Fandom

SporeWiki

Electronic Arts

1,396pages on
this wiki
Add New Page
Talk4 Share
EALogo

The EA logo

Electronic Arts (EA) is a major videogame publishing firm and is the publisher of Spore and the parent company of Maxis Software. It is responsible for the funding of the marketing and development of Spore and its spinoffs and expansion packs, as well as similar developments by Maxis, and former developer Will Wright. It bought Maxis in 1997, which for a while was a highly profitable branch for a long period.

History Edit

Growth Edit

EA was just a publisher for its first few years and exclusively published for home computers, but began developing games in-house in the late 1980s and started supporting consoles in the early 1990s. Another landmark in 1990 was the going public of Electronic Arts and beggining the selling of stock, which began humbly at 8$ per share and rose to 35$ per share the same year. Also in the 1990s; 1991 electronic Arts owner Trip Hawkins resigns from his position of Chairmen of the Board for Electronic Arts. Then EA began to expand by acquiring Maxis in June 1997, in a stock transaction that cost Electronic Arts $125 Million. With this Maxis Began its life of being a fully owned Subsidiery of Electronic Arts which it has remaind to this day. In July of 1998 electronic Arts Purchased the ABC Software company to regulate sales of Electronic Arts games in Switzerland and Austria. Electronic Arts then began a long time partnership with Kodiak Interactive which to this day continue to produce the Wrestling Section of EA Sports. In august of 1998 Electronic Arts began to voice its intention to buy out Westwood Interactive from Virgin Interactive Entertainment It concluded the deal. In September of 1998 EA took a landmark in its history by sponsoring the 2nd Annual EA Sports Internet Tour with $65,000 in prize money. In October of the same year Electronic Arts opened a subsidiery in Korea. the year ended with Electronic arts Aquiring Kesmai and Playnation.

2000s Edit

As of the early 2000s, EA has become the world's largest third-party publisher; reporting a net revenue of $3.129 billion USD on its fiscal year March 31, 2005.In 2000 electronic Artis acquires Dreamworks Interactive from Microsoft and Dreamworks SKG. By July of the Same year, The Sims becomes Electronic Arts Top grossing Product. In August Electronic Arts acquires worldwide interactive rights to the Harry Potter Books and Films. As well in August The Company Signs a distribution partnership with LucasArts, for the Pacific and Asia. In 2002 Black Box games is acquired by Electronic Arts, In 2003 Ea opens Montreal Branch, EA montreal. In 2004 EA acquires NuFX, Inc. and Criterion. And lastly in 2005 Electronic Arts Aquires Jamdat, and Digital illusions.

In 1997 EA bought Maxis, headed by Will Wright, which is now EA's most profitable branch.

Timeline Edit

1982:

  1. Company founded.

1990:

  1. Company went public at $ 8 per share. The stock's worth rose to $ 35 within a year.

1991:

  1. Company acquires Distinctive Software, Inc.

Trip Hawkins resigns from the position of CEO. He remains as Chairman of the Board. 1993:

  1. French office opened in St Didier au Mont d'Or, France.

1994:

  1. Trip Hawkins resigns from the position of Chairman of the Board.

1997:

  1. Company acquires Maxis in a US $125 million dollar stock transaction as a "fully-owned subsidiary" of EA.

1998:

  1. Company acquires ABC Software to establish direct sales org in Switzerland and Austria.
  2. Company enters into long term development agreement and makes investment in software developer Kodiak Interactive, who will develop WWF wrestling titles for EA.
  3. Company announced intention to buy Westwood Interactive from Virgin Interactive Entertainment.
  4. Company sponsors 2nd Annual EA Sports Internet Tour with $65,000 in prize money.
  5. Company opens a subsidiary in Korea.
  6. Company secured 8-year exclusive license to top world soccer licenses, include FIFA and EURO cups.

1999:

  1. EA Sports signs Sammy Sosa to be spokesman and coverman for Triple Play 2000.
  2. Company recalls PSX version of Tiger Woods 99. A bootleg episode of Southpark was found on the CD in normally unused space. The file was only readable via a PC, and was invisible to the PSX console. Recall was issued since Southpark is offensive to some people. Roughly 100,000 copies were affected.
  3. Company signs multi-year Formula One license.
  4. EA/Origin brought Wing Commander to movie screen.
  5. Company signs three year Supercross sponsor agreement.
  6. Company signs contract with Wizards of the Coast to jointly develop internet-based game.
  7. Company appoints Steve Dauterman (formerly of LucasArts) as General Manager of Studio Asia Pacific (EA Australia).
  8. Company receives first "Online Privacy Seal" under ESRB Privacy Online certification program.
  9. Company signs licensing agreement with Major League Soccer.
  10. Company will sponsor Las Vegas Bowl.
  11. Company signs Michael Jordan to appear in future basketball games.
  12. Company acquires Playnation.
  13. Company enters into exclusive development agreement and invests in Bottle Rocket.
  14. Company announces agreement to acquire Kesmai, the online game unit of NewsCorp.

Company creates Internet Business Division to develop content for AOL and Internet. 2000:

  1. Company licenses Quake III: Arena 3D engine to be used in several games, including "The World is Not Enough", American McGee's Alice, and others.
  2. Company signs Mike Piazza of New York Mets to be the spokesman for EA Sports Triple Play 2001.
  3. EA/Origin announces that Ultima Online has reached 150,000 paying subscribers.

Company acquires Dreamworks Interactive from Microsoft and Dreamworks SKG.

  1. The company signs Daytona Speedway for a 4-year deal.
  2. EA/Maxis' The Sims is top-grossing PC Game of first half of 2000 by PC Data.
  3. Chris Vrenna, founding member of "Nine Inch Nails", will produce and compose score for "American McGee's Alice".
  4. The company wins worldwide interactive rights for Harry Potter books and films.
  5. LucasArts signs distribution partnership with EA in Asia-Pacific Territory.

2001:

  1. The Official US Playstation Magazine prints the first info on SSX: DVD, Sled Storm 2 and NBA Street, all of which are part of the next wave of EA Sports BIG titles.
  2. EA teams with horror writer Clive Barker for first person shooter Clive Barker's Undying.
  3. The Academy of Interactive Arts and Sciences awards SSX with 5 awards, including Console Game of the Year, Outstanding Achievement in Visual Engineering, Outstanding Achievement in Game Play Engineering, Racing Game of the Year, and Sports Game of the Year.

2002:

  1. The company acquires Black Box Games and makes it a wholly-owned subsidiary of Electronic Arts.

2003:

  1. The company announces the opening of a new development studio in Montreal, Quebec: EA Montreal.

2004:

  1. The company acquires the rights to develop new fighting games that will feature Marvel Comics' heroes
  2. The company acquires the development studio NuFX, Inc.
  3. The company announces that they hired the services of Fonix to develop voice-command interfaces for upcoming games.
  4. EA ends development on Ultima X: Odyssey, an upcoming 3D MMORPG, so they can focus their online efforts on the 2D Ultima Online game.
  5. The company acquires Criterion, the studio responsible for the successful Burnout series and, most importantly, the RenderWare engine used by a great number of developers and many AAA Titles. EA bought the studio from Canon Europe.
  6. Company lowers the retail price of their new sports games NHL 2005, NFL 2005, NBA Live 2005 (all $29.95) and NCAA Football 2005 ($39.95) to compete with the $20 ESPN 2005 sports titles.
  7. The company acquires the exclusive NFL license with all the official players and teams for five years, a move to get the upper hand of the ESPN NFL series.
  8. Company acquires 19.9% of Ubisoft's shares through the Dutch media company Talpa Beheer BV. Ubisoft considers it a hostile offer.

2005:

  1. The company acquires the exclusive rights to develop a game based on the 2006 AFL season.
  2. The company announces a 15-year partnership with ESPN.
  3. The company acquires Digital Illusions.
  4. The company announces to make available academic copies of Criterion's Renderware middleware software to speed up game development courses in universities.
  5. The company acquires the rights to develop and publish games based on the long-running animated television show The Simpsons. Previously, the rights were held by Vivendi Universal.
  6. The company teams up with Nettwerk Music Group to launch EA Recordings, a digital music distribution label that brings EA's catalogue of wholly-owned musical compositions and remixes to Digital Service Providers worldwide.
  7. The company opens a new development studio in Singapore, which will focus on localizing and customizing popular EA games into at least five different languages for distribution throughout the Asia region, and eventually evolve into an online game development facility.
  8. Company acquires Jamdat.

External links Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.