Category:Space phase
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Tide pool phase | Creature phase | Tribal phase | Civilization phase | Space phase
Once the player leaves the Civilization phase, he/she enters the Space Phase. In this stage, the player has built a vehicle (UFO) capable of travelling throughout their local star system in order to visit other planets within the system, and has used it to paint their homeworld purple[1]. The player can use the UFO to alter various features of a planet, terraforming uninhabitable worlds with tools in order to make those planets habitable or profitable to generate resources in order to upgrade your UFO. After a player obtains large sums of money, they can buy an interstellar drive. When they do, the player's UFO will be able to travel between star systems, exploring and meeting up with other civilizations on distant worlds. These civilizations are copies of other player's worlds, or some of the pre-generated worlds that will come with the game. This mode is generally referred to as a giant sandbox, as the player has near complete control of anything and everything. Many commonly touted features, such as terraforming planets outside your solar system, planetary zoos, alliances with other races, and interstellar warfare have been mentioned and seen in videos, and are all believed to be accomplishable once the game is released. Along with this, all of the editors will be unlocked somewhere in this stage. One interesting feature that many people look forward to is the possibility of altering space-time to create black holes and other cosmic things such as stars and planets through the possible inclusion of the Galactic editor.
The Space Phase is also known as the UFO Stage, Spg Stage and Galactic Stage.
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[edit] Known powers in Space Phase
- The player may terraform and colonize uninhabitable planets with special tools that are purchased with credits (water tool, volcano tool, etc.) The ultimate power in that area would be a technology which Wright dubbed the Genesis device, named after the device in Star Trek II: The Wrath of Khan, both of which have the same purpose: transform a dead world into a planet capable of sustaining life in a matter of minutes. Players may colonize hostile worlds or deep under the ocean once they gain the ability to create bubbled cities, similar in function to self-sustaining arcologies. Once the world around them becomes habitable, the city loses the bubble.
- During the 2007 TED conference, Wright showed off the planetary effects the UFO can have, such as pumping carbon dioxide into the atmosphere to increase the amount of greenhouse gas/gases, which over time caused the oceans to rise and flood coastal cities, and eventually evaporate and transform the world into an arid desert planet then a molten rock in space similar to Venus. Wright semi-jokingly called it "a sequel to An Inconvenient Truth."[1]
- The player may travel between star systems and make contact with other civilizations on distant worlds, most of which are created by other players. Interactions revealed so far include impressing civilizations with fireworks, attacking them with weapons, or trying to establish a language with the civilization. These civilizations may react violently to the player or worship them, depending on that civilization's behavior and the race's personality.
- The player could try to conquer the galaxy by different means: beginning an interstellar war, diplomatically creating an interstellar union, etc.
- The player can run the mouse over other star systems and their individual planets to try to pick up radio static or noise that can indicate intelligent life.
- The player may abduct creatures (familiar or unfamiliar) and transport them to other planets. Players can do this to test a planet's inhabitants to see if they are friendly or not, or to merely test a planet's habitability. The abduction tool can also be used to throw creatures into orbit.
- The player may interbreed different species genetically.
- The player may cause icy comets to crash into a planet to create water.
- The player may place a "monolith" (à la 2001: A Space Odyssey) on a planet, triggering evolution of intelligent life, then come back later to see what has evolved.
- The player may use a weapon to completely destroy a planet (similar to the capabilities of the Death Star from the Star Wars saga).
- The player may scan content and add the information to a database designed like a card game called the Sporepedia.[2]
- The player may also find strange objects with unknown purposes to be used later on, possibly adding tools for the UFO.
[edit] FAQ
[edit] Superstructures
- It is "confirmed" in this thread that Dyson Spheres, RingWorlds, other superstructures, and space stations will not be in the initial version of Spore; however, some people doubt the authenticity of the emails. If they are included in the final version of the game, they will most likely add another dimension to space travel, economics, and warfare.
[edit] Single-Player
- Like other content in Spore, it is believed that a player who chooses to opt-out of downloading material from the Internet (or has no Internet connection) will have worlds populated with both sapient and nonsapient creatures straight from the disc provided to them, much like those provided to populate the ecosystem of the player's home planet.
[edit] Multiplayer
- It has been stated numerous times that Spore is not planned as a multiplayer game. Because other player's games are asynchronous with the players, something one player does in their galaxy would not affect another player's galaxy. For example, if a copy of Player A's world was uploaded to the main database and distributed to Player B's galaxy, wherein it was decided to be blown up, this would not affect Player A's game in any way.
[edit] See Also
Check out the list of Space phase stubs if you're looking to add something.
Subcategories
There are 16 subcategories in this category, which are shown below. More may be shown on subsequent pages.
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Pages in category "Space phase"
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