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City

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The city first appears in the city phase but remains prevalent throughout the rest of the game. Its entire architecture is user-created, and it acts as the base from which you can buy vehicles, the UFO or more buildings.

Contents

[edit] Layout

See also: City Planning

The layout of the city is determined by the player. As mentioned before, it consists of the player's custom creations made in the building editor. In GDC '05, the city had pre-made sidewalks on ground level. As of E3, the sidewalks had been replaced by a more streamlined, apparently user-created, floor with no definite endings. This is evident in the greenness of the Greevil city floor and the mech-industrial look of the home city floor. Pedestrian versions of your creatures wander around the city. In the case of E3 when the UFO was made, some stood and watched the aircraft being created. Fireworks were launched once the construction process was completed. Buildings may also be created outside of city walls, such as turrets.

[edit] City Phase

See also: City phase

In the city phase, you play a simplified SimCity with your creation. The specifics of this phase are unknown. Your city starts off when your hut from the tribal phase is sufficiently advanced. Different buildings in your city have been noted to be entertainment, science, and industrial. It would seem that you have to try to keep your population happy, while advancing the in the areas that you think will benefit them most.

[edit] Civilization Phase

See also: Civilization phase

In the civilization phase, your city plays a major role. It's main building acts as a place to buy vehicles to wage war or make peace with your neighbors. Again, the specifics are unclear. You have to war with different cities on your planet. They are of different architecture and attitudes than you. Once they are conquered, they communicate with different vehicles traveling between the cities. Once all the cities in a planet have been conquered, you can buy the UFO from the main building and move to the Space phase.

[edit] Space Phase

See also: Space phase

In the galactic phase, the city plays another important role. They gather resources for your race to use and contribute in terraforming planets. There are two types of cities in this phase; colonial and home cities.

[edit] Colonies

Colonies are cities set up on worlds not belonging to you. They aid in terraforming. The better the environment the planet presents, the more resources you can draw from the planet. If the atmosphere is not yet viable, the colony forms a biodome around itself, or you can use Terraforming to make the atmosphere suitable for your race. The biodomes are also used when building cities underwater if the player controls a land-based creature (or vice versa). It is unknown whether or not you can manipulate you race to live in different conditions, or if there are other methods of living underwater. You may attack colonies with your UFO, or others may attack yours, though they usually only do so if you prevoke them first. It is unknown whether there is a limit to the amount of colonies on one planet although it is possible to create multiple colonies on different planets, or the same planet. There are repercussions for attacking colonies, as was demonstrated in E3 2006 demos.

[edit] Home Cities

Home cities are all the cities on your home world which you captured during the civilization phase. They may also be attacked by other races. How important they are compared to your colonies is unknown, although it is assumed that they will be larger, more advanced and better populated than your colonies. It seems captured enemy cities allow you to use that enemies vehicles. Unconfirmed however.

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