Category:Editor
From SporeWiki
The concept of Editors is one of the biggest features of Spore. Allowing you to completly transform many different types of things into whatever you want. All editors contain a moveable display of the object you are editing, several options to add and remove things from your object, and Statusbars that reflect numerical or other information about your creature that isn't clear from simply looking at the object.
[edit] Editors
[edit] Can you make a species of creature sapient without leaving the water?
- At this moment in time, we are unsure. However, we mainly think that the Underwater phase has been taken out of Spore.We do not have enough information to Confirm that they are in it.
[edit] Can you create a vegetarian creature?
- Yes, in fact you can make your creature follow one of three paths, Carnivore, Herbivore or Omnivore.
[edit] Can my creature fly?
- According to an interview in 2005, you can make Flying Creatures but their cities are ground based. However, there have been no other references to flying creatures, so there may not be any in the final version (or at least, not in the initial release).in the feburary 13 08 demo flying creatures are confirmed and might make it in the final game.
[edit] Can you create a human?
- The creature creator is apparently extremely dynamic and versatile, with a simple interface similar to the creation software in The Sims 2 but allowing for much, much greater variety in design. Beings ranging from the reptilian, tail-handed tripod created by Will Wright, to the infamous Carebear were seen during the demonstration. During an interview, however, a developer explained that the creature editor's components were intentionally made to not accommodate a proportionally accurate human being.
[edit] Does each species have a different "personality"? How will this be determined?
- Civilizations definitely have separate emotional characteristics even within the same species. In the demonstration Will Wright mentioned that different cultures could be trained to be more 'emotional or logical' during the tribal phase, as made evident by the varying differences in the architecture of the two cities shown during the 'civilization' phase of the game. The one other species seen in the demo (during the interstellar phase) also appeared to have a distinct "philosophy" - it responded violently to the UFO, firing missiles at it. The demonstration seemed to imply that the personality of the creatures was influenced by the various items given to them in the tribal phase such as spears and musical instruments, rather than a more concrete 'point' system such as that used in The Sims games. Personality also is determined by how the player played their race, a player that attacked more than traded would have a race that did the same.
[edit] Can you design clothing for your creatures once they reach the Tribal stage?
- Yes, you can create different outfits for your creatures to wear when performing certain actions. All that has been mentioned thus far are helmets and loin cloths, so it's still a guessing game as to how customizable the clothing will be.
[edit] Can you customize the tools at the Tribal stage?
- At this point, customizable tools are only a rumor.
at the e3 2006 demo will wright scrolls over a tool editor.
[edit] Can you customize plants?
- Yes you can. This option becomes available in the space phase.
[edit] Can the UFO be customized?
- Yes, there will be UFO editor in some of the later stages of the game develoment. Will Wright has said their will be a UFO editor and in some of the gameplay trailers people are making their own.
[edit] Can planets be customized?
- At the 2006 E3, Will Wright announced that, late in the game, players will be able to design their own planets. Not only the topology, but features like the colors and patterns of the land and water will be customizable. Although it was said by will that the "planet editor" will be the UFO in the space phase
[edit] How many different kinds of vehicles will we be able to design? Also, will we be stuck with one *design per vehicle class?
Land, Sea and Air vehicles have been confirmed including submarines. It is possible that one design specifies an entire vehicle class, just as one design specifies your entire species.
[edit] Can my creature have fur, feathers or other types of skin coverings?
[edit] Is it possible to make flying creatures that can live on land and in the ocean as they please?
It could be possible. The only thing that would prevent such a creature (other than design) would be if underwater creatures are not allowed to breath out of the water, or vice versa.
Although when asked about Will's creature in the Gaming steve interview, this was said:
Gaming Steve: So can you fly? Will Wright: Yes. You can build a flying creature but have to have… GS: But can you have a flying society? WW: Yes. GS: Could you? Could you have cities in the sky? WW: No, the cities … flying creatures still build on the ground. They just fly to move around.
So it would seem that flying creatures will be just like water or land creatures, in that they can only have cities/tribes in water OR on land, not both.
Check out the list of Editor stubs if you're looking to add something.
Subcategories
There are 3 subcategories in this category, which are shown below. More may be shown on subsequent pages.
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Pages in category "Editor"
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