Vehicle:Draco Tanks
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| Creator | Subpar (Look for more content by this person) |
| Race | Draco |
| Era | |
| Type | |
| Weapons | |
| Movement | |
| Size |
There are a variety of tanks in the Draco army.
Contents |
[edit] Armor
The weaker faster models have as low as 2 foot thick armor, while the strongest have armor up to 8 feet thick.
[edit] Propulsion
Draco tanks use two treads to propel and steer themselves.
[edit] Draco Tanks
[edit] Ion Tanks
Weapons
- Main Ion Cannon Turret
- Rear Underside Proton Turret (for flank protection or to fire at pursuing enemies)
- 2 Ion side blasters. (one on each side)
- 2 Proton side turrets (Used for surface to air defense or ground fire, one on either side, capable of turing 360 up and down, and turning to face out to the sides of tanks.)
[edit] Proton Tanks
Weapons
- Main Proton Cannon Turret
- Rear Underside Proton Turret (for flank protection or to fire at pursuing enemies)
- 4 Proton side turrets (Used for surface to air defense or ground fire, one on either side, capable of turing 360 up and down, and turning to face out to the sides of tanks.)
[edit] Solid Projectile Tanks
Special Notes: If the opposing forces uses an EMP burst, the weapons will still function.
Weapons
- Main Shell Cannon Turret
- Rear Underside Turret (for flank protection or to fire at pursuing enemies, bullet projectile)
- 2 Side turrets (Used for surface to air defense or ground fire, one on either side, capable of turning 360 up and down, and turning to face out to the sides of tanks. Bullet projectile.)
- 2 10-Barrel Chain Guns (bullet projectile)
[edit] Missile Tanks
Special Notes: Similar to the solid projectile tanks, if the opposing forces uses an EMP burst, the weapons will still function except the guidance system of the missiles will fail. The missile tank needs an escort unless the city has no protection other than defense structures.
Weapons
- Main Guided Missile Launcher
- 1 10-barrel chain gun (bullet projectile)
[edit] Mobile Artillery Launchers
Special Notes: The mobile artillery launchers have no defenses other than their thick armor. This is because they are usually far from the battle, and if they are attacked, they can either retreat or wait it out until reinforcements arrive.
Weapons
- 1 Long range artillery cannon.
[edit] Mobile Flak Cannons
Special Notes: These units can only cause damage to air units, and need an escort if they move toward a combat zone.
Weapons
- 2 flack cannons
- 2 AA guns
