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=== Iydrac'kal ===
 
=== Iydrac'kal ===
 
*Specialty - Use of Bone-Warriors
 
*Specialty - Use of Bone-Warriors
*Colors - Gold and Orange
+
*Colors - Orange and Blue
 
*Leader - Mind-Custodies M-Kal
 
*Leader - Mind-Custodies M-Kal
 
*Main Enemies - Bio-Morphlings, Meeno Grox
 
*Main Enemies - Bio-Morphlings, Meeno Grox
'''Iydrac'kal''' was once one of the most prosperous and populous of the Multus Habitat Ships. Traveling aboard, the Iydrac'kal would work hard to create their empire, always picking the Alpha Cyber Collective to harass and attack when they where harvesting planets for resources. As such, Iydrac'kal would commonly lead Federation fleets into battle against them, and was even willing to fight with enemies such as the Zarbanians and Imperium of war against the Grox.
+
'''Iydrac'kal''' was once one of the most prosperous and populous of the Multus Habitat Ships. Traveling aboard, the Iydrac'kal would work hard to create their empire, always picking the Alpha Cyber Collective to harass and attack when they where harvesting planets for resources. As such, Iydrac'kal would commonly lead Ammiance fleets into battle against them, and was even willing to fight with enemies such as the Zarbanians and Imperium of war against the Grox.
   
 
However, in one devastating attack, the Multus where attacked by the Bio-Morphlings, who sought their knowledge and technology to mutate themselves further. The attack would cripple their defenses, and Iydrac'kal would be forced to use it's Bone-Warriors, artificial units empowered by the deceased of Multus Society, to bolster it's units further, as the Meeno Grox arrived to assist their allies.
 
However, in one devastating attack, the Multus where attacked by the Bio-Morphlings, who sought their knowledge and technology to mutate themselves further. The attack would cripple their defenses, and Iydrac'kal would be forced to use it's Bone-Warriors, artificial units empowered by the deceased of Multus Society, to bolster it's units further, as the Meeno Grox arrived to assist their allies.
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While they suffered greatly that day, Iydrac'kal has recovered well, though is still weary of going to battle against the Grox once more. To defend itself, the Habitat ship makes use of many more Bone-warriors then usual, artificial constructs empowered by the souls of the Multus Esse.
 
While they suffered greatly that day, Iydrac'kal has recovered well, though is still weary of going to battle against the Grox once more. To defend itself, the Habitat ship makes use of many more Bone-warriors then usual, artificial constructs empowered by the souls of the Multus Esse.
 
=== Briel'Dar ===
 
*Specialty - Close Combat
 
*Colors - White and Green
 
*Leaders - Mind-Custodies Arthas'Talas
 
*Main Enemies - Imperium of War
 
   
 
=== Choza'kor ===
 
=== Choza'kor ===
 
*Specialty - Psychic Power
 
*Specialty - Psychic Power
*Colors - Orange and Purple.
+
*Colors - orange and Purple
 
*Leaders - Mind-Custodies J'ult
 
*Leaders - Mind-Custodies J'ult
*Main Enemies - Alpha Cyber Collective, Bachyeon Hive-mind
+
*Main Enemies - Bachyeon Hive-mind, Bio-Morphlings
 
'''Choza'kor''' is a Habitat Ship known for it's psychic abilities and vast stores of knowledge. The Habitat ship has only recently revealed itself, and, as such, not much is known about it. What is known, however, is that it has managed to copy the data used in the Celestial Achieves on Matrukoris and across former Multus territory into their own, earning the nickname of "Librarians of the Void".
 
'''Choza'kor''' is a Habitat Ship known for it's psychic abilities and vast stores of knowledge. The Habitat ship has only recently revealed itself, and, as such, not much is known about it. What is known, however, is that it has managed to copy the data used in the Celestial Achieves on Matrukoris and across former Multus territory into their own, earning the nickname of "Librarians of the Void".
   
Choza'kor, due to it's nature as knowledge gathers, has continually come into conflict with the Alpha Cyber Collective and leviathan Hive-mind, as both either have stores or are attempting to gather the data of the Multus for themselves, something the Choza'kor wish to maintain and share only with their children that are not "Deviate" and violent.
+
Choza'kor, due to it's nature as knowledge gathers, has continually come into conflict with the Leviathan Hive-Mind and Bio-Morphling Hordes, as both are either attempting to hoard the data of the Multus for themselves, or attempt to destroy it, something the Choza'kor wish to maintain and share only with their children that are not "deviant" and violent. However, Choza'kor are happy to share their knowledge with anyone who comes to them in humility and peace.
   
 
Choza'kor, while not violent, do field excellent warriors, and are known for having many members yield psychic power and abilities. However, most Choza'kor try to avoid conflict, even with races that are at war with the UAE, only fighting when needed. In fact, Zarbanian High Command, at times, has come to the Choza'kor for knowledge under the table.
 
Choza'kor, while not violent, do field excellent warriors, and are known for having many members yield psychic power and abilities. However, most Choza'kor try to avoid conflict, even with races that are at war with the UAE, only fighting when needed. In fact, Zarbanian High Command, at times, has come to the Choza'kor for knowledge under the table.
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All Multus Esse hold Mucka populations on their ships now to assist their fore-fathers, though the Choza'kor have more then usual.
 
All Multus Esse hold Mucka populations on their ships now to assist their fore-fathers, though the Choza'kor have more then usual.
  +
  +
=== Maiin-Hael ===
  +
*Specialty - Warrior Nature, Fast Assaults
 
*Colors - Red and Green
  +
*Leaders - Mind-Custodies Karar'Korak
  +
*Main Enemies - Alpha Cyber Collective, Zarbania Powers
  +
'''Maiin-Hael''' are the Multus who inhabit the area near Mendel Space, and usually operate in cooperation with Mendel strike teams and armies. They have developed a warrior nature akin to that of their ancient ancestors, and unlike the rigid and conservative societies of others, they are much more free-thinking and act in a much more wild manner. They mainly focus on the area of honor and gallantry that marked much of the Alliance's early history, and seek to recreate it. Due to this nature, the Mendel and Gardeili of the Greater Mirusian Church of Spode have a much deeper connection with them then other creators of other habitat worlds. The inhabitants of Maiin-hael are often seen in Mendel colonies at times, intermingling with their creations, where's most took vows to remain away, and separate from others due to their sin of creating the alpha parasite.
  +
  +
Maiin-Hael, as such, is, while not considered a part of the main Mendel, do enjoy benefits of working with them as "Auxiliaries", or with the Church of Spode as Battle-brothers of the Gardeili. As warriors, they are not hot-blooded and violent like their Briel'dar brothers, but rather seek to be honorable warriors, compassionate towards all, intelligent, and flexible in any situation. Due to this, the "Honored Few", a group of Mendel and Gardeili who are chosen for their skills, may ride into battle with their creators, dressed in far better armor then what their species can produce. Maiin-hael is commonly considered barbaric and primitive by other Habitat Ships due to it's preferred way of solving problems between their Families, ceremonial honor duels, in which first blood must be split to settle the debate. In fact, Maiin-Hael often engages in said duels with the Ugandalorians, Gardeili, and Kodalorian for fun and practice.
  +
  +
Maiin-Hael recently came under [[Fiction:Eldarisian-Multus Conflict|attack]] by an Eldarisian force, intent on capturing what they believed a Mendel Pirate cruiser operating in their space. After a bloody battle between Maiin-Hael and an Eldarisian fleet, Karar'korak was captured and brought to Prophet Elka Cloden, and, after a lengthy discussion, negotiated a peace.
  +
  +
Despite how easy going and relaxed they may seem, Maiin-Hael is still has dedicated as ever to ending the Alpha Cyber Collective, and retaking their Crown Worlds, and restoring their empire. They are the strongest believers in the prophesied War-God that will lead the Multus to a new beginning, and finally help end the Alpha.
  +
  +
The Maiin-Hael prefer fast assaults on speeder and skiff, and rapid redeployment in battle, and their people commonly act as Protectors much longer then other Habitat ships. Most warrior races created by the Multus, and not just the Mendel and Gardeili, can be found in Maiin-Hael.
  +
  +
=== Yyma'loc ===
 
*Specialty - Use of arcane and anti-grav weaponry
 
*Colors - Grey and Purple
  +
*Leaders -
  +
*Main Enemies - Alpha Cyber Collective, Leviathan Hive-Mind
  +
'''Yyma'loc''' is a Habitat Ship native on the edge of space occupied by the Unified Federation of Glory. Famous forgers, Yyma'loc uses the symbol of the famous gods of fire and the forge to represent their ship, as they still believe their destiny is theirs to forge, and refuse to let anything else decide their fate.
  +
  +
Yyma'loc's people work endlessly to supply the finest weapons they can to their warriors in battle, being the most advanced, and still advancing, Habitat Ship in existence, commonly trading their tools of war and peace to their brothers, and even younger races for other supplies they need to maintain their ship. Yyma'loc is eager to restore their worlds to their own rulership, instead of letting them languish under Collective control, and work endlessly to fight them. They have caught the notice of the Leviathan Hive-Mind and Cyber Collective due to their tech, but no major engagements have occurred yet.
  +
  +
Their patient, silent, and waiting attitude conflicts greatly with their rivals, the Maiin-Hal, who the Yyma'loc have a great rivalry with. Yyma'loc has more Glatoros visitors then other Habitat worlds. The Mendel Techno-priests have long enjoyed a prosperous relationship with the Habitat Ship, especially after the Glatoros Cybernet Legion helped save the ship from a marauding rogue Glatoros force.
  +
  +
Due to their advanced technology, Yyma'loc uses many inhuman and arcane technologies, some long forgotten by the Multus Esse, and used to deal with their foes. What they lack in martial prowess and fighting spirit of say, Itizali or Maiin-Hael, they make up for with the most powerful weapon systems among the Multus. It is said they have developed the most powerful of the Multus since their species was first formed, a weapon that strip the souls of their enemies from their bodies, and convert them into Wraith constructs to act as slaves for them. However, it is the fear of Yyma'loc's people that they will become no better then their rogue creations Alpha Cyber Collective.
  +
 
=== Itizalii ===
  +
*Specialty - Use of fast strikes and many female warriors
  +
*Colors - Blue and Green
 
*Leaders - Mind-Custodies Jarith'Ira
  +
*Main Enemies - Alpha Cyber Collective, Meeno Grox
  +
'''Itizalii''' are a matriarchal Habitat ship, who inhabit the outer edge of Raptoranean space, and even seen leading Raptoranean, Raptorian and Karagon armies at times. They are noted followers of the Multus goddess, Chiaziko, goddess of fire, volcanos and the blade. As such, many of it's members learn to use the sword early in life, and all their warriors make large use of Power and Energy swords. The people of Itizalii commonly intermingle with the inhabitants of those colonies of the Waptoria Alliance of Species that once belonged to the Raptoranean Matriarchy.
  +
  +
Dutiful, fierce, and stubborn, Itizalii has worked hard to retake the Capital worlds that once belonged to the Multus, but now lay within the Meeno Grox' control, using them to mock the Multus, as well as collect artifacts for study at times. Itizalii considers this highly blasphemous, and always leads UAE incursions into Grox space. As such, they have close alliances with worlds Briel'dar and Iydrac'kal, who have similar ideals, and share a close kinship with the people of Maiin-Hael.
  +
  +
Itizalii's largely female population is somewhat of a mystery. When it set sail across the stars to retreat from the Grox, it's populations started out largely equal. However, strangely, upon arriving at their resting place, the female population had sky-rocketed compared to the male population, which remained somewhat stagnant. Whatever it has something to do with said resting place being in Raptoranean space, who alse have fore more females than males, is unknown, but likely. Since then, females are considered the leaders of the ship, as can be seen from their large number of female warriors, and, a sect of them even consider males inferior in mind and body. They only spitefully obey Kossi'Valicar's call, but eagerly await the return of their Queen. Just as the people of Maiin-Hael allow certain Ugandaorians and Gardeili to fight alongside them, so do the people of Itizalii allow certain Raptoraneans, and to a lesser extent Raptorians and Karagon, to ride into battle alongside them. However, unlike the Mendel auxilliaries to Maiin-hael, who recieve full battle-equipment, the Raptorian and Raptorian-descending auxiliaries to Itizalii are only given Multus-created energy blades and armor, having to bring their own shielding equipment along.
  +
  +
Itizalii has a rivalry with Yyma'loc, as both are located on the opposide expanses of Waptoria territory each, and each sees itself as the true spirit-protectors of Raptoranean Matriarchy, just as Main-Hael see themselves as the spirit-protectors of the Mendel.
  +
 
=== Briel'Dar ===
 
*Specialty - Close Combat
  +
*Colors - White and Red with spots of Green
 
*Leaders - Mind-Custodies Arthas'Talas
 
*Main Enemies - Imperium of War, Blood Brotherhood
  +
'''Briel'dar''' is one of the most aggressive, expansionist and distrustful Habitat ships around. A proponent of restoring the Multus empire, Briel'dar, as gained rivals from even it's creations, who see them as expansionists and fickle warriors. The forces from here, however, a powerful warriors on the field, and once impressed with an allies' fighting strength, will assist any member of that race in any battle.
  +
  +
Briel'dar, due to it's war-like nature, often finds itself fighting against the legions of the Imperium of War and the rabble of the Blood Brotherhood, using their superior manipulation skills to steer them away towards fighting each other or even their allies. The tend to avoid the Zarbanians, as they have more sense to not listen to the ghostly voices in their heads, and, in one of their most glorious forms of trickery, made the Multus believe they would follow their orders, right before directing the Imperium of War to one of the Briel'dar's forward bases, and an Alliance colony. The slaughter there was unlike any seen since the Rebellion of the Cyber Collective, and the Multus of Habitat Ship Briel'dar have sworn to never let it happen again. The fact that the Multus where tricked by the Zarbanians, an ancient rival, and a lower race now, no less, had infuriated Yma'loc to this day, leading to them always seeking revenge, though they are unable to manipulate the steadfast states of Zarbania, causing even greater disdain.
  +
  +
Due to their battles with the Imperium of War, and other "barbaric" nations, the Multus of Briel'dar are experienced in all forms of war. However, they mainly excel at melee combat, using superior agility and strength to cut down their targets, as the lower ranks shot at the foe from range. While they prefer to fight the Imperium of War,
  +
  +
Their leader, is the Military commander and Mind-custodies, Arthas'Talas, and is in charge of all military forces on Habitat ship Briel'dar, and close advisor to Kossi'Valicar, despite his head-strong attitude.
   
 
=== Kealar ===
 
=== Kealar ===
 
*Specialty - Lore-finding
 
*Specialty - Lore-finding
*Colors - Red, White
+
*Colors - Red and Yellow
 
*Leaders - Mind-Custodies Teitru'Kieel
 
*Leaders - Mind-Custodies Teitru'Kieel
 
*Main Enemies - Brotherhood of Darklings
 
*Main Enemies - Brotherhood of Darklings
  +
'''Kaelar''' is a largely independent, isolated Habitat ship, noted for it's differences in personality compared to other Habitat Ships. Much of it's early history has been lost to time, and all that is known is it has recently come into conflict with ship Maiin-Hael, as both cruised mendel space. The 2 forces clashed briefly, due to differing ideals and being on a collision course with one another.
   
  +
After Kealar's leader, Teitru'Kieel, managed to negotiate a peace, Kealar has disappeared to the uninhabited western edge of the galaxy, though every 5 years, returns to conduct business with the other Habitat ships and their leaders, the UAE's leaders, and sharing what lore they have found from their old empire.
=== Itizalii ===
 
  +
*Specialty - Use of fast strikes and many female warriors
 
  +
Kealar is noted for it's political weakness as of late, with large houses taking control of the large sections of Kealar's cities, which their rivals in Maiin-Hael gleefully love to point out. Considered a deviant cult by most outside Multus, it's inhabitants have long resigned themselves to the less the scrupulous ways of their rulers. All members fear the day when the Houses will finally turn upon themselves, and take the entire ship with them.
*Colors - Blue, Green
 
*Leaders - Mind-Custodies Jarith'Ira
 
*Main Enemies - Hive of Mirus
 
   
 
=== Luggantal ===
 
=== Luggantal ===

Latest revision as of 18:29, 5 March 2017

Habitat Ships are the large, nearly planet-sized ships used by the Multus Esse remnant to transport their remaining population. Since their population is drastically smaller, and their numbers threatened by the Alpha Cyber Collective, the Multus who are part of these ships have no choice but to take to the stars, and travel in certain sectors, to minimize the threat of Collective Scavenging fleets, as well as maximize defensive power if an allied colony nearby is threatened, to where they can instantly intervene and steer fate in the favor of the UAE.

Only a few planets have Multus Esse populations on them, these include Matrukoris, Ether, homeworld of the Locrin'noth, and the mysterious world of code-named S9B-393.

The idea with the habitat ships is to allow the Multus the ability to be in not set location, but to also allow them to render assistance to nearby colonies.

Due to differing ideologies, the different Habitat Ships develop different cultures and speech patterns as they spread out, leading to them settling in different regions that fit their ideals. However, once their de facto leader, Kossi'Valicar, stationed on Matrukoris with the Multus' finest warriors, calls for them, each Habitat ship must bring forth a certain number of warriors, based on their population, and their own standing armies.

Hierarchy[]

  • Mind-Custodies
  • Spirit-Custodies
  • Magus
  • Custodies
  • General

Major ships[]

Ulthan[]

  • Specialty - Strong military forces
  • Colors - Black and White
  • Leader - Mind-Custodies Taleen'Na
  • Main Enemy - Brotherhood of Darkling, The Zarbania Powers, sometimes the Imperium of War

Ulthan is an unfortunate habitat Ship that happens to be in the path of many Brotherhood of Darkling forces. When the Brotherhood desires more cultists and servants, the Multus of Habitat Ship Ulthan commonly have to fight them back. As they are at war so much with them, they gain the nickname "The Zarbania of the Multus".

The Ulthan, however, have gained much power from their wars with the Brotherhood. While they cannot be corrupted by the Brotherhood, they have gained many psychic abilities, much more then their other cousins. As such, their Mind-Custodies are more powerful, and form a ruling council, instead of an autonomy.

Ulthan, due to the few warriors who walk the Path of Sarko'nai, the Ulthan are forced to use more Protector Militia then most, and maintain a longer standing army then most, every member of Ulthan ready to fight. An elite section of these Protectors are called the Light Protectors, alluding to their fighting against the Darklings.

Their leader is Mind-Custodies Taleen'na, a female Mind-Custodies who inherited the position from her uncle. She remains today as one of the Multus' closest advisors to Kossi'Valicar.

Iydrac'kal[]

  • Specialty - Use of Bone-Warriors
  • Colors - Orange and Blue
  • Leader - Mind-Custodies M-Kal
  • Main Enemies - Bio-Morphlings, Meeno Grox

Iydrac'kal was once one of the most prosperous and populous of the Multus Habitat Ships. Traveling aboard, the Iydrac'kal would work hard to create their empire, always picking the Alpha Cyber Collective to harass and attack when they where harvesting planets for resources. As such, Iydrac'kal would commonly lead Ammiance fleets into battle against them, and was even willing to fight with enemies such as the Zarbanians and Imperium of war against the Grox.

However, in one devastating attack, the Multus where attacked by the Bio-Morphlings, who sought their knowledge and technology to mutate themselves further. The attack would cripple their defenses, and Iydrac'kal would be forced to use it's Bone-Warriors, artificial units empowered by the deceased of Multus Society, to bolster it's units further, as the Meeno Grox arrived to assist their allies.

However, from an obscure corner of the habitat ship came Splinter-Cults belonging to the Proditkar Movement. These 2, the Cult of Ghost-kind, and Cult of the Splitting Skull, assisted their comrades in driving away the Bio-Morphlings and Grox. When questioned, they merely said they found a battle alongside the dead against the dead amusing, refereeing to the Ghost-Warriors the Iydrac'kal had to use, and the fact they had a very low population.

While they suffered greatly that day, Iydrac'kal has recovered well, though is still weary of going to battle against the Grox once more. To defend itself, the Habitat ship makes use of many more Bone-warriors then usual, artificial constructs empowered by the souls of the Multus Esse.

Choza'kor[]

  • Specialty - Psychic Power
  • Colors - orange and Purple
  • Leaders - Mind-Custodies J'ult
  • Main Enemies - Bachyeon Hive-mind, Bio-Morphlings

Choza'kor is a Habitat Ship known for it's psychic abilities and vast stores of knowledge. The Habitat ship has only recently revealed itself, and, as such, not much is known about it. What is known, however, is that it has managed to copy the data used in the Celestial Achieves on Matrukoris and across former Multus territory into their own, earning the nickname of "Librarians of the Void".

Choza'kor, due to it's nature as knowledge gathers, has continually come into conflict with the Leviathan Hive-Mind and Bio-Morphling Hordes, as both are either attempting to hoard the data of the Multus for themselves, or attempt to destroy it, something the Choza'kor wish to maintain and share only with their children that are not "deviant" and violent. However, Choza'kor are happy to share their knowledge with anyone who comes to them in humility and peace.

Choza'kor, while not violent, do field excellent warriors, and are known for having many members yield psychic power and abilities. However, most Choza'kor try to avoid conflict, even with races that are at war with the UAE, only fighting when needed. In fact, Zarbanian High Command, at times, has come to the Choza'kor for knowledge under the table.

The Choza'kor are lead by a Locrin'noth Mind-Custodies named J'ult.

All Multus Esse hold Mucka populations on their ships now to assist their fore-fathers, though the Choza'kor have more then usual.

Maiin-Hael[]

  • Specialty - Warrior Nature, Fast Assaults
  • Colors - Red and Green
  • Leaders - Mind-Custodies Karar'Korak
  • Main Enemies - Alpha Cyber Collective, Zarbania Powers

Maiin-Hael are the Multus who inhabit the area near Mendel Space, and usually operate in cooperation with Mendel strike teams and armies. They have developed a warrior nature akin to that of their ancient ancestors, and unlike the rigid and conservative societies of others, they are much more free-thinking and act in a much more wild manner. They mainly focus on the area of honor and gallantry that marked much of the Alliance's early history, and seek to recreate it. Due to this nature, the Mendel and Gardeili of the Greater Mirusian Church of Spode have a much deeper connection with them then other creators of other habitat worlds. The inhabitants of Maiin-hael are often seen in Mendel colonies at times, intermingling with their creations, where's most took vows to remain away, and separate from others due to their sin of creating the alpha parasite.

Maiin-Hael, as such, is, while not considered a part of the main Mendel, do enjoy benefits of working with them as "Auxiliaries", or with the Church of Spode as Battle-brothers of the Gardeili. As warriors, they are not hot-blooded and violent like their Briel'dar brothers, but rather seek to be honorable warriors, compassionate towards all, intelligent, and flexible in any situation. Due to this, the "Honored Few", a group of Mendel and Gardeili who are chosen for their skills, may ride into battle with their creators, dressed in far better armor then what their species can produce. Maiin-hael is commonly considered barbaric and primitive by other Habitat Ships due to it's preferred way of solving problems between their Families, ceremonial honor duels, in which first blood must be split to settle the debate. In fact, Maiin-Hael often engages in said duels with the Ugandalorians, Gardeili, and Kodalorian for fun and practice.

Maiin-Hael recently came under attack by an Eldarisian force, intent on capturing what they believed a Mendel Pirate cruiser operating in their space. After a bloody battle between Maiin-Hael and an Eldarisian fleet, Karar'korak was captured and brought to Prophet Elka Cloden, and, after a lengthy discussion, negotiated a peace.

Despite how easy going and relaxed they may seem, Maiin-Hael is still has dedicated as ever to ending the Alpha Cyber Collective, and retaking their Crown Worlds, and restoring their empire. They are the strongest believers in the prophesied War-God that will lead the Multus to a new beginning, and finally help end the Alpha.

The Maiin-Hael prefer fast assaults on speeder and skiff, and rapid redeployment in battle, and their people commonly act as Protectors much longer then other Habitat ships. Most warrior races created by the Multus, and not just the Mendel and Gardeili, can be found in Maiin-Hael.

Yyma'loc[]

  • Specialty - Use of arcane and anti-grav weaponry
  • Colors - Grey and Purple
  • Leaders -
  • Main Enemies - Alpha Cyber Collective, Leviathan Hive-Mind

Yyma'loc is a Habitat Ship native on the edge of space occupied by the Unified Federation of Glory. Famous forgers, Yyma'loc uses the symbol of the famous gods of fire and the forge to represent their ship, as they still believe their destiny is theirs to forge, and refuse to let anything else decide their fate.

Yyma'loc's people work endlessly to supply the finest weapons they can to their warriors in battle, being the most advanced, and still advancing, Habitat Ship in existence, commonly trading their tools of war and peace to their brothers, and even younger races for other supplies they need to maintain their ship. Yyma'loc is eager to restore their worlds to their own rulership, instead of letting them languish under Collective control, and work endlessly to fight them. They have caught the notice of the Leviathan Hive-Mind and Cyber Collective due to their tech, but no major engagements have occurred yet.

Their patient, silent, and waiting attitude conflicts greatly with their rivals, the Maiin-Hal, who the Yyma'loc have a great rivalry with. Yyma'loc has more Glatoros visitors then other Habitat worlds. The Mendel Techno-priests have long enjoyed a prosperous relationship with the Habitat Ship, especially after the Glatoros Cybernet Legion helped save the ship from a marauding rogue Glatoros force.

Due to their advanced technology, Yyma'loc uses many inhuman and arcane technologies, some long forgotten by the Multus Esse, and used to deal with their foes. What they lack in martial prowess and fighting spirit of say, Itizali or Maiin-Hael, they make up for with the most powerful weapon systems among the Multus. It is said they have developed the most powerful of the Multus since their species was first formed, a weapon that strip the souls of their enemies from their bodies, and convert them into Wraith constructs to act as slaves for them. However, it is the fear of Yyma'loc's people that they will become no better then their rogue creations Alpha Cyber Collective.

Itizalii[]

  • Specialty - Use of fast strikes and many female warriors
  • Colors - Blue and Green
  • Leaders - Mind-Custodies Jarith'Ira
  • Main Enemies - Alpha Cyber Collective, Meeno Grox

Itizalii are a matriarchal Habitat ship, who inhabit the outer edge of Raptoranean space, and even seen leading Raptoranean, Raptorian and Karagon armies at times. They are noted followers of the Multus goddess, Chiaziko, goddess of fire, volcanos and the blade. As such, many of it's members learn to use the sword early in life, and all their warriors make large use of Power and Energy swords. The people of Itizalii commonly intermingle with the inhabitants of those colonies of the Waptoria Alliance of Species that once belonged to the Raptoranean Matriarchy.

Dutiful, fierce, and stubborn, Itizalii has worked hard to retake the Capital worlds that once belonged to the Multus, but now lay within the Meeno Grox' control, using them to mock the Multus, as well as collect artifacts for study at times. Itizalii considers this highly blasphemous, and always leads UAE incursions into Grox space. As such, they have close alliances with worlds Briel'dar and Iydrac'kal, who have similar ideals, and share a close kinship with the people of Maiin-Hael.

Itizalii's largely female population is somewhat of a mystery. When it set sail across the stars to retreat from the Grox, it's populations started out largely equal. However, strangely, upon arriving at their resting place, the female population had sky-rocketed compared to the male population, which remained somewhat stagnant. Whatever it has something to do with said resting place being in Raptoranean space, who alse have fore more females than males, is unknown, but likely. Since then, females are considered the leaders of the ship, as can be seen from their large number of female warriors, and, a sect of them even consider males inferior in mind and body. They only spitefully obey Kossi'Valicar's call, but eagerly await the return of their Queen. Just as the people of Maiin-Hael allow certain Ugandaorians and Gardeili to fight alongside them, so do the people of Itizalii allow certain Raptoraneans, and to a lesser extent Raptorians and Karagon, to ride into battle alongside them. However, unlike the Mendel auxilliaries to Maiin-hael, who recieve full battle-equipment, the Raptorian and Raptorian-descending auxiliaries to Itizalii are only given Multus-created energy blades and armor, having to bring their own shielding equipment along.

Itizalii has a rivalry with Yyma'loc, as both are located on the opposide expanses of Waptoria territory each, and each sees itself as the true spirit-protectors of Raptoranean Matriarchy, just as Main-Hael see themselves as the spirit-protectors of the Mendel.

Briel'Dar[]

  • Specialty - Close Combat
  • Colors - White and Red with spots of Green
  • Leaders - Mind-Custodies Arthas'Talas
  • Main Enemies - Imperium of War, Blood Brotherhood

Briel'dar is one of the most aggressive, expansionist and distrustful Habitat ships around. A proponent of restoring the Multus empire, Briel'dar, as gained rivals from even it's creations, who see them as expansionists and fickle warriors. The forces from here, however, a powerful warriors on the field, and once impressed with an allies' fighting strength, will assist any member of that race in any battle.

Briel'dar, due to it's war-like nature, often finds itself fighting against the legions of the Imperium of War and the rabble of the Blood Brotherhood, using their superior manipulation skills to steer them away towards fighting each other or even their allies. The tend to avoid the Zarbanians, as they have more sense to not listen to the ghostly voices in their heads, and, in one of their most glorious forms of trickery, made the Multus believe they would follow their orders, right before directing the Imperium of War to one of the Briel'dar's forward bases, and an Alliance colony. The slaughter there was unlike any seen since the Rebellion of the Cyber Collective, and the Multus of Habitat Ship Briel'dar have sworn to never let it happen again. The fact that the Multus where tricked by the Zarbanians, an ancient rival, and a lower race now, no less, had infuriated Yma'loc to this day, leading to them always seeking revenge, though they are unable to manipulate the steadfast states of Zarbania, causing even greater disdain.

Due to their battles with the Imperium of War, and other "barbaric" nations, the Multus of Briel'dar are experienced in all forms of war. However, they mainly excel at melee combat, using superior agility and strength to cut down their targets, as the lower ranks shot at the foe from range. While they prefer to fight the Imperium of War,

Their leader, is the Military commander and Mind-custodies, Arthas'Talas, and is in charge of all military forces on Habitat ship Briel'dar, and close advisor to Kossi'Valicar, despite his head-strong attitude.

Kealar[]

  • Specialty - Lore-finding
  • Colors - Red and Yellow
  • Leaders - Mind-Custodies Teitru'Kieel
  • Main Enemies - Brotherhood of Darklings

Kaelar is a largely independent, isolated Habitat ship, noted for it's differences in personality compared to other Habitat Ships. Much of it's early history has been lost to time, and all that is known is it has recently come into conflict with ship Maiin-Hael, as both cruised mendel space. The 2 forces clashed briefly, due to differing ideals and being on a collision course with one another.

After Kealar's leader, Teitru'Kieel, managed to negotiate a peace, Kealar has disappeared to the uninhabited western edge of the galaxy, though every 5 years, returns to conduct business with the other Habitat ships and their leaders, the UAE's leaders, and sharing what lore they have found from their old empire.

Kealar is noted for it's political weakness as of late, with large houses taking control of the large sections of Kealar's cities, which their rivals in Maiin-Hael gleefully love to point out. Considered a deviant cult by most outside Multus, it's inhabitants have long resigned themselves to the less the scrupulous ways of their rulers. All members fear the day when the Houses will finally turn upon themselves, and take the entire ship with them.

Luggantal[]

  • Specialty - Raiding
  • Colors - Black and Orange
  • Leaders - Mind-Custodies Y-Cth
  • Main Enemies - Skordi

My'entai[]

  • Specialty - Enemy Destruction
  • Colors - Silver and Cyan
  • Leader - Mind-Custodies Tarren'Zaq
  • Main Enemies - Formerly the Darkodominatus Tyranny, now the Xonexi Allies