SporeWiki
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*Weapons - Mauler, Plasma Grenade.
 
*Weapons - Mauler, Plasma Grenade.
 
*Defenses - Basic Battle armor.
 
*Defenses - Basic Battle armor.
'''Targarous Light-grade''' are the least experienced and most common Targarous trained from their tribes. Having been trained in collectively run camps from their trips, Targarous seek to prove themselves worthy of promotion and increase in status.
+
'''Targarous Light-grade''' are the least experienced and most common Targarous trained from their tribes. Having been trained in collectively run camps from their tribes, Targarous seek to prove themselves worthy of promotion and increase in status. Targarous Light-grades are often minor commanders and officers for low ranking races in battle, and often used for heavy assaults and to act as secrete police within the empire. These young Targarous are considered highly aggressive, due to their eagerness to impress their clans and packs, and will charge into battle with fury. Targarous Lights commonly are seen, like their Gardeili counterparts, as sergeants who lead lower-ranking races into battle on behalf of their commanders, in order to inspire them with their ferocious tenacity.
   
 
The Targarous are armed with an assault blaster rifle called the Mauler. While it fires slower then other weapons, it's rounds can pierce through multiple targets at a time. They also tend to carry plasma grenades into battle for heavy ordnance.
 
The Targarous are armed with an assault blaster rifle called the Mauler. While it fires slower then other weapons, it's rounds can pierce through multiple targets at a time. They also tend to carry plasma grenades into battle for heavy ordnance.
   
Targarous carry heavy plated armor, hand created by them. As it is a right of passage to create their armor, each suit has a similar look, but each differs from the other.
+
Targarous carry heavy plated armor, hand created by them. As it is a right of passage to create their armor, each suit has a similar look, but each differs from the other. They usually wear blue armor.
 
Targarous Light-grades are often minor commanders and officers for low ranking races in battle, and often used for heavy assaults and to act as secrete police within the empire. They usually wear blue armor
 
   
 
==== Targarous Mid-grade ====
 
==== Targarous Mid-grade ====

Revision as of 00:32, 29 November 2014

Before it was the Radeons, but now, we march under the Holy Banner of Spode!

- Ajaar'Magnos

Overview

The Army of Zeal, is the vast ground force of the Greater Mirusian Church of Spode, and it's secondary means of fighting foes, beside it's fleet. Vast, with nearly millions of warriors ready to fight for their cause, the Army answers to many Supreme Commanders, that lead their troops in a certain, assigned galaxy, but all answer to Ajaar'Magnos.

The 2 groups use different types of weaponry. While both use plasma, the Old Unified Nations where more focused on "real" combat, as they lacked essence abilities, while the old Brotherhood used more essence, because they had more skill in it.

Now both work arm-In-arm to defend the innocent, march on genocidal warlords, and try and convert others peacefully.

The Army's main goal is to smash and crush all resistance, through "Combos". By striking a foe a certain number of ways, at certain times, they hope to make them crumble. Each one, from the lowly Utuno, to the elite Tugian, are trained to survive, and not rely on Horde-tactics.

Tugian Units

Tugian Light-grade

  • Weapons - Plasma Rifle, Lift Grenade.
  • Defenses - Battle Armor, Some power shielding.

Tugian Mid-grade

  • Weapons - Plasma Rifle, Plasma Carbine, Lift Grenade.
  • Defenses - Battle armor, Power shielding.

Tugian Heavy-grade

  • Weapons - Plasma Rifle, Plasma Carbine, Plasma Launcher, Lift Grenade.
  • Defense - Battle armor, Strong power shielding.

Tugian Primarch-grade

  • Weapons - Plasma Rifle, Plasma Carbine, Plasma Launcher, Gravity Grenade.
  • Defense - Battle armor, Plastoid battle Armor, Power shielding.

Tugian Battlefield Inquistor

  • Weapons - Personalized equipment.
  • Defense - Heavy power shielding.

Ceremonial Guard

  • Weapons - Combat Spears, Plasma Rifle, Gravity Grenade.
  • Defenses - Ceremonial armor, Essence barriers.

Gardeili Units

Gardeili Light-grade

  • Weapons - Plasma Rifle, Plasma Grenade.
  • Defenses - Battle Armor, Some power shielding.

Light-Grades are the lowest ranking Gardeili, idnetified by their blue color. Armed with basic armor, compared to most other Gardeili, the Light-Grades often lead Utuno and Kag'tar into battle against foes. They are often the youngest and least experianced of the Gardeili, and can sometimes underestimate a foe. Light-grades are charged with leading Utuno and Kig'tar into battle, acting as squad officers and seen as the equivalent sergeant, inspiring them with their bravery and valor to fight onward, even if they become overcome with fear.

Armed with a rapid-fire Plasma Rifle, the standard weapon of higher caste MCS members. To clear out large groups of foes, the Light grade is armed with 2 Plasma Grenades, which stick to a foe, then set them alight in blue fire.

They have basic battle armor, bullet prove, and some power shields. While loyal, and the back bone to many armies, they are not as effective as the more experianced Gardeili. They promoted based on how many kills they claim in battle. They are not allowed to kill unarmed foes or women and children.

Gardeili Mid-grade

  • Weapons - Plasma Rifle, Plasma Carbine, Plasma Grenade.
  • Defenses - Battle armor, Power shielding.

Mid-grades are much stronger then Light-grades, commanding more troops, and are commonly seen with 2 Light-grades or more to accompany them in battle. They are more experianced in battle, and bronze-brown is their common color. They are also older in age, having garnered more experience and skill in combat, and, as such, being awarded higher position in battle and society. These Gardeili are considered officers among their race, and, handle most assaults on enemies, leaving defense, seen as a less-honorable position, to their lower-ranked cousins.

They recieve the same Plasma Rifles and Grenades as the Light-grades, but some carry a long-barreled Plasma Carbine. These rifles have longer range, and pierce armor more, but fire slower.

Their armor is more protective, and of far better quality, and have stronger power shields to protect them from energy and porjectile-based weapons.

Gardeili Heavy-grade

  • Weapons - Plasma Rifle, Plasma Carbine, Needler, Energy Sword, Plasma Grenade.
  • Defense - Battle armor, Strong power shielding.

Heavy-Grade are the older, far more experience commanders of Gardeili troops. Often seen leading 3-4 squadrons of troopers, Gardeili Heavy-Grades are identified by their Sliver armor. Armed with most of the same weapons, Heavy-Grades also use a needler, which fires toxic, explosive needles at a target, which can explode, and send toxic smoke into the air, poisoning other enemies. Heavies are usually the highest officers, and may gain the honor of commanding ships, or leading legions into battle against their enemies. Heavy-grades often coordinate assaults with the fleet commanders above and other commanders.

The Heavy-Grade are first to be trained with use of a Energy Sword, as all Gardeili are trained with one, but only Heavies receive one for field usage.

Their armor has been further upgraded to withstand far more injury in battle, and regenerates faster when in a rest position.

Heavy-Grades often lead many other races into battle, and most can be scene as advisors and first-mates to the Captains of Gardeili frigates, acting as their guards well. Heavy-Grades also serve as guards to important members of the Enlightened Ones at times.

Gardeili Champion-grade

  • Weapons - Plasma Carbine, Needler, Plasma Grenade, Energy sword.
  • Defense - Battle armor, Ballistic Armor, Power shielding.

Champion-grades, generally speaking, are the most elite and eldest soldiers among the Gardeili Corps. Having experienced and survived many battles against some of the toughest foes. Champions are identified by their yellow-gold armor, and their often leading many forces into battle. While they often carry Plasma Carbines, needlers, Grenades, and top-grade Energy swords, Champions can out-fit their armor anyway they please, and often carry whatever weapons they wish.

Champions are on the verge of becoming captains of their own vessels, and often act as fleet advisors to the higher ranking captains. Champions prefer to fight with their blades, not only as they see it as an art, but also to inspire other warriors in battle. Champions, when new ship commanders are chosen amongst the Gardeili, are commonly the first chosen.

Champions are, when they chose to remain ground commanders, commonly generals and other commanders charged with leading large-scale assaults on the largest enemy strongholds and positions. They commonly have a retinue of Heavy-grade Gardeili that answer to them, and command segments of their forces in their name.

Gardeili Battlefield Inquistor

  • Weapons - Personalized equipment.
  • Defense - Heavy power shielding.

Ceremonial Guard

  • Weapons - Combat Spears, Energy Sword, Plasma Rifle.
  • Defenses - Ceremonial armor, Essence barriers.

Cogneili Units

Terniam Units

Targarous Units

Targarous Light-grade

  • Weapons - Mauler, Plasma Grenade.
  • Defenses - Basic Battle armor.

Targarous Light-grade are the least experienced and most common Targarous trained from their tribes. Having been trained in collectively run camps from their tribes, Targarous seek to prove themselves worthy of promotion and increase in status. Targarous Light-grades are often minor commanders and officers for low ranking races in battle, and often used for heavy assaults and to act as secrete police within the empire. These young Targarous are considered highly aggressive, due to their eagerness to impress their clans and packs, and will charge into battle with fury. Targarous Lights commonly are seen, like their Gardeili counterparts, as sergeants who lead lower-ranking races into battle on behalf of their commanders, in order to inspire them with their ferocious tenacity.

The Targarous are armed with an assault blaster rifle called the Mauler. While it fires slower then other weapons, it's rounds can pierce through multiple targets at a time. They also tend to carry plasma grenades into battle for heavy ordnance.

Targarous carry heavy plated armor, hand created by them. As it is a right of passage to create their armor, each suit has a similar look, but each differs from the other. They usually wear blue armor.

Targarous Mid-grade

  • Weapons - Mauler, Spiker, Plasma Grenade.
  • Defenses - Basic Armor, some powered armor.

Targarous Mid-Grades are targarous who have impressed their clan and tribe and have gained higher rank and status among them. Commonly stronger and more aggressive then Light-grades, Mid-grades are much more experienced and blood-thirsty, kept in check by their Pack-Chieftains and Gardeili/Cogneili comrades.

Targarous mid-grades carry the same Mauler blaster that are carried by Light-grades, though often bear a second one to annihilate multiple foes at a time. Their second weapon, the Spiker, fires high-density, heated spikes at targets, which pierce the target, then, if enough are fired, ignite them.

Their basic armor is generally the same, though with higher density protection, and, for high-ranking Mid-grades, some power shielding built into it for greater protection.

Targarous Mid-grades are used for heavy assaults and eliminating potential threats within the enemy, while at the same time commanding their forces with great intensity. They usually wear red armor.

Targarous Heavy-grade

  • Weapons - Mauler, Spiker, Grenade launcher, Plasma Grenade.
  • Defenses - Battle armor, Powered armor.

Targarous Heavy-grades are commonly guards for Pack and tribe chiefs and act as elite battlefield officers, leading heavy ordnance strike-teams to destroy enemy vehicles and larger opponents. Very strong, Heavy-grades are forged by experience to be aggressive, yet patient for their foes to come to them in battle.

Heavy-grade Targarous carry the same Mauler and Spiker weapons that their lessers carry into battle, but are honored with a grenade launcher. The Launcher is rewarded to those of high clan within the tribe to decimate their foes with. Using this weapon, the Targarous are often placed in charge of field operations against multiple opponents and vehicles.

Targarous heavy grades have full battle and powered armor, making them extremely durable, and hard to take out. Their armor is usually covered in spikes and colored green.

The most elite Heavy-grades are placed in charge of guarding major leaders in Targarous and church society.

Targarous Chieftain

  • Weapons - Varies, all carry a gravity hammer or Mace.
  • Defenses - Heavy battle and powered armor.

Targarous Chieftains are the leaders of hunting packs, planetary tribes, and Targarous Clans, and are among the most feared when they enter the battlefield. The eldest and often most powerful Targarous, Chieftains lead their comrades into battle when their allied commanders are dead, and often help change the tide, or at least weaken enemy resistance.

Targarous carry all sorts of weapons, from their own to allied races, but most carry a Gravity Hammer or mace. The differences between the Hammer and mace are marginal at best. The hammer has more energy that allows it to alter the forces of gravity to smash foes or drag them towards the chief. The Mace, however, has the ability to still be used even when it's energy is depleted. Both, when not used in battle, will automatically recharge their energy.

Targarous War-Chiefs often have durable, ornate armor protecting them, which have thick layers or energy shielding and plated armor, protecting them from harm.

Targarous Chieftains often rely upon ambush tactics when their domains have been invaded, hiding their best troops and waiting for enemies to walk by, before smashing through their center span.

Ceremonial Guard

Dler Units

Dler Light-grade

Dler Mid-grade

Dler Heavy-grade

Dler Assassin

Dler Sniper

Karogon Units

Karogon Light-grade

Karogon Mid-grade

Karogon Heavy-grade

Karogon Berserker

Karogon Battlemaster

Baxtar Units

Baxtar Light-grade

Baxtar Mid-grade

Baxtar Heavy-grade

Yargh Brawler

Yargh Executor

Kig'tar Units

Kig'tar Light-grade

  • Weapons - Plasma Pistol.
  • Defenses - Light armor, Power shield.

Kig'tar are a race of pirates and raiders with expertize in sniping and long range combat. However, their low-ranking caste members deploy in the thick of combat to support their other comrades, using shield to block their foes' visicous blows.

Kig'tar use a power shield to shield themselves, while attacking their foes with short ranged plasma pistols. Despite this being their only offense, Kig'tar are experts at setting up traps.

Kig'tar are eager to fight, and will do whatever it takes to defend their faith, or make money.

Kig'tar Mid-grade

  • Weapons - Needler.
  • Defenses - Plated armor, Power shield.

Kig'tar Mid-Grades are the higher ranking warriors of the Kig'tar caste. Developing further, the Mid-grades have more pronounced feathers and spiked scales across their heads, giving them a fiercer look. Their armor, no longer silver, is now bronze and red, and more protective.

The Kig'tar Mids use a longer range weapon, the needler, and use it to attack tougher foes that their comrades may have trouble taking out.

Their plated armor is tougher, and more durable, and their power shields last longer in battle, allowing them to block most damage from missiles and grenades. Mid-grades are more aggresive in battle, using their experiance to drive their sometimes, more cowardly units forward.

Kig'tar Heavy-grade

  • Weapons - Shard Blade, plasma Grenade
  • Defenses - Heavy plated armor, Energy Shield.

Kig'tar Heavy-Grades are commanders among other Kig'tar, and often leaders among rogue Kig'tar pirate warbands. Older, more elite, and with far more developed feathers and body plumage, Heavy Grades are the physical prime of their race, being quite strong when compared to their other comrades.

Heavies usually stay back from the fight, usually two of them directing other races in battle, and using their shard blades to help slice enemies that get too close to their weaker kinsmen. The Shard blade is a poisonous weapons, which injects microscopic crystals similar to a needler, which explode in a victim's blood stream or wounds. They carry the same defensive shield as other members.

Kig'tar Sniper

  • Weapons - Railgun, Plasma Grenade
  • Defenses - light armor.

Kig'tar Snipers are those of any caste, who demonstrate the highest capacity for aim among their kind. Silent, discrete, and ruthless, Snipers take joy in seeing their rounds slice straight through any enemies' head with little sound or reaction. In Kig'tar tradition, Sniper where important, as they would take out dangerous enemies or leaders so their brethren could fight through and loot their enemies.

Their main sniper rifle is a Kig'tar design, called a Railgun, designed to pierce enemies' armor, and slice through flesh with little sound. The energy weapon is designed like a switch blade, so as to slice through enemies with little difficulty. They also, like most, come armed with Plasma grenades.

The Kig'tar Snipers use light armor, as they usually have more of a long distance role among their allies.

Kig'tar Ranger

  • Weapons - Railgun, Point-defense shields, duel Plasma Pistols
  • Defenses - heavy armor.

kig'tar Rangers are some of the highest ranking Kig'tar, armed with the most advanced weapons, and armor to use in their battles against enemies and heretics. Fast, deadly, and durable, Rangers often cane be found in space battles, landing on ship hulls, and breaching them so as to get inside.

Rangers carry the same Railgun into battle as their Sniper allies, though commonly use it for mid-ranged combat as well. In case they are disarmed, or run out of ammo, they can drop their railgun, and use twin defense shields and duel Plasma pistols to attack enemies, while deflecting projectiles.

The Rangers' armor is modified for heavy combat and also to survive in the vacuum of space. This makes them surprisingly durable in combat against other enemies.

Kig-tar'ata Units

Kig-tar'ata Light-grade

Kig-tar'ata Mid-grade

Kig-tar'ata Heavy-grade

Kig-tar'ata Champion-grade

Kig-tar'ata Murmillo

Kig-tar'ata Secutor

Kig-tar'ata Ranger

Utuno Units

Utuno Light-grade

  • Weapons - Plasma Pistol, Plasma Grenade
  • Defenses - Armor.

Utuno, traditionally, have always been very common in GMCS armies, due to their high population, and fast reproduction. The Utuno Light-Grade, while at first used simply as canon fodder, as moved on to be a dangerous foe, thanks to training from Gardeili warriors that makes them less likely to run from battle, and able to hold their ground, and aim their weapons. Light-Grades, while the lowest ranked, are still feared for their zeal and newly developed bravery.

Light-Grades usually come to battle with a Plasma Pistol and Grenades, and while not very effectively armed, will not back down form their target, even if higher ranked officers are killed.

Light-grades are responsible for manually labor and other tough tasks, which, they accept, believing it makes them stronger in body and spirit.

Utuno Mid-Grade

  • Weapons - Plasma Rifle, Plasma Grenade
  • Defenses - Armor.

Utuno Mid-grades are higher ranked Utuno, commonly in charge of keeping their brothers together when in battle, and fighting alongside them. Again, while not the best or brightest, they have received training, giving their large numbers an edge with more advanced fighting skill.

Coming armed with a small Plasma Rifle, Utuno commonly use it to attack their foes, and try and inspire their brothers with their courage. While not extremely potent, Utuno are valiant in the defense of their empire, and will refuse to back down, even if outmatched by a foe.

The Mid-Grade's armor is of better quality then the light-grades of their kind.

Mid-grades commonly handle maintence of vehicles, helping repair and refuel them before and after battle.

Utuno Heavy-Grade

  • Weapons - Heavy Fuel Rod Canon.
  • Defenses - Heavy Armor

Utuno Heavy-Grades are often leaders among their kind, and armed with the heaviest weapons. Their main role is either to lead, or, mostly, to attack vehicles and bigger targets to protect their pack-mates. Since Utuno have bad grenade arms, they rely on Heavy-Grades to clear away fortifications and vehicles.

A Heavy grade carries a powerful Fuel Rod Gun, with 5 clips of ammo. When a projectile is fired, the green projectile micks up heat and gets more dangerous as it travels, becoming deadlier at long range. The directed radiation weapon is dangerous to use, as firing too many times can cause it to self-destruct. Thus, Utuno must wait 3 seconds before firing again.

Heavies, while equipped with heavy armor, also find use not only in heavy weapons, but also in piloting light vehicles, turrets, and other labors.

Utuno Champion-Grade

Utuno Deacon

Volous Units

Volous Light-grade

Volous Mid-Grade

Volous Heavy-grade

Volous Engineer

Volous Battlefield-Medic

Kotari Units

Kotari Saboteur

Kotari Pilot

Hitiliean Units

Hitiliean Warrior-drone

  • Weapons - Claws, Plasma Pistol, Needler.
  • Defenses - Light natural armor.

Militia

Crusaders

Repentionist

Flaggelants

Vehicles