"A powerful weapon capable of destroying multiple aircraft."
Anti-matter missiles are powerful ship-to-ship weapons, usually encountered late in the Space Stage.
This ammunition-based weapon is expensive, and quite damaging, as when Anti-Matter collides with matter, both annihilate each other, making it extremely effective for taking out large swarms of enemy ships. The anti-matter missile is very useful against Grox Spaceships.
A viable strategy for these is to fly around the enemy UFOs such that they all attack you, and once all enemy UFOs are swarming toward you, let off an anti-matter missile to destroy most, if not, all of them with a single shot.
Anti-matter missiles seem to have a much greater range than other ship weapons, and it is possible to destroy an entire enemy squadron by targeting the largest ship in the group before its escorts can react to your presence. If you slowly approach from long range, the targeting reticule will allow you to fire the weapon before the fleet notices you. This tactic helps you deal with pirate and Grox attacks quickly without ever coming under fire.
They are also useful against turrets as they knock out buildings within the radius of the explosion. If aimed at a turret on the opposite side of a city, and deployed from a great enough distance, an anti-matter missile can, in some cases, destroy an entire city in a single shot; if the missile comes in low enough, it hits the city hall instead of the targeted turret.
This tool uses purchased ammunition.
- Anti-Matter Missiles can be bought in bundles of ten from each planet that sells them.
- Anti-Matter is the exact opposite of matter. If anti-matter physically contacts with standard matter, the process of annihilation occurs, causing both particles to completely cease to exist as particles, and, in-turn, releases its equivalent amount of energy, mainly in forms of heat and light.