Editor
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The editor is one of the biggest features of Spore. It allows the player to modify most, if not everything, that can be interacted with in the game. All editors contain a 3D display of the object that is being edited, several options to add and remove parts from the object, and statusbars that reflect statistics related to the object.
There were seven types of editors shown in the E3 2006 demonstration.
Contents |
[edit] Common tools
Each type of object that can be modified has its own editor, but all the editors are roughly the same in feel and looks. This makes it easier to find the right tools for modifying the object in question while keeping the user interface familiar to the player.
[edit] Texture editor
Most, if not all, editors were originally expected to have a texture editor, where the player can choose a texture for the object being modified (such as the skin of a creature). This appears to have been replaced with Paint Mode, wherein players choose the color and texture appearance of their creature. They can choose either pre-created Complete Styles or make their own from a variety of Partial Style options. Partial Styles in the Creature Creator allow selection of base, coat, and detail painting.
[edit] Undo/redo
Each editor lets the player undo any changes, as well as redo them.
[edit] Test Drive
In the creature editor, there is an option to test how the player's creature acts before it is used in the game. However you can not use it in other editors.
[edit] Creature editor
- Main article: Creature editor
The creature editor is the first editor the player will be familiarized with. It is available already in the Cell stage with a few parts for making a 2D cellular creature. As the creature evolves, more sections of the editor will be unlocked, allowing for walking, flying and swimming 3D creatures.
[edit] Creature parts
To the left of the editing screen are the seven palettes (categories) containing the functional parts that can be attached to a creature. When you add a body part which moves, it is apparent that it is demonstrated what happens when you creature moves, i.e. when the mouth is put on it communicates, when the eyes are put on, they blink, this is apparent from the 2006 demonstration. Each palette contains up to four columns with eight or nine parts in each. Columns are unlocked by upgrading the creature's brain to a higher level.
Mouths- Determines the creature's diet (Herbivore, Carnivore or Omnivore) as well as its ability to Sing and Bite. The mouth may also be used to Spit, with each mouth being more or less efficient at doing damage. All mouths grant a Mating Call. Every creature must have a mouth; creatures without mouths cannot be saved.
- Eyes, ears, noses, and other organs which determine the creature's Charm stat and provide the Sight ability.
- Contains a selection of differently shaped arms and legs.
- Contains a variety of graspers and manipulators that contribute to a creature's Strike and Pose stats, and give it the Graspers ability.
- Determines a creature's Speed, Dance and Charge stats.
- Weapon parts, such as spikes and horns. They all provide offensive abilities, such as Charge or Spit.
- Feathers, leaves, wings etc that do not fall into any of the other categories.
[edit] Unanswered Questions
- The Editor youtube upload never finishes why is this?
[edit] Answered Questions
- Will the creation of a humanoid creature be possible?
The answer is yes. A humanoid is a creature with body, head, 2 arms and 2 legs, like humans and monkeys. The Greevil is an example and in youtube it can be seen a number of humanoids has already been made. However, it has been seen since GDC demonstration 2005, and a Greevil is a humanoid.
- Can a creature with no mouth be made?
No. A creature needs a mouth to eat and survive, or else they are doomed. In the creature creator, it had to have a mouth and a name to be confirmed to saved.
- Will hands and/or weapons act like feet if placed on legs?
No, they will not. Also, if hands are placed on legs, they will snap into place, but the legs will act and animate like arms.
- If a creature has no hands, will they still be able to become sentient?
Yes, they can. In the tribal stage they will hold tools in their mouth, instead of in the hands. Hands are irrelevant in the civilization and space stages.
- Will feet, hands, or weapons placed directly on the torso be functional?
Weapons placed directly on the torso are functional, hands and feet will not snap into place on a torso, they need to be attached to arms or legs.
- If a creature has no feet but just wings, will they stay in the air by continuously flapping their wings?
The answer is no.
- Can a creature still move with legs even if they have no feet?
Yes, but without feet the max speed is 2 (1 without the ickyosaur detail part, 2 with it) Creatures don't even need legs to move. In fact, there is an achievement for going the whole creature phase without using legs or feet.
- Can a creature slither like a snake? (GodComplex: this footage from a recent demo may help answer the question: http://www.youtube.com/watch?v=d75qNOlFjaY)
- Will a creature without any kind of sensory organs still be able to move around?
Mouths are absolutely necessary, you cannot save or use a creature without a mouth. Eyes are not absolutely necessary, though it is hard to play without them. Sensory organs such as antennae have no effect on the creature or gameplay. So with the bare minimum of a mouth, yes you can move around still.
- Can a creature have multiple/branching spines (ie, multiple heads and tails)?
--the spine does not branch, but you can achieve similar effects using limbs, by holding control and attaching a arm/leg piece to a joint, or more complicatedly by dragging a joint not attached to the torso and dragging it apart from the center to split it.
[edit] Building editor
- Main article: Building Editor
[edit] Building parts
The Building Editor is first seen in the Civilization stage. There are four types of buildings that can be created: City halls, houses, entertainment buildings, and factories. A fith type, farms, was apparently planned as well (and can even be seen in some early screenshots), but was scrapped for unknown reasons. While only city halls are absolutely essential for a city, the other four types are also needed for a successful city.
- Shapes
- Various shapes for the main body of the building.
- Roofs
- Roofs to put atop the building.
- Connectors
- Parts used for connecting other pieces to the building, can be used to make turrets or other structures that are "branching off" of the main body of the building.
- Windows
- Various windows to add to the building.
- Doors
- A variety of doors to add to the building.
- Function
- The parts in this category differ between buildings. (For example, entertainment buildings will have things such as confetti and spotlights, while factories will have things such as pistons and smokestacks.
- Detail
- Parts for decoration.
[edit] Vehicle editor
- Main article: Vehicle editor
[edit] Vehicle parts
To the left of the Editing screen are the eight palettes (categories) containing the functional parts that can be attached to a building. Each palette contains up to four columns with eight or nine parts in each. Columns are unlocked by...
- Bodies
- Different shapes for building the vehicle hull.
- Cockpits
- Cockpits for the creature piloting the vehicle to sit in.
- Movement
- The means for the vehicle to move around. Differs between land, sea, air, and space vehicles.
- Function
- Parts to increase the vehicle's military, economic, or religious functionality.
- Effect
- Windows, radar antennae, and lights.
- Detail
- Accessory parts.
[edit] Anthem editor
- Main article: Anthem editor
[edit] UFO editor
The UFO editor will let the player change the looks of the UFO.
[edit] Cell Editor
A basic cell editor is packaged with the game, however, a more complex editor can be accesed, with "Run" Command,
C:\Program Files\Electronic Arts\SPORE\Sporebin\sporeApp.exe -state:Celleditor
When placed into the Run box, this will acces a Cell editor, with 5x the number of options as the regular editor
- Note, that the cells created in this editor, while able to be saved, cannot be used ingame
[edit] Flora editor
The Flora editor is not supported in the Release version of spore, However it is possible to access the editor. The editor contains many unresolved errors due to the fact the editor was not intended for player use.
The flora editor will let the player design various plant life such as trees and flowers.
[edit] Flora parts
To the left of the editing screen are the five palettes (categories) containing the functional parts that can be attached to a plant. Each palette contains up to four columns with eight or nine parts in each. Columns are unlocked by...
[edit] Hut editor
- Main article: Hut editor
The hut editor was most likely intended to be a simplified version of the building editor. It was cut from the final version of the game.
[edit] Hut parts
As seen at the 2006 E3, the left of the editing screen is made up by three palettes, containing the functional parts that can be attached to a hut. Each palette contains up to four columns with eight or nine parts in each.
| Hut style This feature was probably intended for players to choose what style they want their hut to be. |
| Pottery This option was most likely intended for cosmetic reasons, such as adding a vase beside the entrance. It is not known how these affect the building or the creatures, or what use they have. |
| Signs This option was most likely intended to let the player customize a banner and add it to the hut. |
[edit] Terrain editor
Most, if not all of the terrain modification will be done using the UFO.
At the 2006 E3, Will Wright announced that there will be two ways of making modifications to a planet. Shortly after reaching the Space stage, terraforming tools will become available, such as using falling comets to create oceans, or causing volcanoes to erupt, both of which contribute to the formation of an atmosphere. Also, there are "artifact" like objects, that allow for sets of terrain editing, such as the "cute" or "tentacle" terrain sets, most of which include mountains, rivers, valleys, stamps, etc. There is also a set of basic color palletes that can be used to dye the planet's atmosphere, land, or oceans.
In Spore Galactic Adventures, a more complex terrain editor is included, allowing the custom creation of valleys, mountains, etc, as well as everything included in the above paragraph.
[edit] Cake Editor
Cake editor is a strange code like the hidden extra cell parts and the flora editor, it is not exactly an editor, as when a player attempts to launch the "Cake editor" Spore loads quicker and the intro movie is glitched.



