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Captain Outfitter

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Captain Outfitter
Sga3
GameSpore Galactic Adventures
TypeOutfitter
First stageSpace Stage

The Captain Outfitter is included in Spore Galactic Adventures and allows you to equip your Captain with up to 32 new parts and abilities, alongside the clothing parts from the Outfit Editor. Abilities range from combat and survivability to socialising and mobility.

Captains can unlock up to 10 new weapons and abilities by advancing in rank, which is achieved by acquiring Captain Points (by completing missions). Advancing one rank gives you the ability to choose one accessory from one of the eight different sets of tools (referred to as a "tool-set"). Parts in a tool-set must be unlocked in order, going from left to right.

Every philosophy, except Knight and Wanderer, has its own tool-set of equipment. Collecting the fourth part in a philosophy's tool-set awards the respective philosophy's Consequence ability for saved games to use in the Space stage.

Tools Edit

Warrior - Raw damage at a High energy cost

  • Bladed Knuckles - Claw-like gloves worn on the creature that can be used to attack targets in a strike-like fashion, for an energy cost. They can be upgraded to do more damage in exchange for a higher energy cost. Replaces bite.
  • Plasma Pulser - A gun-like weapon that shoots a blast of energy, for an energy cost. Similar to the spit ability, and as such replaces your creature's Spit. Can be upgraded to do more damage, for a higher energy cost.
  • Lightning Striker - A sword-like energy weapon used to inflict damage by cutting and striking targets. Enemies hit by this attack become stunned by the electricity. Can be upgraded to do more damage for a higher energy cost. Replaces your creature's strike ability.
  • Missile Flinger - A homing missile that shoots forward and explodes on contact with the target, damaging those around it. Can be upgraded to do more damage for a higher energy cost. Replaces your creature's Charge ability.

Shaman - Damage over Time and Inflicting ailments

  • Toxic Crystal - Similar to the Bladed Knuckles, but don't require energy to use and cannot be upgraded. The initial attack is quite weak, but targets may lose a great deal of health from the poison effect it causes. Replaces bite, and goes inactive if Bladed Knuckles are equipped.
  • Swarm Magnet - Summons a swarm of insects to chase the target away. The insects also do damage over time. Similar to the Bee animation in the Creepy and Cute test drive, the Spore Booster pack. Replaces spit (like the Plasma Pulser) but requires no energy to use and has a long start-up animation. Goes inactive if Plasma Pulser is equipped.
  • Icy Band - Freezes the target for a period of time. Requires no energy and cannot be upgraded. Replaces Strike, and goes inactive if Lightning Striker is equipped.
  • Hypnomelder - Temporarily brainwashes an enemy and makes them your ally. Requires no energy and cannot be upgraded. Replaces charge, and goes inactive if Missile Flinger is equipped.

Scientist - Energy Restoration and Capacity

  • Compact Generator - Increases energy regeneration to 15 units/sec.
  • Compact Battery - Increases maximum energy capacity to 1500.
  • Power Generator - Increases energy regeneration to 20 units/sec. Effect does not stack with Compact Generator.
  • Power Battery - Greatly increases maximum energy capacity to 2000.

Ecologist - Health Restoration and Capacity

  • Invigorator - Adds health regeneration (at 1 Hitpoints/sec).
  • Stam-Booster - Increases maximum health capacity by 100.
  • Super Invigorator - Adds Improved health regeneration (at 2 Hitpoints/sec). Effect does not stack with Invigorator.
  • Mega Stam-Magnifier - Greatly increases maximum health capacity by 200. Effect does not stack with Stam-Booster.

Diplomat - Social abilities

  • Ducal Cape - Enables Harmonious Song. Requires no energy and cannot be upgraded. Replaces Sing.
  • Princely Pad - Enables Graceful Waltz. Requires no energy and cannot be upgraded. Replaces Dance.
  • Regal Ring - Enables Royal Charm. Requires no energy and cannot be upgraded. Replaces Charm.
  • Imperial Robe - Enables Radiant Pose. Requires no energy and cannot be upgraded. Replaces Pose.

Bard - Powerful social abilities at a High energy cost

  • Harpolizer - Enables Inspiring Song, an upgradable version of Sing that requires energy to use.
  • Hop Gogs - Enables Stunning Dance, an upgradable version of Dance that requires energy to use.
  • Synergizer - Enables Holo Charm, an upgradable version of Charm that requires energy to use.
  • Fettipopper - Enables Confetti Pose, an upgradable version of Pose that requires energy to use.

Trader - Movement Abilities at the cost of energy

  • Sprint Pack - Enables Sprint Burst, a powered-up sprint that requires energy to use. Cannot be upgraded.
  • Glider Pack - Enables Hover, a powered up Glide that requires energy to use.
  • Stealth Helmet - Enables Stealth Field, a powered up Sneak that requires energy to use.
  • Jump Jet - Enables Jump Jet, a very high powered-up jump with an energy cost.

Zealot - Armor and Damage Reduction

  • Protecto-Shell - Reduces incoming damage a bit, no energy cost.
  • Danger Reductor - Greatly reduces incoming damage, and improves energy efficiency.
  • Power Shield - Eliminates all incoming damage but boasts a large energy cost.
  • Regen-Deflector - Converts a small percentage of incoming damage into energy for you to use.

Notes Edit

  • Occasionally, if you put Hop Gogs on a creature and you make them dance, the disco floor will appear under them, but they will not dance.
  • As none of the effects from any of the parts stack, it is recommended to remove old parts when upgrades become available.
  • Due to a developer oversight, the armour parts from the Tribal stage will still increase the captain's health. The 'Singuard' part offers the best bonus of 10 additional health.
  • Obtaining consequence abilities (from unlocking the fourth part from a philosophy's tool-set) is especially useful if you happen to be a Zealot or Scientist, whose superpowers break the Galactic Code.

Trivia Edit

  • The Bladed Knuckles are similar in appearance to the Lightning claws from Warhammer 40,000.
  • They also appear similar to the claws of the comic and movie character Wolverine.
  • The Zealot armor is similar to medieval period European knight's armor, but the helm looks like a Spanish conquistador's helm (this may be a reference to the achievement of the same name). This is probably a reference to the fact that the Conquistadors had similar attitudes as Zealots do in Spore.
  • The Power Battery has a striking resemblance to the health-meter on the back of the RIG armor from video game series Dead Space, which was also made by EA around the time of Spore's release.
  • The Stealth Helmet is similar to those found in Halo ODST, without the mouthpiece and visor.


Videos Edit

Spore GA stuff02:16

Spore GA stuff

a video of ALL captain parts

See Also Edit

External Links Edit

Galactic Adventures at Spore.com

Spore Expansion: Galactic Adventures

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