Creature Stage and AdventuresEdit
Although in the Creature Stage and in an Adventure, you have the opportunity to control the creature you're playing as, there are some differences between them.
- In the Creature Stage, your home nest is always different than other species' nest. Although you can make nests in an Adventure, you cannot replicate the home nest as a prop.
- Walking animation is slightly different; in the Creature Stage, the way you roam the planet is much slower than walking on an Adventure Planet. For example, if a creature is used in the Creature Stage with a level 5 speed, the creature walks slightly slower if compared to walking in Adventures, because if it falls off of ground that's at lower altitude (in adventures), it will float a bit.
- There is a current glitch where captains can be converted into creatures and play with them in the Creature Stage (using evoadvantage). If the captain possesses any weaponry or social parts that can only be obtained in the Captain editor (example: Lightning Striker) and is played with in Creature Stage, the slot in the Social/Combat stance will be empty; the only way to use these weapons is to double-click a creature in the respectful stance. However, if the Captain possesses HypnoMelder, it cannot be used at all.
- There is a flight difference; if a creature flies in the Creature Stage, it will always descend once it has reached its maximum jumping altitude. In Galactic Adventures, the captain can fly, but can stay in the air for a second or two before descending to the ground. If the captain has maximum glide and speed ability, then it can stay in the air as long as the player keeps holding the left-mouse button on the ground.
- In Adventures, Mating Calls serve no purpose, as they attract no attention, nor does a symbol appear locating your original position.
- Consequence abilities can't be used in Adventures.
- Sneak is slightly different. In Creature Stage, if used, will attract attention and confuse creatures if you walk in front of their sight, but will also automatically turn off if another creature spots you. In Adventures, creatures don't ever attempt to search for your creature if you walk in front of them, and it doesn't turn off automatically regardless of your distance between another creature. However, in both stages, it will turn off if the creature's health depletes, or causes damage to another opponent.
- In Creature Stage, there is a hunger bar, though in an adventure it is replaced by an energy bar, so you don't have to eat (though you can't anyway because dead creatures and food props (such as fruits) aren't interactive, unless set as a goal).
- In the Creature Stage, swimming too far from shore results in being consumed by the Sea Monster; in Adventures, this can't happen.
- Any foods in the Creature Stage can rot or decompose; fruits can turn into a greenish-blue and emit odor, while dead bodies simply have flies swarming over it (though unlike fruits, is still edible). There are no rotting fruits that can be set in an Adventure, though dead bodies can be placed with flies as effect props. However, if a creature is killed during the adventure, it will simply vanish.
- Creatures in adventures, unless set with advanced behaviors, do not react to the player's presence (ONLY if they have neutral behavior, or are allied with the player). However, at times they may swerve their heads in curiosity at the player.
- If the freeCam cheat is in use, moving the camera also moves the captain as well, though this only happens in Adventures.
- If the creature is at a high point in the atmosphere, there can be breezy/windy audio effects used, though they differ in Creature Stage and Adventures.
- Spice Geysers and Volcanoes in the Creature Stage can lift the player high up into the air. Spice Geysers themselves do not exist as props in Adventures, and walking into a volcano only causes minor injuries to the creature.
- Rocks, Shells, and Sticks can be picked up and thrown at in the Creature Stage. If rocks or shells knock into a creature, it will be temporarily dazed. If a stick is thrown at a creature, or if a piece of fruit falls off of a tree and lands on a Creature's head, it will yelp in anger with a speech bubble reading possible swear words. If any of these objects (with the exception of fruit) are thrown at a creature, it will injure and possibly kill the creature (only in Adventures).
- Fruits in Creature Stage have small numbers and symbols on them. There is a prop in an adventure of a single fruit, though it isn't as detailed and is slightly different in appearance.
- If a saved game is somehow terraformed (with the use of mods) to T0, the amount of creatures are reduced greatly. In adventures, all creatures can survive T0 conditions.
Planet Differences in-game and in Adventures Edit
There are many differences with the planets that can be seen in mostly Space Stage and in Galactic Adventures. Although the Creature Stage is the only in-game stage where your creature can physically walk on the planet, you can purchase a Hologram Scout in Space Stage, then activate it to walk on the surface of any planet that includes land, which makes it easier to notice these differences.
- Most, if not all planets in Galactic Adventures cannot be replicated in Space Stage, and it is the same vice-versa.
- Certain terraforming tools can be purchased in Space Stage with many themes, such as chocolate or crystal. In Galactic Adventures, there are terraforming tools, but give no themes. Certain useful tools are available which are similar to main game tools, such as hills, lakes, etc..
- Textures of planets in-game are very realistic and cannot be done in Adventures. For example, in the Creature Stage there are textures below crop circles or obelisks. On other planets seen in Space Stage, they may have rocks covering the entire surface of land (these are not the lava rocks or ice rocks that can be placed in Adventures, as these are much larger).
- Lava planets in Space Stage will always remain a dark purple or red-colored surface, no matter how many coloring tools are applied to the planet. In Adventures they can be crazy colors, such as green or blue.
- Planets in Space Stage can only have one or two colors on their surface (two-colored planets can only be ones unaffected by coloring tools). In Adventures, they can be multicolored, and can include more than two colors.
- In Adventures, other planets can not be seen in the distance, and therefore have no moons or gas giants orbiting them. ( if the adventure is a mission from an npc empire then other planets in the system may be seen including the star color of the system, binary stars, etc, etc.
- Adventure planets are only orbiting a yellow star system. (unless they are mission planets.)
- In the Space Stage, coloring tools are limited to certain colors. In Adventures, planets can be of any color in water, atmosphere, and land surface, such as white or black.
- Hazards can be toggled in Adventures. Also in Space Stage, hazards on T0 planets only occur within the Spaceship's presence. It is unknown if this applies to the player-controlled creature in Adventures, though it is unlikely true, since a Hologram Scout can live in a calmer environment if not near the spaceship.
- Strangely enough, placing a creature on a T0 planet instantly kills it. In adventures, however, any type of creature can survive these types of conditions. (although if hazards are turned on the creatures, vehicles, and props with health will eventually die due to Hazards)