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Diplomat's comm backgrounds.

Diplomat's communication background. Details' colors change with creature's coat color.

Diplomats are negotiators and problem solvers. Peace will come to the galaxy only through open communication between species.

- In-game description

Diplomats are rather peaceful empires. They often create alliances with other empires and expand quickly. They follow the Scrolls of Order.

Computer-controlled alien species with this archetype are very easy to ally and are much easier than any other archetype empires, except Traders, who are also friendly from the start. Diplomats make great allies since they generally do not attack other empires unless when paid to do so, unlike other computer controlled archetypes which can attack other empires allied to the player. Diplomat species are also fast colonizers and can reach empire level 5 in less than an hour. Despite their fast colonization, their star systems usually have a T-score of 0 so they are still vulnerable to empires that are specially suited for combat. Diplomat empires have a Grand Council for a government, which is often mentioned in communication.

Diplomat Unique Power[]

The Diplomat acquires the Static Cling unique ability. Static Cling can be used to temporarily disable all ships and turrets on an enemy planet. (Note: If you use it on a planet that you own, all enemy ships will be disabled, not your own turrets or ships)

Gaining The Diplomat Archetype[]

Through Evolution[]

The Diplomat archetype is awarded to species that gain an equal number of green and blue cards if the game is started from the cell or tribal stages, or two green and one blue/two blue and one green if the game is started from the creature stage.

The recommended trait card pattern for obtaining the Diplomat archetype is Green, Blue, Green, Blue.

  • Cell: Herbivore for discount on social tools
  • Creature: Faster travel
  • Tribal: Gracious Greeting
  • Civilization: Faster Spice Production

Another possibility (if you are specifically aiming for Diplomat but are nervous about the possibility of Economic cities spawning too late for an economic conclusion--or of no Economic cities spawning at all) is to start at Creature Stage, finish it blue, and finish Tribal green.

  • Cell: N/A
  • Creature: Faster travel
  • Tribal: Gracious Greeting
  • Civilization: Go blue if possible, for faster spice production; otherwise settle for green and fewer bio-disasters.
Behavior in the Cell Stage Behavior in the Creature Stage Behavior in the Tribal Stage Behavior in the Civilization Stage Resulting archetype
Herbivore Social Industrious Economic Diplomat
Herbivore Adaptable Friendly Economic Diplomat
Herbivore Adaptable Industrious Religious Diplomat
Omnivore Social Friendly Economic Diplomat
Omnivore Social Industrious Religious Diplomat
Omnivore Adaptable Friendly Religious Diplomat
Skipped Social Friendly Economic Diplomat
Skipped Social Industrious Religious Diplomat
Skipped Social Industrious Economic Diplomat
Skipped Adaptable Friendly Religious Diplomat
Skipped Adaptable Friendly Economic Diplomat
Skipped Adaptable Industrious Religious Diplomat
Skipped Skipped Friendly Economic Diplomat
Skipped Skipped Industrious Religious Diplomat

Through Mission[]

First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §5,000,000, the mission given is to form 5 new alliances. Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Diplomat's Static Cling power.


Note: You may not make 5 alliances, and then automatically complete the mission upon its acceptance. You must accept and pay for the mission first, followed by forging five new alliances.

Diplomat's Philosophy[]

"We, the Diplomat Empire follow the Philosophy of Order. Our councils keep the Harmony and update all the forms and Galactic Calendars. It's the way of measurable progress. Without Order, the garbage keeps piling up.

Speaking of which, we have Static Cling Super-Technology. We use this to halt the turrets of disorderly cities anywhere, so we can negotiate them into an alliance... And make sure the forms get filed on time, in triplicate."

CPU Diplomats act similarly to Ecologists and Shamans.

Rares[]

The Diplomats rare treasures are the Scrolls of Order. The combined value of the Scrolls of Order is $450,000. However, if you have all of them in your cargo hold at the same time, the set will sell for $4,500,000 instead.

Galactic Adventures[]

Diplomat Tools

Diplomat tools in Galactic Adventures.

Ranks[]

  1. - Assistant Attache
  2. - Attache
  3. - Third Secretary
  4. - Second Secretary
  5. - First Secretary
  6. - Counselor
  7. - Minister Counselor
  8. - Minister
  9. - Ambassador
  10. - Supreme Ambassador

Diplomat Captain Titles[]

After unlocking all four accessories from the Diplomat line, your Captain will be granted a special title next to their name, which can be viewed by clicking on their creation card. The type of title depends on what accessory your captain has equipped at one time. These are the titles and the accessory that they correspond to:

  • "The Prudent" (Ducal Cape)
  • "The Tempered" (Princely Pad)
  • "The Courageous" (Regal Ring)
  • "The Just" (Imperial Robe)

Campaign Adventure[]

The Diplomat campaign is Delicate Negotiations, similar story to Romeo and Juliet, but with a happier ending.

Captain Accessories[]

All diplomats accessories are replacements for social abilities.

  • Ducal Cape - Enables Harmonious Song. Requires no energy and cannot be upgraded. Replaces Sing.
  • Princely Pad - Enables Graceful Waltz. Requires no energy and cannot be upgraded. Replaces Dance.
  • Regal Ring - Enables Royal Charm. Requires no energy and cannot be upgraded. Replaces Charm.
  • Imperial Robe - Enables Radiant Pose. Requires no energy and cannot be upgraded. Replaces Pose.

In-game dialogue[]

Neutral[]

Angry[]

Happy[]

Laugh[]

Gasp[]

Urgent[]

Sad[]

Afraid[]

Trivia[]

  • Some part of a Diplomat's dialog sounds like normal English words. For example: When a Diplomat empire has declared war on yours they sometimes will say "VANISH? I WON'T VANISH! NO NO NO NO! / I'm Zufali." Or another, when they start saying something that sounds like "Meelish kehn, hahb e nahb nahb", then it sounds like they are saying "Hahb e nahb Fought? Not!" (The english sounding dialog is "Fought" and "Not".) One of the parts of dialog after selling them something sounds like "Hahahaha! What'd he do?"
  • When doing the archetype changing mission, Diplomats will say it is galactic policy to only have one ability at a time, even though with Galactic Adventures you can have up to three, or even all of them, if you edit the game's files.
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