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GonzagoGL is an unnusual spore prototype in which the player is Gonzago (also known as Beetle), a dark red crab-like organism, living in a planet in which the inhabitants are simple polygons and an atmosphere is not present. Gridlines allowed the creation of this world, and in theory, allows for an exodus to move from nest to nest, not being an organized event in your creature's evolution.

Anatomy[]

Gonzago's body is of interest, but what intrigues people most is these two facts that don't add up:

  1. Maxis says Gonzago was the final idea of spore, and their final creature-stage prototype.
  2. Gonzago's legs don't animate, so Gonzago slides completely still.

No known theories circulate through the internet, and theories that do exist seem to elude m

ost. Gonzago also shows no present attacks, and even some sort of bite is unclear.

Maxis's tweaks to their final idea[]

When Gonzago was developed, the player's creature could do sentient jobs, like flocking animals and building nests. However, their final product showed little resemblance to Gonzago. Animals were transparent polygons built out of pixels and lines, and the types of polygons were:

  • Fast plate-shapes with solid sides
  • Medium-standard triangular pyramids with varying colors such as yellow and orange
  • Two unknown triangles that will follow, but not attack. They also had cartoon-style eyes.

The freecam trait of the prototype was taken out of the final product, and Gonzago's eye-view can only now be achieved when freecam is entered into the cheat menu.

Connections to the Aquatic Stage[]

In the download folder dealing with Gonzago's data, is supposedly a wrongly marked folder that was supposed to be named "underwater", which was filled with art, concepts, and possibly video, boasting the subject of an Aquatic Stage.

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