Knight's comm background

Knight's communication backgrounds. Creature is lit from the bottom with an orange light.

Knights are noble warriors that fight for right, not for personal gain. Peace will come to the galaxy only when evil has been vanquished.

- In-game description

Knight Unique PowerEdit

The Knight acquires the Summon Mini-U unique ability. Summon Mini-U can be used to summon a miniature version of your own ship that acts as an ally in your fleet. Pirates also have the Summon Mini-U ability, yet they can create more than one Mini-U. Summon Mini-U is the only spaceship ability in the game that can only be obtained via evolution (unless you use cheats).

Gaining The Knight ArchetypeEdit

Through EvolutionEdit

The Knight archetype is awarded to species that gain every color, plus an extra red.

The Recommended Path (with arguably the best array of passive abilities for Space stage) is Red Red Green Blue

  • Cell: Power Monger grants extra attack power
  • Creature: Prime Specimen gives more health
  • Tribal: Gracious Greeting boosts relations
  • Civilization: Spice Savant gives faster spice production

Another good path is Blue Red Green Red

  • Cell: Gentle Generalist gives a 20% discount on general goods
  • Creature: Prime Specimen gives more health
  • Tribal: Gracious Greeting boosts relations
  • Civilization: Pirates-B-Gone reduces the chance of attacks on colonies by pesky pirates

This order is recommended for people who want to socialize. Also, being omnivorous gives you a varied diet in Creature Stage and Tribal Stage, but this order does have drawbacks. You will start out as a religious city and so, you must capture a military city and use it to capture the rest of the cities manually without any special powers. You will also need to rebuild cities once you capture them for they will be severely damaged. But it is worth it; you get general tools more cheaply, you get facilitated interaction with other empires, making it easier to ally them (even with the Grox), your spaceship will have more health, and your colonies will be protected from Pirates.

Behavior in the cell stage Behavior in the creature stage Behavior in the tribal stage Behavior in the civilization stage Resulting archetype
Herbivore Adaptable Aggressive Military Knight
Herbivore Predator Industrious Military Knight
Herbivore Predator Aggressive Economic Knight
Omnivore Social Aggressive Military Knight
Omnivore Predator Friendly Military Knight
Omnivore Predator Aggressive Religious Knight
Carnivore Social Industrious Military Knight
Carnivore Social Aggressive Economic Knight
Carnivore Adaptable Friendly Military Knight
Carnivore Adaptable Aggressive Religious Knight
Carnivore Predator Friendly Economic Knight
Carnivore Predator Industrious Religious Knight

Through MissionEdit

It is impossible to encounter Knights in the galaxy, as there are no AI empires that are Knights. It is possible to meet a Knight if one of your other saved games are Knights, but you will receive the Warrior mission instead.

Other NotesEdit

Knights can't be encountered as randomly generated AI races during space stage. For unknown reasons, there is no entry for Knights in the game files that set the chance of any given race spawning and as such, they will never appear.

Depending on the specific trait cards given, Knight empires can be very good at both socialising and military. If the trait is obtained through red-red-green-blue, the consequence abilities will make your weapons more efficient (military), you will get a bonus to relations (social), you will have more ship health (all-round useful) and you will be able to make money easier (extremely useful).


Knights do not have their own Philosophy, the Philosophy of Force is shown instead.

"We the (knight) empire know the philosophy of force. It is strength and it is victory.

First, we were the strongest among our neighbors, then we were the strongest in all our lands. Then, we found new neighbors and new lands. We went there in great numbers, and we fought and we were the strongest there too. And now we are the strongest of all empires... all empires but one.

If any one dares challenge the (knight) empire, then we will fight and we will win.'"

As stated above, Knight Empires used to battle against other sentient beings until they became the "strongest of all empires, all empires but one". This may hint that their only rival is none other than the Grox.

Galactic AdventuresEdit

Although all other archetypes (except Wanderers) have their own set of tools to unlock for a captain, Knights don't. However, they do get their own set of titles completely different from the Warrior titles.

It is worth noting that, because a squire is a Knight in training, and therefore a noble, they would in fact be higher ranked than a man-at-arms, who is generally just a soldier, not a member of nobility (in medieval society of course). However the title Man-at-Arms was also used to refers to knights or merchant cavalry. Additionally, a man-at-arms is a battle hardened soldier whereas a squire is an apprentice hence the Man-at-Arms would be more valuable in war.

There is a connection between this archetype, and the only other archetype one cannot encounter randomly generated by the computer: Wanderer. The fifth Wanderer title is rogue, and the first Knight title is rogue.


  1. Rogue
  2. Apprentice
  3. Squire
  4. Adventurer
  5. Man-at-Arms
  6. Guard
  7. Chivalric
  8. Paladin
  9. Noble
  10. Lord


  • Knights' voice upon communication can only sound like your empire because there is no way to find a CPU Knight empire other than a file you are currently playing.
  • It is possible that pirates are Knights (although this is unlikely) because they have the Summon Mini-U power.
    • It could also be possible that Pirates are deranged knights that see every one as evil hence why they attack everyone.
  • The lack of Knights could also be a reference to the Jedi Knights from Star Wars, nearly all of whom were hunted down.
  • A final theory is that all the Knight could have been exterminated (possibly attempting to boldly exterminate the Grox, which was considered to be the greatest evil), and went extinct, making any of your Knight races one of a kind. This theory is also supported by the Grox when they said that they have destroyed many civilizations who claimed themselves to be the great ones (Knights). This does not explain why new civilizations formed are not Knights though.
  • Knights appear to be the opposite of warriors, fighting for peace rather than personal gain.