Cooldown is the term given to the amount of time a tool takes, after its use, to recharge and become usable again. In the Creature Stage, combat abilities (such as bite and strike) have cooldown timers, with bite being least, then spit, then strike, and charge having the longest cooldown. In Galactic Adventures there is also a similar effect with Captain weapons.
In the Space stage Edit
Archetype Abilities Edit
|Soothing Song||Bard||10 minutes from use|
|Static Cling||Diplomat||20 minutes from use|
|Safari Vacuum||Ecologist||20 minutes from use|
|Summon Mini-U||Knight||2 minutes from use|
|Gravitation Wave||Scientist||20 minutes from use|
|Return Ticket||Shaman||1 minute from use|
|Cash Infusion||Trader||20 minutes from use|
|Raider Rally||Warrior||20 minutes from use|
|Fanatical Frenzy||Zealot||30 minutes from use|
|All Terrasculpting tools||20 seconds from use|
|Shield||?? minutes from use|
|Cloak||?? minutes from use|
For the Tools which have 20+ cooldown you can save and exit and when you come back on it will have cooled down.