Homeworld
From SporeWiki, the knowledge base dedicated to Spore
Your homeworld is the planet your species originates from. It is T3 and has the same amount of creatures as any other planet. It has the same number of cities as when you end the civilization stage and the most relevant missions begin here. This is the only planet where you will find cells on, since you can play the Cell stage on it. It is also the first planet where you will find Natural Landmarks, find crashed UFOs, and escape from Meteor Showers.
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[edit] Cell stage
You will start out as a cell riding on a comet. The comet will crash into your homeworld, and you will play as a cell in the Cell stage. This is the only time in the whole game where you will meet Cells. After eating lots of food, you will be able to grow legs, and advance to the creature stage.
[edit] Creature stage
The Creature Stage is the second level of Spore. In this phase, your homeworld will have hundreds of creatures on the planet, most grouped around nests. Your goal is to either hunt or socialize with them, from which you will receive DNA points and parts. After the creature stage, creatures will gradually decrease in importance until they are little more than targets. This is also where you'll first meet Epic Creatures .You can also find Sea Monsters out in the middle of the ocean if you swim far enough. This is also where Rogue Creatures will appear. After your brain becomes large enough, your species becomes sapient and forms a tribe.
[edit] Tribal stage
In the Tribal stage, there will be fewer creatures on your homeworld. This is the only stage where domesticated creatures will appear. Epic Creatures and Sea Monsters will still appear in this stage, but in lower number. Rogue Creatures will no longer appear. Your homeworld will also seem smaller.
[edit] Civilization stage
This is where cities will appear on your homeworld. There will be even a smaller number of creatures on the planet. Epic creatures will still make an appearance. The player now will control only vehicles. They will either be a religious, economic or military vehicle that travels on land, in the sea, or through the air. Your ultimate goal is to conquer all cities through religious, economic, military or diplomatic means.
[edit] Space stage
This is where your homeworld will seem smallest. This stage is also where the smallest number of creatures and plants are. Your homeworld will be a T-3 Planet and have a Moon like Earth does, but it may be different than Earth's Moon, such as having oceans and being habitable. Your homeworld can also have a ring system, which is speculated to be satellites orbiting the planet. You cannot change your homeworld. If all the cities are destroyed then a new colony will simply be founded with no buildings except a city hall. You are also unable to use certain tools, notably destructive superpowers on your homeworld. After recoloring your homeworld, a glitch can occur which when using the de-painting tool, where the planet changes to a completely different colour. This is the only planet that will recharge your health and energy for free.
[edit] More About Your Homeworld
This section will tell about your homeworld in the Space Stage.
[edit] Homeworld Statistics
| Spice Production | About 10-20 units per hour with maximum happiness and buildings in all colonies. |
|---|---|
| Spice Types | Your homeworld will usually have red Spice, although in rare situations it is yellow. Although others can have any kind. |
| Colonies | You start with 10 colonies on your homeworld (9 if you started in the Space Stage); however, they can be destroyed, and once destroyed they can not be rebuilt unless there is less than 3 remaining. |
| Vehicles | Your colonies will use whichever vehicles you want them to use; however, vehicle statistics don't apply in the Space Stage. |
| Buildings |
Buildings in the Space Stage are the same as in the Civilization Stage. |
[edit] Home-system
Your Home-system will always have a Yellow Main-Sequence star. It will also always have the same types of planet. It will have a Hostile Planet, either Lava or Ice and is most likely to have Yellow Spice, a Spiceless T-1 planet where you find a crashed ship, a Gas Giant of any colour and with no Moon, your Homeworld, and it's moon, which is a Hostile Planet that is most likely to have Yellow Spice.
[edit] Tool Prices
These are the prices of tools at your homeworld (and your other Star systems). Prices may vary if a consequence ability is at use.
[edit] Colonization
Uber Turret: §750,000
Spice Storage: §500,000
Colony Incredi-Pak: §150,000
Bio Stabilizer: §300,000
Bio Protector: §300,000
Happiness Booster: §300,000
Loyalty Booster: §300,000
[edit] Weapons
Planet Buster: §5,000,000
Mini Auto Blaster: §100,000
Auto Blaster: §300,000
Mega Auto Blaster: §900,000
Mini Bomb: §400,000
Justa Bomb: §800,000
Mega Bomb: §2,400,000
Laser: §500,000
Mega Laser: §1,500,000
Rally Call: §750,000
Mini Pulse: §200,000
Pulse: §400,000
Mega Pulse: §1,200,000
Proton Missile: §400,000
Mega Proton Missile: §1,200,000
Anti-Matter Missile: §250,000
Anti-Matter Bomb: §400,000
Cloaking Device: §250,000
AOE Repair: §50,000
Shield: §500,000
Repair Pack: §10,000
Repair Mega Pack: §20,000
Energy Pack: §10,000
Energy Mega Pack: §20,000
[edit] Socialization Tools
Mini Happy Ray: §200,000
Medium Happy Ray: §500,000
Super Happy Ray: §1,500,000
Fireworks: §24,000
Mind Erase: §300,000
Global Mind Erase: §50,000
Embassy: §500,000
Crop Circles: §80,000
Monolith: §500,000
Species Eradicator: §250,000
Supersizer: §400,000
Creature Tweaker: §500,000
Create Creature: §1,500,000
Wildlife Sanctuary: §600,000
[edit] Main Tools
Hologram Scout: §200,000
Planet Scan: §100,000
[edit] Planet Atmospheric
Cloud Accumulator: §450,000
Cloud Vacuum: §450,000
Refrigeration Ray: §450,000
Heat Ray: §450,000
Air Conditioning: §600,000
Hot Cloud Seeder: §600,000
Hot Cloud Vacuum: §600,000
Cold Cloud Vacuum: §600,000
Atmosphere Generator: §150,000
Drought Generator: §150,000
Ice Storm: §150,000
Meteor Shower: §150,000
Ice Comet: §225,000
Volcano: §225,000
Asteroid Call Button: §225,000
Atmosphere Freezer: §225,000
[edit] Planet Sculpting
Raise Terrain (Small): §75,000
Lower Terrain (Small): §75,000
Level Terrain (Small): §75,000
Raise Terrain (Medium): §100,000
Lower Terrain (Medium): §100,000
Level Terrain (Medium): §100,000
Raise Terrain (Large): §200,000
Lower Terrain (Large): §200,000
Level Terrain (Large): §200,000
Terra Hills: §150,000
Terra Plateaus: §300,000
Terra Craters: §150,000
Terra Mesas: §300,000
Terra Seas: §900,000
Terra River: §300,000
Terra Mountain: §600,000
Terra Canyon: §300,000
Terra Lava Flow: §600,000
[edit] Ship Abilities
Interstellar Drive 2: §150,000
Interstellar Drive 3: §300,000
Interstellar Drive 4: §750,000
Interstellar Drive 5: §2,000,000
Wormhole Key: §3,000,000
Small Energy Storage: 150,000
Medium Energy Storage: §300,000
Large Energy Storage: §450,000
Extreme Energy Storage: §600,000
Small Health: §150,000
Medium Health: §300,000
Large Health: §450,000
Extreme Health: §600,000
Basic Cargo Hold: §100,000
Medium Cargo Hold: §200,000
Large Cargo Hold: §500,000
[edit] Missions
Missions given to you by your homeworld are different than missions given to you by your other colonies or other empires. The missions you can do for your homeworld are listed here.
[edit] Automatic Missions
As you progress, you will get these missions automatically.
- Explore a nearby planet, scan a crashed UFO and then scan a city's ruins.
- Place a colony on a T0 planet.
- Contact another empire.
- Sell Spice to another empire.
- Expand your empire to 3 star systems.
- Expand your empire to 7 star systems.
- Create 2 alliances.
- Contact The Grox Empire.
- Complete the Becoming a Space Captain adventure (Spore Galactic Adventures only).
[edit] Manual Missions
These are the missions that you will have to ask for.
- Terraform a colonized T0 planet and put a Factory on it.
- Paint a planet.
- Find a Rare Artifact.
- Sell a Rare Artifact to another empire.
- Create a trade route with another empire.
- Capture or destroy all the cities of another empire's planet.
- Create an alliance with another empire.
[edit] Other Races Homeworlds
All Empires encountered in the space stage will have a homeworld. This is shown in the galaxy view by a filled in circle of the empire's colour. The homeworld of other empires will be T3 with 9 cities (usually fully fortified and extremely efficient while still happy) and can have any colour of spice. The exception to this is the Grox whose homeworld is T0 and only 3 cities. See the Grox page for more information on their homeworld.
[edit] Creating Homeworlds
This is a useful trick to obtain large quantities of expensive spice. Find a planet with the colour of spice you require. Terraform it to T3 and fill out the ecosystem. Next add a monolith and wait for the planet to evolve to space stage. You can then purchase the system via trade for a T3 planet with lots of turrets and 3 or more cities. Add a Spice Storage to store more spice. Unlike your homeworld, these planets will produce spice at a normal rate, meaning you can accumulate a large amount in a short space of time. Of course, these planets will not reap the rewards of free refills of health and energy for your ship.
[edit] Trivia
- Your planet always orbits a yellow star, but is not always in a green orbit. However, this is not normal and it is likely to be a glitch.
- Your planet usually has red spice, but planets orbiting yellow stars can't have that color spice.
