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This is a list of glitches that occur in the Space Stage of Spore not related to any additions in Spore Galactic Adventures. For glitches related to Spore Galactic Adventures additions, see List of glitches in Spore Galactic Adventures.

Minor glitches[]

No First Mission Planet Glitch []

In one of your first missions where you have to investigate a crashed ship (the 101 planet), a rare glitch may happen where the terrain of the planet is not the pre-set terrain and there is no crashed ship to investigate. The terrain may sometimes be identical to Earth. If the crashed ship cutscene does pay, it is likely to have a glitched appearance. Since there is no crashed ship to investigate, you cannot complete the mission. The only thing to do is to delete that game and start a new one with that creature.

This needs to be posted in Major Glitches. -MelanisticTemmie

Two mouths one works glitch[]

This happens in empires of creatures with two mouths. When the creature talks,only one mouth will move. This is also present in the player's empire. It is unknown if the glitch will work with asymmetrical mouths.

It happened with my Okto, the back mouth just didn't open. Same in the creature stage, when I did Bite in the Creature Editor, only one bite icon appeared over the back mouth.

AAC

 The bigger mouth will bite or move and the small one will remain still. This is not a glitch. Also npc empires, if they are zealots, their mouth or mouths may not move at all. That may not be a glitch as it affected every npc zealot in the galaxy on my PC


Epic Creatures as Vehicles Glitch []

Spore 2009-10-13 19-09-12

The epic vehicle glitch. Plus, they have a ghostly shadow.

This is a very rare glitch, but sometimes there are epics collecting spice on your home planet when you are in the Space Stage. They can be destroyed, and if you zoom in enough, they are holding spice bags. They go on what would be a route for a vehicle. The evidence is in the picture. Epics do not normally go in the ocean.

Repeating Eco-Disaster Glitch []

If an eco-disaster is left to continue for an excessively long time, it may get stuck in a loop where a null species is claimed to be in danger of going extinct and nothing goes extinct at the end of the loop. Normally, once an entire eco-level worth of species goes extinct, the game is supposed to set the planet back to the next lowest terrascore, but this glitch may be the result of that failing to happen. The eco-disaster mission can usually be completed by refiling the ecosystem as normal.

I don't know what causes this glitch or how to fix it, but it is annoying! An alert came on when I was exploring, and It was an Eco-Disaster Alert. I scoped the planet, hoping to find the infected creatures. But the tip just said; "Save Planet Shius From Eco-disaster! A virus has spread through a herd of *** ! Destroy the infected! *** !" The time limit looped again and again and there was no creature to destroy. The planet is constantly losing the same plant, and they are always in a case of alert. I cannot communicate with the Planet, nor can I interact.

^^^ (reply) what happens if you put a bio protector or a bio stabilizer on the planet? will the endless eco-disaster be cured?

Regular empire at Galactic Core []

Sometimes there may be an empire that is not The Grox very close to the Galactic Core despite being surrounded by hundreds of Grox controlled systems.

Frozen Spaceship[]

This glitch happens very rarely when you load a Space Stage game. All of your colonies but your homeworld will be "gone" when in galaxy view, and you won't be able to fly to another star system. If your spaceship combusts while running into hazards on a T0 planet, you will revive on one of your colonies (previously gone from existance). The game treats you like you just started space stage when in fact you didn't. There is no known fix. Sorry to say, that save is permanently corrupted. Tell me if you know a workaround or you had this glitch!

Name generation Glitch []

40 glitchy planet naming

I have no clue what causes this glitch but sometimes a star and all of its planets have all the same name. Its like a less severe version of the BAD_DATA glitch that only effects one or two systems. The stars almost never have the same names, but the planet names match the star's. I did not use the Rename Planet cheat to do this. It somehow just happened. 

I have also seen it saying things like "Lo" and "Nhi," many gibberish names. This is the only one I have found with an actual word generated (all fart). I have only found 10 of these planet systems with same names. Including: 

"Lo" "Nhi" "Jublm" "Zizl" "Nikfl" "Fbilble" "Nldkv" "Bubz" "Nidgvb" and "Npplsfm."

Hologram Scout Glitch[]

If you've outfitted your captain at all during the Space Stage with Galactic Adventures, using the Hologram Scout on a planet will change the Colonist's outfit to match yours, weapons and all. The "______ Colonist" name that all colonists are given in the colony outfitter are renamed to your captain's name, and this cannot be changed. Reloading a saved game from before the Hologram Scout was used will fix the glitch. You can also remove all your captain's parts, then use a crop circle in front of one of your own colonies so the colonists come out and then beam down among them, and then go to the colonist editor and give them the clothes you want them to have.

Note: Additionally, avoiding using hologram scout should prevent this glitch from happening. There are mods that block this tool from being used, because of this glitch.

You are an animal? []

When in Space stage, your species will occasionally be animals on your planet, with tribal outfit on, but no hut. They seem to be territorial. I found this using Hologram Scout. Note: This also happens in Civilization Stage.

Lose all Weapons and Change Archetypes[]

If you are using a captain in quick play mode that you also use on a space stage file, then when you earn all the parts of a certain archetype, all of the player's weapons and everything in the cargo hold will be gone. The only things you will have are the money you had, and the new ability of whatever archetype you unlocked all the parts of. The game still thinks that you have all the weapons so they do not reappear for sale by other empires. You can either delete the file, or earn money to buy other weapons, and live off those. (If you have already bought all weapons, you will have no way to defend yourself, and the file must be deleted.)

Captain Colonist []

Your colonists will sometimes have your captain outfit. (This usually happens as a result of using the Hologram Scout.) When you attempt to edit the outfit, it cannot be saved unless you remove all the captain parts. If you cancel, the outfit will still be there.

Stretchy Tribe Glitch []

When terrasculpting a tribal planet in space stage, if you make a hill that will cut a tribe in half, the tribe will stretch to span the entire hillside. The game will fix itself eventually.

Tribe Members Defy Gravity Glitch []

When performing the Stretchy Tribe Glitch, the members of the tribe will stick sideways to the side of the hill.

Mouth Sound Glitch[]

Sometimes when you use the omnivore mouth on the 6th row, it will make a radial noise like the mouths under it. Same happens with the creepy & cute herbivore mouths. This may happen because they are both omnivore mouths and are above/under each other.

Invisible creature Preview Glitch[]

Sometimes, when you create a creature and look at its description & preview box in the Sporepedia, it will be invisible, although the images from mating-calling, social moves, and combat moves will be visible.

Dead Epic in your City[]

If an epic starts attacking your city while in Civilization Stage, sometimes it can get stuck in the city. This can be very irritating because when it dies its body sometimes will get stuck there too. This unfortunately blocks your view of the buildings. After a few minutes though the epic should fade away and you can continue your game. If not, save and quit the game, when you return, the epic should be gone.

Homeworld Not in Green Orbit[]

Sometimes, upon reaching the Space Stage, you may discover that your Homeworld is not in a green orbit as it should be. It will be in either a blue orbit or (more commonly) a red orbit. The planet might be T-1 or T-2. It is possible that this was an old feature from the earlier Spore game that the developers didn't finish or forgot to take out. It doesn't affect your homeworld anyway, so you can just choose to ignore it. Player-made planets may also cause this.

Creature stage sends transmission[]

Sometimes if you ally with the Grox and you have made a creature in the space outfitter and have that empire "active" and you also have a saved game with that creature in a creature stage game you will see a faint communication symbol coming from that planet in-game but you cannot receive it. This is very rare and may be fixed by exiting Spore. This may also happen with a tribe, but you don't have to ally the Grox. It will also appear in the message log e.g incoming transmission from the splash empire and if you go on the planet one of the tribes will be hostile. It can also happen with a candidate for a save game, in which case the log will always say incoming transmission from the unknown.

Roblox & Spore[]

In 2009, if you ran Roblox while viewing a creature in Spore, a glitchy banded green version of the Spore creature you are looking at may appear below the map in Roblox, replacing the bottom skybox image as well as replacing one of the side images with a solid color. This is apparently caused by a depth / render target not being cleared. The banding lines were a linear scene depth being converted to 8bit colour so it looped over to the next colour. This glitch was totally harmless. It doesn't happen anymore today, though it's currently unclear whether the reason is because of an update to Roblox or an update to Spore. As Roblox updates far more often than Spore, with Roblox releasing patches weekly and the most recent update to Spore being the first patch in several years, it seems that an update to Roblox fixing the issue is more likely.

Rotating Part Glitch[]

If a Creature stands with one foot on the slant part of the platform in any Outfit editor, performing "Punch" will cause the animation to glitch and clothing parts (especially masks) will rotate or flip in a random direction.

Floating Landmarks[]

Flyinglandmarkglitch

A floating/hovering landmark.

Similar to the Underwater Tribe Glitch (see below), but the game tries to spawn one or more Natural Landmarks above a body of water, thus it floats above water. This can be fixed by simply using a terraforming tool to create land below the landmark, and then it will cease to float.

"But this is cool so i wouldn't ground a "Floating Island" -Damonna

Civilization Stage Depth of Field Jammed On[]

Spore dof fail

Depth of Field Bug.

Should you capture a city at the exact moment another city sends you a message, the message will ramp up the depth of field and then the cutscene will close the communication, leaving the game unplayably blurred until shut down. This can also happen in Space Stage after conquering a star system, but the view will only be blurred during the cutscene, and it will stop doing this after a while.

Planets with no Spice[]

Occasionally, a planet other than the ones specified to not have Spice will not have any, the best way to find these are to look for T1 or higher Planets in Grox Systems. Often, this planet can even be the same one where you find the crashed spaceship. In the Grox systems the spice less planets may have yellow spice geysers.

Occasionally, another Empire will have occupied a system with no spice. Logically, according to the game's process for determining how much colonies pay for spice, this would mean that they will pay highly for any spice, especially those their empire does not mine. However, sometimes the colony is very picky and cheap. If you conquer or buy the colony, it will have a spice color and you can collect it.

Extreme gas giant tilt glitch[]

Spore 2012-08-04 19-09-00

Rarely you may stumble across a gas giant with a tilted axis. However sometimes the gas giant is on a massive tilt. If you zoom out of the solar system and zoom back in again the gas giant remains the same. However if you zoom out, go to another star, and come back, the gas giant will become normal.

This can happen to any other planet but it is extremely hard to notice unless the planet has a ring system

Communication Screen Glitch[]

A common problem in the space stage is that the captain speaks, but does not make any noise.

Dancing Trees[]

Sometimes two trees spawn in the same spot and they look they are moving. Simply moving away from the trees usually solves the problem. This can happen with vehicles, creatures, and stars colors.

BAD_DATA[]

Sometimes when the game randomly generates a name, e.g. discovering a new system/planet or clicking random name for a creation, all that will come up is BAD_DATA. Other empires can also refer to these star systems or planets in the space stage, making it difficult to understand where or what you need to do. (for example, "retrieve the [special artifact] from planet BAD_DATA. The star system is 2 to 3 parsecs from the system BAD_DATA, and the planet's name is BAD_DATA."). Once it happens the first time it will happen constantly, no matter what. This can be fixed by adding a string to the shortcut referencing the localization needed i.e. "C:\Program Files\Electronic Arts\SPORE\Sporebin\SporeApp.exe" -locale:en-us This may also happen when you use the "evoadvantage" cheat in Creature Stage, when it asks you what you want to name your planet the name it generates will be BAD_DATA.

WORKAROUND-You can save a planet named BAD_DATA, so the game won't generate the name anymore.

Alternate- just fix it by going into C:\Program Files\Electronic Arts\SPORE\Support\eg-us and copy the namegeneration.package then past it into eg-gb or the language folder you are doesn't have it

Another method to cure the BAD_DATA glitch is to go into the Control panel→Clock Language and Region→ Region and language→ Administrative→ Change system Locale and then finally change the system locale to English (Us) Restart your PC and the BAD_DATA glitch will be gone!

Following glitch[]

Very rarely a spaceship when deleted from the fleet won't fly off but continues to follow the player. The spaceship can't be destroyed and the player will be stuck with it for the whole game. This glitch also happens in Creature Stage if you wander for a while and you don't interact with a creature of a different species (the already dead one counts, too.). The creature will follow you curiously, but once a creature is interacted with, the creature walks back to its nest.

Empires changing color[]

Very occasionally the player's empire will change color. This is extremely frustrating for players who like the color of their empire, and, if lucky but rare it can be restored. Interestingly if the player plants a new colony on a planet the colony on the map will have the original color, however this will change the moment you communicate with it or leave the planet. This can happen with saved games. It can also be very annoying and frustrating if another empire has the same color as their changed color.

Colorblind Terrain[]

Sometimes a planet terrain is messed up, resulting in multicolored planets, strange tints of color, and reflective terrain. This is a graphics glitch and disappears after an hour or so, unless you have a strange graphics card, then it will last until you update the card itself.

Messed Up Pollination[]

Sometimes vehicles and buildings get mixed up such as when buildings start moving and collecting spice, or when anonymous vehicles pollinate off the Sporepedia and fill up the entire planet. This can happen due to a vehicle or building not being selected from the colony menu; simply selecting a new model should fix this problem. It can also happen with creatures.

Tool glitch[]

Sometimes tools appear in the communication menu, but are completely useless, they have no picture and instead they have three stars - *** in the middle. They are not worth purchasing. This can happen when buying the interplanetary drive, and the useless object normally only costs one spore buck.(Creature Creator) If you have Exo-Skeleton parts, that pressing ‘’I’’ and having your mouse hover over the foot/hand that comes with the limb, this effect also happens. The Creature Creator glitch is solved with the C&C expansion pack.

Turret glitch[]

Sometimes city turrets do not stop shooting, even after a battle. The best thing to do is to quit the game and the glitch should subside. Even after the turret is deleted or destroyed, you will still hear turret noises and see bullets come out of nowhere. In one case, a brown nation captured a purple nation city and the turret 'betrayed' its nation and shot down a brown sea vehicle even though the turret now belonged to the brown nation. Then after that it never stopped shooting.

Gas Giant Rings overlapping Planet Glitch[]

Occasionally, a gas giant very close to a non-atmospheric planet will overlap rings. This is purely visual in nature and doesn't affect the game.

Disappearing Water[]

Spore 2009-04-12 13-48-40

Occasionally, the water on a T0 planet, usually a low temperature and low atmosphere, the frozen water will not generate and there will be a hole in the planet that you can see through. To make the glitch disappear, you must Terraform to at least T1. In a similar glitch, the planet looked normal until it was destroyed with a Planet Buster.

Planet text[]

Very rarely, in the space stage, your home planet may be turned partially white, and be covered with black words of gibberish. The words can even be seen in shallow water! The white area seems to become part of the planetary map until you leave the star system. Although this glitch is very rare, it will continue to appear at random points throughout the same game. Otherwise, there is no known effect on game-play. pic plz

Dead Empire Planet Drone Communication[]

Sometimes, if your game is glitchy enough, when you receive the message from the drone the static will flash lower than it’s supposed to and it shows your empire's creature instead of something else. However it is always your creature, as sometimes completely identical parts appear if your creature is tall enough.

Ruined Planet drone comm glitch[]

Occasionally, if you use the "SpaceCreate" cheat and form an alliance with another empire, when you talk to the drones on the "Ruined Planet", Their face which will normally be red (angry) will appear green or blue like you have an alliance or trade route.

Glowing Sphere Mission Communication[]

Sometimes after players complete the first mission they get after they enter Space stage (Fly through seven large glowing spheres) the communication screen will not open up, no matter how long you wait or how much you press the communication button. This can be very alarming for players who experience this glitch and don't know about it. If you can't communicate you cannot complete the mission and you will not be able to earn the interstellar drive and get out to outer space, thus completely wrecking the stage. Players will usually resort to exiting and starting off from their last save. Players should not panic when this glitch occurs, it can be fixed simply by entering an editor from the City Planner and then leaving. After that the screen should open up as soon as you click it.

Aircraft laser glitch[]

Sometimes in Space stage, the player may come across a planet still in its Civilization stage. If aircraft are attacking a city with green lasers and the player joins in with a spaceship laser, the aircraft lasers turn red.

Planet Buster Glitch[]

Very rarely, when using the Planet Buster, the device will hit the ground but the planet buster will be a dud. It will not blow up; you won't be able to exit the planet and won't be able to die. But roughly 20 minutes later, the planet buster should blow up and everything should return back to normal. This can also happen if you use Creature Tweaker, but the Galactic Code won't be broken. After editing a creature with the tool, the planet just blows up as if you use a planet buster.

Spontaneous Combustion glitch[]

Very rarely, a planet will, for no reason, explode. (I once experienced the glitch on my homeworld, but before it exploded, it says the grox were attacking. I think a Glitched Grox uses a Planet Buster)

(DitieBun/SeriousMANBOT) Note: There is a possibility that this glitch AND the glitch above may be caused by using the Creature Creator/Tweaker tool after using a Planet Buster. If the player used a planet buster previously in the same game session and then uses the Creature Creator or abducts a creature and uses the Creature Tweaker tool, upon leaving the creature editor whatever planet the player is on will explode as if affected by the Planet Buster.

This can be fixed by restarting the game, however it would be wise not to save if the planet accidentally destroyed is important to the game (e.g Homeworld, Ally world, Other SaveGame Homeworld, the Ruined Planet, or Planet with a mission). This glitch will happen every time the creature creation tools are used until the game is restarted.

Wormhole loop glitch[]

Occasionally the player can get stuck in a loop while entering a Black Hole, however, it will end after a few trips.

Wormhole trails on planets[]

Sometimes (and usually caused by mods or video glitches) black hole trails (those road like trails that connect black holes in the galactic view) can appear on planets.

Inside the ocean[]

Sometimes, if the player finds a deep valley or lowlands, on a planet without oceans, and uses the atmospheric generation tool or cloud seeder, the oceans will cover the spaceship. Any movement up or down will instantly bring the ship back to the surface. Land vehicles can also get "drowned" with this too as well.

Destroyed Empire[]

In one of your first missions, you will have to go to a planet with a destroyed city on it. Sometimes another empire will build a city on it, and the destroyed city is there and the current empire can get spice even though there are no spice geysers. The planet can be captured or bought, providing an easier way than placing a monolith and having war even though you did not do anything to the civilization.

Main Menu Glitch[]

Galaxy Glitch

A glitched menu.

There exists an Extremely rare glitch in the Main Menu of the game where it shows the galaxy, but the background is a planet rather than space. The save files are also invisible, leaving finding them to luck. This is a minor glitch and has no effect on gameplay except it is incapable of loading save files. Simply restarting the game will turn it back to normal.

This has also happened with the save files appearing normally.

Stellar Searchlights[]

Occasionally large blobs with light beams may appear in the galactic view. They cannot be visited. They can appear when changing the graphic settings.

Clothed Animals[]

Sometimes, but not often your own species will appear on the biosphere as a non-sapient creature. If you remove your clothes during Civilization stage and leave a tribe standing, in space stage the village sites will be deserted and your creature will appear as a non-sapient species with their tribal clothes.(Encounter, but method is unconfirmed). It's more common (in fact usually occurs)with the tribes that have been destroyed in civilian stage, the tribesmen will continue to gather during this stage but become creatures in space stage. In addition to that, you can also see your creature without clothes, the same evolution but non-sapient.

Scrambled History Glitch[]

This is a rare glitch, usually only happening in games played on a Mac or old PC. If you look at your history during space stage, it may end up showing everything since half past Creature stage scrunched up in the Space Stage History. This glitch is perfectly harmless unless you like to look at the history once in a while to see how you are doing. This can happen if you have a very long history, such as happens when allying with the Grox, as it says you declared war with every empire (allying with the Grox gives a -200 bonus to all relationships other than the Grox), filling the timeline with perhaps thousands of "Started War with ___ Empire" messages, and causing all of your history from Creature Stage to Civilisation Stage to scramble into the Space Stage history.

ADDITIONAL NOTE: This glitch is also known to occur in Galactic Adventures if you socialize during an adventure you got in the main game(as opposed to Quickplay). For reasons unknown, the necessary socializing in the Maxis Adventure "Concert in the Park" doesn't trigger the glitch, but socializing in other adventures, even other Maxis ones, does trigger it. This could be due to the timeline trying to treat socializing and allying in adventures like it did in the Creature stage(in that it tries to add them to the timeline, fails, and consequently glitches out), and "Concert in the Park" is immune because the creatures you have to socialize with are already allied, and you're just adding them to your party.

Workaround for this cause: Do all adventures with socializing in Quickplay. You can still use your save's Captain and still gain experience without triggering this glitch. If you're an author making an adventure that contains socializing, try to mimic what "Concert in the Park" did to spare adventurers this bug.--treehugger0123

Double Spice Color from one planet[]

Occasionally in Space Stage you will go to one of your own planets to collect spice, only to find out you are collecting 2 colors of spice, one of which is usually the color seen on the planet. This is probably caused by trade routes, which have exactly the same effect.

^ Does this even count as a glitch? because trade routes give you the other empire's spice too

Spice not Coming from Geysers Glitch[]

Sometimes in the space stage the player will find that though he/she gets spice from a planet, there will not be any spice shooting out of the geyser. The only report of this so far is on a semi-terraformed ice planet.

Stone City Hall Glitch[]

Stonecityglitch

An example of a "stone city" made when you change screens after recently colonizing a planet on the location of a landmark.

When colonizing a planet, placing the colony over a big rock and then going into the city planner to change anything that requires the screen to change (ex: changing your colonists' outfit) may cause the game to put the big rock back where it was in your city. It is unknown as of yet if this has any effects on gameplay, such as placing buildings on the corrupted city, but can be fixed by saving and restarting Spore.

Zealot Speech Glitch[]

There is a minor glitch in the Spore Space Stage where Zealot empires will not move their mouths while speaking. Once this glitch occurs, it will be permanent in all games from then on. If you don't like it, it helps to imagine that Zealots like to speak in the back of their throats without moving their lips, like ventriloquists, to make themselves sound ghostly, scary and powerful. Sometimes they will still be talking even after you've left the communication table.

Main Menu Zoom-In Glitch[]

In Space Stage, normally when the player buys a planet for the first time in their game, after the communications screen is closed, there will be a cutscene involving the camera zooming in on the planet. However, if the player returns to the main menu directly from the communications screen after buying the planet, the camera will still zoom in, but on the galaxy instead. It cannot be moved, meaning the "Play" menu and saved games cannot be accessed. The game will return to normal if it is restarted.

Strange Lights in Test Drive room[]

CRE Skew Boa-09dfecc6 ful

Strange Lights in Test Drive room.

It is unknown how this glitch happens, balls of light and sparkles from the vehicle editors start to appear when the glitch occurs.

For a video, go here, http://www.youtube.com/watch?v=RM3fTA-ivqU

Flaming Buildings Glitch[]

Sometimes, while in the building editor, if you mess with the settings, a ball of fire will appear in the middle. It is unknown if this glitch can be used in the colony editor, but it is nothing major.

Dead City Glitch[]

Occasionally, after changing the outfit your colony, everyone in your colony might plop on the floor, make a surprised noise, and die. A way to fix this is to go to the options menu, then exit. Your colony should be up and running again.

Floating Ruined City Glitch[]

If you use terraforming tools to add a river to the Ruined Planet in such a way that it ends up passing through or just very close to the Ruined City, the ground under the city will move, but the city's features will not, resulting in the ruins appearing to fly in midair. Apparently entering the Spore menu and exiting again fixes this, and the ground will be re-shaped to put the city on a flat plateau next to the river (the river may now be incomplete due to the reshaped land).

Colony Placing Glitch[]

Sometimes, if you place colony incredi-pak on planet and you will make sudden move of spaceship, the colony will be shot off the planet. You will be not able to exit planet, use return ticket or save game. You must restart all the game, or exit without saving. This can also happen with Uber turrets. This can be resolved with changing to a shaman and using the Return Ticket ability, but this only works with the Uber turret.

"Hostile" Overtaken System Glitch[]

There is a bug that causes systems seized from other empires during war to very rarely keep the red circle around them showing that this is enemy space, even when you own it. Enemy ships will not appear while you are in the red bubble - this is, after all, a planet that you now own. The red bubble is a cosmetic bug where the game failed to acknowledge visually that this is no longer an enemy star. Saving and exiting to the main menu, then re-entering the game will fix this.

"System under attack" symbol never disappears[]

See this page for more details on this common glitch; in short, the "system under attack" symbol (crossed swords above a star system with an arrow pointing down at it), which appears when you attack an enemy star system and try to capture it, may be displayed even after you have captured the system, and even if an enemy captures it back, or you destroy all cities in that system. It seems to happen more often when there are 2 or more occupied planets in the system you are trying to capture. Normally, the symbol would disappear once you've captured the system, but here, the symbol just stays there forever, and nothing ever seems to get rid of it. As with the "Hostile" overtaken system glitch, this glitch may sometimes be fixed by saving and exiting to the main menu, then re-entering the game. The symbol may also just disappear with time, so it effectively seems to mean "you tried to capture this system somewhat recently", rather than "you are trying to capture this system right now".

Ally takeover of system with 2 inhabited planets glitch[]

If you pay an ally to attack a system for you which has 2 colonized planets (most just have 1), they will fly a fleet there and eventually the system will probably display as "half-conquered", at which point conflict will subside. If you journey into the system, it shows that one of the two colonized planets has been conquered by your ally. If you then pay your ally to attack the system again, they will send a fleet to fly over, but the fleet will just freeze when it gets to the system to attack. The way to get past this problem is to journey into the system, and destroy all cities on the planet that is showing as conquered by your ally, leaving just 1 colonized planet (in a system with 3 or more colonized planets, you'll still need to destroy the cities on all but 1 colonized planet). After that, if you pay your ally to attack the system, they should be able to conquer it normally.

Epic tree[]

Sometimes you will find a giant tree. This may be caused by terrain. So far this has only been reported in space stage. you can also hold down a tree toward far away terrain

Hologhost[]

If you activate the Hologram scout while your ship is in combat, and the ship is destroyed, you will remain as a hologram. Beaming up will result in the "destruction" cutscene, and your ship respawning as usual.

Giant Or God Creature Reflection[]

Sometimes if you use the "evoadvantage" cheat a giant reflection of your creature will appear in the water, and can sometimes be blurry.

Grox in T1 planet[]

Very rarely a Grox empire will inhabit a T1 habitat. If you enter the planet the Grox will die out. This doesn't affect your relation with the Grox. There's also a similar glitch where if you get sent on a mission to a Grox planet that needs plants or animals it terraforms the planet and kills them.

Hostile but friendly Glitch[]

This glitch only happens when you ally the Grox and then uplift a species. When it evolves to Space Stage and you mouse over the star it will show a blue friendly face. BUT if you click the star or a star near it will turn to a red hostile face and the creature will declare war on you! if you open the communication screen after the creature declares war, it would thank you for uplifting them and will allow you to recharge/repair your ships! You can’t do missions and give gifts to them still. Closing and reopening the communication screen will make the creature say what all other empires say when they’re mad.

Barren Homeworld glitch[]

When you de-terraform a candidate for a saved game, you will still be able to play with that T0 Homeworld. When you start in space stage, you will be stuck on the planet, and if you start in any other stage, the game will crash.

Black text glitch[]

Sometimes, in the building editor, if you set your graphics settings to High from Low while editing, and then go into the paint section, everything looks brighter than before. Nothing serious... but if you click the last button, then a "drawing" of the clouds, trees, e.t.c will appear (in the appearance of someone drawing on the screen in black text) and no matter how much you move the camera, the "drawing" stays in the EXACT same place, as if someone drew on the lens. This can be extremely annoying and can turn you off from making buildings (particularly if you're trying to get the Architect achievement). Restarting Spore fixes it, however.

Flying tree glitch[]

In the space stage if you are moving and beaming down the tree if it does not touch the ground it will orbit the planet (the other way is not a bug)or simply you go really high in the sky with a spaceship using any plant by launching in any direction except for down and up

100,000,000 Spore Bucks Glitch[]

In the space stage, use the "moremoney" cheat until you have 99,999,999 spore bucks. Then go to one of your colonies, and click the "edit city" button. Use the "moremoney" cheat again in the editor, and it should say you have 100,000,000. If you exit the editor then it will go back to 99,999,999 spore bucks.

"Eliminate the infected citizens" on a Civ stage planet[]

When performing an "Eliminate the infected citizens" mission on a Civilization Stage planet, if two cities go to war with each other and uninfected civilians are killed as a result, it is treated as if YOU killed the innocent civilians. Rarely, this can cause you to fail the mission of too many civilians die.

Claimed planet with no cities[]

If the game places a Civ Stage species on a planet with very little land mass, it is likely that the planet will completely lack cities. It is also possible (though rare) for an NPC empire to claim a planet but for no colonies to spawn on it. Though usually harmless, this glitch can cause frustration as it makes 'abduct a citizen' and 'eliminate the infected citizens' missions impossible. Gravitation Wave will not remove the civilization because there are no structures to destroy.

WORKAROUND (For Civ stage planets): Either use a Monolith to raise the planet to Space Stage (which will always cause one city to be placed at the center of the map), or use a Planet Buster.

WORKAROUND 2 (For Space Stage planets): Either buy the system with a trade route or use a Planet Buster.

See also: Claimed system with no colonies

Galactic Adventures Title Glitch[]

Sometimes, when you start Spore Galactic Adventures, the Spore Logo will disappear after the opening (as it should) and the Galactic Adventures logo will stay where it is throughout the entire game! The only known solution is to quit the game.

Flying item Glitch (flying egg glitch replacement)[]

you can make items (yes even eggs) float by afking with pause on near items then after a long time they float and fall on your head by walking under them due to them re-rendering or trigger them with other items sticks are the best item to do it with.

Species don't die out[]

In the space stage, buy some atmospheric tools and go to a planet inhabited by a tribe or civilization. Then go into the planet's orbit and plant some of the tools down, and quickly exit the planet into the star system, if the terrascore is T1 and you lower it to T0 in the planet view, then go back into the planet, you will see the cities don't have a protective shield and they won't die out, this is easy fixable by raising the terrascore back to 1 then lowering it back to T0, do this on the planet and the species will get destroyed

Blurry Ending Cutscene Glitch[]

If you talk to a person for the final act of an adventure, and you press escape two times,the final cutscene may be blurry.This has only been observed in the adventure, Adventure Town, and the cutscene was skipped too, so it isn't known if the captain animates in the blurry cutscene.

Flight Glitch[]

This glitch can only be used by a creature with both Glide and Sprint. If you target a creature, press sprint and press spacebar to glide. Then press the down arrow to go backwards. Then press spacebar again to flap your wings, then the down arrow again. Not only does this greatly increase the creature's flying speed, but can fling the creature into the atmosphere. The creature is still controllable via the directional keys, but once the sprint bar is drained, the creature will land. This does not work with Captain Parts, but does work on GA.

Planets Devoid of Plant Life Glitch[]

Very rarely the Pollination.package file can become corrupt, which can result in any newly created planets being devoid of any plant life whatsoever. This isn't a problem if the player chooses to play as a carnivore or omnivore, but herbivorous creatures will die of starvation. This problem can be simply fixed by deleting the Pollination.package file, although the game will have to re download any custom content that has been downloaded.

(reply) This happened to me after I fixed my game. It also had to redownload my previous creations (that I made.)

Floating while posing glitch[]

This glitch has only been recorded in the creature creator. If you click the pose button on level 5 (possibly other levels) your creature will float. This does nothing to your game, but it does make up for funny visual effects.

Same tags on a new creature[]

This glitch is common, and usually happens when you create a creature in the Space Stage. The creature you are making will be automatically given the tags of a random creature created before.

Grox Don't Talk When They Have To[]

Sometimes if the Grox is talking to you and you go to the desktop for around 5 minutes when you come back the Grox will make the moves they were supposed to do when talking, but they will not talk and the mouths will be closed.

Missing Missions[]

There is a glitch where all your missions disappear and if you check your missions log, all the missions are gone and it is a blank space. The tracked missions still remain. The likely cause is too many missions, as it happened soon after I accepted a new mission. This may cause you to lose missions, or maybe it is caused because you have lost alot of missions, deleted or completed.

Fantasy Apocalypse Glitch (Also called Crazy sky glitch)[]

This glitch can happen to anyone, and It has been found 2 times when testing an Adventure in Spore GA. Suddenly, the sky will start rotating like there was an apocalypse. It rotates faster than normal. The second time this glitch has been encountered, the sun revealed even though the flow of time is locked. It has recorded once.

Communication with an Empire you are at War With[]

Talking at war

Talking to a empire at war, im able to take a mission but they wont allow me to trade

When you get an Empire to -70 relationship, they won't be at war, but then, by rejecting a mission, they then declare war. You are able to talk to the empire you just started a war with. The empire insults you like if you normally start a war, but you are still able to communicate with them. This commonly happens in a delivery mission sent by another empire to the empire you're at war with, when you deliver the items, you can select the top button to talk to them.This might happen only once.

Shaking galaxy glitch[]

Right after using an antimatter bomb, the planet will sometimes shake like it is having an earthquake. This will continue even after you zoom out to the star system's view. It is not a game-wrecking glitch, just really annoying. Also, you may think that the shaking has stopped but just continues when you zoom into a planet. It eventually stops.

Leap Glitch[]

This is a weird, but beneficial glitch that can only be executed with creatures with Jump and Glide. First of all, pause the game by using the ` key. Then, press and hold W. Then, while still holding W, press Spacebar. Then, quickly, tap ` again and immediately let go of W and Spacebar. If you did it correctly, your creature should now be flung forwards at amazing speeds. If let alone for long enough, it'll eventually enter the Planet's orbit. Moving your creature will gradually stop it's "orbit", and make it descend into the planet. Flapping your wings, however, apparently does nothing.

It is unknown if this glitch will work in the Creature Stage, as it was only tested in Adventure Planets. However, if it does, then migration becomes a piece of cake, as your creature can leap into the new nest easily.

Your glitch does NOT work on creature stage, but it is fun to watch on GA. Sorry to tell all of you who wanna launch your creature to their new nest as if general Grievous kicked him in the butt. It's still fun to do on random adventures, I cheated Adventure Town with it. LOL! ~Gizzy777

Colonists Float out of the Planet[]

Flying Colonist

A floating colonist next to the camera.

In the Space Stage, specifically if one of your colonies' buildings are damaged, one of your colonists will start doing a little dance. Afterwards, it will bounce to one side while increasing in height. Eventually, he will leave the planet's atmosphere and disappear. It is unknown what causes this glitch.

Sol Glitch[]

If you place a colony on a planet in the Sol system and then destroy the colony, the code that stops NPC empires from colonizing the system will be cancelled out, allowing them to colonize the planets there.

Not Moving Vehicle Glitch[]

Sometimes when you try to move a ship, a plane or a car, it won't move. You can fix it by exiting to the main menu and then running the game again.

Black hole to a star[]

In the space stage if a black hole is near by a colonized planet the black hole will transform to a star and all the planets with it will appear as a cube with lava in it. (Needs citation)

Egg in ocean glitch[]

If you kick an egg of your own species into the ocean, it will hatch, walk out to land, then mysteriously move without stepping. The baby will then step again as soon as it reaches the nest.

Adventures pollinating to planets with artifacts[]

Sometimes when playing Galactic Adventures, an adventure will be placed on a planet that has an artifact or planet art tool on it (one that has the little yellow-white lines emerging from it when you mouse over it). You will not be able to acquire the artifact or planet art tool even if you load core Spore. This is more an annoyance than anything.

Editor on Steroids Glitch[]

Sometimes, when editing creatures while editing an adventure, the creature parts start acting haywire. This glitch is usually temporary.

Corpse Dissolving Glitch[]

This glitch is quite rare, Sometimes when a creature placed in an adventure is killed, instead of it falling over then disappearing it will simply stand there then fade away.

Mobile Crate Glitch[]

This is very rare and strange but sometimes when a spice crate is placed on a planet it will whiz around on the ground at high speed.

Invisible citizens[]

Sometimes during the tribe, civ, or space stages your creatures will turn invisible and you will only be able to see their shadow. You can still view your creatures in the outfit editor, though.

Spore 2013-02-03 10-37-21

A random glitchy planet

Shape planet glitch[]

You can meet this kind of graphical glitch when you go into a planet or can be caused by colonies before terraforming a high-atmosphere planet.

Ray from behind the ship[]

You may come across a glitch that makes a ray (I had an experience with a Heat Ray) or maybe a Laser that makes it come out from behind the ship. Simply save and restart the game.

Big sun glitch[]

Sometimes when you download the Dark injection v9 mod,when you get into the adventure creator the sun will be much bigger than your planet.Sometimes even taking up the full screen.If you make your camera at a certain angle, the sun will take up the full sky leaving it white. -note: this glitch requires a mod, is it even a glitch?

Hidden Empire Creature Glitch[]

Occasionally, when contacting a new empire (In Space Age of course) when the static covering them initially is supposed to leave, it doesn't, except for a partial area at the top, which flashes. Not game breaking, but can be annoying. Fixes itself if you leave the communications screen, and come back in.

Workaround: Leave, then enter the planet's atmosphere, and try contacting them again.

Unsold Spice Glitch[]

Sometimes, when you are in a colonized planet, there may be spice inside a town, but they do not sell you it, even if it's your own empire. This is usually fixed by abducting/stealing the spice box.

No eyes, no visibility[]

Invisible eyeless

"Maybe this invisibility will take out that limbless space slug Aurtrice!"

Sometimes, an eyeless creature will not appear in the Short-range communicator. You can still see the background and voice, however.

Tribes in Space[]

This is kinda rare, occasionally, when civilization stage is completed and you advance to space stage, you will find that your citizens are tribe members, it's odd, because you can do tribal stage things in space stage, to fix it, simply enter the oufitter (which is the tribal outfitter instead of the space outfitter now) and exit, when this happens, you are just an empire and not a tribe at the same time, but honestly, why would you want to get rid of this ultra-amusing glitch?

"Demon" creature, tribe, nation, and empire[]

On my older computer that I got when I was eight, I saw an allied creature that I socalized with, and it would NOT go into my pack, then later it would somehow go to a red face (for NO reason) and attack me. Then a similar thing happened in tribe stage, where a tribe I found randomly attacked mine AFTER I destroyed them. Then in civilization stage I found Red Nation was at a neutral face, I gave them a gift (I was trying to do a diplomatic takeover) and it turned to a RED face because I gave them a gift. In space stage, I tried to ally an empire but instead I wound up becoming their enemy, huh, weird. WORKAROUND: Kill off the creatures affected by this glitch. They'll revive at the face(red, orange, yellow, blue, green) that they were at before they were affected by the glitch. NOTE: I was using an unshared creature called Demon.

Messed up map[]

Sometimes, when you ally the first tribe you meet in tribal stage, after the totem pole cutscene, the mini-map will be totally different, but the real world map will remain the same.

Spore 2015-05-27 16-36-39

The glitch in effect. Notice the camera offset from the cell.

Messed-up Landmarks[]

On my previously mentioned old computer, a weird glitch affected a few landmarks. Sometimes the landmarks will turn white. Sometimes they float in midair. Other times you can walk through them. WORKAROUND: Exit to the title and go back into the save file you were playing.

Creepy Eyes[]

Sometimes in the Early Creature Editor, your creature might have its eyes looking straight down. This might produce the illusion of creepy eyes. WORKAROUND: Simply adjust the eyes to what you like.

Down

The eyes when affected. Note, this was not adjusted! This was the glitch itself!

Invisible Rain[]

This was a glitch discovered in the Tribal Stage where rain sounds play even though there's no visible cloud or raindrops. WORKAROUND: Wait for another event of rain, it will most likely be visible.

Small Timeline Messups[]

A common bug that occurs. Sometimes, when doing something to raise the marker towards the green trait and then doing something to move it towards the red trait, the bar might appear messed up. The glitch fixes itself the next thing you do that is recorded.

"Statue" Epics[]

Rarely, in the Civilization Stage, you might come across an epic creature that is not moving at all. It can terrify the player, especially if it stopped while it was making a smile animation(therefore making it smile). At the right camera angle when it's smiling, you can make the epic look TERRIFYING as heck.

Creepy Epic

A glitched epic.

Galmbucks[]

Sometimes when giving a nation Sporebucks to ally with them, the timeline might show that you paid 666 Sporebucks, even though you cannot pay that much at all!

Demons

Proof.

Cell Cartwheel[]

Sometimes when getting killed by an omnivore, specifically Nosey, your cell might rotate a lot until you respawn. This is not annoying and can be really hilarious to the player.

Edit Maxis Cells[]

Fun fact, but you can actually edit Maxis' cells! The way to do it is open Sporepedia, Open a user cell window, click edit. You will be presented with a editor. Now, don't change your own cell, but open sporepedia again. Click on Maxis Creations, then Maxis Cells, and double click a cell you want to edit. Volia! Not only you get hidden parts in normal editor, but you can have 5 vertebrae too! Happy making! Note: The cells cannot be saved if that cell has hidden parts. I also said cell 8 times.

Undeveloped tribal stage[]

Sometimes, in tribal stage, you can find a nest of your creature before you updated them tfor the last time.

This does not do anything to the game. Notice the nest, and the way one creature ( the tribal one ) IS UPRIGHT with a smaller eye and different legs, and the rest have big eyes and are around the nest ( undeveloped ones). This may not be a glitch, and could just show not ALL of your species are sentient yet.

ER

Flaming Planets Glitch[]

On occasion, a planet may be generated looking like a Planet Buster was used on it. The planet can still be explored and entered.

Dancing Creatures[]

I once had my creature jump up and down while standing right next to a friendly creature. For some weird reason, the NPC flipped over on its head and starting repeatedly turning around. Its legs kept spasming hilariously. It's pretty funny! I tried it with some random creature, and then I killed it. The creature kept doing this while dead. I stopped it by consuming the creature's remains(as an omnivore). It even happens to babies!

Grounded Spaceship[]

This is when a spaceship is on the ground. Yep. Just on the ground. It goes forward, and it immediately clips back to where it was when it started. I actually had this happen without any mods, so I don't know the cause.

Spore 2016-06-18 19-33-52

As you can see, the spaceship on the ground is throwing up clouds of dirt and rocks, which usually happens when you bonk into a cliff or mountain with your ship. So maybe it thinks that it is running into a cliff or mountain. It does not affect the game and could even make things easier when raiding the planet, as they cannot hit you with their laser and cannot come to defend their colony. It is fixed when the spaceship either somehow reaches a ledge or just fixes itself.

Planetary Theme Glitch[]

Walking on water glitch

A captain and a creature standing on water.

Swimming in lava glitch

Same two creatures, swimming in lava without dying. (No modifications made to health values; creature's health bar is visible as proof.)

Switching between planetary themes in the Adventure Editor can cause some silliness in test mode, namely switching from row 6 column 3 to row 6 column 1 on page 1, or switching from any theme to row 1 column 1 on page 1. This can result in walking on water or harmlessly swimming in lava. This isn't detrimental to the game, and can be used for some interesting stuff in adventures. Affects both the captain and any creatures spawned on the planet.

UPDATE: It appears R6C1 and R1C1 are just glitched in general. You can still stand on water or swim in lava on either theme no matter which theme you switch to them from. It even works if you change a color on the theme and then switch back to its default color through the themes page!

Lava Zombie glitch[]

Sometimes on GA, if you move creatures into lava and press the Test button, they will die like normal, and sink into the lava. However, if your captain (made invincible of course) goes closer to where they died, the creatures will pop up, screaming and waving their arms like they do when they die in lava, and sink down when the captain moves away. It's currently unknown what makes this glitch happen.

Homeworld Colonized glitch[]

PIRATE GLITCH

Image of the glitch.

If you get a pirate raid on your homeworld just as you are colonizing a planet, the colonized message will mistakenly say your homeworld's name instead of the planet you just colonized.

Additional Note: It's not just the homeworld; I had the same thing happen with a normal colony--treehugger0123

Backwards Cannon[]

Adjusting the morph handles of the bevelled lozenge if a ye olde cannon part is on it, may cause it to point backwards, or have 2 barrels pointing in opposite directions. Moving the cannon fixes it.

Overactive Refrigeration Ray[]

If you have a T2 planet that has a perfect atmosphere and only needs to be a little bit colder to qualify as T3, if you use the Refrigeration Ray, the planet's cooling will accelerate long after you've taken your finger off the mouse. If you're not paying attention, the planet will become so cold it becomes T2 in the other direction.

Workaround: Just tap the mouse for the Refrigeration Ray, stabilize the T-Score the moment T3 is hit, and have a Heat Ray or Meteor Showers at the ready to counteract the glitch. Alternatively, you can just use an Ice Storm or alternate between the Cold Cloud Seeder and the Cold Cloud Vacuum.

Adventure disappears from a planet[]

Very rarely, an adventure will disappear from a planet, letting the planet be colonized.

Hologram Scout Glitch[]

Sometimes when using hologram scout, if you click on the captain card then click outfitter then exit, you will switch to the view of your spaceship. You can still move the hologram as far as you want, but you can not move the spaceship. To fix this glitch, just click the pickup scout button.

Spice Creature[]

Spice Creature

A creature holding spice

Sometimes on a glitched planet, the cars that collect spice will instead be a random creature from your Sporepedia

This does not change much, but it does look strange. The creatures will usually be epic-sized.

Glitchy Ship Tools[]

Sometimes, very rarely, after you load one of your space stage games, all of your tools will be glitched up and have glitchy icons.

Glitched3

Workaround #1: Quit without saving.

Workaround #2: Save then quit

Glitched Ship[]

Randomly got this when creating an empire and I couldn't move at all, though after a few minutes it fixed itself.

Hidden Vegetation on Uplifted Planet[]

Sometimes, if you use a monolith on a T2 planet or below, trees, bushes, and grass will not be visible on the planet once it reaches Space stage. You can still terraform it, and if you have Safari Vaccum you can still collect them from the planet. There will also be remnants of the plots of land the cities were on when the planet was in Civilization stage.

Consequence Ability Notification Glitch[]

A very minor annoyance, but if a captain in a space stage you are playing in hits level 10, and you use that final point to buy the fourth item in a set, sometimes you will be notified you collected that Consequence Ability every time you load the save.

It doesn't seem to just be level 10; even when I get the fourth item as early as level 4, I still get that message when I load the save.--treehugger0123

Buying Duplicate Weapons[]

It is possible that after the game crashes, and if you have the Mega Laser and Mega Proton Missile, you can buy the Laser and Proton Missile. There is no way to solve the problem. This can also happen after cheating. It has happened to many people.

Underwater Tribe Glitch[]

By sheer luck, when visiting a tribal planet in Space, very rarely, a tribe will be in a shallow lake. If you terraform a tribal planet and rise the water level, you might sink a village or two, although the tribe will swim over it, trying to go down to their village.


Gas-giant Colony and White spice[]

Rarely, another empire's colony may be in a gas giant, and the spice color is white, because the spice is not actually there. Gas-giants can be bought, but not entered or captured. Since white spice is a glitch, if you sell it you will either get enormous sums of money or very little. This glitch was fixed in a recent patch.You can also find white spice on planets because Maxis didn't place the spice color on that moon or planet

I thought the Gas-Giant Colony glitch was already on here. - Spore Maniac

"Enter" Gas Giant Glitch[]

Enter a moon of a gas giant in the space stage. Try to get right under where the gas giant is and zoom out as much as you can without exiting the moon. If done correctly, you are inside the gas giant, though this works for any other planets with a moon as well.

THIS IS NOT A SPY SHIP[]

Sometimes, if you try to rename a planet in the space stage and the empire (or nation) uses the Maxis-Made sea vehicle "This is not a spy ship" No matter what you name it, it will be named "THIS IS NOT A SPY SHIP", this dosen't just effect the planet's name, but lifeforms on it, if you get an adventure where you must talk to creatures or examine things and it is on one of these planets, the text will always say "THIS IS NOT A SPY SHIP", I'm sorry if this only works for me, but it's fatal to gameplay, also, ALL their vehicles were "This is not a spy ship"s, no matter HOW they travel. ~Mrorangehorseman10 NOTE: The things that creatures do on these planets is that they will EAT VEHICLES and they will all be epics.

T0 Planets with Spice being collected[]

If you purchase a T0 planet from another civilization, spice will be collected on the planet even though there are no buildings and the city is a bubble city. This happens often when a colony on a T0 planet is being raided. Since they are being raided, they will have the maximum amount of spice available, although it cannot collect spice. This is incredibly common from planets bought from The Grox, as they have different rules when it comes to these things, and as long as the player does not land on the planet it will continue to produce spice as though it were a T2 or T3 planet.

Static screen glitch[]

Sometimes when the static on a screen is still there, or especially during the first mission with the hostile computers, if using a filter to remove the static the creature will either be invisible, partly formed, or even your own creature. This effect usually stops after the regular time it takes for the static to vanish, but sometimes the effect will remain. Simply exit the screen and re communicate and the creature should be back to normal.

Mind Erase Glitch[]

If a creature was in war with you and you use Soothing Song they will stop their war. Strangely however using mind erase will make the creature declare war again. This probably occurs because they forget the Soothing Song.

Note: Not a glitch. Using MOST (if not all) tools after Soothing Song while targeting empire members will cause Soothing Song to deactivate.


But-You-Didn't-Even-Demand-Tribute Glitch[]

Occasionally, when you're on friendly terms with a Warrior or Zealot empire, you'll get a comm signal but no message. A while later, your relationship with the empire in question drops because "You refused to pay us tribute."

Major glitches[]

Unable to Load Space Stage Save File[]

Generally, on low-end computers/laptops, you may not be able to load previous files in the space stage, or start new ones. This can happen normally with a low-end operating system. As suggested it is possible to set the graphics and render distance down.

Barren Homeworld[]

Very rarely, when you start a game at the beginning of the space stage, your homeworld will be T0 (But with no hazards). When you communicate with your empire, they will say "***" and hang up. You cannot obtain the interstellar drive and must quit the game. There is also one thing to continue, instead of starting at the space stage, you must start at Civ stage and continue and use the Unlock super weapons cheat and get all cities.

Workaround: If you communicate again you can still find the interplanetary drive for sale for 8000 sporebucks but you will still be missing the scan tool and the pick-up tool. To fix that, press "Ctrl + Shift + C" and type "spaceCreate" (without the quotation markings), which will enable you to trigger events required to obtain the interstellar drive. At some later point your empire may give the dialogues you missed, as if you just started the space stage. Unfortunately this also gives the Joker Badge and prevents achievements using this game save.

I have this glitch right now (scared me). But after the "***", I pressed Continue and the dialogue was normal. I bought the Interstellar drive, and went to the planet destined in my solar system. I didn't have the Scan Tool, so I used spaceCreate. I went to the next planet, and I encountered the, um.. Grox.. defenders.. patrol.. protocol? And I went back to my Homeworld, and it was then I noticed my T0 planet. I immediately referred to this article, and wrote this here. Oh, and by the way, I talked to them and they said, and I quote, "We are unable to direct you towards that goal currently. It looks like it is not possible. Please come back."

No good laser or rockets?[]

Sometimes in space stage your rockets will disappear and your mega laser (if you have one) will turn into a mini laser again and you cant buy your mega laser back! A little help with this glitch?

Solution: I had this happen to me before. It Was really Annoying! I just Quit the Game Without Saving. I don't Know any other way to work around that glitch, The only loss is losing what you previously did. It Is unknown what caused that glitch

Cause: This happened to me once before as well, right after I typed the "SpaceCreate" cheat.

Solution: Go to your home planet or one of your colonies and modify your spaceship or replace it entirely to fix the bug and get back your weapons.

Impossible Space Stage[]

If you cheat to get all the space tools right away, when you need to find the crashed ship in the beginning, and then use the "Terra-Seas" item right on it, it will go underwater and be unobservable. You can resolve this by using the other Terra-Sculpting tools to raise the land. Solution: Don't use the Terra-Seas item directly on it.

Weird planet exiting glitch[]

A very rare glitch, recorded only twice, can happen on a planet in the first colonization mission, (The person recording was on a lava planet with the geographic plate movement mod) they colonized, then when they had exited, they just kept moving upward, slowly, until the planet was out of sight. The person who was recording the glitch lost all their progress when it happened.It also happens after you get the overheating computer white screen glitch

Hidden base glitch[]

Sometimes, empires will colonize stars with no planets, or colonize a planet without having a base. For example, colonizing a gas giant. This can be extremely annoying especially when it's your enemy, as you cannot attack them. To defeat them, have another empire attack them for you. This also appears, if you terraform the Ruined Planet to T3 and fill the ecosystem, then place a Monolith. (This doesn't work if you place the Monolith before you terraform the planet)

No Reseted Flight Glitch[]

Sometimes when after talking to Steve cutscene, your flight radius is not reseted to max, making the game EXTREMELY annoying and hard when trying to interact with the Grox star systems (or others) that are near the Galactic Core. This glitch happened to me and I stil don't know a workaround. If you know a fix, feel free to remove this line and post a fix. Thank you for your help.

Unpredictable Creature Glitch[]

While using the supersize tool on a particular species, it is possible to "supersize" so many members of that species that you are unable to eradicate it.

Planet Spontaneously Combusts[]

This is a very rare glitch. Sometimes, after exiting the colonist outfitter in the Space Stage, you will notice that the camera will be stuck hovering just over the planet's surface. Then, as if a Planet Buster were used, the planet spontaneously explodes, giving you a FANTASTIC view of the explosion! The spaceship will exit the planet like it would when it actually used a Planet Buster. However, you will be stuck hovering over the ball of magma, unable to move to another planet and unable to leave the system (probably because the game thinks you're still in the colony editor). The only thing to do is to exit the game. DO NOT save, however, or the spaceship will be stuck there permanently, forcing you to delete the save you were playing on. A planet has also exploded after a Colony Incredi-pack has been placed. This glitch is extremely rare, having been recorded twice. As soon as the Colony Incredi-pack landed, the planet exploded as if a Planet Buster had been used.

This needs more research. The "rarity" isn't applicable because glitches always have triggers of some sort. What happened before the colony outfitter/incredi-pak was used? Does anyone have videos or photos of this? Will the Return Ticket allow the player to move around properly again? Cryptic Lynx (talk) 00:50, March 9, 2015 (UTC)

No-spaceship Glitch[]

When you start the Space Stage, you have to find a crashed spaceship in a planet of your star system. But sometimes, the spaceship simply isn't there, making it impossible to obtain the interstellar drive and progress. The planet may even look exactly like the Earth, Venus, The Moon or it just may be a planet with spice on it. A glitch almost the same as this can also happen. You will not get the captain badge and the people will say we are getting signals from *UNKNOWN<mission_UFO_wreck_target_planet>*. The ship is there but won't scan. Also the radar clip won't appear.

Workaround[]

Start a new file, but to use the creatures that you used for the file that you were just on, so that you still get the consequence powers.

"Paint it Black" Glitch[]

For some weird reason, after finishing Civilization Stage as normal, I obviously got to play Space Stage, at first there was nothing wrong, just your standard "go du da stuff so u can progress", but after making it out of my homeworld, I noticed something pretty dark... quite literally: my planet was void of colour, I re-entered fast to check what the hell happened, but when I entered, everything was normal, so I said "Welp, Spore being Spore, I guess?" and re-exited, just to see the planet is black again, at that point I said "Weeeeell screw it, after all, is literally the only black planet in the world, so it's not like it's going to be a pain to find...", so I just went to the next planet, so you can investigate the ship and get the weapons and that, but when I exited that planet, it also turned black, and on re-entering, same stuff happened: totally normal.

Paintitblack

At that point I just closed the game, cause I refused to have EVERY SINGLE PLANET I VISIT turned to almost-invisible rocks, I thought that maybe exiting the file would fix it... except it actually didn't, then I proceeded to exit the entire game and reboot it, but yeah, nothing really happened, then, as a desperate struggle, I just turned off the PC, and came back some days later, and I guess you can understand what was the result at this point.

Paintitblack2
Paintitblack3

I like to think of this like if your ship just drained the life out of a planet upon landing, leaving nothing but an empty dark husk, which is pretty ironic considering that I went for the Ecologist Filosophy...

By the way, some technical stuff, so I can be more precise: I run a pretty old Windows XP computer, I moved the data from the files I already had, since I wanted to try to conquer the entire universe with only 1 specie (Which btw, went wrong since apparently a tribe decided to set up on an adventure planet, making their "Peaceful occupation" quite impossible, rendering the conquer of that solar system, and as such, the entire galaxy quite impossible), this hasn't happened right after I did this, as I said before, I tried to conquer the entire galaxy, and when in the progress of that, I didn't just take the life out of the planets, I spammed the hell out of ADDDNA in Creature Stage (Ending), so I wouldn't have to worry about not having enough DNA to customize the creature as I wanted, aside from that, no cheats were used, I have no mod installed, neither I am connected to the servers, I haven't tried using another file just in case it also makes the planets go black, and I use a spanish version of the game, about the version of the game, I'm not sure, but it was before you could make asymmetrical creatures.

Colony no spice glitch[]

For me most of the time when my empire gives the first quest to colonize the planet has no spice though it says it does

Trade with Grox[]

I recently just discovered a glitch how you could trade with The Grox. I'm not sure if this works for you.. But it works for me.. so try it out! 1: Start a new space stage (this wont work after talking to an empire) 2: complete the missions until you get to the one how you have to find an alien 3: make your way near the grox WTIHOUT CONTACTING AN EMPIRE. THIS MEANS THAT THE FIRST EMPIRE YOU CONTACT MUST BE THE GROX. 4: After talking to them and when you completed your mission, feel free to ally with them until you become there friend. 5: the trade tab should be open

Note: IF THIS DOESN'T WORK FOR YOU THEN I DO APOLOGIES. EITHER YOU DID SOMETHING WRONG, OR IT JUST WORKS FOR ME.. IT TRIED THIS ON 2 PCS. NO MODS. Only tested on GA, not core spore.

Bzzzzzz

Then this should happen

Player Nation[]

If you contact a city right as it is being destroyed/converted by a Superweapon like ICBM or Global Merger in civilization stage, you will contact a nation called 'Player Nation'.All they say is '****' and they have a 100 relation with no reason displayed when scrolling over the green face.Talking to them or giving them gifts does nothing to their 100 relation, and they reply with '****'.Once you close the communication box, you can't contact 'Player Nation' again unless you manage to click the city again before it is done being converted/destroyed or you click on another nation as it is being converted/destroyed.

Very powerful religous

Sometimes as a religious nation, your veicles will have 10X-50X the power they had before. I have no clue why it happens, but it is very usefull glitch however can become nearly impossible to finish the citilvation stage when almost every other religious nation has this advantage. The religious beam of which the veicle produces will be more bold and bright. It will outrival military nations but will also make that stage more fun.

Timeline Crash[]

When you open the timeline in the Space Stage, your game will freeze, and there is no red, blue, or green cards at the top. You can not do anything other than quitting the game. There is no known workaround besides deleting the save file. (But who wants to do that?)

Colony Glitch[]

Directly after i conquered a enemy empire in space stadge I edited my colony and the game just crashed for no reason.

SOLUTION: Don't edit your colonies directly after conquering.

Different Clones[]

Sometimes a nation might instantly increase your relationship with it by them liking new acquaintances but the same nation (in another system) will decrease your relationship by them distrusting strangers.

Grox Glitch[]

On my old computer, my Spore: GA game was very messed up because I had installed BetterSpore 1.2.5 and GA in the wrong order, or something like that. If this has happened to you, i'm sorry, but there isn't a way to fix it. Very rarely, if you ally The Grox with this kind of horrible condition while playing on GA, then declare war, they will not attack your planets. This can actually be helpful to you, as they never bother your empire.

Weird Accept/Delince Glitch[]

In space stage, *If you have an enemy* when you go to your homeland and contact them, It will show the color of the empire that is your enemy (On the Picture of the empire your talking to), and says Accept Delince and I don't really know what happens if you press Delince, but when you press accept then contact your homeland empire, it shows your normal contact panel again, but your empire is saying ***, and you cant do anything. Fixed when you exit spore and come back.

Note: After this happens, you might lose the track with empires and have to visit them again *For it to show in the category Empire and Friends&Enemys.*

This only happens in space mode.

Epic vehicles[]

Sometimes, when visiting another save game in space stage all the vehicles turn into epic versions of creatures from tribe, creature, civilization, or space. The flying vehicles will look like epics walking on air and land and sea vehicles look like they have spice bags stuck inside them. You will not be able to destroy or scan the epic vehicles, making conquering planets difficult. But your spaceship and the spaceships in your fleet will be normal.

WORKAROUND[]

Save and exit.


Planet trap[]

In space stage, there is a glitch that may trap the player on a planet. It can happen if an uber turret or colony is used that shoots to the right but never lands, and they cannot leave because the item is still treated as if it is unloading. None of the ship tools work other than the radar, or auto blaster. This is a nuisance because you cannot save your game, losing badges and other things you might have earned. This can also happen if the player uses the Return Ticket right before being destroyed by a wormhole, which may cause them to be trapped on their home planet or on the nearest colony.

There are a variety of different methods to fix this, but not all of them will work perfectly.

You can zoom back in to the planet, as far as you can go. The object should land and you should be able to leave again.

If you are doing this on a colonized planet owned by an NPC empire, attacking their cities (but not destroying them) will cause them to shoot at you, killing you. If you're trapped on a T0 planet, fly into hazards until you have been killed.

Lastly, if you have played the game as a Shaman, you will have the Return Ticket ability. This may bring you to a place where you would not be trapped.

You can also use the Planet Buster on the planet, which will force you to leave (as you cannot enter planets that have been busted).

Gigantism[]

Some land-forms, trees, and even bushes may appear slightly larger than normal to possibly 300 times their normal size. This can happen in Galactic Adventures. To do this on purpose, use your abduction tool and shoot the tree/bush etc. Into the sky, make sure not to drop it, once you are comfortable with it's size, you move the object onto the ground, and it'll be a lot larger then normal. (NOTE: You can only make them gigantic on purpose with plants!)

Supersizer Glitch[]

If your game is glitched up enough, spaceships visiting player's planets will sometimes use the Supersizer on the player's creature. The result is that you will be stuck with an epic for the rest of creature stage. However, once reaching tribe stage everything should be back to normal. This glitch has been confirmed to exist. Although it is EXTREMELY rare, and almost never happens any more.no mod needed to be a epic

"Cookie Cutter" Planets[]

Very rarely, planets can have their elevation data corrupted; resulting in the planet looking like a cookie cutter was applied to it. This can even destroy cities. A workaround (that doesn't always work) is to exit the game without or with saving, and then reload the game. Sometimes the corruption will occur to all planets.

Sometimes when this glitch occurs, another glitch will happen as well, being that when you alt tab and re-enter spore the entire terrain will be changed, sometimes landing you in the middle of an ocean, sometimes spawning a mountain on top of you. Fixed by closing spore and reopening it.

Eco disasters on filled trade route planets[]

When you have a filled out trade route to buy a planet and an eco-disaster starts, there will be no way to stop it other than to buy the system. This is frustrating as the disaster never stops and messages saying that a creature has become extinct will always pop up. This can be solved, in some cases, by waiting until the mission has timed out a few times, and then repopulating the planet with creatures from your Cargo Hold.

Eco-Disasters on Saved Games[]

Occasionally, if you forge an alliance with another one of your own saved games, Eco-Disasters will occur on that saved games' planets. If this happens on their home world, since you cannot use any tools there, you cannot stop the Eco-Disaster. Loading the affected saved game will play as if there is no eco-disaster in progress, but re-loading the other game will continue the disaster. Planets in question will face biosphere collapse, in all saved games. This glitch has been in-game since 1.02.

WORKAROUND - Use the Abduction Beam to pick up the animals. Your cargo hold will sanitize (Cure) them. (This only works if the planet in question is NOT the saved game home world)

Eco-Disasters on Saved Games[]

Occasionally, if you forge an alliance with another one of your own saved games, Eco-Disasters will occur on that saved games' planets. If this happens on their home world, since you cannot use any tools there, you cannot stop the Eco-Disaster. Loading the affected saved game will play as if there is no eco-disaster in progress, but re-loading the other game will continue the disaster. Planets in question will face biosphere collapse, in all saved games. This glitch has been in-game since 1.02.

WORKAROUND - Use the Abduction Beam to pick up the animals. Your cargo hold will sanitize (Cure) them. (This only works if the planet in question is NOT the saved game home world)

Limitless badge glitch[]

When a player starts space stage, all the badges and tools get unlocked, which can be a problem because it prevents the player from earning those tools.

Buy one, get one free[]

This could be seen as a helpful glitch when a player buys a tool such as a colony pack but gets two in one for the same price.

This needs to be posted in Minor Glitches. It doesn't affect the game in any way apart for getting an extra item. - Spore Maniac

Buying a System Glitch[]

This glitch happens when you buy or capture a system and try to trade with your new colony. The prices will be the same as the previous owner's archetype and they will have the same stuff. This can be helpful as the prices are usually cheaper, but will sometimes lack certain items (ex. if the previous owner was a diplomat, the trading window will have no weapons.)

Wildlife sanctuary glitches[]

Wildlife sanctuaries can suffer from two glitches, each of which has a distinct impact on game-play.

  • Sometimes if a creature is placed in a wildlife sanctuary and then later deleted (removed from your Sporepedia) whenever you visit the planet your game will freeze. You can sit above the planet, but as soon as you descend into the atmosphere the game will freeze. Be aware of this when removing content from your Sporepedia.
    • WORKAROUND: Re-download the deleted creature, then use an Species Eradicator in it, or destroy the sanctuary.
  • Occasionally, a Wildlife Sanctuary will somehow advance to the Tribal stage. The species that makes up the planet's tribes is usually a randomly-selected creature (not one placed by the player) with no outfit.
    • This can be prevented by putting a colony on another planet in the system.

Communications screen crash[]

Sometimes, if the settings are incorrect on the game, the game will crash when the player tries just about any method of communication. Talking in the civilization stage does not always cause a crash, but does often produce odd lines that come off of most vehicles that the player made. The same story goes for empires warning that you are in a militarized zone (warriors, zealots), that the empire is glad to see you (traders, diplomats, bards), or is just offering you money, or asking for it.. While there is no known remedy to this, changing the screen from windowed to full screen reduces the frequency of the issue.

Homeworld Ocean[]

Someone experienced a very strange glitch where very rarely, if you are on your Homeworld after patch four, and press Ctrl, Alt, Delete, your homeworld suddenly becomes totally devoid of life and turns into an ocean. Your screen gets clogged up with messages about the extinction of certain animals and such, usually crashing your game. This happens every time you are in the planet’s atmosphere, and seems to happen every time you play, even after solving the BAD_DATA glitch.

Staff Of Life Crash[]

Sometimes if you use the Staff of Life the game will crash after raising the terrascore. If it crashes once, it will always crash when you use it. This glitch usually occurs if you make your own plants. Normal terraforming will still work. To resolve it get the Terrascore to T3 then use the Staff of Life and it will halt in the middle and won't crash, if you use the Staff Of Life on a Eco disaster, the Terraforming will stay where it is and not move

Useless laser glitch[]

Sometimes during eco-disasters or battles, the spaceship laser is ineffective when used. This can be very annoying in eco-disasters. This may also happen with other tools as well. Leaving the planet's atmosphere and then quickly returning can solve this problem.

During eco-disasters, you can abduct the creatures. This counts as killing them.

Empire Conversion Glitch[]

A Glitch that occurs when you do not talk to your empire after you complete the first mission and talk to another empire which will convert your Empire into that Empire that you opened communications with. This might cause a lot of trouble, for example if you delete the game and use another empire to capture the star it will still have the same glitch, but with another empire. To some this is known as Non-Direct Task Change.

Fading Galaxy[]

Spore 2009-08-02 21-23-17

The galaxy is gone.

Sometimes when changing graphics settings, star graphics will not load up properly, leading to a starless void which can make navigation difficult. However, this glitch is not permanent, simply quit Spore.

Incomplete Homeworld Ecosystem glitch[]

Sometimes players in the space stage find that their homeworld has 2 plants in the T-2 slot, 2 plants in the T-3 slot, and a complete ecosystem only in the T-1 slot. This can be very irritating as almost all of the player's buildings that were placed in the civilization stage are gone. It is possible that this glitch is caused by user created plants.

Never Ending Mission Glitch[]

When an empire asks you to defend its planet from eco-disaster and you ignore it, if you were to try to come back to it later and open the mission template, it will be empty just saying the "Save Eco-disaster." If you were to try to go to that planet again, it will no longer have animal life even that the mission template did not disappear. It can last for a very long time. This probably happens because eco-disaster mission fails when type of planet goes lower (for example from T3 to T2). Normally when an eco-disaster occurs it will "take off" plants from planet, the planet will either get colder or hotter, but sometimes game just ignores lacking of plants and this does not occur, making the mission infinitely long.

Workaround: Placing all plants back will complete the mission. Terraforming planet to lower type will fail the mission.

Captured Homeworld Glitch[]

While in the Space Stage, the player's homeworld will suddenly be put under the control of another empire; what this means is the citizens of the planet are that empire's, the missions are given to you by the species of that empire. However, you are unable to take back the cities, only destroy them. This seems to occur when the game considers the player's home system to also be the home system of an NPC empire. Normally NPC empires are prevented from spawning on or colonizing save-game-candidate worlds, but deleted save-game homeworlds don't have this protection, and the game sometimes reuses deleted save files' home stars for new games.

This glitch is normally discovered when you go place your first colony under orders from your species. You place the colony and leave. Instead of going directly to your homeworld you head to another empire, and greet them. Then you leave and go to your homeworld, which is possible to be of that empire. Then you might be of that empire.

Careful attacking your homeworld at that point- you will be at war. And since of your lack of money you may struggle to stop the war.

Workaround. Your home system may flash between colors. If the claim of the enemy is just a colony don't worry, but if it is a home planet, don't click on any star of their empire or your empire will become their empire.

When a save-game-candidate is taken over by another empire, it removes it from the star selection screen in the Galaxy menu if the player saves after the system is taken. The only way to remove them from the planet is by deterraforming it to T0, and then re-terraforming to a full T3 planet. This will almost certainly start a war.

Sometimes an NPC empire capturing a save-game-candidate anywhere else in the galaxy can crash the game without warning.

The most recommended way to prevent a save game candidate from being taken over is by terraforming planets in nearby stars so the NPC empires colonize those stars and leave your save-game-candidate stars alone.

Colony Mission Glitch[]

In this glitch, the game fails to generate the colonization planet. When the player returns to their homeworld, their empire says, "We are unable to direct to this goal. Please come back." You are unable to continue because the game doesn't record it when you colonize a different star. Stars are also further away, and most can't be reached. This has only happened when playing on a planet on the tip of a galactic arm, so this glitch can probably be avoided by playing on planets closer to the center of the galaxy.

Dear creator of glitch. No it can't be avoided that way. It keeps happening to me in one galactic arm when i play in the middle of it. And this glitch does not impede game progress in any significant way, just buy colonies from other empires(the colony packs) and continue as normal without doing the mission.

I'm pretty sure this has been patched so that the first colonization mission completes when you colonize any planet, not just the one you're told to colonize. I am at patch 1.05 and my game works as I have described.
I've once been told to colonize a planet and the system generated a blue star and blue spice for all three planets... is that a glitch too?
To the guy above me, a blue star, with all 3 planets being blue spice? that sounds like incredible luck to me, rather than a glitch!

Crashing Space Game[]

At random points during gameplay in the Space stage, Spore will suddenly crash. The log file that generates next to the game's .exe reads "ACCESS_VIOLATION reading address 0x00000084". This cannot be fixed and will permanently ruin a game, since unsaved progress will be instantly wiped upon crash. Worst of all, it can spread to all saved games.

Computers infected with malware are extremely vulnerable to this glitch, which may actually be caused by malware.

I am on a mac and I have a similar problem. I go playing around, Trading, Bartering, fighting, Etc. When suddenly I crash. A failure window says:"Exception Raised. Unhandled page fault on read access to 0x00000084 at address 0x00d01588. Do you wish to debug it ? Yes/No?"

MontezumaI: Lawls... That will happen on windows 8 saying "Searching for solution" the problem is the stability of the space stages coding, Maxis and Will need to fix space stage, not your computers/macs/laptops.

Geshtro: Not just a space stage glitch. It can happen when you die in Creature stage sometimes, cell stage when you do the swimming up cutscene before the early creature editor; When you lose in Tribal, during 12 on 12 fights sometimes (Many vehicles on screen while fighting also does it, planes are the worst.) And sometimes just out of nowhere to begin with. It happens every 20 minutes to an hour, and some thigns CAN directly cause it to happen sooner. Such as Time Machine perodical backups, or background applications that modify files rapidly. The issue is caused from EA using Cider, a Wrapper for Windows games to work on Macs. It causes Memory crashes/failures within the game. (Not so fun fact : The Sims 2 and 3 also have the exact same error message and crash the same way through this Cider Memory failures.) It's EA's fualt for not making a proper mac version and just litterling "wrapping it up" within an emulator for macs. Windows 8 and 10 strangely also have this memory crashing glitch now so it's not enitrely a "mac only" issue anymore. Just they don't display the same error messages. But the crashes are caused by the same means. Finally got some light on this subject. Only sad thing is, there is no way to fix Cider. So to clarify, it's not the Game. It's EA's way of letting it run on macs that's the issue. And again, there isn't a way to fix it. No amount of uninstalling and reinstalling will do anything. It's just something that you have to deal with, remember to save often.

Planet turning silver[]

This happens in the space stage when you enter a random planet. Parts of the planet's surface just suddenly turn silver for no reason. What causes the glitch and why it does is unknown, making it a rare glitch since it been encountered once. To fix it, just leave the planet and then come back. Solution/Answer: Either that, or it just isn't a loaded planet.

The glitch may also be something to boast about! -Domonna

Maybe you need to fix your graphics driver -MontezumaI

Other empires will want that planet for it being silver ore!!! :P- Stevarooni

This has happened to me before. I was playing Spore on a Windows Vista laptop. Parts of the planets I was on turned silver and had blurry bands of the planet terrain color running across them. When I moved away the glitched parts turned into a blurry version of the planet color. Some of the planets were reddish instead of silver. I caught it on video, and strangely, it hasn't happened to me since.- Mewtwo547

I had this happen to me, but the planet was black. Also I have a weird bug on my let'splay world where like all the creatures are two shades of blue (except some random ones and my creature) I'd like a fix to the creatures being blue bug? It's kinda ruining my let'splay, and I may not upload it due to this bug... ~GrievousFoxy

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