SporeWiki
Advertisement

The DCP is interested in other kinds of colonies, such as artificial worlds.

Megastructures, artificial worlds and other space constructs[]

Stellar husbandry (star engines etc.)[]

  • Task: Kardashev II power source, moving stars, wormhole creation, Matrioshka brain-computing, weapon.
  • Size:5 Astronomical Units in diameter (464,779,438 miles).
  • Weapons/defenses:Colossal energies, multiple star buster.
  • Tools:Various.
  • Significant events:The War of Ages, sometime in the future an intelligent species evolves in a Stellar engine megastructure, and their entire culture and knowledge revolves around the ship. They are known in the future as the Hafvor.
  • Notes:I based this on the real-life concept of Stellar engines.

The Stellar engine is a collection of stars 5 AU in diameter (thats 464,779,438 miles) about the distance between Jupiter and the Sun. A Sun-like star can produce energy comparable to 80, 50 megaton bombs a second. It was constructed by gathering a cluster of stars gravitationally. Then, dyson bubbles were used to collect the energy and project it into generators, by bending the superheated plasma through giant superconductors. It finally sent through wormhole-like structures called krasnokov tubes to create a "power grid".

Variants exist; including orbital statites used to move the newly discovered hyperspace stars, and facilities that use accretion discs around black holes.

DCP Globus Cassus[]

  • Task:Space colony
  • Size:52,850 miles wide
  • Weapons/Defense:Deflector shields, various orbital defenses
  • Tools:Various
  • Significant Events:
  • Notes:Made it to the MPN! Based on the real life concept - Globus Cassus (read this for a detailed description on how they are constructed).

A Globus Cassus is an artificial world, that was once a planet, which as been hollowed out, with an ecosystem, hydrosphere and atmosphere on the inside. The polar regions are suitable only for storing raw materials as they have no gravity or atmosphere, ecospheres are contained in the equatorial zones, low gravity tropic zones are used for plantations while colonists live on two vast regions that face each other. The planets crust is peeled off, the mantle is excavated while the core is dismantled on the surface, where it is cut into shells to provide heat for plants to grow.

The DCP not only created the vast structure, but also put two smaller minor planets inside, which provide extra water.

DCP Planetary cannon[]

  • Task:Defense of DCP industrial systems and megastructures.
  • Size:Depends on size of planet, cannon:120 miles tall, 1000 miles deep (depends on deph of the planetaty mantle though)
  • Weapons/defense:Giant cannon, turrets, deflector shield
  • Tools:Scan
  • Significant events:None

The DCP planetary cannon is basically a planet with a large cannon, which draws magma from the mantle or melts parts of the crust, which is converted into a powerful stream of superheated plasma. In order to make the plamsa achieve the speed neccesary to leave orbit, it is guided up by giant superconducting magnets. The magma is "pumped" up from underground by the same hoses used in the Globus Cassus. However, the planetaty cannon is only used to defend important megastructures or industrial systems, using it to assualt enemy systems is unfeasible, and it would be easy to avoid the cannon. The planet is rendered uninhabitable, due to the atmosphere being converted and stripped, crustal melting and a wobbly rotation caused by the cannon.

DCP Dimensional portal and Dyson Shells[]

  • Task:A portal to other dimensions and universes
  • Size:10,000 meters wide
  • Weapons/defenses:Lock down sequence
  • Tools:Scan, extra-dimensional portal
  • Significant events:Allowing safe passage for citizens during the Scourge to Universe 66501 and Warlord Tricarrion's invasion.

The portal works by using a Dyson shells to orbit a star, which collects its energy output into giant lasers, that focus onto a single point. The region of spacetime becomes so hot that it begins to "burn" and blows up wormholes into other universes and realities. Superstrings are twisted around a higher dimensional brane inside the wormhole.

DCP Hyperspace Station[]

  • Task:Research, altering the laws and symmetries of nature, colony.
  • Size:2 miles tall.
  • Weapons/defenses:Subspace weapons, Entanglement Manipulator, Time Dilation fields, Nanoswarms, Ghost phasing, False Vacuum bubbles, hyperspace missiles.
  • Tools:Special
  • Significant Events:Transitioning of the DCP into Tier 1.

The Hyperspace Station is the DCP's ticket to expanding into hyperspace, one of the layers of subspace, the dimension that seperates Level II bubble universes. It is used for research and development, but because it is in a higher dimension, it has unique powers over the universe, such as altering the laws of physics and changing nature, using subspace weapons, false vacuum bubbles and Entanglement manipulators. However, it is also a jump point, a ship that leaves the station can jump to any point in the universe, and back again.

The ship is made out of some pretty exotic materials, and has a strange structure. In the center, there is two rotating wheel-like objects, that sustain a Naked singularity, however, unlike the ones generated on some ships, this one is self-sustaining. The materials that buid the structure is mostly neutronium, a type of extremely dense degenerate matter, found only in quantity on neutron stars. To protect the station from being destroyed by exotic particles and extreme energies, it uses a Vacuum bubble to keep the energies stable enough to allow the atmoc nuclei to remain stable, a kind of shield that "locks in" the laws of physics.

Most ships when entering hyperspace barely "skim" the surface, but this station is deep inside the dimension, where only Dimensional portals can reach. Ships that leave the station to any point in the universe (where there are no portals) are not stranded, as the station uses quantum entanglement to ensure that they can return (via teleportation). It uses exotic weaponry and defenses (such as False Vacuum bubbles and nanoswarms), particle weapons have a knack of actually bending in the severly warped spacetime, tracking systems can be interupted this far in, and explosives can be set off extremely easily. However, the stations are armed with hyperspace missiles, specially built for the environment.

Space stations, habitats and colonies[]

World Star[]

  • Task:Commerce and The Milky Way's road to the local group of galaxies
  • Size:5 miles in diameter
  • Weapons/Defenses:Various
  • Tools:Tractor beams, scan, teleporters
  • Significant events:

The biggest station ever created by the DCP is World Star (although the megatructures easily surpass this). Its main task is a shining beacon in the great voids inbetween the local group of galaxies. Before entering a different galaxy, ships must visit World Star for check ins, to stop trans-galactic diseases spreading. It has also vastly opended up the Milky Way to Intergalactic travel (although it existed before World Star as well).

DCP Dyson Trees[]

  • Task:Space colonozation, development of biotechnology, ecological research, holiday homes.
  • Size:Ranges, depending on age, some may be many miles in diameter.
  • Weapons/Defenses:None.
  • Tools:None
  • Significant events:
  • Note:Dyson Tree's were originally proposed by Freemon Dyson.

The DCP has been recently investigating the use of the different forms of colonization as well as biotechnology. Genetically modified plants, with cybernetic technology intergrated into them, are capable of extracting carbon dioxide and water from comets, which several trees maybe planted. Due to the modifications, they are capable of surviving in the vacuum of space, the branches intertwine into a spherical shaped object. Due to the weightlessness of outer space, the trees can grow into many miles in length. They use solar energy to power themselves, eventually growing seeds, which contain atmospheres, suitable for living in (with a tweaking of help from technology).

Colonization of space[]

It is a need for most civilizations to expand, whether it be through diplomacy or force, in order to survive, expand, gather resources and flourish. Eventually, living on one planet alone can get very dangerous, so civilizations often expand into space.

History[]

The DCP has had two major expansion periods:

  1. Conquering of the Delpha Sector - Which took 80 years during the Empire Era.
  2. Great Expansion - The 100 years rise to dominance in the Milky Way after the defeat of the Grox during the Golden Age Era.

Space colonies[]

The DCP has over 2.5 million systems under its control, to prevent unrest, most of them are ruled under an iron first, or there must be a massive war to unite them all. Warlords now take control of the major sectors. Not all colonies are Grimbolsaurian (although members often intermix, if they can both survive in the same enviroment), and while ruled by an iron fist in the inner sectors, the outer ones have greater diversity is society and culture. Colonies that rebel are quickly crushed. Colonies on the inner worlds are extremely rich and use their bountifuul resources and trade, however, the far reaching worlds that cannot sustain themselves use replicators to create products. Most planets are terraformed.

  • Delpha Worlds - No real difference between this one and the one below. The Delpha Sector is the strongest protected region. Most invasions fail. Mirenton, and the founding species homeworlds reside there.
  • Bountiful Inner Worlds - Usually deep into DCP territories, include homeworlds and other major planets and sights of interest. Self sustaining, typical populations into the tens of billions.
  • Territory worlds - Include colonies that lie outside the Bountiful, rich worlds. Self sustaining, nearly all terraformed. Population ranges from 2 to 10 billion.
  • Expansion Territories - Include systems clustered quite close to each other or allied territory. Colonists are in the millions. Not all are terraformed, and some are poor, or even build their own rules and regulations. Things steadily improve, as they are Expansion colonies after all.
  • Borderline/Outer/Deep space colonies - These planets are either very far and very poor planets. May include just a handful up to a few thousand colonists at the most. Some of these are research colonies or military installations (the latter of which are richer).

When colonizing a new region of space, several colony ships, Galactic Star Runners and flanked by a few battleships always are dispatched.


See here for the overall fiction.
Prime Timeline · Glossary of terms · Elemental energy · Gallery of images
Main DCP Articles
Post-cleanslate
Annihilation aftermath.
Collaborative fiction involved with
The DCP's interaction with the First Gigaquadrant.
Related fiction
I have more fiction.
Member of the SporeWiki Fiction Universe
Advertisement