Gaming
 

Laser

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(Redirected from Mega Laser)
The four varieties of aircraft lasers.
Yellow lasers from a distance, displaying the optical illusion that makes them look like blasters.

Lasers are vehicle-mounted weapons that fire a continuous beam of energy. The first lasers are usually developed by military nations in Civilization Stage after developing their first air vehicle, however, all species develop lasers as soon as they reach the Space Stage.

Laser beams travel instantaneously to their target, and as they are beams can be maintained as long as the weapon has energy to continue producing the beam, giving them a major advantage over other weapons. This is very noticable in Civilisation Stage, where aircraft can take over a city far more quickly than other vehicles as they can start attacking another building immediately as one is destroyed.

Contents

[edit] Aircraft weapon

Aircraft lasers come in four main types, based on how powerful the laser is naturally. Shells and torpedoes also change, but only in size and not as noticeable a change as the change in lasers.

  • Yellow lasers
    • Up to 15 damage
    • Thin, yellow beams. Some sections of the laser are thinner than others, making it look from a distance like the aircraft is actually firing blasters.
  • Green lasers
    • 16 to 22 damage
    • Thin, green beams of light.
  • Purple lasers
    • 23 to 29 damage
    • Thick blue-purple beams that look similar to electricity.
  • Orange lasers
    • 30+ damage
    • Thin, orange beams of light.

In what is possibly a glitch, when both a spaceship and military aircraft attack a city, the aircraft's weapons will become thick red lasers.


[edit] Turret weapon

Upon reaching Space Stage, gun technology is discarded in turrets and replaced with laser weaponry. Cities will often retain their old turrets, but they will fire lasers instead of bullets.

[edit] Ship tool

The Laser as a ship tool is the only weapon developed independantly by all species. It is a precise weapon and is able to kill a creature in a single split-second shot, hence it is most useful for eradication missions and for solving Eco Disasters. The upgrades increase its power further, and the Mega Laser is capable of destroying a Tribal hut in a single shot and an entire city hall in 15 seconds.

Unfortunately, since lasers are not guided weapons as Proton Missiles are, in ship-to-ship combat they are only more useful than missiles at very close ranges which require careful movement to prevent fighter spacecraft from coming too close and being able to fire their blasters. They are also useful against slow-moving ships, but such ships usually still have a fighter complement to protect them. However, ship-based lasers have a longer range than turret lasers, so they are best used for capturing enemy cities.

[edit] Requirements

Level Requirements Damage per second Energy used per second Energy Efficiency Description
File:Mini Laser Icon.jpg
Mini Laser
Developed at start of Space Stage 40 0.25 160 Use on ground targets; A weak, but precise weapon.
File:Laser Icon.jpg
Laser
Conqueror 2 or Eco Hero 1 80 0.5 160 Use on ground targets. A medium strength, precision weapon.

Mega Laser
Conqueror 3 or Eco Hero 2, Laser 240 0.75 320 Use on ground targets. A strong, precision weapon.

[edit] Purchase

Empire type Purchase Cost
File:Laser Icon.jpg
Own §500,000 §1,500,000
Bard
Diplomat
Ecologist
Scientist
Shaman
Trader §325,000 §975,000
Wanderer
Warrior / Knight §250,000 §750,000
Zealot §375,000 §1,125,000


[edit] See Also

Facts about LaserRDF feed