SporeWiki
Register
(nope, this doesn't belong there. and it's advertisement on a site not designed for advertisement. reverting)
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Template:Featured article}}
 
 
{{Game stages}}
 
 
{{infobox stage
 
{{infobox stage
 
|name=Creature Stage
 
|name=Creature Stage
Line 12: Line 9:
 
}}
 
}}
   
After a player's [[creature]] grows from a cell, they leave the sea and enter the '''Creature Stage''', which is the first 3D stage of the game.
+
After a player's [[creature]] grows from a cell, they leave the sea and enter the '''Creature Stage''', which is the first 3D stage of the game.
   
==Anatomy==
+
== Overview ==
The idea of the Creature Stage is to evolve their creature from an enlarged version of the player's final avatar in the cell stage up to an intelligent species, their final avatar in the creature stage. There are many possible combinations of parts to create near-infinite varieties of creatures. The different creature parts give the creature different abilities, and in addition to these abilities your creature has one [[consequence]] ability gained by its behaviour in the cell stage.
+
The idea of the Creature Stage is to evolve their creature from an enlarged version of the player's final avatar in the cell stage up to an intelligent species, their final avatar in the creature stage. There are many possible combinations of parts to create near-infinite varieties of creatures. The different creature parts give the creature different abilities, and in addition to these abilities your creature has one [[consequence]] ability gained by its behaviour in the cell stage.
   
During this stage, the aim is to gain DNA to increase the size of your brain, with the goal of evolving your creature to [[sapience]]. The main ways of earning DNA are either by befriending other creatures or by hunting them down; your creature's consequence abilities for future stages depend on which strategy you concentrate on, or if you choose a balance between the two.
+
During this stage, the aim is to gain DNA to increase the size of your brain, with the goal of evolving your creature to [[sapience]]. The main ways of earning DNA are either by befriending other creatures or by hunting them down; your creature's consequence abilities for future stages depend on which strategy you concentrate on, or if you choose a balance between the two.
   
Each time you increase the size of your brain you gain one space in your pack, which you can add befriended creatures to. You can gain a maximum of three spaces to add creatures to. The creatures in your pack can help you befriend or attack other creatures.
+
Each time you increase the size of your brain you gain one space in your pack, which you can add befriended creatures to. You can gain a maximum of three spaces to add creatures to. The creatures in your pack can help you befriend or attack other creatures.
   
==Creature Parts==
+
== Creature Parts ==
[[File:EarlyCreatureCreator.png|thumb|The early creature editor.]]
+
[[Video:EarlyCreatureCreator.png|thumb|The early creature editor.]]
 
{{main|Creature Editor}}
 
{{main|Creature Editor}}
 
Before playing this stage, the player has a chance to edit their cell into a proper creature, albeit with cell parts. The player can add [[Limb|legs]] or create a [[slug]]. The parts you choose for your creature will decide which base parts you unlock. Similarly, the base parts you use the most will increase your chances of unlocking an upgraded version of that part{{cite}}.
 
Before playing this stage, the player has a chance to edit their cell into a proper creature, albeit with cell parts. The player can add [[Limb|legs]] or create a [[slug]]. The parts you choose for your creature will decide which base parts you unlock. Similarly, the base parts you use the most will increase your chances of unlocking an upgraded version of that part{{cite}}.
Line 32: Line 29:
 
The abilities of the creature depend on the parts added in the Creature Editor. There are 4 combat abilities, 4 social abilities and 5 movement abilities.
 
The abilities of the creature depend on the parts added in the Creature Editor. There are 4 combat abilities, 4 social abilities and 5 movement abilities.
   
===Attacking Abilities===
+
=== Attacking Abilities ===
 
* [[Bite]]: Damages target through a bite.
 
* [[Bite]]: Damages target through a bite.
 
* [[Charge]]: Usable only from range. Stuns target, and deals slight damage.
 
* [[Charge]]: Usable only from range. Stuns target, and deals slight damage.
Line 38: Line 35:
 
* [[Spit]]: Spits out a purple liquid. Usable at range and in combat as long as the enemy is far enough away. Does damage over time and will also stun the target if it is attempting to charge.
 
* [[Spit]]: Spits out a purple liquid. Usable at range and in combat as long as the enemy is far enough away. Does damage over time and will also stun the target if it is attempting to charge.
   
===Social Abilities===
+
=== Social Abilities ===
 
* [[Sing]]: Makes your creature sing to the selected target
 
* [[Sing]]: Makes your creature sing to the selected target
 
* [[Dance]]: Makes your creature dance for the selected target.
 
* [[Dance]]: Makes your creature dance for the selected target.
Line 44: Line 41:
 
* [[Pose]]: Makes your creature pose for the selected target.
 
* [[Pose]]: Makes your creature pose for the selected target.
   
===Other Abilities===
+
=== Other Abilities ===
 
* [[Jump]]: Allows you to jump in order to get to higher places.
 
* [[Jump]]: Allows you to jump in order to get to higher places.
 
* [[Glide]]: Allows you to fly. Higher levels allow you to stay airborne longer.
 
* [[Glide]]: Allows you to fly. Higher levels allow you to stay airborne longer.
Line 54: Line 51:
 
For instance: if you want more mouth choices, choose a low-level mouth and then look for bone piles to find evolved versions of that mouth.
 
For instance: if you want more mouth choices, choose a low-level mouth and then look for bone piles to find evolved versions of that mouth.
   
===Early Creature Creator parts===
+
=== Early Creature Creator parts ===
 
Parts in the Early Creature Creator are the same parts that were available in the [[Cell Stage]]. When constructing a creature in the Creature Stage these parts are only available at the very beginning of the stage; if you have evolved your creature from the Cell Stage then only the parts that you unlocked in the Cell stage are available. The abilities the parts give in the Creature Stage are somewhat related to their function in the Cell Stage.
 
Parts in the Early Creature Creator are the same parts that were available in the [[Cell Stage]]. When constructing a creature in the Creature Stage these parts are only available at the very beginning of the stage; if you have evolved your creature from the Cell Stage then only the parts that you unlocked in the Cell stage are available. The abilities the parts give in the Creature Stage are somewhat related to their function in the Cell Stage.
   
*Mouths
+
* Mouths
**'''Filter Mouth''' - Herbivore. 15 DNA Points. Mating Call. Bite Level 1. Sing level 1. Allows you to eat fruit.
+
** '''Filter Mouth''' - Herbivore. 15 DNA Points. Mating Call. Bite Level 1. Sing level 1. Allows you to eat fruit.
**'''Jaw''' - Carnivore. 15 DNA Points. Mating Call. Bite Level 1. Sing Level 1. Allows you to eat creatures.
+
** '''Jaw''' - Carnivore. 15 DNA Points. Mating Call. Bite Level 1. Sing Level 1. Allows you to eat creatures.
**'''Proboscis''' - Omnivore. 25 DNA Points. Mating Call. Bite Level 1. Sing Level 1. Allows you to eat fruit and other creatures.
+
** '''Proboscis''' - Omnivore. 25 DNA Points. Mating Call. Bite Level 1. Sing Level 1. Allows you to eat fruit and other creatures.
**'''Note''': If you were a Carnivore but put a Proboscis or Filter Mouth on your creature you will not obtain the diet's mouth, you will only get your Cell's or chosen diet. This works in all directions. It is still useful to do this to allow your creature to eat any food type.
+
** '''Note''': If you were a Carnivore but put a Proboscis or Filter Mouth on your creature you will not obtain the diet's mouth, you will only get your Cell's or chosen diet. This works in all directions. It is still useful to do this to allow your creature to eat any food type.
*Movement
+
* Movement
**'''Cilia''' - 15 DNA Points. Lets you jump. Jumping allows access into hard to reach areas.
+
** '''Cilia''' - 15 DNA Points. Lets you jump. Jumping allows access into hard to reach areas.
**'''Flagella''' - 15 DNA Points. Lets you sneak. You can sneak up on creatures or hide from attackers.
+
** '''Flagella''' - 15 DNA Points. Lets you sneak. You can sneak up on creatures or hide from attackers.
**'''Jet''' - 25 DNA Points. Lets you sprint. Sprinting increases your speed greatly for a short time.
+
** '''Jet''' - 25 DNA Points. Lets you sprint. Sprinting increases your speed greatly for a short time.
*Eyes
+
* Eyes
**'''Beady Eye''' - 5 DNA Points.
+
** '''Beady Eye''' - 5 DNA Points.
**'''Stalk Eye''' - 5 DNA Points.
+
** '''Stalk Eye''' - 5 DNA Points.
**'''Button Eye''' - 5 DNA Points.
+
** '''Button Eye''' - 5 DNA Points.
*Weapons
+
* Weapons
**'''Spike''' - 10 DNA Points. Charge level 1. Charge attacks a single target from a distance. You run up and stun them on impact.
+
** '''Spike''' - 10 DNA Points. Charge level 1. Charge attacks a single target from a distance. You run up and stun them on impact.
**'''Poison''' - 15 DNA Points. Lets you spit at another creature from a shortish range.
+
** '''Poison''' - 15 DNA Points. Lets you spit at another creature from a shortish range.
**'''Electric''' - 25 DNA Points. Charms creatures.
+
** '''Electric''' - 25 DNA Points. Charms creatures.
*Legs
+
* Legs
**'''Brawnysaurus''' - Speed Level 1. 50 DNA Points.
+
** '''Brawnysaurus''' - Speed Level 1. 50 DNA Points.
**'''Phatella''' - Speed Level 1. 50 DNA Points.
+
** '''Phatella''' - Speed Level 1. 50 DNA Points.
**'''Thundercalf''' - Speed Level 1. 50 DNA Points.
+
** '''Thundercalf''' - Speed Level 1. 50 DNA Points.
   
===[[Hand]]s===
+
=== [[Hand]]s ===
   
 
{{Hands}}
 
{{Hands}}
   
===[[Foot|Feet]]===
+
=== [[Foot|Feet]] ===
   
 
{{Feet}}
 
{{Feet}}
   
===[[Limb]]s===
+
=== [[Limb]]s ===
   
 
* '''Arms & Legs:''' The only real difference between the arms and legs are how they look. Each arm originally comes with a basic hand, while each leg comes with a basic foot. Neither adds any attributes, and can be replaced as the game goes on. Each arm and leg segment has a [[Complexity Meter|complexity]] of 1.5 and a cost of 15 DNA. Thus any arm or leg with 2 segments has a complexity of 3 and DNA cost of 30; a limb with 3 segments will have a complexity of 4.5 and DNA cost of 45. The default graspers and feet have 0 complexity and cost 20. Note that you can only get the Exoskeletal Limbs by updating Spore. You may also add separate limbs to another to make it longer. Grab a limb and hold Ctrl and move the arm over the limb you want to add it to.
 
* '''Arms & Legs:''' The only real difference between the arms and legs are how they look. Each arm originally comes with a basic hand, while each leg comes with a basic foot. Neither adds any attributes, and can be replaced as the game goes on. Each arm and leg segment has a [[Complexity Meter|complexity]] of 1.5 and a cost of 15 DNA. Thus any arm or leg with 2 segments has a complexity of 3 and DNA cost of 30; a limb with 3 segments will have a complexity of 4.5 and DNA cost of 45. The default graspers and feet have 0 complexity and cost 20. Note that you can only get the Exoskeletal Limbs by updating Spore. You may also add separate limbs to another to make it longer. Grab a limb and hold Ctrl and move the arm over the limb you want to add it to.
Line 93: Line 90:
 
{{Limbs}}
 
{{Limbs}}
   
===[[Sensory organ|Eyes & Senses]]===
+
=== [[Sensory organ|Eyes & Senses]] ===
   
 
You can cover your creation with ears, antennae, eyeballs, pig snouts, and so on. The items that are placed in pairs are automatically arranged symmetrically. In fact, you can make a single pig nose split in half so that one nostril is on one side of your creature and the other nostril is on the other side. Just as with all the other items, you can adjust the angle and size of every eye, ear, nose, and mouth you place.
 
You can cover your creation with ears, antennae, eyeballs, pig snouts, and so on. The items that are placed in pairs are automatically arranged symmetrically. In fact, you can make a single pig nose split in half so that one nostril is on one side of your creature and the other nostril is on the other side. Just as with all the other items, you can adjust the angle and size of every eye, ear, nose, and mouth you place.
Line 99: Line 96:
 
{{Eyes}}
 
{{Eyes}}
   
===[[Weapon (creature part)|Weapons]]===
+
=== [[Weapon (creature part)|Weapons]] ===
 
The first column is available in the free creature creator demo.
 
The first column is available in the free creature creator demo.
   
[[File:SporeWeapons2008.gif|thumb]]
+
[[Video:SporeWeapons2008.gif|thumb]]
 
{{Weapons}}
 
{{Weapons}}
   
===[[Mouth]]===
+
=== [[Mouth]] ===
 
What mouths you can use is determined by your consequence trait from the cell stage.
 
What mouths you can use is determined by your consequence trait from the cell stage.
*Note: Only Omnivores can use the Bot mouths.
+
* Note: Only Omnivores can use the Bot mouths.
   
 
{{Mouths}}
 
{{Mouths}}
   
==Gaining DNA==
+
== Gaining DNA ==
 
Creatures can deal with other species by befriending them or exterminating them. Some species are naturally hostile (red angry face) and cannot be befriended unless you use Siren Song. Every time a creature is befriended or killed your creature gains DNA. Once you have befriended 3 of the species or rendered them extinct, you will gain extra DNA. If you hunted those creatures they will become extinct and no longer appear in your game, if you befriended the creatures then if your brain is large enough you may recruit them for your pack. Either way you may rest at the creatures nest to restore health.
 
Creatures can deal with other species by befriending them or exterminating them. Some species are naturally hostile (red angry face) and cannot be befriended unless you use Siren Song. Every time a creature is befriended or killed your creature gains DNA. Once you have befriended 3 of the species or rendered them extinct, you will gain extra DNA. If you hunted those creatures they will become extinct and no longer appear in your game, if you befriended the creatures then if your brain is large enough you may recruit them for your pack. Either way you may rest at the creatures nest to restore health.
   
Another lesser known way to gain DNA is by eating the eggs of other creatures. This also takes care of creatures hunger but almost always results in angering the nest you ate the egg from. For carnivores who do not want to kill all the surrounding creatures they can eat eggs and run, which will give them DNA and keep any one species from becoming extinct. This makes it easy for carnivores to make friends while still maintaining their diet and only making one (or eating from an already hostile group) nest of enemies. Even herbivores can eat eggs and gain this benefit. Also by using this method you can effectively neither befriend or extinct any species and gain all your needed DNA through eggs by playing an egg eating race. High sneak and sprint however is useful for this method as creatures often attack you when they notice you eating their eggs.
+
Another lesser known way to gain DNA is by eating the eggs of other creatures. This also takes care of creatures hunger but almost always results in angering the nest you ate the egg from. For carnivores who do not want to kill all the surrounding creatures they can eat eggs and run, which will give them DNA and keep any one species from becoming extinct. This makes it easy for carnivores to make friends while still maintaining their diet and only making one (or eating from an already hostile group) nest of enemies. Even herbivores can eat eggs and gain this benefit. Also by using this method you can effectively neither befriend or extinct any species and gain all your needed DNA through eggs by playing an egg eating race. High sneak and sprint however is useful for this method as creatures often attack you when they notice you eating their eggs.
   
 
At some stage the player's species will migrate to another part of the continent; reuniting with them is another way to gain DNA points.
 
At some stage the player's species will migrate to another part of the continent; reuniting with them is another way to gain DNA points.
Line 122: Line 119:
 
Also, as your creature's brain gets bigger, their maximum health level will increase, allowing them to survive fights against tougher creatures. They also appear to grow larger.
 
Also, as your creature's brain gets bigger, their maximum health level will increase, allowing them to survive fights against tougher creatures. They also appear to grow larger.
   
==Befriending==
+
== Befriending ==
[[File:Rogues.png|thumb|A creature with its pack members, including 2 Rogue creatures.]]
+
[[Video:Rogues.png|thumb|A creature with its pack members, including 2 Rogue creatures.]]
 
To start with, you cannot befriend a species with a red face relationship. Your relationship must be orange face or higher. (Mouse over the creature to see your relationship with the species.) To begin, enter social stance, select the creature you want to befriend, and then click again on it or use a social ability. A semicircle divided by bars will appear, with the relationship of the species above it. The creature will then sing, dance, charm, or pose, depending on their level of that ability, and fill up section(s) of the semicircle in purple on the right side. You must then copy them (or use a different ability if it is significantly higher) to fill the semicircle on the left side in purple. Once the two bars meet at the center or on the right side, that creature is befriended. From now on, that creature will have a yellow star around the relationship face. Befriending alphas will give you a new part, but that is harder. When you have befriended 1, the relationship face will be yellow for neutral, 2 is blue for friendly, and 3 is green for allied. Impressing a befriended creature will add it to your pack, if you have empty slots. The Omnivore consequence ability [[Summon Flock]] can help when befriending. Pack members also help, depending on what level socialisation parts they possess. Rogues will give you 100DNA if you succeed in befriending them and it is recommended in some cases that you get one into your posse as they tend to have very high socialisation abilities. [[Epic creature]]s can only be befriended if you befriend the normal version of the Epic creature. Lastly,if you keep your pack until you advance to tribal stage (right after creature stage),they will become your pets that will give you food in tribal stage.
 
To start with, you cannot befriend a species with a red face relationship. Your relationship must be orange face or higher. (Mouse over the creature to see your relationship with the species.) To begin, enter social stance, select the creature you want to befriend, and then click again on it or use a social ability. A semicircle divided by bars will appear, with the relationship of the species above it. The creature will then sing, dance, charm, or pose, depending on their level of that ability, and fill up section(s) of the semicircle in purple on the right side. You must then copy them (or use a different ability if it is significantly higher) to fill the semicircle on the left side in purple. Once the two bars meet at the center or on the right side, that creature is befriended. From now on, that creature will have a yellow star around the relationship face. Befriending alphas will give you a new part, but that is harder. When you have befriended 1, the relationship face will be yellow for neutral, 2 is blue for friendly, and 3 is green for allied. Impressing a befriended creature will add it to your pack, if you have empty slots. The Omnivore consequence ability [[Summon Flock]] can help when befriending. Pack members also help, depending on what level socialisation parts they possess. Rogues will give you 100DNA if you succeed in befriending them and it is recommended in some cases that you get one into your posse as they tend to have very high socialisation abilities. [[Epic creature]]s can only be befriended if you befriend the normal version of the Epic creature. Lastly,if you keep your pack until you advance to tribal stage (right after creature stage),they will become your pets that will give you food in tribal stage.
   
==[[Consequence]] Abilities==
+
== [[Consequence]] Abilities ==
 
The following table lists the consequence abilities given by the different types of victory in the Creature Stage.
 
The following table lists the consequence abilities given by the different types of victory in the Creature Stage.
   
 
{{Consequence/Creature}}
 
{{Consequence/Creature}}
   
==Creature Stage [[Achievements]]==
+
== Creature Stage [[Achievements]] ==
 
{{main|Creature stage achievements}}
 
{{main|Creature stage achievements}}
   
===[[Hidden achievements]]===
+
=== [[Hidden achievements]] ===
*[[Cerberus]] - Evolve a creature with three heads.
+
* [[Cerberus]] - Evolve a creature with three heads.
*[[General Custer]] - Lead 30 posse members to their deaths.
+
* [[General Custer]] - Lead 30 posse members to their deaths.
*[[Slugger]] - Finish Creature Stage without ever evolving legs.
+
* [[Slugger]] - Finish Creature Stage without ever evolving legs.
   
==Events==
+
== Events ==
 
Sometimes in Creature Stage, one of several events may occur. When this happens, a more intense version of the battle music will play, and nearby creatures will flee in terror.
 
Sometimes in Creature Stage, one of several events may occur. When this happens, a more intense version of the battle music will play, and nearby creatures will flee in terror.
   
*'''[[Epic creature]]''' - An Epic creature will target the area that the player is in, and wreak havoc. It is strongly recommended to run away (unless you are attempting to kill one), as Epic creatures can kill the player's creature in one blow. (the only time it isn't lethal is if you have over 100 health in which case you ''might'' luck out and lose only 100.) However, killing an epic will earn you the [[Epic Killer]] [[achievements|achievement]]. Epics are placed randomly around the world, and are usually guarding many large bone piles, which hold valuable parts. There is a very rare glitch that may happen where there are many more epics than usual- around every corner you turn. The reason for this is unknown.
+
* '''[[Epic creature]]''' - An Epic creature will target the area that the player is in, and wreak havoc. It is strongly recommended to run away (unless you are attempting to kill one), as Epic creatures can kill the player's creature in one blow. (the only time it isn't lethal is if you have over 100 health in which case you ''might'' luck out and lose only 100.) However, killing an epic will earn you the [[Epic Killer]] [[achievements|achievement]]. Epics are placed randomly around the world, and are usually guarding many large bone piles, which hold valuable parts. There is a very rare glitch that may happen where there are many more epics than usual- around every corner you turn. The reason for this is unknown.
*'''[[Meteor Shower]]''' - There will be a flash on the screen, and a large meteor will fall to the ground, and when it crashes it will break into pieces, which rain down on the planet. Other creatures will run around in terror. This appears to have no visible effect on the planet, but if a meteorite hits your creature, you will be stunned for a while. '''''BUT''''', if the ''large'' meteor hits your creature, nothing happens. If you want to see for yourself, wait for the meteor shower then pause the game and find it in the sky. Make sure you have fast feet and use sprint, no matter how far away it looks. You will know a meteor shower is starting if creatures suddenly jump and start running around in fear.
+
* '''[[Meteor Shower]]''' - There will be a flash on the screen, and a large meteor will fall to the ground, and when it crashes it will break into pieces, which rain down on the planet. Other creatures will run around in terror. This appears to have no visible effect on the planet, but if a meteorite hits your creature, you will be stunned for a while. '''''BUT''''', if the ''large'' meteor hits your creature, nothing happens. If you want to see for yourself, wait for the meteor shower then pause the game and find it in the sky. Make sure you have fast feet and use sprint, no matter how far away it looks. You will know a meteor shower is starting if creatures suddenly jump and start running around in fear.
   
*'''[[Spaceship|UFO]]''' - A UFO will appear in the sky. It may be one of your UFOs, a Maxis UFO, UFOs made by other players, or even a [[Grox]] spaceship. Nevertheless, it will fly around, and may [[Abduction Beam|abduct]] other creatures or plants. Be careful, as it may try to abduct one of your pack members. Other creatures will run in panic, which may interrupt you if you are socializing. The creature you are controlling won't be abducted, though. Click on the spaceship to add it to the sporepedia.
+
* '''[[Spaceship|UFO]]''' - A UFO will appear in the sky. It may be one of your UFOs, a Maxis UFO, UFOs made by other players, or even a [[Grox]] spaceship. Nevertheless, it will fly around, and may [[Abduction Beam|abduct]] other creatures or plants. Be careful, as it may try to abduct one of your pack members. Other creatures will run in panic, which may interrupt you if you are socializing. The creature you are controlling won't be abducted, though. Click on the spaceship to add it to the sporepedia.
*'''Crashes''' - A crashed ship will sometimes be seen embedded in the ground. If it is a Grox ship, there will be a poisonous looking purple cloud, though this has no effect on the player. investigate the crash for a strong part (which could be the remains of the captain, passengers, etc.).
+
* '''Crashes''' - A crashed ship will sometimes be seen embedded in the ground. If it is a Grox ship, there will be a poisonous looking purple cloud, though this has no effect on the player. investigate the crash for a strong part (which could be the remains of the captain, passengers, etc.).
*'''[[Sea Monster]]''' - If your creature swims too far from the shore the creature gets eaten by a sea monster. The sea monster is always the same for every planet.
+
* '''[[Sea Monster]]''' - If your creature swims too far from the shore the creature gets eaten by a sea monster. The sea monster is always the same for every planet.
*'''Sleeping Creatures''' - Sometimes certain creatures sleep, and if woken, angrily snap at the players creature.
+
* '''Sleeping Creatures''' - Sometimes certain creatures sleep, and if woken, angrily snap at the players creature.
*'''Cocoons''' - Sometimes your creature may come across a nest filled with strange grayish cocoons. They have three flaps near the top and they emit a leathery sound as well has appear to drip liquid. It has been observed that the creatures inside, take their place, jump up in the air, and the cocoon forms around them. After a while, the cocoons will open, revealing the creatures inside them.
+
* '''Cocoons''' - Sometimes your creature may come across a nest filled with strange grayish cocoons. They have three flaps near the top and they emit a leathery sound as well has appear to drip liquid. It has been observed that the creatures inside, take their place, jump up in the air, and the cocoon forms around them. After a while, the cocoons will open, revealing the creatures inside them.
*'''Rain''' - rare graphical effect in the [[Creature Stage|Creature]] and [[Tribal Stage]]s. You can see rain, lightning and hear thunderclaps when it is raining. Sunbeams may travel through the clouds. Apart from this, it has no other effect. Creatures sometimes run to shelter underneath trees. In [[Spore Galactic Adventures]], it is possible to add rain as an effect to planets in the [[Adventure creator]] from the [[Effects]] menu. There are two kinds of rain: rain and rainclouds. Regular rain adds constantly falling rain to the adventure, whereas raincloud will add clouds with rain falling from them. Many players prefer the latter as regular rain can fall inside buildings, and appears to 'move' with the camera, making it look rather artificial.
+
* '''Rain''' - rare graphical effect in the Creature and [[Tribal Stage]]s. You can see rain, lightning and hear thunderclaps when it is raining. Sunbeams may travel through the clouds. Apart from this, it has no other effect. Creatures sometimes run to shelter underneath trees. In [[Spore Galactic Adventures]], it is possible to add rain as an effect to planets in the [[Adventure creator]] from the [[Effects]] menu. There are two kinds of rain: rain and rainclouds. Regular rain adds constantly falling rain to the adventure, whereas raincloud will add clouds with rain falling from them. Many players prefer the latter as regular rain can fall inside buildings, and appears to 'move' with the camera, making it look rather artificial.
 
Rain could be possibly seen with Planet Quality at High, and with the styleFilter -next gen, but its unconfirmed if it works except the pic shown here
 
Rain could be possibly seen with Planet Quality at High, and with the styleFilter -next gen, but its unconfirmed if it works except the pic shown here
[[File:Spore_2012-10-21_19-40-36.png|thumb|The Rare example of Rain in the Creature Stage. This was seen with Planet Detail at High, (With a cheat)]]
+
[[Video:Spore_2012-10-21_19-40-36.png|thumb|The Rare example of Rain in the Creature Stage. This was seen with Planet Detail at High, (With a cheat)]]
*'''Rogue Creature''' - Later on in the stage it is more than likely that you will come across a Rogue creature, these creatures are far harder to kill or befriend as they have 250 health and have high stats (at least 7 of the stats are level 4 or 5), fortunately, they are solitary creatures and reward the player with a sizable 100 DNA for killing or befriending them, so taking them on in packs is recommended, and make useful allies toward killing epics, due to their high stats and health. They do not give parts for killing or befriending them.
+
* '''Rogue Creature''' - Later on in the stage it is more than likely that you will come across a Rogue creature, these creatures are far harder to kill or befriend as they have 250 health and have high stats (at least 7 of the stats are level 4 or 5), fortunately, they are solitary creatures and reward the player with a sizable 100 DNA for killing or befriending them, so taking them on in packs is recommended, and make useful allies toward killing epics, due to their high stats and health. They do not give parts for killing or befriending them.
   
==Decorations==
+
== Decorations ==
*'''[[Natural Landmarks]]''' - You can find various interesting landforms and [[Hyper Epic Creature|Hyper Sized]] bones or giant footprints. It is possible to find volcanoes and large crystal landmarks too. Each homeworld may have specific landforms, which gives the planet a distinction, and give things for [[File:Spore_2009-12-29_15-26-50.png|thumb|A large crystal like landmark.]]the players to explore.
+
* '''[[Natural Landmarks]]''' - You can find various interesting landforms and [[Hyper Epic Creature|Hyper Sized]] bones or giant footprints. It is possible to find volcanoes and large crystal landmarks too. Each homeworld may have specific landforms, which gives the planet a distinction, and give things for [[Video:Spore_2009-12-29_15-26-50.png|thumb|A large crystal like landmark.]]the players to explore.
*'''[[Habitat]]s''' - There is a wide range of habitats in Spore with different flora and fauna, forests and only a few nests while shorelines may have many.
+
* '''[[Habitat]]s''' - There is a wide range of habitats in Spore with different flora and fauna, forests and only a few nests while shorelines may have many.
*'''[[Crop Circles]]''' - Sometimes there are crop circles near the third home nest.
+
* '''[[Crop Circles]]''' - Sometimes there are crop circles near the third home nest.
   
 
== Other Things ==
 
== Other Things ==
*'''[[Cocoons]]''' - Strange cocoons creatures enter that hatch into more advanced creatures.
+
* '''[[Cocoons]]''' - Strange cocoons creatures enter that hatch into more advanced creatures.
*'''Drinking creatures''' - sometimes a creature will go to a body of water and touch it with their mouths as if drinking.
+
* '''Drinking creatures''' - sometimes a creature will go to a body of water and touch it with their mouths as if drinking.
*'''Rotting food''' - If meat or fruit has been lying around too long, they become rotten, attracting fly-like creatures, and emitting odor.
+
* '''Rotting food''' - If meat or fruit has been lying around too long, they become rotten, attracting fly-like creatures, and emitting odor.
*'''Non-nesting sites''' - Some creatures don't appear to have nests, some roam solitary, while others run about in packs.
+
* '''Non-nesting sites''' - Some creatures don't appear to have nests, some roam solitary, while others run about in packs.
   
==Strategy==
+
== Strategy ==
===Hard Difficulty===
+
=== Hard Difficulty ===
 
* Try to use up all the DNA points in the Early Creature creator because whatever DNA you don't use in the early creator is lost, this way you can take off all of the extra parts you got and have extra DNA points to use in the creature editor.
 
* Try to use up all the DNA points in the Early Creature creator because whatever DNA you don't use in the early creator is lost, this way you can take off all of the extra parts you got and have extra DNA points to use in the creature editor.
*Removing joints from limbs so that they become double-jointed saves a lot of DNA. You can do this by holding Ctrl and clicking the joint closest to the foot.
+
* Removing joints from limbs so that they become double-jointed saves a lot of DNA. You can do this by holding Ctrl and clicking the joint closest to the foot.
*5 DNA points can be saved by keeping an eye from the [[Cell Stage|Cell stage]] and not trading in for an eye from this stage. All eyes have equal functionality.
+
* 5 DNA points can be saved by keeping an eye from the [[Cell Stage|Cell stage]] and not trading in for an eye from this stage. All eyes have equal functionality.
*When in the editor, try to remember when you can't afford a more advanced part to replace another, that you'll gain DNA points by selling the older part.
+
* When in the editor, try to remember when you can't afford a more advanced part to replace another, that you'll gain DNA points by selling the older part.
*When your creature is hungry and you can't find food, return to the nest and mate. Your offspring's hunger bar will be completely full.
+
* When your creature is hungry and you can't find food, return to the nest and mate. Your offspring's hunger bar will be completely full.
*When meteors fall from the sky, don't run around in circles -- watch for the shadows and avoid them.
+
* When meteors fall from the sky, don't run around in circles -- watch for the shadows and avoid them.
*Swimming too far out into the ocean results in [[Sea Monster|instant death, courtesy of the sea monster]]. Look for when the water becomes darker on the minimap to avoid such a fate.
+
* Swimming too far out into the ocean results in [[Sea Monster|instant death, courtesy of the sea monster]]. Look for when the water becomes darker on the minimap to avoid such a fate.
*If your creature has hands, they can pick food from tall trees, or [[Pickup Object|pick up]] items and throw them. [[Pickup Object#Sticks|Sticks]] do nothing but annoy the creature you throw them at (even your own species), while [[Pickup Object#Shells|shells]] and [[Pickup Object#Rocks|rocks]] will stun them for a little while. You can save some throwing items by placing them at your nest. If the tree happens to be too tall, then pick up a stick and throw it at the fruit.
+
* If your creature has hands, they can pick food from tall trees, or [[Pickup Object|pick up]] items and throw them. [[Pickup Object#Sticks|Sticks]] do nothing but annoy the creature you throw them at (even your own species), while [[Pickup Object#Shells|shells]] and [[Pickup Object#Rocks|rocks]] will stun them for a little while. You can save some throwing items by placing them at your nest. If the tree happens to be too tall, then pick up a stick and throw it at the fruit.
*The further into the Creature Stage you go, the more you'll notice that when trying to socialize with another creature, they'll call their other members to socialize with them. An easy way to stop this is to just walk near the creature you want to socialize. Notice how they walk away if you get too close. Use this to "push" them away from their nest to socialize with them more easily.
+
* The further into the Creature Stage you go, the more you'll notice that when trying to socialize with another creature, they'll call their other members to socialize with them. An easy way to stop this is to just walk near the creature you want to socialize. Notice how they walk away if you get too close. Use this to "push" them away from their nest to socialize with them more easily.
*A good way to enter a fight is to use Spit at your target, then wait for them to come within reasonable distance, then hit them with a Charge and follow up with a Strike and a Bite. You're less likely to miss the Charge because your target is coming straight at you. If the animal has wings, the charge can miss if they jump and fly. Spit rarely misses, because sometimes it will go in a zigzag pattern instead of a normal pattern. You can also lure an enemy to your nest using Spit, and your species will kill them for you.
+
* A good way to enter a fight is to use Spit at your target, then wait for them to come within reasonable distance, then hit them with a Charge and follow up with a Strike and a Bite. You're less likely to miss the Charge because your target is coming straight at you. If the animal has wings, the charge can miss if they jump and fly. Spit rarely misses, because sometimes it will go in a zigzag pattern instead of a normal pattern. You can also lure an enemy to your nest using Spit, and your species will kill them for you.
**This is a useful strategy for killing epics, which give a large amount of food and DNA points.
+
** This is a useful strategy for killing epics, which give a large amount of food and DNA points.
*If your target is running away, use your spit ability to provoke them to attack. Also, spitting at a creature that is trying to fly away will temporarily disable its ability to fly(for about 5-10 seconds or so).
+
* If your target is running away, use your spit ability to provoke them to attack. Also, spitting at a creature that is trying to fly away will temporarily disable its ability to fly(for about 5-10 seconds or so).
**When using spit, remember that it helps to be on the same terrain level as your target.
+
** When using spit, remember that it helps to be on the same terrain level as your target.
*When fleeing from a battle, switch to "Social" stance, pause the game, and double click on your members. When you un-pause the game, your creature will beckon its pack members to follow it, and they will run away from the fight.
+
* When fleeing from a battle, switch to "Social" stance, pause the game, and double click on your members. When you un-pause the game, your creature will beckon its pack members to follow it, and they will run away from the fight.
*Not as powerful as Rogues but more powerful than the average creature are Alphas. They have 25% extra health compared to normal creature and may attack harder as well. Alphas of your own species can only be found at new nests after migration or other nests that aren't your home.
+
* Not as powerful as Rogues but more powerful than the average creature are Alphas. They have 25% extra health compared to normal creature and may attack harder as well. Alphas of your own species can only be found at new nests after migration or other nests that aren't your home.
*Socialize and hunt in turns of one generation. Put lots of socializing parts on your creature and convince a few powerful allies to follow you. Rogue creatures would be ideal for this, but getting them into your pack is fairly difficult. Once they are in your pack they can be used for some serious warfare. Now you need to get ready for hunting by evolving from a singer into a killer. Once again optimize your creature for killing. Your pack will still follow you after you hatch.With enough DNA, you can evolve a creature level 5 in both killer and social.
+
* Socialize and hunt in turns of one generation. Put lots of socializing parts on your creature and convince a few powerful allies to follow you. Rogue creatures would be ideal for this, but getting them into your pack is fairly difficult. Once they are in your pack they can be used for some serious warfare. Now you need to get ready for hunting by evolving from a singer into a killer. Once again optimize your creature for killing. Your pack will still follow you after you hatch.With enough DNA, you can evolve a creature level 5 in both killer and social.
*When you reach the [[Tribal Stage]], your creatures will sometimes use their natural abilities to fight, so attach the strongest fighting abilities you can when you're about to evolve, but don't get rid of social abilities, they can help a lot in allying rival tribes. Furthermore, in [[Spore Galactic Adventures]] all natural abilities are used, so a balance might be useful.
+
* When you reach the [[Tribal Stage]], your creatures will sometimes use their natural abilities to fight, so attach the strongest fighting abilities you can when you're about to evolve, but don't get rid of social abilities, they can help a lot in allying rival tribes. Furthermore, in [[Spore Galactic Adventures]] all natural abilities are used, so a balance might be useful.
*Any animals of another species a player has in his/her Pack at the time they evolve to the [[Tribal Stage]] will automatically start out as domesticated animals. This might save a small amount of time at the start as the player doesn't need to domesticate animals if he takes them from the Creature Stage.
+
* Any animals of another species a player has in his/her Pack at the time they evolve to the [[Tribal Stage]] will automatically start out as domesticated animals. This might save a small amount of time at the start as the player doesn't need to domesticate animals if he takes them from the Creature Stage.
*A good way to get extra DNA points (usually 25) and boost your level is to eat eggs from the nests of other creatures. The funny thing is you can eat the eggs of your allies and they don't seem to mind. However, you don't always get a reward from these tantalizing treats.
+
* A good way to get extra DNA points (usually 25) and boost your level is to eat eggs from the nests of other creatures. The funny thing is you can eat the eggs of your allies and they don't seem to mind. However, you don't always get a reward from these tantalizing treats.
*Lots of animals will hate your species for no reason. These animals may not be socialized with so its arguably easier to play as a carnivore or a combat focused omnivore than a herbivore
+
* Lots of animals will hate your species for no reason. These animals may not be socialized with so its arguably easier to play as a carnivore or a combat focused omnivore than a herbivore
*When your species evolves into tribe, it will not matter much what mouth you have, fruits are abundant and easy to gather, meat needs to be hunted, eggs (from pets) are for both and if a herbivore fishes at a fishing spot they will collect seaweed instead.
+
* When your species evolves into tribe, it will not matter much what mouth you have, fruits are abundant and easy to gather, meat needs to be hunted, eggs (from pets) are for both and if a herbivore fishes at a fishing spot they will collect seaweed instead.
*When a creature comes charging at you, spit at it and it will slow down, and the charge will not hurt you.
+
* When a creature comes charging at you, spit at it and it will slow down, and the charge will not hurt you.
*To kill a creature stronger than you, lure it close to your home nest, spit at it, sprint to your nest and the other members of your species will help you quickly kill it.
+
* To kill a creature stronger than you, lure it close to your home nest, spit at it, sprint to your nest and the other members of your species will help you quickly kill it.
*Near the end of the stage, remove the eyes outright. If you can have two or three pack members, your range of vision isn't actually decreased by that much, and the extra DNA can mean the difference between low-level parts and high-level parts in a pinch. In fact, just before you evolve to Tribe stage, about the only noticeable difference is the lack of color.
+
* Near the end of the stage, remove the eyes outright. If you can have two or three pack members, your range of vision isn't actually decreased by that much, and the extra DNA can mean the difference between low-level parts and high-level parts in a pinch. In fact, just before you evolve to Tribe stage, about the only noticeable difference is the lack of color.
*Remember that by using [[Siren Song]] if you are an [[herbivore]], you can neutralize creatures that feel negatively toward you, and make it much easier to ally rogues, however you will need to use it again to get them in your pack.
+
* Remember that by using [[Siren Song]] if you are an [[herbivore]], you can neutralize creatures that feel negatively toward you, and make it much easier to ally rogues, however you will need to use it again to get them in your pack.
*The Siren song doesn't just help with socialization, but if your creature is about to be killed, you can use siren song which will stop your enemies from killing you, giving you enough time to flee from them OR ally them.
+
* The Siren song doesn't just help with socialization, but if your creature is about to be killed, you can use siren song which will stop your enemies from killing you, giving you enough time to flee from them OR ally them.
*Alpha creatures will give you new parts and will have a star depending on the level of the creature and will give a part depending on the star number (a level 3 star gives a level 3 part etc) the numbers go from 1 to 5.
+
* Alpha creatures will give you new parts and will have a star depending on the level of the creature and will give a part depending on the star number (a level 3 star gives a level 3 part etc) the numbers go from 1 to 5.
*If you start from the Cell stage don't bother with what you will eat. At the very end just put a Carnivore and Herbivore Mouth on whilst in the Early Creature Creator, don't remove them and you will become an Omnivore even if you were previously an Herbivore or Carnivore (the trait card remains, though).
+
* If you start from the Cell stage don't bother with what you will eat. At the very end just put a Carnivore and Herbivore Mouth on whilst in the Early Creature Creator, don't remove them and you will become an Omnivore even if you were previously an Herbivore or Carnivore (the trait card remains, though).
*Sprint, Sneak, Jump, and Glide are good for getting out of tough situations.
+
* Sprint, Sneak, Jump, and Glide are good for getting out of tough situations.
*Advance through socializing. Pass by creatures with the angry red face, and look for those you can have a better relationship with. ALWAYS look for Rogues, they are invaluable with high-end socializing. Plus, if an angry creature attacks the Rogue, he can take far more hits than any other creature save an Epic.
+
* Advance through socializing. Pass by creatures with the angry red face, and look for those you can have a better relationship with. ALWAYS look for Rogues, they are invaluable with high-end socializing. Plus, if an angry creature attacks the Rogue, he can take far more hits than any other creature save an Epic.
*Try to socialise with creatures who have many weapon parts. If the creature has too many weapon parts, there may be little room for social parts making the creature easy to ally with. While you won't gain much DNA, it will make an easier social game or it will add more powerful creatures to your pack.
+
* Try to socialise with creatures who have many weapon parts. If the creature has too many weapon parts, there may be little room for social parts making the creature easy to ally with. While you won't gain much DNA, it will make an easier social game or it will add more powerful creatures to your pack.
*If you are a herbivore with a lot of DNA but no new body parts, buy weapons or health parts; you never know if a moving pack of predators might find you and attack.
+
* If you are a herbivore with a lot of DNA but no new body parts, buy weapons or health parts; you never know if a moving pack of predators might find you and attack.
*It is virtually ''impossible'' to go from cell to tribe without dying at least once. There will ''always'' be a way for the game to kill you.
 
   
==Notes==
+
== Notes ==
 
=== Trivia ===
 
  +
* The Creature Stage icon resembles a [[Willosaur]].
===Trivia===
 
*There seems to be no concept of separate genders in Creature Stage. All creatures seem to be able to lay eggs. However, in the [[Space Stage]], some members of your species will have male voices, while others have female.
+
* There seems to be no concept of separate genders in Creature Stage. All creatures seem to be able to lay eggs. However, in the [[Space Stage]], some members of your species will have male voices, while others have female.
*There are [[Spice]] Geysers here, but you can only use them to give you a large boost into the air.
+
* There are [[Spice]] Geysers here, but you can only use them to give you a large boost into the air.
 
* Also, [[Volcano]]s are in random places. If you can climb to the top, they give you a boost in the air, sometimes even out of the atmosphere. If done without wings, your creature will be stuck in the updraft and slowly starve.
 
* Also, [[Volcano]]s are in random places. If you can climb to the top, they give you a boost in the air, sometimes even out of the atmosphere. If done without wings, your creature will be stuck in the updraft and slowly starve.
*With each brain increase, it can be compared to periods in [[Earth|Earth's]] history. The start of the level can be compared the Paleozoic era, the first increase the Mesozoic era (with epic creatures, which normally appear at this stage, representing dinosaurs, and if you're large you could represent crocodilians or early birds), the second increase the Cenozoic era, and the final increase within the last few million years.
+
* With each brain increase, it can be compared to periods in [[Earth|Earth's]] history. The start of the level can be compared the Paleozoic era, the first increase the Mesozoic era (with epic creatures, which normally appear at this stage, representing dinosaurs, and if you're large you could represent crocodilians or early birds), the second increase the Cenozoic era, and the final increase within the last few million years.
*You can make yourself an Omnivore while sill have the trait of a Herbivore or Carnivore; Give yourself a Proboscis in the Early Creature Creator and put it on somewhere. This helps Carnivores by not having to kill to eat.A suggestion would be that if you reduce Proboscis size and hide it under a mouth part,this can be used if you want a detailed creature without interfering parts.
+
* You can make yourself an Omnivore while sill have the trait of a Herbivore or Carnivore; Give yourself a Proboscis in the Early Creature Creator and put it on somewhere. This helps Carnivores by not having to kill to eat.A suggestion would be that if you reduce Proboscis size and hide it under a mouth part,this can be used if you want a detailed creature without interfering parts.
*When your evolution bar is full, you can still get DNA points for allying or killing a species, but the amount you receive will be substantially reduced.
+
* When your evolution bar is full, you can still get DNA points for allying or killing a species, but the amount you receive will be substantially reduced.
*You may see gear-like statues around your planet, sometimes small, sometimes colossal. You may also see stones with drawings that look like cars. These may be hints that there was a sentient race before your creature.
+
* You may see gear-like statues around your planet, sometimes small, sometimes colossal. You may also see stones with drawings that look like cars. These may be hints that there was a sentient race before your creature.
 
* You might see gigantic skeletons of creatures or huge foot tracks. This may be because there was a [[Hyper Epic Creature|hyper-epic]] on your planet long before your creature arrived.
 
* You might see gigantic skeletons of creatures or huge foot tracks. This may be because there was a [[Hyper Epic Creature|hyper-epic]] on your planet long before your creature arrived.
*When you see large, fish-like skeletons lying about, that is a hint that an epic is nearby. However, these skeletons contain strong creature parts, so try to dig a few up behind it's back when it isn't looking. Sneak is useful in this situation.
+
* When you see large, fish-like skeletons lying about, that is a hint that an epic is nearby. However, these skeletons contain strong creature parts, so try to dig a few up behind it's back when it isn't looking. Sneak is useful in this situation.
**When you collect these large skeletons, you will also unlock any lesser parts with it.
+
** When you collect these large skeletons, you will also unlock any lesser parts with it.
*You might find creatures that live on hilltops and are hard to get to. Try coming back with high jump and fly skills.
+
* You might find creatures that live on hilltops and are hard to get to. Try coming back with high jump and fly skills.
*[[Rogue creature]]s are almost always strong when they are normal. The game picks any creature that meets the qualifications to be a rogue- high ranking abilities in socialisation and combat.
+
* [[Rogue creature]]s are almost always strong when they are normal. The game picks any creature that meets the qualifications to be a rogue- high ranking abilities in socialisation and combat.
*You might see a crashed alien ship on your planet. This is very rare, but strong parts are usually around the crash site.
+
* You might see a crashed alien ship on your planet. This is very rare, but strong parts are usually around the crash site.
*The size of a creature doesn't matter if they were made huge in the creator. The size of the creatures you see are based on how evolved they are.
+
* The size of a creature doesn't matter if they were made huge in the creator. The size of the creatures you see are based on how evolved they are.
* When you evolve into tribe stage, the cinematic and music that plays are both a reference to the movie <i>2001: A Space Odyssey</i>.
+
* When you evolve into tribe stage, the cinematic and music that plays are both a reference to the movie ''2001: A Space Odyssey''.
 
* If your creature eats another creature's [[egg]], it will give you 25 DNA points and a considerable leap in the Evolution Bar. Be careful though- The creature may get mad at you if you eat their eggs. A good way to eat a nest's eggs and not get in trouble is if you befriend two creatures from the nest. If done correctly, you can eat the eggs, and they wont get mad at you. But be careful- if you ally with a nest, you won't be able to eat their eggs at all.
 
* If your creature eats another creature's [[egg]], it will give you 25 DNA points and a considerable leap in the Evolution Bar. Be careful though- The creature may get mad at you if you eat their eggs. A good way to eat a nest's eggs and not get in trouble is if you befriend two creatures from the nest. If done correctly, you can eat the eggs, and they wont get mad at you. But be careful- if you ally with a nest, you won't be able to eat their eggs at all.
*A [[Baby Creature]] is an easy kill, though it will make the parent creature attack you, and along with the whole nest.
+
* A [[Baby Creature]] is an easy kill, though it will make the parent creature attack you, and along with the whole nest.
*Each time you get closer to the end of Creature Stage different animals become stronger and have more to kill.
+
* Each time you get closer to the end of Creature Stage different animals become stronger and have more to kill.
*Epics seem to disappear after the meteor shower (a reference to the KT event). Occasionally new epics will appear, or maybe not...
+
* Epics seem to disappear after the meteor shower (a reference to the KT event). Occasionally new epics will appear, or maybe not...
*Unlike normal creatures, Epics cannot see you when you have sneak engaged, no matter how close!
+
* Unlike normal creatures, Epics cannot see you when you have sneak engaged, no matter how close!
*Killing either an egg or a [[Baby Creature]] will instantly put your relations at hatred if the creature is neutral or lower. Be careful!
+
* Killing either an egg or a [[Baby Creature]] will instantly put your relations at hatred if the creature is neutral or lower. Be careful!
*Albeit incredibly rare, it is possible for the player to come across a crashed Grox spaceship and hear a strange beeping sound. After a while, the ship will explode, killing the player if nearby.
+
* Albeit incredibly rare, it is possible for the player to come across a crashed Grox spaceship and hear a strange beeping sound. After a while, the ship will explode, killing the player if nearby.
*There was a large argument over letting the player enter a sexual mating game in which they would have to seduce and impregnate another member of their species. This was also carried onto a smaller debate on allowing players to obtain new creature parts and skills though cross breeding with other species.
+
* There was a large argument over letting the player enter a sexual mating game in which they would have to seduce and impregnate another member of their species. This was also carried onto a smaller debate on allowing players to obtain new creature parts and skills though cross breeding with other species.
*Almost always, at some point in the stage, you will find a [[UFO]] lingering around you. If you are socializing, it will interrupt the socializing and scare the creatures. But this comes in handy when in combat: animals are too scared to fight back, and you can take out a lot of otherwise too-strong animals of a nest.
+
* Almost always, at some point in the stage, you will find a [[UFO]] lingering around you. If you are socializing, it will interrupt the socializing and scare the creatures. But this comes in handy when in combat: animals are too scared to fight back, and you can take out a lot of otherwise too-strong animals of a nest.
*Sometimes if you evolve a creature without legs it will seem much bigger than the other creatures in your nest.
+
* Sometimes if you evolve a creature without legs it will seem much bigger than the other creatures in your nest.
   
===See Also===
+
=== See Also ===
*[[Environment (planetary)|Environment]]
+
* [[Environment (planetary)|Environment]]
*[[Creature]]
+
* [[Creature]]
*[[Reproduction]]
+
* [[Reproduction]]
*[[:Category:Creature stage images|Creature stage images]]
+
* [[:Category:Creature stage images|Creature stage images]]
*[[DNA Points]]
+
* [[DNA Points]]
*[[Nest]]s
+
* [[Nest]]s
*[[Procedural verb]]
+
* [[Procedural verb]]
*[[Cocoons]]
+
* [[Cocoons]]
*[[Crop Circles]]
+
* [[Crop Circles]]
 
* [[Creature editor]]
 
* [[Creature editor]]
   
===External Links===
+
=== External Links ===
*[http://www.youtube.com/watch?v=DeMhBUsnswA E3 Spore Presentation]
+
* [http://www.youtube.com/watch?v=DeMhBUsnswA E3 Spore Presentation]
   
[[File:E3 Spore presentation part 1 of 4 Creature stage|425px]]
+
[[Video:E3 Spore presentation part 1 of 4 Creature stage|425px]]
*[http://www.youtube.com/watch?v=ML1OZCHixR0 2001 Ape Scene] This also has a [[monolith]] in it, which in the [[space Stage|space stage]] you can shoot down to other planets to increase the intelligence of it's tribes. Later on, the ape learns to use the bone as a weapon, as does your creature with a stick when you evolve to the [[Tribal Stage]].
+
* [http://www.youtube.com/watch?v=ML1OZCHixR0 2001 Ape Scene] This also has a [[monolith]] in it, which in the [[space Stage|space stage]] you can shoot down to other planets to increase the intelligence of it's tribes. Later on, the ape learns to use the bone as a weapon, as does your creature with a stick when you evolve to the [[Tribal Stage]].
   
[[File:2001 a space odyssey|425px]]
+
[[Video:2001 a space odyssey|425px]]
   
*[http://www.mysporeguides.co.cc My Spore Guides] A collections of guides and videos for different stages of Spore
+
* [http://www.mysporeguides.co.cc My Spore Guides] A collections of guides and videos for different stages of Spore
   
===Gallery===
+
=== Gallery ===
 
<gallery captionalign="left">
 
<gallery captionalign="left">
 
Rain.png|Rain in Creature Stage
 
Rain.png|Rain in Creature Stage
Line 259: Line 255:
   
 
<!--Interwiki links-->
 
<!--Interwiki links-->
 
{{Game stages}}
  +
  +
 
[[de:Kreaturenphase]]
 
[[de:Kreaturenphase]]
 
[[es:Estadio de criatura]]
 
[[es:Estadio de criatura]]
[[ru:Этап_"Существо"]]
 
 
[[pl:Faza stwora]]
 
[[pl:Faza stwora]]
 
[[ru:Этап "Существо"]]
 
{{Game stages}}
 
 
[[Category:Game stages]]
 
[[Category:Game stages]]
 
[[Category:Creature stage]]
 
[[Category:Creature stage]]

Revision as of 16:27, 22 August 2014


After a player's creature grows from a cell, they leave the sea and enter the Creature Stage, which is the first 3D stage of the game.

Overview

The idea of the Creature Stage is to evolve their creature from an enlarged version of the player's final avatar in the cell stage up to an intelligent species, their final avatar in the creature stage. There are many possible combinations of parts to create near-infinite varieties of creatures. The different creature parts give the creature different abilities, and in addition to these abilities your creature has one consequence ability gained by its behaviour in the cell stage.

During this stage, the aim is to gain DNA to increase the size of your brain, with the goal of evolving your creature to sapience. The main ways of earning DNA are either by befriending other creatures or by hunting them down; your creature's consequence abilities for future stages depend on which strategy you concentrate on, or if you choose a balance between the two.

Each time you increase the size of your brain you gain one space in your pack, which you can add befriended creatures to. You can gain a maximum of three spaces to add creatures to. The creatures in your pack can help you befriend or attack other creatures.

Creature Parts

thumb|The early creature editor.

Main article: Creature Editor

Before playing this stage, the player has a chance to edit their cell into a proper creature, albeit with cell parts. The player can add legs or create a slug. The parts you choose for your creature will decide which base parts you unlock. Similarly, the base parts you use the most will increase your chances of unlocking an upgraded version of that partSource needed.

If you're going for a particular look, you'll need to choose carefully. See each Parts section below for tables listing all the different parts and their DNA cost. More general information on limbs, eyes for sight, hands, weapons and accessories is given at their respective pages.

(Amphibious creatures or other such combinations are not possible, nor are subterranean or arboreal creature. There are no underwater portions of the game, except for the Cell Stage).

The abilities of the creature depend on the parts added in the Creature Editor. There are 4 combat abilities, 4 social abilities and 5 movement abilities.

Attacking Abilities

  • Bite: Damages target through a bite.
  • Charge: Usable only from range. Stuns target, and deals slight damage.
  • Strike: Heavily damages all nearby enemies.
  • Spit: Spits out a purple liquid. Usable at range and in combat as long as the enemy is far enough away. Does damage over time and will also stun the target if it is attempting to charge.

Social Abilities

  • Sing: Makes your creature sing to the selected target
  • Dance: Makes your creature dance for the selected target.
  • Charm: Makes your creature charm the selected target.
  • Pose: Makes your creature pose for the selected target.

Other Abilities

  • Jump: Allows you to jump in order to get to higher places.
  • Glide: Allows you to fly. Higher levels allow you to stay airborne longer.
  • Sprint: Allows you to move faster for a short period of time.
  • Sneak: Allows you to become invisible. Higher levels allow you to get closer to creatures before they see you.
  • Mating Call: Allows you to call your nest to help navigate. Also allows you to mate. Also, if there are none of your fellow creatures at your nest, you can use this to spawn one.

Different body parts are found in Bone Piles scattered around the world. They can also be gained by being friendly towards or killing Alpha creatures of different creature types. If you have a certain part on your creature, newly discovered parts are more likely to be an evolved version of the parts your creature currently has. For instance: if you want more mouth choices, choose a low-level mouth and then look for bone piles to find evolved versions of that mouth.

Early Creature Creator parts

Parts in the Early Creature Creator are the same parts that were available in the Cell Stage. When constructing a creature in the Creature Stage these parts are only available at the very beginning of the stage; if you have evolved your creature from the Cell Stage then only the parts that you unlocked in the Cell stage are available. The abilities the parts give in the Creature Stage are somewhat related to their function in the Cell Stage.

  • Mouths
    • Filter Mouth - Herbivore. 15 DNA Points. Mating Call. Bite Level 1. Sing level 1. Allows you to eat fruit.
    • Jaw - Carnivore. 15 DNA Points. Mating Call. Bite Level 1. Sing Level 1. Allows you to eat creatures.
    • Proboscis - Omnivore. 25 DNA Points. Mating Call. Bite Level 1. Sing Level 1. Allows you to eat fruit and other creatures.
    • Note: If you were a Carnivore but put a Proboscis or Filter Mouth on your creature you will not obtain the diet's mouth, you will only get your Cell's or chosen diet. This works in all directions. It is still useful to do this to allow your creature to eat any food type.
  • Movement
    • Cilia - 15 DNA Points. Lets you jump. Jumping allows access into hard to reach areas.
    • Flagella - 15 DNA Points. Lets you sneak. You can sneak up on creatures or hide from attackers.
    • Jet - 25 DNA Points. Lets you sprint. Sprinting increases your speed greatly for a short time.
  • Eyes
    • Beady Eye - 5 DNA Points.
    • Stalk Eye - 5 DNA Points.
    • Button Eye - 5 DNA Points.
  • Weapons
    • Spike - 10 DNA Points. Charge level 1. Charge attacks a single target from a distance. You run up and stun them on impact.
    • Poison - 15 DNA Points. Lets you spit at another creature from a shortish range.
    • Electric - 25 DNA Points. Charms creatures.
  • Legs
    • Brawnysaurus - Speed Level 1. 50 DNA Points.
    • Phatella - Speed Level 1. 50 DNA Points.
    • Thundercalf - Speed Level 1. 50 DNA Points.

Hands

Style Tier 1 Tier 2 Tier 3 Tier 4
Amphibian Setaetarsal DNA 25
SporeGraspers Graspers
SporeStrike Strike 1
SporePose Pose 2
Amphibigrab DNA 75
SporeGraspers Graspers
SporeStrike Strike 1
SporePose Pose 3
Amphibigrip DNA 150
SporeGraspers Graspers
SporeStrike Strike 1
SporePose Pose 4
Croak Masseur DNA 250
SporeGraspers Graspers
SporeStrike Strike 1
SporePose Pose 5
Primate Nubknuckle DNA 25
SporeGraspers Graspers
SporeStrike Strike 1
SporePose Pose 1
Lockpicker DNA 75
SporeGraspers Graspers
SporeStrike Strike 1
SporePose Pose 2
Opposabubba DNA 150
SporeGraspers Graspers
SporeStrike Strike 2
SporePose Pose 3
Monstrumtalon DNA 250
SporeGraspers Graspers
SporeStrike Strike 3
SporePose Pose 4
Cephalopod Trapfist DNA 25
SporeGraspers Graspers
SporeStrike Strike 1
SporePose Pose 1
Succulenders DNA 75
SporeGraspers Graspers
SporeStrike Strike 2
SporePose Pose 2
Snatchengrabben DNA 150
SporeGraspers Graspers
SporeStrike Strike 3
SporePose Pose 3
Dexterrorous DNA 250
SporeGraspers Graspers
SporeStrike Strike 4
SporePose Pose 4
Bird Bonestickler DNA 25
SporeGraspers Graspers
SporeStrike Strike 1
SporePose Pose 1
Torsionwrencher DNA 75
SporeGraspers Graspers
SporeStrike Strike 2
SporePose Pose 2
HealthIcon Health 1
Prongripper DNA 150
SporeGraspers Graspers
SporeStrike Strike 3
SporePose Pose 2
HealthIcon Health 2
Tearerwrist DNA 250
SporeGraspers Graspers
SporeStrike Strike 3
SporePose Pose 3
HealthIcon Health 3
Mammalian Phatlanges DNA 25
SporeGraspers Graspers
SporeStrike Strike 1
SporePose Pose 1
Badgerbear DNA 75
SporeGraspers Graspers
SporeStrike Strike 2
SporePose Pose 1
Ultrarolfer DNA 150
SporeGraspers Graspers
SporeStrike Strike 3
SporePose Pose 2
Metacarnal DNA 250
SporeGraspers Graspers
SporeStrike Strike 4
SporePose Pose 3
Reptile Grubbygrabber DNA 25
SporeGraspers Graspers
SporeStrike Strike 2
Velocigrasper DNA 75
SporeGraspers Graspers
SporeStrike Strike 3
Hookencrook DNA 150
SporeGraspers Graspers
SporeStrike Strike 4
Horrorthumbs DNA 250
SporeGraspers Graspers
SporeStrike Strike 5
Arthropod Butterbib DNA 25
SporeGraspers Graspers
SporePose Pose 1
HealthIcon Health 1
Mitzy DNA 75
SporeGraspers Graspers
SporePose Pose 2
HealthIcon Health 2
Classic Minion DNA 150
SporeGraspers Graspers
SporePose Pose 3
HealthIcon Health 3
Ectoknight DNA 250
SporeGraspers Graspers
SporePose Pose 4
HealthIcon Health 4
Cute Graspers Peppergrabber DNA 25
SporePose Pose 2
Suction Cup DNA 75
SporePose Pose 3
Spongemitt DNA 150
SporePose Pose 4
Suckerpunch DNA 250
SporePose Pose 5
Goofy Graspers Mittenfist DNA 25
SporeStrike Strike 1
SporePose Pose 1
HealthIcon Health 1
Nubby DNA 75
SporeStrike Strike 1
SporePose Pose 2
HealthIcon Health 1
Pointer DNA 150
SporeStrike Strike 2
SporePose Pose 3
HealthIcon Health 2
Clownfingers DNA 250
SporeStrike Strike 3
SporePose Pose 4
HealthIcon Health 3
Creepy Graspers Evildigit DNA 25
SporeStrike Strike 2
Deathclaw DNA 75
SporeStrike Strike 3
HealthIcon Health 1
Fembones DNA 150
SporeStrike Strike 4
HealthIcon Health 1
Extractor DNA 250
SporeStrike Strike 5
HealthIcon Health 1
Robotic Claspers DNA 25
SporeStrike Strike 2
Sockems DNA 25
SporeStrike Strike 2
- -

Feet

Style Tier 1 Tier 2 Tier 3 Tier 4
Reptile Stubbtoe DNA 25
SporeSprint Sprint 2
SporeDance Dance 1
SpeedIcon Speed 2
Scareclaw DNA 75
SporeSprint Sprint 3
SporeDance Dance 2
SpeedIcon Speed 3
The Clawman DNA 150
SporeSprint Sprint 4
SporeDance Dance 3
SpeedIcon Speed 4
Dirtchargers DNA 250
SporeSprint Sprint 5
SporeDance Dance 4
SpeedIcon Speed 5
Mammalian Twopaw DNA 25
SporeSprint Sprint 1
SporeDance Dance 2
SpeedIcon Speed 2
Threepaw DNA 75
SporeSprint Sprint 2
SporeDance Dance 3
SpeedIcon Speed 3
Fourpaw DNA 150
SporeSprint Sprint 3
SporeDance Dance 4
SpeedIcon Speed 4
Morepaw DNA 250
SporeSprint Sprint 4
SporeDance Dance 5
SpeedIcon Speed 5
Bird Webwaddle DNA 25
SporeJump Jump 1
SporeCharge Charge 1
SpeedIcon Speed 2
Backscritcher DNA 75
SporeJump Jump 2
SporeCharge Charge 2
SpeedIcon Speed 3
Elevatorclaws DNA 150
SporeJump Jump 3
SporeCharge Charge 3
SpeedIcon Speed 4
Raptorclaws DNA 250
SporeJump Jump 4
SporeCharge Charge 4
SpeedIcon Speed 5
Primate Palmwalker DNA 25
SporeSneak Sneak 2
SporeDance Dance 2
SpeedIcon Speed 1
Underhanded DNA 75
SporeSneak Sneak 3
SporeDance Dance 3
SpeedIcon Speed 2
Hombrenid DNA 150
SporeSneak Sneak 4
SporeDance Dance 4
SpeedIcon Speed 3
Sassyquatch DNA 250
SporeSneak Sneak 5
SporeDance Dance 5
SpeedIcon Speed 4
Hooves/Stompers Clippity DNA 25
SporeSprint Sprint 1
SporeCharge Charge 2
SpeedIcon Speed 2
Cloppity DNA 75
SporeSprint Sprint 2
SporeCharge Charge 3
SpeedIcon Speed 3
Hoppity DNA 150
SporeSprint Sprint 3
SporeCharge Charge 4
SpeedIcon Speed 4
Hippoty DNA 250
SporeSprint Sprint 4
SporeCharge Charge 5
SpeedIcon Speed 5
Arthropod Stumplestilt DNA 25
SporeJump Jump 1
SporeDance Dance 1
SpeedIcon Speed 1
Buckfoot DNA 75
SporeJump Jump 2
SporeDance Dance 2
SpeedIcon Speed 2
Slasherknight DNA 150
SporeJump Jump 3
SporeDance Dance 3
SpeedIcon Speed 3
Scarmaker DNA 250
SporeJump Jump 4
SporeDance Dance 4
SpeedIcon Speed 4
Invertebrate Suctoped DNA 25
SporeSneak Sneak 1
SporeCharge Charge 1
SporeDance Dance 1
SpeedIcon Speed 1
Sugerefoot DNA 75
SporeSneak Sneak 2
SporeCharge Charge 1
SporeDance Dance 1
SpeedIcon Speed 2
Suctopod DNA 150
SporeSneak Sneak 3
SporeCharge Charge 2
SporeDance Dance 2
SpeedIcon Speed 3
Suctofleur DNA 250
SporeSneak Sneak 4
SporeCharge Charge 3
SporeDance Dance 3
SpeedIcon Speed 4
Amphibian The Geckonator DNA 25
SporeJump Jump 2
SporeDance Dance 1
SpeedIcon Speed 1
The Geckoning DNA 75
SporeJump Jump 3
SporeDance Dance 2
SpeedIcon Speed 2
The Froggening DNA 150
SporeJump Jump 5
SporeDance Dance 3
SpeedIcon Speed 3
The Toadening DNA 250
SporeJump Jump 5
SporeDance Dance 4
SpeedIcon Speed 4
Cute Feet Taptoe DNA 25
SporeSneak Sneak 1
SporeDance Dance 2
SpeedIcon Speed 1
Smoosherfoot DNA 75
SporeSneak Sneak 2
SporeDance Dance 3
SpeedIcon Speed 2
Toely DNA 150
SporeSneak Sneak 3
SporeDance Dance 4
SpeedIcon Speed 3
Suckerkick DNA 250
SporeSneak Sneak 4
SporeDance Dance 5
SpeedIcon Speed 4
Goofy Feet Footoon DNA 25
SporeCharge Charge 1
SporeDance Dance 1
SpeedIcon Speed 1
Pawed DNA 75
SporeCharge Charge 1
SporeDance Dance 2
SpeedIcon Speed 2
Toepick DNA 150
SporeCharge Charge 2
SporeDance Dance 3
SpeedIcon Speed 3
Fingerpaw DNA 250
SporeCharge Charge 3
SporeDance Dance 4
SpeedIcon Speed 4
Creepy Feet Skeletoes DNA 25
SporeSneak Sneak 2
SporeCharge Charge 1
SpeedIcon Speed 1
Talon Paw DNA 75
SporeSneak Sneak 3
SporeCharge Charge 2
SpeedIcon Speed 2
Heeltoe DNA 150
SporeSneak Sneak 4
SporeCharge Charge 3
SpeedIcon Speed 3
Starfoot DNA 250
SporeSneak Sneak 5
SporeCharge Charge 4
SpeedIcon Speed 4
Robotic Crushers DNA 25
SporeSneak Sneak 2
SporeCharge Charge 1
SpeedIcon Speed 1
Robokicks DNA 25
SporeSneak Sneak 2
SporeCharge Charge 1
SpeedIcon Speed 1
- -

Limbs

  • Arms & Legs: The only real difference between the arms and legs are how they look. Each arm originally comes with a basic hand, while each leg comes with a basic foot. Neither adds any attributes, and can be replaced as the game goes on. Each arm and leg segment has a complexity of 1.5 and a cost of 15 DNA. Thus any arm or leg with 2 segments has a complexity of 3 and DNA cost of 30; a limb with 3 segments will have a complexity of 4.5 and DNA cost of 45. The default graspers and feet have 0 complexity and cost 20. Note that you can only get the Exoskeletal Limbs by updating Spore. You may also add separate limbs to another to make it longer. Grab a limb and hold Ctrl and move the arm over the limb you want to add it to.


Style Tier 1 Tier 2 Tier 3 Tier 4
Thin Arms Slackwrist DNA 50
SporeGraspers Graspers
Python DNA 50
SporeGraspers Graspers
Doubelbow DNA 65
SporeGraspers Graspers
Wizardsleeve DNA 65
SporeGraspers Graspers
Muscular Arms Meekling DNA 50
SporeGraspers Graspers
Flextor DNA 50
SporeGraspers Graspers
Burly DNA 50
SporeGraspers Graspers
Bulgo DNA 65
SporeGraspers Graspers
Thick Arms Deltroid DNA 50
SporeGraspers Graspers
Cutty DNA 50
SporeGraspers Graspers
Skrappy DNA 65
SporeGraspers Graspers
Gunnshow DNA 65
SporeGraspers Graspers
Thin Legs Brawnysaurus DNA 50
SpeedIcon Speed 1
Cankle DNA 65
SpeedIcon Speed 1
Broncosaurus DNA 65
SpeedIcon Speed 1
Steatopiggy DNA 65
SpeedIcon Speed 1
Thick Legs Phatella DNA 50
SpeedIcon Speed 1
Stompbottom DNA 65
SpeedIcon Speed 1
Callypigeon DNA 65
SpeedIcon Speed 1
Yumstick DNA 65
SpeedIcon Speed 1
Knee Bent Thundercalf DNA 50
SpeedIcon Speed 1
Ostrichopath DNA 65
SpeedIcon Speed 1
Thighstrider DNA 65
SpeedIcon Speed 1
Qopazcoatl DNA 65
SpeedIcon Speed 1
ExoArms 1 Arm Plated DNA 65
SporeGraspers Graspers
Spiker DNA 50
SporeGraspers Graspers
Lesser Tubercle DNA 50
SporeGraspers Graspers
Delta Point DNA 50
SporeGraspers Graspers
ExoArms 2 Sinew Slug DNA 50
SporeGraspers Graspers
Brawned DNA 50
SporeGraspers Graspers
Tendonikes DNA 65
SporeGraspers Graspers
Fleshed DNA 50
SporeGraspers Graspers
ExoArms 3 Deltoid Tuberosity DNA 50
SporeGraspers Graspers
Humorous Humerus DNA 50
SporeGraspers Graspers
Khourtier DNA 50
SporeGraspers Graspers
Holiarm DNA 50
SporeGraspers Graspers
ExoLegs 1 Locust Legs DNA 50
SpeedIcon Speed 1
Plated Muscle DNA 50
SpeedIcon Speed 1
Spikependage DNA 50
SpeedIcon Speed 1
Armored Bones DNA 50
SpeedIcon Speed 1
ExoLegs 2 Bugleg DNA 50
SpeedIcon Speed 1
Grouchyspike DNA 50
SpeedIcon Speed 1
Centilegs DNA 50
SpeedIcon Speed 1
Layered Limb DNA 80
SpeedIcon Speed 1
ExoLegs 3 Thighboned DNA 50
SpeedIcon Speed 1
Grasshopper DNA 65
SpeedIcon Speed 1
Femur Friday DNA 65
SpeedIcon Speed 1
Proprioceptive Flex DNA 50
SpeedIcon Speed 1
Robotic Autojaunts DNA 70
SporeSneak Sneak 2
SporeCharge Charge 1
SpeedIcon Speed 1
Roto-knots DNA 70
SporeGraspers Graspers
SporeStrike Strike 2
Knee-matics DNA 70
SporeSneak Sneak 2
SporeCharge Charge 1
SpeedIcon Speed 1
Mechstensions DNA 70
SporeGraspers Graspers
SporeStrike Strike 2

Eyes & Senses

You can cover your creation with ears, antennae, eyeballs, pig snouts, and so on. The items that are placed in pairs are automatically arranged symmetrically. In fact, you can make a single pig nose split in half so that one nostril is on one side of your creature and the other nostril is on the other side. Just as with all the other items, you can adjust the angle and size of every eye, ear, nose, and mouth you place.


Style Tier 1 Tier 2 Tier 3 Tier 4
Misc Eyes Optic Orb DNA 10
SporeSight Sight
Ocubulge DNA 10
SporeSight Sight
Eyebissed DNA 10
SporeSight Sight
Scrutineye DNA 10
SporeSight Sight
Arthropod Eyes LarvEye DNA 10
SporeSight Sight
Seeodesic DNA 10
SporeSight Sight
Eyelien DNA 10
SporeSight Sight
Stemma-addict DNA 10
SporeSight Sight
Cartoon Eyes Empteyes DNA 10
SporeSight Sight
Occulus DNA 10
SporeSight Sight
Wide Eyed DNA 10
SporeSight Sight
Neo-teeny DNA 10
SporeSight Sight
Mammalian Eyes Coygamine DNA 10
SporeSight Sight
Grumpeye DNA 10
SporeSight Sight
Furtive DNA 10
SporeSight Sight
Evil Eye DNA 10
SporeSight Sight
Reptilian Eyes Felizard DNA 10
SporeSight Sight
Wizened DNA 10
SporeSight Sight
Saurian DNA 10
SporeSight Sight
Boneye DNA 10
SporeSight Sight
Eye Stalks Stalkgazer DNA 10
SporeSight Sight
Meanstalk DNA 10
SporeSight Sight
Periscoptic DNA 10
SporeSight Sight
Peduncledunk DNA 10
SporeSight Sight
Noses Sporacles DNA 10 Chuffle DNA 10 Snuffle DNA 10 Snortle DNA 10
Antennae Mantenna DNA 10 Feelyfrond DNA 10 Segmentenna DNA 10 Ant-ler DNA 10
Mammalian Ears Hearbear DNA 10 Kitty DNA 10 Elfinmagick DNA 10 Gettineerful DNA 10
Alien Ears Ehhwot DNA 10 Overhear DNA 10 Panhear DNA 10 Batboy DNA 10
Cute Eyes Pinhole DNA 10
SporeSight Sight
Babybleu DNA 10
SporeSight Sight
Blinky DNA 10
SporeSight Sight
Alieyes DNA 10
SporeSight Sight
Goofy Eyes Dozer DNA 10
SporeSight Sight
Ladeye DNA 10
SporeSight Sight
Eyly DNA 10
SporeSight Sight
Hubba Hubba DNA 10
SporeSight Sight
Creepy Eyes Necrye DNA 10
SporeSight Sight
Soulless DNA 10
SporeSight Sight
Celestial Stare DNA 10
SporeSight Sight
Wareye DNA 10
SporeSight Sight
Robotic Eyes Binoculeye DNA 10
SporeSight Sight
Blinkojo DNA 10
SporeSight Sight
- -

Weapons

The first column is available in the free creature creator demo.

thumb

Style Tier 1 Tier 2 Tier 3 Tier 4
Antlers Pediculous DNA 25
SporeCharge Charge 2
Fawninatrix DNA 75
SporeCharge Charge 3
Ultramegadeer DNA 150
SporeCharge Charge 4
Elkegent DNA 250
SporeCharge Charge 5
Horns Keratinhorn DNA 25
SporeCharge Charge 1
HealthIcon Health 1
Narwhalicorn DNA 75
SporeCharge Charge 2
HealthIcon Health 2
Cornutopia DNA 150
SporeCharge Charge 3
HealthIcon Health 3
Rammer DNA 250
SporeCharge Charge 4
HealthIcon Health 4
Spit bulb Gobstalker DNA 25
SporeSpit Spit 1
HealthIcon Health 1
Phlegmthrower DNA 75
SporeSpit Spit 2
HealthIcon Health 2
Problem-Solvent DNA 150
SporeSpit Spit 3
HealthIcon Health 3
Spraypalm DNA 250
SporeSpit Spit 4
HealthIcon Health 4
Spitter Hockitlaucher DNA 25
SporeSpit Spit 2
Spraybuchet DNA 75
SporeSpit Spit 3
Ziggurhat DNA 150
SporeSpit Spit 4
Porcupain DNA 250
SporeSpit Spit 5
Club Maceball DNA 25
SporeStrike Strike 1
HealthIcon Health 1
Stessball DNA 75
SporeStrike Strike 2
HealthIcon Health 2
The Tauntlet DNA 150
SporeStrike Strike 3
HealthIcon Health 3
SlimSlam Kablam DNA 250
SporeStrike Strike 4
HealthIcon Health 4
Cutter Scimitard DNA 25
SporeStrike Strike 2
Toxic Telson DNA 75
SporeStrike Strike 3
Reapermantis DNA 150
SporeStrike Strike 4
Spurprise! DNA 250
SporeStrike Strike 5

Mouth

What mouths you can use is determined by your consequence trait from the cell stage.

  • Note: Only Omnivores can use the Bot mouths.


Style Tier 1 Tier 2 Tier 3 Tier 4
Reptile D'orca DNA 25
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 2
SporeSing Sing 1
Terrorpin DNA 75
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 3
SporeSing Sing 1
CrocKisser DNA 150
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 4
SporeSing Sing 2
Shortensnout DNA 250
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 5
SporeSing Sing 3
Insect Gobsterclaw DNA 25
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 2
SporeSing Sing 1
Handibles DNA 75
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 3
SporeSing Sing 1
HealthIcon Health 1
Handtennae DNA 150
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 4
SporeSing Sing 1
HealthIcon Health 2
Pincernaut DNA 250
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 5
SporeSing Sing 1
HealthIcon Health 3
Fish Manglerfish DNA 25
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 2
SporeSing Sing 1
Slagjawed DNA 75
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 3
SporeCharge Charge 1
SporeSing Sing 1
Barracutie DNA 150
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 4
SporeCharge Charge 2
SporeSing Sing 1
Carcharebear DNA 250
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 5
SporeCharge Charge 3
SporeSing Sing 1
Bird of Prey / Parrot Toucan't DNA 25
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 1
Buzzbeak DNA 75
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 2
HealthIcon Health 1
Buzzmuzzle DNA 150
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 2
SporeSing Sing 3
HealthIcon Health 2
Skexybeast DNA 250
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 3
SporeSing Sing 4
HealthIcon Health 3
Primate Sauroclod DNA 25
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 1
Grinnace DNA 75
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 2
SporeSing Sing 2
Vermillips DNA 150
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 3
SporeSing Sing 3
S'gnarly DNA 250
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 4
SporeSing Sing 4
Amphibian Simperton DNA 25
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 2
Rostrum DNA 75
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 3
Worrybeak DNA 150
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 4
Amphibitude DNA 250
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 5
Worm Leeyotch DNA 25
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 2
SporeSing Sing 1
Gnathognasher DNA 75
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 3
SporeSing Sing 1
Saginaughty DNA 150
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 4
SporeSing Sing 1
Dietrap DNA 250
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 5
SporeSing Sing 1
Mammalian Mollratt DNA 25
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 2
Laardvaark DNA 75
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 3
Ruminanteater DNA 150
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 2
SporeSing Sing 4
Whalephant DNA 250
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 3
SporeSing Sing 5
Swine Swillson DNA 25
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 2
Ungulot DNA 75
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeCharge Charge 1
SporeSing Sing 3
Soundersnout DNA 150
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeCharge Charge 2
SporeSing Sing 4
Haunchface DNA 250
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeCharge Charge 3
SporeSing Sing 5
Song Bird Cantovis DNA 25
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 2
Splatypus DNA 75
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 3
HealthIcon Health 1
Snapgator DNA 150
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 4
HealthIcon Health 2
Grubblemaw DNA 250
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 5
HealthIcon Health 3
Creepy Carnivores Masticator DNA 25
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 2
SporeSing Sing 1
Chompasaurus DNA 75
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 3
SporeCharge Charge 1
SporeSing Sing 1
Beefteef DNA 150
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 4
SporeCharge Charge 1
SporeSing Sing 2
Maccobjaw DNA 250
CarnivoreIcon Carnivore
SporeMatingCall Mating Call
SporeBite Bite 5
SporeCharge Charge 2
SporeSing Sing 2
Goofy Omnivores Muzzletuff DNA 25
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 1
Grindah DNA 75
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 2
SporeCharge Charge 1
SporeSing Sing 1
Gnasha DNA 150
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 3
SporeCharge Charge 1
SporeSing Sing 2
Tuskaloosa DNA 250
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 4
SporeCharge Charge 2
SporeSing Sing 3
Cute Herbivores MumblyJoe DNA 25
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 1
SporeSing Sing 2
Buttonmaw DNA 75
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 2
SporeSing Sing 3
Gnawly DNA 150
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 2
SporeSing Sing 4
Bucky Buckerson DNA 250
HerbivoreIcon Herbivore
SporeMatingCall Mating Call
SporeBite Bite 3
SporeSing Sing 5
Robotic Clamps DNA 75
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 2
Cantop DNA 75
OmnivoreIcon Omnivore
SporeMatingCall Mating Call
SporeBite Bite 2
- -

Gaining DNA

Creatures can deal with other species by befriending them or exterminating them. Some species are naturally hostile (red angry face) and cannot be befriended unless you use Siren Song. Every time a creature is befriended or killed your creature gains DNA. Once you have befriended 3 of the species or rendered them extinct, you will gain extra DNA. If you hunted those creatures they will become extinct and no longer appear in your game, if you befriended the creatures then if your brain is large enough you may recruit them for your pack. Either way you may rest at the creatures nest to restore health.

Another lesser known way to gain DNA is by eating the eggs of other creatures. This also takes care of creatures hunger but almost always results in angering the nest you ate the egg from. For carnivores who do not want to kill all the surrounding creatures they can eat eggs and run, which will give them DNA and keep any one species from becoming extinct. This makes it easy for carnivores to make friends while still maintaining their diet and only making one (or eating from an already hostile group) nest of enemies. Even herbivores can eat eggs and gain this benefit. Also by using this method you can effectively neither befriend or extinct any species and gain all your needed DNA through eggs by playing an egg eating race. High sneak and sprint however is useful for this method as creatures often attack you when they notice you eating their eggs.

At some stage the player's species will migrate to another part of the continent; reuniting with them is another way to gain DNA points.

After gaining a certain amount of DNA your creature's brain will increase in size. After the first increase in size you can use social skills to persuade other creatures to join your pack. The maximum amount of creatures you can have in your pack increases by 1 each time your brain increases, near the end of the stage you can have 4 creatures in your pack (including yourself). After a creature's brain becomes big enough and they become sapient, the player can enter the Tribal Stage.

Also, as your creature's brain gets bigger, their maximum health level will increase, allowing them to survive fights against tougher creatures. They also appear to grow larger.

Befriending

thumb|A creature with its pack members, including 2 Rogue creatures. To start with, you cannot befriend a species with a red face relationship. Your relationship must be orange face or higher. (Mouse over the creature to see your relationship with the species.) To begin, enter social stance, select the creature you want to befriend, and then click again on it or use a social ability. A semicircle divided by bars will appear, with the relationship of the species above it. The creature will then sing, dance, charm, or pose, depending on their level of that ability, and fill up section(s) of the semicircle in purple on the right side. You must then copy them (or use a different ability if it is significantly higher) to fill the semicircle on the left side in purple. Once the two bars meet at the center or on the right side, that creature is befriended. From now on, that creature will have a yellow star around the relationship face. Befriending alphas will give you a new part, but that is harder. When you have befriended 1, the relationship face will be yellow for neutral, 2 is blue for friendly, and 3 is green for allied. Impressing a befriended creature will add it to your pack, if you have empty slots. The Omnivore consequence ability Summon Flock can help when befriending. Pack members also help, depending on what level socialisation parts they possess. Rogues will give you 100DNA if you succeed in befriending them and it is recommended in some cases that you get one into your posse as they tend to have very high socialisation abilities. Epic creatures can only be befriended if you befriend the normal version of the Epic creature. Lastly,if you keep your pack until you advance to tribal stage (right after creature stage),they will become your pets that will give you food in tribal stage.

Consequence Abilities

The following table lists the consequence abilities given by the different types of victory in the Creature Stage.

Behavior in Creature Stage Tribal Stage consequence ability Civilization Stage consequence ability Space Stage Consequence ability
Social Fireworks: Your chieftain sets off fireworks increasing relationships with neighbours Diplo Dervish: Raises your relationship with targeted nation Pleasing Performance: Makes all of your colonies happy and reduces the likelihood of revolt
Adaptable Beastmaster: Your chieftain enchants nearby animals who will help you socialize or fight Bribe Bomb: Causes enemy vehicles within the bomb's radius to attack each other Speed Demon: Makes interstellar space travel faster (2/3 total flight time)
Predator Fire Bombs: Your chieftain throws fire bombs that damage nearby opponents and structures Mighty Bomb: Destroys all buildings and vehicles within its radius Prime Specimen: Increases your spaceship's total health (1.5x)

Creature Stage Achievements

Hidden achievements

  • Cerberus - Evolve a creature with three heads.
  • General Custer - Lead 30 posse members to their deaths.
  • Slugger - Finish Creature Stage without ever evolving legs.

Events

Sometimes in Creature Stage, one of several events may occur. When this happens, a more intense version of the battle music will play, and nearby creatures will flee in terror.

  • Epic creature - An Epic creature will target the area that the player is in, and wreak havoc. It is strongly recommended to run away (unless you are attempting to kill one), as Epic creatures can kill the player's creature in one blow. (the only time it isn't lethal is if you have over 100 health in which case you might luck out and lose only 100.) However, killing an epic will earn you the Epic Killer achievement. Epics are placed randomly around the world, and are usually guarding many large bone piles, which hold valuable parts. There is a very rare glitch that may happen where there are many more epics than usual- around every corner you turn. The reason for this is unknown.
  • Meteor Shower - There will be a flash on the screen, and a large meteor will fall to the ground, and when it crashes it will break into pieces, which rain down on the planet. Other creatures will run around in terror. This appears to have no visible effect on the planet, but if a meteorite hits your creature, you will be stunned for a while. BUT, if the large meteor hits your creature, nothing happens. If you want to see for yourself, wait for the meteor shower then pause the game and find it in the sky. Make sure you have fast feet and use sprint, no matter how far away it looks. You will know a meteor shower is starting if creatures suddenly jump and start running around in fear.
  • UFO - A UFO will appear in the sky. It may be one of your UFOs, a Maxis UFO, UFOs made by other players, or even a Grox spaceship. Nevertheless, it will fly around, and may abduct other creatures or plants. Be careful, as it may try to abduct one of your pack members. Other creatures will run in panic, which may interrupt you if you are socializing. The creature you are controlling won't be abducted, though. Click on the spaceship to add it to the sporepedia.
  • Crashes - A crashed ship will sometimes be seen embedded in the ground. If it is a Grox ship, there will be a poisonous looking purple cloud, though this has no effect on the player. investigate the crash for a strong part (which could be the remains of the captain, passengers, etc.).
  • Sea Monster - If your creature swims too far from the shore the creature gets eaten by a sea monster. The sea monster is always the same for every planet.
  • Sleeping Creatures - Sometimes certain creatures sleep, and if woken, angrily snap at the players creature.
  • Cocoons - Sometimes your creature may come across a nest filled with strange grayish cocoons. They have three flaps near the top and they emit a leathery sound as well has appear to drip liquid. It has been observed that the creatures inside, take their place, jump up in the air, and the cocoon forms around them. After a while, the cocoons will open, revealing the creatures inside them.
  • Rain - rare graphical effect in the Creature and Tribal Stages. You can see rain, lightning and hear thunderclaps when it is raining. Sunbeams may travel through the clouds. Apart from this, it has no other effect. Creatures sometimes run to shelter underneath trees. In Spore Galactic Adventures, it is possible to add rain as an effect to planets in the Adventure creator from the Effects menu. There are two kinds of rain: rain and rainclouds. Regular rain adds constantly falling rain to the adventure, whereas raincloud will add clouds with rain falling from them. Many players prefer the latter as regular rain can fall inside buildings, and appears to 'move' with the camera, making it look rather artificial.

Rain could be possibly seen with Planet Quality at High, and with the styleFilter -next gen, but its unconfirmed if it works except the pic shown here thumb|The Rare example of Rain in the Creature Stage. This was seen with Planet Detail at High, (With a cheat)

  • Rogue Creature - Later on in the stage it is more than likely that you will come across a Rogue creature, these creatures are far harder to kill or befriend as they have 250 health and have high stats (at least 7 of the stats are level 4 or 5), fortunately, they are solitary creatures and reward the player with a sizable 100 DNA for killing or befriending them, so taking them on in packs is recommended, and make useful allies toward killing epics, due to their high stats and health. They do not give parts for killing or befriending them.

Decorations

  • Natural Landmarks - You can find various interesting landforms and Hyper Sized bones or giant footprints. It is possible to find volcanoes and large crystal landmarks too. Each homeworld may have specific landforms, which gives the planet a distinction, and give things for thumb|A large crystal like landmark.the players to explore.
  • Habitats - There is a wide range of habitats in Spore with different flora and fauna, forests and only a few nests while shorelines may have many.
  • Crop Circles - Sometimes there are crop circles near the third home nest.

Other Things

  • Cocoons - Strange cocoons creatures enter that hatch into more advanced creatures.
  • Drinking creatures - sometimes a creature will go to a body of water and touch it with their mouths as if drinking.
  • Rotting food - If meat or fruit has been lying around too long, they become rotten, attracting fly-like creatures, and emitting odor.
  • Non-nesting sites - Some creatures don't appear to have nests, some roam solitary, while others run about in packs.

Strategy

Hard Difficulty

  • Try to use up all the DNA points in the Early Creature creator because whatever DNA you don't use in the early creator is lost, this way you can take off all of the extra parts you got and have extra DNA points to use in the creature editor.
  • Removing joints from limbs so that they become double-jointed saves a lot of DNA. You can do this by holding Ctrl and clicking the joint closest to the foot.
  • 5 DNA points can be saved by keeping an eye from the Cell stage and not trading in for an eye from this stage. All eyes have equal functionality.
  • When in the editor, try to remember when you can't afford a more advanced part to replace another, that you'll gain DNA points by selling the older part.
  • When your creature is hungry and you can't find food, return to the nest and mate. Your offspring's hunger bar will be completely full.
  • When meteors fall from the sky, don't run around in circles -- watch for the shadows and avoid them.
  • Swimming too far out into the ocean results in instant death, courtesy of the sea monster. Look for when the water becomes darker on the minimap to avoid such a fate.
  • If your creature has hands, they can pick food from tall trees, or pick up items and throw them. Sticks do nothing but annoy the creature you throw them at (even your own species), while shells and rocks will stun them for a little while. You can save some throwing items by placing them at your nest. If the tree happens to be too tall, then pick up a stick and throw it at the fruit.
  • The further into the Creature Stage you go, the more you'll notice that when trying to socialize with another creature, they'll call their other members to socialize with them. An easy way to stop this is to just walk near the creature you want to socialize. Notice how they walk away if you get too close. Use this to "push" them away from their nest to socialize with them more easily.
  • A good way to enter a fight is to use Spit at your target, then wait for them to come within reasonable distance, then hit them with a Charge and follow up with a Strike and a Bite. You're less likely to miss the Charge because your target is coming straight at you. If the animal has wings, the charge can miss if they jump and fly. Spit rarely misses, because sometimes it will go in a zigzag pattern instead of a normal pattern. You can also lure an enemy to your nest using Spit, and your species will kill them for you.
    • This is a useful strategy for killing epics, which give a large amount of food and DNA points.
  • If your target is running away, use your spit ability to provoke them to attack. Also, spitting at a creature that is trying to fly away will temporarily disable its ability to fly(for about 5-10 seconds or so).
    • When using spit, remember that it helps to be on the same terrain level as your target.
  • When fleeing from a battle, switch to "Social" stance, pause the game, and double click on your members. When you un-pause the game, your creature will beckon its pack members to follow it, and they will run away from the fight.
  • Not as powerful as Rogues but more powerful than the average creature are Alphas. They have 25% extra health compared to normal creature and may attack harder as well. Alphas of your own species can only be found at new nests after migration or other nests that aren't your home.
  • Socialize and hunt in turns of one generation. Put lots of socializing parts on your creature and convince a few powerful allies to follow you. Rogue creatures would be ideal for this, but getting them into your pack is fairly difficult. Once they are in your pack they can be used for some serious warfare. Now you need to get ready for hunting by evolving from a singer into a killer. Once again optimize your creature for killing. Your pack will still follow you after you hatch.With enough DNA, you can evolve a creature level 5 in both killer and social.
  • When you reach the Tribal Stage, your creatures will sometimes use their natural abilities to fight, so attach the strongest fighting abilities you can when you're about to evolve, but don't get rid of social abilities, they can help a lot in allying rival tribes. Furthermore, in Spore Galactic Adventures all natural abilities are used, so a balance might be useful.
  • Any animals of another species a player has in his/her Pack at the time they evolve to the Tribal Stage will automatically start out as domesticated animals. This might save a small amount of time at the start as the player doesn't need to domesticate animals if he takes them from the Creature Stage.
  • A good way to get extra DNA points (usually 25) and boost your level is to eat eggs from the nests of other creatures. The funny thing is you can eat the eggs of your allies and they don't seem to mind. However, you don't always get a reward from these tantalizing treats.
  • Lots of animals will hate your species for no reason. These animals may not be socialized with so its arguably easier to play as a carnivore or a combat focused omnivore than a herbivore
  • When your species evolves into tribe, it will not matter much what mouth you have, fruits are abundant and easy to gather, meat needs to be hunted, eggs (from pets) are for both and if a herbivore fishes at a fishing spot they will collect seaweed instead.
  • When a creature comes charging at you, spit at it and it will slow down, and the charge will not hurt you.
  • To kill a creature stronger than you, lure it close to your home nest, spit at it, sprint to your nest and the other members of your species will help you quickly kill it.
  • Near the end of the stage, remove the eyes outright. If you can have two or three pack members, your range of vision isn't actually decreased by that much, and the extra DNA can mean the difference between low-level parts and high-level parts in a pinch. In fact, just before you evolve to Tribe stage, about the only noticeable difference is the lack of color.
  • Remember that by using Siren Song if you are an herbivore, you can neutralize creatures that feel negatively toward you, and make it much easier to ally rogues, however you will need to use it again to get them in your pack.
  • The Siren song doesn't just help with socialization, but if your creature is about to be killed, you can use siren song which will stop your enemies from killing you, giving you enough time to flee from them OR ally them.
  • Alpha creatures will give you new parts and will have a star depending on the level of the creature and will give a part depending on the star number (a level 3 star gives a level 3 part etc) the numbers go from 1 to 5.
  • If you start from the Cell stage don't bother with what you will eat. At the very end just put a Carnivore and Herbivore Mouth on whilst in the Early Creature Creator, don't remove them and you will become an Omnivore even if you were previously an Herbivore or Carnivore (the trait card remains, though).
  • Sprint, Sneak, Jump, and Glide are good for getting out of tough situations.
  • Advance through socializing. Pass by creatures with the angry red face, and look for those you can have a better relationship with. ALWAYS look for Rogues, they are invaluable with high-end socializing. Plus, if an angry creature attacks the Rogue, he can take far more hits than any other creature save an Epic.
  • Try to socialise with creatures who have many weapon parts. If the creature has too many weapon parts, there may be little room for social parts making the creature easy to ally with. While you won't gain much DNA, it will make an easier social game or it will add more powerful creatures to your pack.
  • If you are a herbivore with a lot of DNA but no new body parts, buy weapons or health parts; you never know if a moving pack of predators might find you and attack.

Notes

Trivia

  • The Creature Stage icon resembles a Willosaur.
  • There seems to be no concept of separate genders in Creature Stage. All creatures seem to be able to lay eggs. However, in the Space Stage, some members of your species will have male voices, while others have female.
  • There are Spice Geysers here, but you can only use them to give you a large boost into the air.
  • Also, Volcanos are in random places. If you can climb to the top, they give you a boost in the air, sometimes even out of the atmosphere. If done without wings, your creature will be stuck in the updraft and slowly starve.
  • With each brain increase, it can be compared to periods in Earth's history. The start of the level can be compared the Paleozoic era, the first increase the Mesozoic era (with epic creatures, which normally appear at this stage, representing dinosaurs, and if you're large you could represent crocodilians or early birds), the second increase the Cenozoic era, and the final increase within the last few million years.
  • You can make yourself an Omnivore while sill have the trait of a Herbivore or Carnivore; Give yourself a Proboscis in the Early Creature Creator and put it on somewhere. This helps Carnivores by not having to kill to eat.A suggestion would be that if you reduce Proboscis size and hide it under a mouth part,this can be used if you want a detailed creature without interfering parts.
  • When your evolution bar is full, you can still get DNA points for allying or killing a species, but the amount you receive will be substantially reduced.
  • You may see gear-like statues around your planet, sometimes small, sometimes colossal. You may also see stones with drawings that look like cars. These may be hints that there was a sentient race before your creature.
  • You might see gigantic skeletons of creatures or huge foot tracks. This may be because there was a hyper-epic on your planet long before your creature arrived.
  • When you see large, fish-like skeletons lying about, that is a hint that an epic is nearby. However, these skeletons contain strong creature parts, so try to dig a few up behind it's back when it isn't looking. Sneak is useful in this situation.
    • When you collect these large skeletons, you will also unlock any lesser parts with it.
  • You might find creatures that live on hilltops and are hard to get to. Try coming back with high jump and fly skills.
  • Rogue creatures are almost always strong when they are normal. The game picks any creature that meets the qualifications to be a rogue- high ranking abilities in socialisation and combat.
  • You might see a crashed alien ship on your planet. This is very rare, but strong parts are usually around the crash site.
  • The size of a creature doesn't matter if they were made huge in the creator. The size of the creatures you see are based on how evolved they are.
  • When you evolve into tribe stage, the cinematic and music that plays are both a reference to the movie 2001: A Space Odyssey.
  • If your creature eats another creature's egg, it will give you 25 DNA points and a considerable leap in the Evolution Bar. Be careful though- The creature may get mad at you if you eat their eggs. A good way to eat a nest's eggs and not get in trouble is if you befriend two creatures from the nest. If done correctly, you can eat the eggs, and they wont get mad at you. But be careful- if you ally with a nest, you won't be able to eat their eggs at all.
  • A Baby Creature is an easy kill, though it will make the parent creature attack you, and along with the whole nest.
  • Each time you get closer to the end of Creature Stage different animals become stronger and have more to kill.
  • Epics seem to disappear after the meteor shower (a reference to the KT event). Occasionally new epics will appear, or maybe not...
  • Unlike normal creatures, Epics cannot see you when you have sneak engaged, no matter how close!
  • Killing either an egg or a Baby Creature will instantly put your relations at hatred if the creature is neutral or lower. Be careful!
  • Albeit incredibly rare, it is possible for the player to come across a crashed Grox spaceship and hear a strange beeping sound. After a while, the ship will explode, killing the player if nearby.
  • There was a large argument over letting the player enter a sexual mating game in which they would have to seduce and impregnate another member of their species. This was also carried onto a smaller debate on allowing players to obtain new creature parts and skills though cross breeding with other species.
  • Almost always, at some point in the stage, you will find a UFO lingering around you. If you are socializing, it will interrupt the socializing and scare the creatures. But this comes in handy when in combat: animals are too scared to fight back, and you can take out a lot of otherwise too-strong animals of a nest.
  • Sometimes if you evolve a creature without legs it will seem much bigger than the other creatures in your nest.

See Also

External Links

425px

  • 2001 Ape Scene This also has a monolith in it, which in the space stage you can shoot down to other planets to increase the intelligence of it's tribes. Later on, the ape learns to use the bone as a weapon, as does your creature with a stick when you evolve to the Tribal Stage.

425px

  • My Spore Guides A collections of guides and videos for different stages of Spore

Gallery