Pulse
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(Redirected from Mega Pulse)
Pulses are weapons that fire spherical pulses of plasma towards their target. They are unguided and slow, making them a far worse choice in ship-to-ship combat than Proton Missiles, Lasers or Blasters. However, they are very precise, often making them better at capturing (as opposed to destroying) cities than Bombs usually are.
Plasma Pulsers are related, hand-held weapons. However, unlike the ship-fired weapons, the pulse blasts from Plasma Pulsers are capable of changing direction to hit their target. On the other hand, pulse blasts will fade away quickly, allowing the target to run away for a short burst and sometimes avoid being hit.
[edit] Requirements
| Level | Requirements | Damage per pulse | Energy used per pulse | Energy Efficiency | Description |
|---|---|---|---|---|---|
| Mini Pulse | Colonist 1 or Conqueror 1 | 75 | 0.5 | 150 | Fires a weak burst in a straight line. Good against ground targets. |
| File:Pulse Icon.jpg Pulse | Colonist 2 or Conqueror 2, Mini Pulse | 150 | 1 | 150 | Fires a medium-powered burst in a straight line. Good against ground targets. |
| File:Mega Pulse Icon.jpg Mega Pulse | Colonist 3 or Conqueror 3, Pulse | 450 | 1.5 | 300 | Fires a powerful burst in a straight line. Good against ground targets. |
[edit] Purchase
| Empire type | Purchase Cost | ||
|---|---|---|---|
| | File:Pulse Icon.jpg | File:Mega Pulse Icon.jpg | |
| Own | §200,000 | §400,000 | §1,200,000 |
| Bard | |||
| Diplomat | |||
| Ecologist | |||
| Scientist | |||
| Shaman | |||
| Trader | §130,000 | §260,000 | |
| Wanderer | |||
| Warrior / Knight | §100,000 | §200,000 | §600,000 |
| Zealot | §150,000 | §300,000 | |
