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SporeCharge

The Charge Icon.

Charge1

A creature charging.

Charge2

A Knot The Grawx stunned by a player-made creature's charge.

Charge is one of the four Creature Stage attack methods in Spore. As the name suggests, a creature using charge rushes at another creature and headbutts it, stunning the target. The best tactic is to follow this up with a series of attacks, usually Strike and Bite. The Charge ability can be gained through several part types, the most common of which being the two topmost rows of weapon parts. These weapons resemble the horns of deer, moose, goats and so on, and can grant charges from level 1-5. It should be noted that, as with other weapon parts, the top row provides Charge 2-5, while the bottom row provides Charge 1-4 as well as Health 1-4.

Charge can also be acquired through mouths, notably the "fish" Carnivore mouths and the "porcine" Herbivore mouths. These charges range from 1-3, so weapons are still the best way to gain high level charges. Charge can also be gained from some feet, particularly the "hooves", again a nod to real-life deer and goats. These charges range from 2-5, and so can make a worthy substitute for Charge weapon parts, if the player intends to save DNA.

Stats Edit

Regardless of charge level, a target hit by a charge will always be stunned for 3 seconds. Higher charge levels increase the amount of damage inflicted, and decrease the cooldown time between charges. In Galactic Adventures, charge has a 0.25 damage multiplier (1/4 damage) when used on vehicles and buildings.

  • Level 1
    • Damage: 1
    • Cooldown: 12 seconds
  • Level 2
    • Damage: 1.5
    • Cooldown: 11.5 seconds
  • Level 3
    • Damage: 2
    • Cooldown: 10 seconds
  • Level 4
    • Damage: 2.5
    • Cooldown: 9 seconds
  • Level 5
    • Damage: 3
    • Cooldown: 7 seconds

Notes Edit

  • Charge requires a running start, so it cannot be executed too close to the target.
  • A stunned creature can be charged again (generally by a posse member), extending the length of the stun. This can be useful in bringing down Rogues.
  • If two creatures charge each other, the creature with the highest charge ability will stun the other.
  • This ability is replaced by the Missile Flinger or Hypnomelder in Spore Galactic Adventures.
  • It's very possible for the creature to miss when it charges. It doesn't happen much, when they miss the creature will slide across the ground a few feet. They can even fall off of a cliff this way, it can be funny when it happens, especially when they fall into a body of water. The creature can only miss the target if they start charging at the wrong angle or when the target moves away from them.
Creature Stage abilities

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