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< Creature:Kraw

This is the Kraw Military's page.

Infantry Edit

Rank 0 - Rookie Edit

Rookies are Kraw who joined the military less than a month ago. They are mostly motivated by the really high salary of 12000 KR per month. They are extremely scared of killing and being killed, but they'll eventually lose these fears with training. They are not treated brutally, but if they don't train much, they get fired. They don't go to wars yet, and they use basic clothing.

Rank 1 - Fighter Edit

Fighters are Kraw that have entered the military more than 1 month ago. By this time, they are ready to kill and be possibly killed, But are really cautious and don't take risks, often hiding in hiding spots, but they are eager to kill. They can still get fired, and have a salary of 17500 KR per month. They are usually in homeplanet wars.

After this Rank, a soldier can choose whether to fight in space, or stay on land battles. Most choose space wars.

Rank 2 - Veteran Edit

Veterans are Kraw who have been in at least 5 battles. By this time, they no longer hide, and are willing to take minor risks, but are still slightly cautious. They get offered the best light weapons in the Kraw Empire, and can no longer be Fired. They have a salary of 37500 KR per month. They can be transported to minor Kraw Galaxy wars in planets.

Rank 3 - Warrior Edit

Warriors are Kraw who have been in at least 15 battles. By this time, They are braver and are willing to risk their lives for the empire, and take their jobs seriously. They get offered the best large weapons in the Kraw Empire, and are respected by Regular Kraw. They have a weekly salary of 30000 KR. They enter Large Kraw Galaxy wars in planets.

Rank 4 - Commander Edit

Commanders are hand-picked by Great Commanders, and are usually in their 30s-40s. They can command land troops up to Rank 3, and are usually serious fighters with patriot thoughts about their empire. They get offered any weapon they wish, and are Respected by all Kraw. They have a weekly slary of 60000 KR. They can enter minor Universal wars.

Rank 5 - Great Commander Edit

Great Commanders are hand picked every 2 years by Emperor Kies himself, and are usually in their 40s-50s. They can command all troops, even Kraw Galaxy alien troops. They are usually fearless and willing to do their jobs, and have rich houses and interesting lives. They get offered any weapon they wish, and are respected by the Whole Kraw Galaxy. They have a weekly salary of 150000 KR, and are unable to go to prison. (If they commit crimes, they don't get paid in said week)

They are also called Commanders, despite being "Great".

Space Troops Edit

Kraw Infantry can choose to go to space after promotion to Rank 2, so these ranks start from 2.

Rank 2 - Space Rookie Edit

Space Rookies have recently entered the space part of their Training. They learn how to pilot their ships, and are usually a bit clumsy. They get offered the best light ship guns in the Kraw Galaxy, and can still be fired. They have a salary of 37500 KR per month. They go to minor Kraw Galaxy wars.

Rank 3 - Space Veteran Edit

Space Veterans are Kraw who have been in 10 Space battles. They can pilot their ships gracefully, although with small mistakes. They can also be infantry when needed. They get offered the best large guns in the Kraw Galaxy. and can no longer be fired. They have a weekly salary of 30000 KR. They enter Major Kraw Galaxy wars and Universal Wars.

Rank 4 - Space Commander Edit

Space Commanders are hand picked by Great space Commanders, and are usually in their 30s and 40s. They can command space troops up to rank 3, and are very skilled and have proven their skill countless times. They get offered any weapon they wish, and are respected by the whole Kraw Galaxy. They have a weekly salary of 60000 KR. They can enter Any war they wish.

Rank 5 - Great Space Commander Edit

Great Space Commanders are hand picked every 2 years by Emperor Kies himself, and are usually in their 40s-50s. They can command all space troops, even alien troops when possible. They are Extremely skilled and never back down every job. They have also rich houses and interesting lives. They get offered any weapon they wish, and are respected by some Universal Empires. They have a weekly salary of 250000 KR, and are unable to go to prison. (If they commit crimes, they don't get paid in said week)

Commander Inhraahk is a Great Space Commander.

Ships Edit

Due to the DCP's destruction of the Kraw's shipyards and fleets, the Kraw Empire is on a Transportation and Military crisis. The Kraw's Ships were controlled usually by Rank 2-4 Space Troops. The construction rate was 180000 Ships/year, because there were 20 Moons around the Kraw Empire fully converted to shipyards.

Takyon Ship Edit

A Takyon Ship is normally given to Rank 2 Space Troops. It is a light and easy to use ship, and a very agile one too. It can only carry minor weapons, and can be customized at the owner's request. They measure 250m in length. One of these ships costs 500000 Kron.

Lengtaar Ship Edit

A Lengtaar ship is normally bought by Rank 2 Space Troops or given to Rank 3 Promotees. It is far more advanced than the Takyon ship, and can hold large weapons. They are built for large wars, and is a ship of choice for the advancing warrior. They can also be customized at the Owner's request, and they measure 450m in length. One of these ships costs 750000 Kron.

Emiot Ship Edit

A Emiot ship is normally bought by Rank 3 Space Troops. It is a Ligher and faster version of the Lengtaar, but can still hold large weapons. They are built for the ones that don't want to die early, as they are made for attacking and retreating at high speeds. They cannot be customized, due to a policy by Kengtor Inc. They measure 400m in Length, and cost 1365000 Kron.

Veterak Ship Edit

A Veterak ship is only controllable by Rank 4 Space troops, and these ships are given to them upon promotion. They are quite large, and can hold major weapons. They are built for the Tough ones, as they can strike hard and fast at enemies. They can be customized at the owner's request, and they measure 650m in Length. They cost 5135000 Kron.

Mega Ship Edit

A Mega ship (KUL: Ekumak Naav) is only controllable by Rank 5 Space Troops, and must be bought by them. They are the largest ships in the Kraw Army, and they can hold up to 200 Weapons anywhere. It must be built on empty Planets. They are made for anyhting, diplomacy, war, and as a home for a voyager. They can be customized, and has verious defense technologies, such as a electromagnetic wave to erradicate intruders. They measure 5000m in Length, and they cost 100 Million Kron.

Soldier Specialities Edit

A Soldier can be specialized into something, but are still treated and paid as their ranks. These specialities are available from Rank 1.

Strategist Edit

Strategists are experts in developing strategies for war. They must have an IQ of 140 or higher and can get promoted faster if their profit is of high quality.

Scout Edit

Scouts watch over the Galaxy, cartographing systems or troops. They are usually suicidal and prefer to use Emiot ships. For their bravery, they are promoted faster.

Spy Edit

Spies infiltrate into others's ships or planets and sabotage their equipment. This is a highly unpopular speciality, because most things outside of the Kraw Galaxy can't be sabotaged.

Medic Edit

Medics can heal others using regenerative lasers and primitive bandages. They don't get promoted faster, but it's a popular speciality amongst the most cowardly and intelligent.

Weapons Edit

These weapons are mainly for ships, but infantry uses small versions of most of these weapons.

Minor Edit

  • Machine gun
  • Laser
  • Ion laser
  • Plasma laser
  • Missiles

Large Edit

  • T-Shock Gun
  • Magnetic missiles
  • Nuclear missiles*
  • Ion Cannon
  • Mega Laser
  • Trajectory Missiles*
  • Plasma Cannon

Major Edit

  • Superlasers (From the Tokzhalan Empire)
  • Transphasic antimatter missiles (From the Tokzhalan Empire)
  • Planet Buster*
  • Magnetic Gravity Missile (MGM) - It's a missile that upon disintegration, can cause a wormhole. They dissolve after 5 minutes.
  • Splitter missile* - A missile that can split into 1000.
  • Magnetic Splitter missile (MSM)* - The same, but cannot be shielded against.
  • Disintegrator
  • Electro-Magnetic Wave gun (EWG)* - Can fry anything 10 Km from the ship's range.
  • Death-ray particle Weapon* - /Tokzhalan/Dalek/ Technology
  • Transmats* - Dalek Teleportation Technology

* - Ship only weaponry

Trivia and more Info Edit

  • The most common ship used in large wars such as Operation Conquest are Veterak ships and Lengtaar ships. They cannot be told apart from far away.
  • Kies has his own Mega-ship, but also his own Takyon, Lengtaar, Emiot and Veterak ships.
  • The most modern ship is the Veterak Ship, used since 298 KRE.
  • The most modern weapon is the MSM, used since 401 KRE.
  • There used to be a type of ship named "Nebula" (KUL: Velatuurg), but it's discontinued as of 401 KRE, being first built in 57 KRE. It's last mission was a really minor one in Operation Conquest against the Xandrio.
Irskaad's Fiction
Nice to have you around here to one of the most diverse Galaxies in the Universe.
At last, everything is back to normal...
The Krawbox in this Navbox was made by Technobliterator. Last Updated: 20/03/2012 - EUPHORIA

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