Cooldown is the term given to the amount of time a tool takes, after its use, to recharge and become usable again. In the Creature Stage, abilities including combat abilities (such as Bite and Strike) have cooldown timers, with Bite being least, then Spit, Strike, and Charge having the longest cooldowns. In Galactic Adventures there is also a similar effect with Captain weapons.
In the Space stage
Archetype Abilities
Ability | Archetype | Cooldown |
---|---|---|
Soothing Song | Bard | 10 minutes from use |
Static Cling | Diplomat | 20 minutes from use |
Safari Vacuum | Ecologist | 20 minutes from use |
Summon Mini-U | Knight | 2 minutes from use |
Gravitation Wave | Scientist | 20 minutes from use |
Return Ticket | Shaman | 1 minute from use |
Cash Infusion | Trader | 20 minutes from use |
Raider Rally | Warrior | 20 minutes from use |
Fanatical Frenzy | Zealot | 30 minutes from use |
Other
Tool | Cooldown |
---|---|
All Terrasculpting tools | 20 seconds from use |
Shield | ?? minutes from use |
Cloak | ?? minutes from use |
Notes
If you do not want to wait until the cooldown ends, simply save the game and play it again. This will "finish"/"reset" the cooldown instantly.