Habitat, or environment, is where your creature resides on your Homeworld. It varies from desert to jungle, aquatic to forest, and even highlands. Only ice caps and mountains with snow are not found on habitable planets (although T1 cold planets have ice). The habitat also will change the amount and type of foods the area will have.
- Grassland: Many small plants are scattered around the open fields that have almost no large plants. Many animals make their nests here, so meat is easy to catch.
- Forest: Unreachable plants tower over smaller plants that are abundant, providing shelter and food. Rare nests are here, and prey gets away easily.
- Jungle: A few medium plants along with a few large ones provide an excellent source of food. A few nests are near the surrounding area, and prey also gets away easily.
- Aquatic: Only fish, seaweed, and the Sea Monster can be found here, but it is the setting of the Cell Stage.
- Swamp: Similar to aquatic, although nests are quite popular when surrounding the water. There are a few small plants around the area.
- Highlands: Closely related to desert; a few nests and plants are found around the poor soil. It's a good place to chase prey into, though.
- Shoreline: A lot of small plants, fish and seaweed can be found around here, but most nests are typically found further inland.
- Mountain: A few small plants are found at the top of these hills. Nests are abundant at the foot.
- Meadow: Open grassland with small plants, with some tall grass which can make it hard to see prey. Nests are moderately common.
- Desert: A few scattered plants of all sizes are found on the terrain with patches of grass. There are a few nests, and prey can be caught easily.
- In addition to wildlife frequency, habitats also affect the ambiance. Frogs and waves can be heard in swamps and seashores respectively. Forest and jungle habitats will have many bird and animal calls in them, while plains habitats will have an ambiance similar to a cicada.