SporeWiki
No edit summary
Tag: sourceedit
(19 intermediate revisions by 2 users not shown)
Line 40: Line 40:
   
 
== History ==
 
== History ==
{{main|Planet:Koldenwelt/History}}
 
 
Years in Koldenwelt's history are given in the BNA/NA (Before New Age/New Age) dating system. Koldenwelt's history is divided into five "Ages" - Prehistoric, Orichalcum, Adamantine, Old, and New –– each separated by major events.
 
Years in Koldenwelt's history are given in the BNA/NA (Before New Age/New Age) dating system. Koldenwelt's history is divided into five "Ages" - Prehistoric, Orichalcum, Adamantine, Old, and New –– each separated by major events.
   
===Prehistoric Age (Beginning - 40,000 BNA)===
+
===Prehistoric Age (Beginning - 30,000 BNA)===
  +
The exact date of Koldenwelt's creation is unknown to all, and the exact means of how the world came to be is often subject of legends in multiple civilizations. Some myths say the world was molded by Isiris and then had its oceans and landmasses shaped by the Colossi {{fiction|Tritonomarth}} and {{fiction|Venertimanoth}} respectively, while the Orichalcum Elves believed the world came to be after {{fiction|Caligaduro Provectus}}, the supreme god of [[Fiction:Caligaduro Provectus/Nothing|Nothing]], separated the planes of existence in thirteen realms, with Koldenwelt being molded by the actions of the three Celestial Deities {{fiction|Soldalatel}}, {{captain|Aethereus}} and {{captain|Akhemazdrís}}. Regardless of how Koldenwelt was created, its very first inhabitants are believed to have been the first Colossi and the entities known as {{creature|Elemental}}s, who were followed by the first of the [[Creature:Kelodhros#True Dragons|True Dragon]] races such as the {{creature|Storm Drake}}s, the {{creature|Fire Drake}}s and the {{creature|Sun Drake}}s.
   
  +
At some point, Koldenwelt was visited and colonized by the {{creature|Echdrarothrayu}}, a race of extraplanar entities created by Soldalatel and Aethereus, who are responsible for introducing speech and agriculture to some Drake races and early Deiwos cultures, including the [[Creature:Orichalcum Elf|Orichalcum Elves]] and the {{creature|Néva}}, and ancient civilizations of beastmen also became known with the rise of the {{creature|Ondarei Mharinis}}, the {{creature|Sohet}} and the {{fiction|Cobalt Kingdom}}. At this point in history, Caligaduro Provectus's presence in the world became more and more active until the Simulacrum launched an all-out invasion in the world alongside his two other Simulacrum creations {{fiction|Vargash}} and {{captain|Kaicaiusarin}}, leading to Koldenwelt being infested by {{creature|Void Denizen}}s and resulting in the destruction of entire civilizations and landmasses, including the Storm Drakes, Sun Drakes and the Echdrarothrayu alongside the islands they called home.
===Orichalcum Age (39,999 BNA - 23,500 BNA)===
 
   
  +
The following thousands of years had Koldenwelt being a battlefield between gods and armies of mortals against demons of various sources. Other Simulacra such as {{captain|Mortium}}, {{captain|Nalashtannylor}}, {{captain|Zran Kar}} and the {{fiction|Crux}} all became active around this era, as well as Colossi who were born as time passed and unique deities such as {{fiction|Pheonas}}. Some ancient civilizations such as the Sea Giants and the Sohet, found themselves being slowly destroyed by the forces of the Void alongside other dark entities who had risen such as the {{creature|Lympharian}}s and the [[Fiction:Exosubstratal|Idkin]], while other civilizations such as the Orichalcum Elves, the [[Creature:Aithrena Elf|Aithrena Elves]] and the {{creature|Kormacvarah}} managed to rise to power and survive the onslaught commanded by Caligaduro. This era also saw the creation of the dreaded locations known as {{fiction|Void Fortresses}}, which became the home of the Void Denizens who plagued Koldenwelt.
===Adamantine Age (23,499 BNA - 15,000 BNA)===
 
   
===Old Age (14,999 BNA - 1 BNA)===
+
===Orichalcum Age (29,999 BNA - 13,500 BNA)===
  +
The beginning of the Orichalcum Age is determined by the date of the oldest records of the {{fiction|Orichalcum Elf Imperium}}, though other civilizations had records before then which have since been lost. Very little is known about this era, but it is known the Colossi and Soldalatel had allied in order to combat Caligaduro Provectus' presence, waging war against his servants. The Orichalcum Elf Imperium itself was at one point nearly destroyed by the efforts of the demon known as {{captain|Lord Akharav}}, and civilizations such as the Sea Giants, the Sohet and the Kormacvarah found themselves close to extinction. It is believed that this era was also when the Sea Giant-Sohet-Ordnung-Kormacvarah alliance created the first {{creature|Machine Drake}}s in order to combat the denizens of the Void. The era's end is marked by the end of the reign of the last Orichalcum Elf tyrants.
  +
 
===Adamantine Age (13,499 BNA - 5,000 BNA)===
  +
The Adamantine Age marked the end of the war between immortalkind and the Colossi against the denizens of the Void through a mutual defeat of both sides. The Ondarei Mharinis, the Sohet and the Kormacvarah were completely extincted during this era, while the Cobalt Kingdom was defeated and forced into hiding. Around the age of 6,000 BNA, the organization known as the {{fiction|Dawn Wardens}} was founded in an attempt to fight off the forces of the Void, and while they achieved success for about sixty years, they were eventually destroyed and razed off the face of the world, becoming little more than legend. The last of the Colossi would also die out around this era, many of them dying to either Caligaduro or his servants.
  +
  +
The forces of the Void would also find themselves defeated after Vargash and Kaicaiusarin were imprisoned deep in the earth, and several hundred years later were followed by Caligaduro Provectus himself, who was imprisoned beneath the islands known as the [[Planet:Koldenwelt/Archipelago|Archipelago]]. To keep the Simulacrum trapped, Isiris and the other Simulacra would create an extremely powerful artifact known as the '''Eye''', created by a combination of the supreme entity's powers, the powers of Caligaduro's enemy Simulacra and the souls of the dead Colossi, creating an item of enough power to act as a counter-measure against Caligaduro Provectus' powers, keeping him buried beneath the Archipelago with seemingly no way of getting out without external help. The denizens of the Void were either trapped with him, destroyed, returned to their realm or went into hibernation, causing the war to finally end. Caligaduro's defeat caused a great flood which hit the Tropical Lands and destroyed what remained of the Orichalcum Elf Imperium, with survivors of the race leading an exodus to the region of [[Planet:Koldenwelt/Abyssus|Abyssus]], pushing out the native {{creature|Klaxxa}} of the region and settling in it. These Orichalcum Elves would come to worship Caligaduro Provectus as a god and be corrupted by the powers of the Void, leading to them being turned into the {{creature|Shiarchon}}.
  +
  +
Despite the great destruction in this era, it also marked the rising of a new generation of great powers such as the {{fiction|Throne of Qliphoth}} and the {{fiction|Sovereignty of Dryada}}, which would eventually replace the Orichalcum Elves as the largest and most influential elven empire in Koldenwelt's surface.
  +
 
===Old Age (4,999 BNA - 1 BNA)===
  +
The Old Age is marked by the rise of hundreds upon hundreds of new civilizations after the denizens of the Void were defeated, alongside the birth of a new generation of Colossi known in the current days as the New Colossi. The early stages of the Old Age were also marked by the founding of the dreaded {{fiction|Legion of Shiarchon}} by the now disfigurated survivors of the Orichalcum Elf Imperium and the creation of vampirism after the Simulacrum Zran Kar created the first generation of {{creature|Pureblood Vampire}}s. The {{creature|Dweorg}}, a slave race of the Cobalt Kingdom, would also rebel against their masters and achieve independence, eventually giving birth to several races of dwarves across Koldenwelt.
  +
  +
More recent and eventually influential nations were born in the Old Age such as the {{fiction|Merovar Dynasty}} in the deserts, the {{fiction|Dalmiric Kingdom}} in the northwest, the {{fiction|Honsaru Domain}} and {{fiction|Min Lagosi}} in the west, the {{fiction|Undine Sphere}} in the south seas and the [[Creature:Klaxxa|Ar-Klith Sky Empire]] of the eastern mountains. The Sovereignty of Dryada would find itself in a civil war once its human population rebelled against elvenkind, eventually leading to the birth of the {{fiction|Empire of Man}} and to humankind becoming widespread across Koldenwelt's eastern continent, primarily in its east. While wars most certainly existed in this era, none of them were as bad or caused as many casualties as the wars against the denizens of the Void, though one particular event is considered to be the closest in these terms.
  +
  +
The largest war in recent history is known as the {{fiction|War for the Eye}}, which was marked by the Legion of Shiarchon waging war against the world and launching an attack at the Archipelago for the purpose of obtaining the Eye and freeing Caligaduro Provectus from his prison. Many of Koldenwelt's most powerful nations united forces to combat the Shiarchon threat, and the war eventually ended in their defeat, with the Legion being forced to retreat to Abyssus and enter a state of seclusion. The war was not one-sided though for many lives were lost, including the complete destruction of the [[Creature:Archipelago Elf|Archipelago Elves]].
   
 
===New Age (1 NA - Today)===
 
===New Age (1 NA - Today)===
  +
  +
The end of the War for the Eye marked the end of the Old Age and the beginning of the New Age, which lasts to this day. This era is currently marked by the surviving allies of the War for the Eye rebuilding the damage caused by it and so that they may prepare themselves for a future conflict, while more new races join international affairs after being so far unaffected by such conflicts. Technological, military and magical advancements have been made through the world unlike any seen in thousands of years.
  +
  +
By the year 31 NA, the Legion of Shiarchon has rebuilt from its losses and now prepares to wage war against the world once again, thanks to [[Fiction:Inferno Rises|recent]] [[Fiction:The Golden Necropolis|events]] which have not only boosted their power but also granted it allies against the other races of the continent. Caligaduro Protectus' influence is growing once more, and at the same time granting his servants the power of affecting the world once again, with activities from factions such as the {{fiction|Lympharian Collective}}, the {{fiction|Insomnolence}} and the [[Creature:Merkan|Merkan Underrealm]] becoming more common and visible. It is only a matter of time before [[Fiction:Eschaton|a new world war]] is declared, and whether the world is prepared for it or not is yet to be seen.
   
 
== Geography ==
 
== Geography ==
  +
Koldenwelt is divided in two main continents surrounded by a very large number of islands and an immense, seemingly infinite sea. They are referred to as the '''Eastern''' and '''Western''' continents, with each possessing their own division of areas determined by their characteristics such as climate, geography, wildlife and location.
The main continent of Koldenwelt extends from the Arctic Circle to the Equator, and thus has features ranging from frozen tundra to thick jungle. The planet has a large amount of water on its surface, which makes up at least one large ocean surrounding the main continent.
 
   
===Polar Lands ===
+
===The Eastern Continent===
 
====Polar Lands====
The north of the continent, above and around the Arctic Circle, is frozen for all but a few months of the year. Above the Arctic Circle, there is little life, especially as the summer often brings with it perpetual sunlight and the winter often becomes a seemingly-eternal night. The [[/Northern Region|Northern Region]] is home to the Urindalë civilisation; nearby races include the {{creature|Drow}}, the {{fiction|Empire of Gorthúron}} and the {{Creature|Arakai}}.
 
  +
[[File:PolarLandsMap.png|thumb|right|400px|The Polar Lands highlighted in the world map]]
  +
{{main|Planet:Koldenwelt/Polar Lands|t1=Polar Lands}}
   
  +
The '''Polar Lands''' are a very large extension of land which makes up the entire north of the eastern continent of Koldenwelt, going from the seas bordering Talmyr to the Great Eastern Wall. Neighbouring the Western Forests, the Sea of Sand and the Eastern Plains make the lower regions of the Polar Lands greatly varied in terrain, but the climate is predominantly taiga and tundra, possessing low numbers of trees the deeper one ventures into it and an average temperature of 13ºC to -28ºC depending of the seas. The region has a high number of mountains, most of them being considered alpine tundra or possessing no vegetation at all due to being covered in snow, and the deeper regions of the Lands possess powerful, sometimes constant snowstorms.
In the northeastern reaches of Koldenwelt lie the [[Planet:Koldenwelt/Forgotten Lands|Forgotten Lands]], which has been untouched by civilisation for hundreds of thousands of years. Even further north east lies [[Planet:Koldenwelt/Serenity Woods|Serenity Woods]], a mysteriously dreaded place.
 
   
  +
The extremely cold climate of the Polar Lands make it one of the most inhospitable parts of the eastern continent, and temperatures going down to -75ºC have been reported at the deepest parts of the region, making it arguably the coldest landscape of Koldenwelt. Lakes and rivers commonly freeze during the winter except for the ones which neighbour other regions of the continent.
=== Eastern Plains ===
 
[[File:Eastern_Plains.png|thumb|left|The Eastern Plains.]]
 
   
  +
Notable inhabitants include:
Towards the east lies a large, semi-arid grassland region, which begins as heathland near the arctic circle, continues into a vast steppe and scrublands in the temperate regions and ends as savannah where it borders the tropical forests at the south. The grass is watered by rivers, such as the Rin, most of which run from the mountains in the far east towards the sea at the western and southern coasts of the continent. There are large areas, dozens of kilometres away from these rivers, that are actually desert.
 
  +
*[[Creature:Arakai|Arakai Clans]]
  +
*{{fiction|Lympharian Collective}}
  +
*{{fiction|Nightshade Clan}}
  +
*[[Creature:Septentrion|Septentrion Governance]]
  +
*{{fiction|Vermite Dominion}}
  +
*[[Fiction:Drodo Territories|The Drodo Territories]]
  +
**{{fiction|Halifaxia}}
   
  +
{{clr}}
Close to the border with the Northern Region lie the Stormlands, so named because of the constant, violent storms that affect the area. Inhabiting it are the {{creature|Lunsincth}}, a race of large Dragon-like beings who can fly gracefully through the air without lifting a wing. It is almost impenetrable, and the weather caused by a mixture of climatic activity and the Lunsincth's magic.
 
   
 
====Eastern Plains====
Southeast of the Stormalands, in the two inland seas of [[/Inland Seas of Xa'in and Korishimia|Xa'in and Korishimia]], there are a few large islands, where a rather secretive race inhabits. They may well be another tribe of Elves, but not even their name is known, and they are quick to defend their territory from any intruders. As no one has ever been known to penetrate their defenses, they may have strong naval forces and a perimeter around the island. The Lunsincth may also have came from this region; if so, there might be a cultural connection between the two races.
 
 
[[File:EasternPlainsMap.png|thumb|right|400px|The Eastern Plains highlighted in the world map]]
  +
{{main|Planet:Koldenwelt/Eastern Plains|t1=Eastern Plains}}
   
  +
The '''Eastern Plains''' are a large region composed mostly by grasslands located at the east of Koldenwelt's eastern continent. As they name imply, are primarily composed of plain landscapes, though the region is also well noted for its great mountain ranges which include active volcanoes. Plateus can also be found across the land, primarily in the far east, with one notable feature of the region being the '''Great Eastern Wall''': a massive mountain range predominating in the Eastern Plains which then extends all the way north and south of the continent, with such imposing and hostile environments that no one has ever explored too far into it. Because of it, what lies beyond the Great Eastern Wall, or if anything exists beyond it at all, is unknown and unlikely to ever be confirmed.
West of this is where the Seven Knights Council's homeland is. They are led by Lord Tyrborin and Queen Alibellath, and they only control a enough space to meet their civilization's needs. The villages of the Nand'ieos Clan, a tribal group of creatures that just evolved from their creature stage and also led by Chieftain Menatr'olieos, are around the Seven Knights Council's capital city of Kyroitriteqi. Further south, the temperate parts of Plains contain the Ar-Klith Mountains, a small group of active and dormant volanoes that are the home of the {{creature|Klaxxa}} civilisation. In the southeastern savannah grasslands are the {{creature|Vrorekaa}} [[Creature:Vrorekaa/Vrorekaa Territories|Territories]].
 
   
  +
The climate of the Plains is compared to that of the west in that it is predominantly temperate at an average of 15ºC to 26ºC, being neither too hot or too cold all-year round. However, due to the region's neighbouring of both the Sea of Sand and the Polar Lands, its west and north tend to have very hot summers and very cold winters respectively.
=== Western Forests ===
 
[[File:Western_Forests.png|thumb|The Western Forests.]]
 
   
  +
Notable inhabitants include:
In the west lies a large forested region, although large areas of it have been cleared by systematic deforestation by native civilisations, and there are long coastlines where the land meets the ocean all along the far western edge of the land. Like the Eastern Plains, the type of forest depends on the latitude, varying from thick conifer forest where it borders the Northern Region, to deciduous woodland, where it eventually turns into subtropical forest. This small region is considered to be where the Western Forests end and the Tropical Lands begin. The Western Forest are the home of numerous spirits which protect the woods, as such, the inhabitants of the western forests tend to have a spiritist culture/religion. The most famous of these spirits and the most powerful is named Okaima, residing in the largest tree of the Woods. Its roots easily influence a third of the entire forest, providing the trees with magical power.
 
  +
*[[Creature:Klaxxa|Ar-Klith Sky Empire]]
  +
*{{fiction|Cobalt Kingdom}}
  +
*{{fiction|Empire of Man}}
  +
*{{fiction|Skaurovirni Domain}}
  +
*{{fiction|Vermin Kingdom}}
   
  +
{{clr}}
In the centre of the region lies the city state of [[/Reneath|Reneath]] lies, home of the warrior race called [[Fiction:Maern'Ren|Maern'Ren]]. On the southwestern border of the Western Forests sits the [[/Everwinter Highlands|Everwinter Highlands]], home of the [[Creature:Dèlwen|Dèlwen]], [[Fiction:The Knights|The Knights]], [[Creature:Panssari|Panssari]] and [[Creature:Knobi|Knobi]]. Members of the Cult of Pilgni can be found scattered across the whole of the Western Forests, with followers from various races. It is possible that members the Cult can be found in every city and village in the Forests, although there is little evidence for this theory. Other races of the Western Forests include the {{creature|Shaeg}} and {{creature|Screeg}}, and the races of [[/Eierland|Eierland]].
 
   
  +
====Sea of Sand====
The [[/Fernia_Domain|Fernia Domian]] lies on the edge with the Tropical Lands. This region serves as the home of the Fernia Tribes and the [[Creature:Trofandalorian|Trofandalorians]]. Off the coast of the Western Forests lies the relatively small island continent of [[Planet:Koldenwelt/Marmor|Marmor]], home to four distinct and currently unknown species. Marmor was once home to a kingdom of a reptillian kingdom near the south of the island known as Marmoreal, however, this kingdom mysteriously vanished recently, it's once verdant grasslands replaced by a volcanic wasteland. The northern half of Marmor however, remains green, uncorrupted by the dark magic that spreads from the South. At the central mountains of Marmor, there are special part of forest which keep untouchable for many millenia, [[Planet:Koldenwelt/Forest_of_The_Ancients| Forest of The Ancients]].
 
  +
[[File:SeaOfSandMap.png|thumb|right|400px|The Sea of Sand highlighted in the world map]]
  +
{{main|Planet:Koldenwelt/Sea of Sand|t1=Sea of Sand}}
   
  +
The '''Great Sea of Sand''', also known as '''Koldenwelt Desert''' is a large desert located at the center of Koldenwelt's eastern continent. It is located at north of the Tropical Lands, south of the Northern Region, east of the Western Forest and west of the Eastern Plains. The desert's landforms are shaped by wind or by occasional rains and include sand dunes, stone plateaus and valleys. Mountains and mountain ranges exist in the Sea of Sand at various locations, some of them possibly volcanic in nature. The center of the desert is hyper-arid and has very little vegetation, which only becomes more prominent on the borders with other regions. The average temperature on the sea of sand is 45ºC during the day and -10ºC during the night, although regional extremes may exceed 60ºC during the day and -25ºC at night.
=== Tropical Lands ===
 
[[File:Tropical_Lands.png|thumb|left|The Tropical Lands.]]
 
   
  +
Despite the temperature, the Sea of Sand does have rivers, some permanent but most being seasonal or intermittent. Underground aquifers reaching the surface allow the existence of oases at various points of the desert. The largest river is the Snake's River, which crosses the desert from the Eastern Plains to the Tropical Lands. It was given this name for its shape which is described as looking like a snake when looking at it from above.
The southern edge of the continent lies a few hundred kilometres north of the Equator. Its primary features include sand-covered beaches, which continue from those along the Western Forests, and tropical rainforests. Locations within the Tropical Lands include [[/Abyssus|Abyssus]] (home of the [[Fiction:Legion of Shiarchon|Shiarchon]]) in the Southern Mountains, the Enigmar Rift, and [[/Sprak Island|Sprak Island]] (home of the {{fiction|Caxildiz}}) three kilometres from the southern coast. Further south, fifty kilometres into the ocean, lies the [[/Archipelago|Archipelago]], although it appears that the Archipelago was part of the mainland many thousands of years ago.
 
   
  +
Notable inhabitants include:
The [[/Fernia_Domain|Fernia Domian]] lies on the edge with the Western Forests. This region serves as the home of the Fernia Tribes and the [[Creature:Trofandalorian|Trofandalorians]]. More further to the south, just around the equator is located Lepthakalian island, homeland of {{creature|Khoyan'Xa}}. It is mostly covered by rainforests and deserts, and eastern part of it is covered by uninhabited volcanic wasteland [[/Ayredthúr|Ayredthúr]]. Around the southern edges of the Lands lie the Great Cliffs, an area of cliffs located in the shore. The tallest cliff houses a large cavern known as Skull Cave, the lair of the {{captain|Sea Witch}}. Near the cliffs, lies a small forest inhabited by the strange and bizarre {{creature|Dark Caxildiz}}.
 
  +
*{{fiction|Deonari Realm}}
  +
*{{fiction|Emirate of Dukatt}}
  +
*{{fiction|Exosubstratal}}
  +
*{{fiction|Khaepsha-ultan}}
  +
*{{fiction|Merovar Dynasty}}
  +
 
====Western Forests====
 
[[File:WesternForestsMap.png|thumb|right|400px|The Western Forests highlighted in the world map]]
  +
{{main|Planet:Koldenwelt/Western Forests|t1=Western Forests}}
  +
  +
The '''Western Forests''' is a large, forested region in the western area of Koldenwelt's eastern continent. The Western Forests range from thick conifer forest where it borders the Northern Region, to sparse deciduous woodland further south, where it eventually turns into subtropical forest. This region is considered to be where the Western Forests end and the Tropical Lands begin. Near the Central Deserts, the forest opens out into a small region of heavy scrubland. While some areas of the Western Forests have been cleared by systematic deforestation by surrounding civilizations, dense regions of trees of every kind remain completely untouched. In the southern areas of the Western Forests, the Everwinter Highlands stand as a beacon that helps guide travelers as a mark of their location.
  +
  +
Regarding its climate, the Western Forests are predominantly temperate, keeping around 12ºC to 28ºC through the entire year depending of the season. The sheer density of the region's woods make a large part of it still unexplored by outsiders, but the region is well known for its beauty, ranging from great waterfalls, groves and immense old trees which have endured the wars which once ravaged the land.
  +
  +
Notable inhabitants include:
  +
*{{fiction|Honsaru Domain}}
  +
*{{fiction|Min Lagosi}}
  +
*{{fiction|Sovereignty of Dryada}}
  +
  +
{{clr}}
  +
====Tropical Lands====
 
[[File:TropicalLandsMap.png|thumb|right|400px|The Tropical Lands highlighted in the world map]]
  +
{{main|Planet:Koldenwelt/Tropical Lands|t1=Tropical Lands}}
  +
  +
The '''Tropical Lands''' is a large region composed mostly by tropical rainforests, located at the south of Koldenwelt's eastern continent. They are located at south of the Sea of Sand, east of the Western Forest and southwest of the Eastern Plains. They possess long extensions of rainforests, jungles, mangroves and swamps, and at the shore, long extensions of sand-covered beaches can be found, which continue from those along the Western Forests. At the far east lies the dark region of Abyssus, the dominion of the servants of the Void.
  +
  +
The climate of the Tropical Lands is usually tropical, with long periods of rain during the entire year. The average of the temperature is around 18°C to 30°C, but those may change depending of the current season. The Lands are composed of plains, rivers, plateaus, cliffs and mountain ranges, with the largest mountain of the region being Abyssus' Sangua Mons, at 6,637 meters tall.
  +
  +
Notable inhabitants include:
  +
*{{fiction|Legion of Shiarchon}}
  +
*{{fiction|Khargrim Realm}}
  +
*{{fiction|Red-Axe Tribe}}
  +
*{{fiction|Throne of Qliphoth}}
  +
*{{fiction|Vulcanus Horde}}
  +
  +
===The Western Continent===
  +
====Talmyr====
  +
[[File:TalmyrMap.png|thumb|right|400px|Talmyr highlighted in the world map]]
 
{{main|Planet:Koldenwelt/Talmyr|t1=Talmyr}}
  +
  +
'''Talmyr''', also known as the '''Far Northwest''' is a large yet sparsely populated region of northwestern Koldenwelt. Talmyr's extent on Koldenwelt is often at discussion - whilst some believe that the Talmyr region is the area that only the Dalmiric Kingdom control, the Dalmiric Kingdom themselves assert that the entire northwestern region was their ancient definition that they called Tálmyr in itself. Talmyr is one of the coldest regions of Koldenwelt, exhibiting multiple arctic biomes such as boreal forests, tundras, cold steppes (in the south), and polar climate in the extreme north. A majority of the centre of Talmyr is considered a cold steppe whilst the boreal forests populate mainly the west of the region. The further north Talmyr goes, it eventually becomes a tundra region and then polar as it reaches the coasts.
  +
  +
The arctic climate of Talmyr varies in weather during the seasons. Much of the year is dry, though the winter period often sees snowfall. Thus, temperature in the more hospitable region of Talmyr ranges between the extremes of -30ºC in the winter and 12ºC at its peak in summer. The polar regions of Talmyr are rarely ventured into apart from the thinly populated tribal cultures, and sees temperatures lower than -52ºC at times.
  +
  +
Notable inhabitants include:
  +
*{{fiction|Dalmiric Kingdom}}
  +
*[[Creature:Orayu|Bay of Orayu]]
  +
  +
====Silver Steppe====
  +
[[File:SilverSteppeMap.png|thumb|right|400px|The Silver Steppe highlighted in the world map]]
  +
{{main|Planet:Koldenwelt/Silver Steppe|t1=Silver Steppe}}
  +
  +
TBA
  +
  +
Notable inhabitants include:
  +
*{{fiction|Insomnolence}}
  +
{{clr}}
  +
  +
====Highmoors====
  +
[[File:HighmoorsMap.png|thumb|right|400px|The Highmoors highlighted in the world map]]
  +
{{main|Planet:Koldenwelt/Highmoors|t1=Highmoors}}
  +
  +
TBA
  +
  +
Notable inhabitants include:
  +
*N/A
  +
{{clr}}
  +
  +
====Sunset Isles====
  +
[[File:SunsetIslesMap.png|thumb|right|400px|The Sunset Isles highlighted in the world map]]
  +
{{main|Planet:Koldenwelt/Sunset Isles|t1=Sunset Isles}}
  +
  +
TBA
  +
  +
Notable inhabitants include:
  +
*{{fiction|Phfiion Empire}}
  +
{{clr}}
   
 
== Society and Culture ==
 
== Society and Culture ==
Line 93: Line 204:
 
Other beings, the [[Planet:Koldenwelt/Colossi|Colossi of Koldenwelt]], are beings who live outside of society and are considered to be above it, or too different from it. The Colossi have been called 'too dangerous' by the people of Koldenwelt, who often choose to avoid them.
 
Other beings, the [[Planet:Koldenwelt/Colossi|Colossi of Koldenwelt]], are beings who live outside of society and are considered to be above it, or too different from it. The Colossi have been called 'too dangerous' by the people of Koldenwelt, who often choose to avoid them.
   
== Maps ==
+
==Notes==
  +
===Gallery===
<gallery>
 
  +
<gallery captionalign="center" position="center" spacing="small" hideaddbutton="true">
KoldenweltTMapCurrent.png|Current territories
 
  +
MoonKaurlus.png|Kaurlus, the first moon
 
NewKoldenweltRegions.png|Geographic regions
 
NewKoldenweltRegions.png|Geographic regions
 
KoldenweltTMapCurrent.png|Current territories
KoldenweltAncientTerritoryMap.png|Territories c. 15,500 BNA
+
KoldenweltAncientTerritoryMap.png|Territories c. 5,500 BNA
 
</gallery>
 
</gallery>
   
Line 107: Line 220:
 
<center><imap map-id=1776 /></center>
 
<center><imap map-id=1776 /></center>
   
==Quotes==
+
===Quotes===
   
 
{{quote|This world and all those who live in it are fascinating. I can only hope it will last for an eternity to come.|{{fiction|Vectrom}}}}
 
{{quote|This world and all those who live in it are fascinating. I can only hope it will last for an eternity to come.|{{fiction|Vectrom}}}}
 
{{quote|The mortal plane is diverse, unique, and gives me so much work to do. It's marvelous.|{{captain|Mortium}}}}
 
{{quote|The mortal plane is diverse, unique, and gives me so much work to do. It's marvelous.|{{captain|Mortium}}}}
{{quote|Koldenwelt will be consumed by the void. The spread of our abyss cannot be stopped.|{{captain|Praenuntius}}}}
+
{{quote|Koldenwelt will be consumed by the void. The spread of our abyss cannot be stopped!|{{captain|Tibias Merrow}}}}
   
 
{{Fantasy Universe}}
 
{{Fantasy Universe}}

Revision as of 01:14, 24 November 2015

Koldenwelt is a planet located in the Aethereal Firmament and one of, if not the most important planet in the mortal plane. Arguably governed by the supreme entity known as Isiris, Koldenwelt is a lush, living world filled to the brim with all kinds of creatures, ranging from humanoids to beasts and dragons. The planet is fundamentally linked to the magic essence known as the Source and god-like entities known as the Colossi have roamed it ever since its very creation, both aiding in its foundation and trying to destroy it.

Through its history, Koldenwelt has been subject to constant shifts of power and conflicts where gods battled each other in its surface, and since times immemorial, the dreaded Simulacra had great degree of interest in the planet. Koldenwelt is a world of great variation regarding geography and climate, possessing tropical rainforests, arid deserts, great mountain ranges and volcanic hotspots. Civilizations are always sprouting on the planet, ranging from small tribes to great empires and kingdoms, and this is unlikely to ever end unless an impossibly grand cataclysm destroys the entire world.

History

Years in Koldenwelt's history are given in the BNA/NA (Before New Age/New Age) dating system. Koldenwelt's history is divided into five "Ages" - Prehistoric, Orichalcum, Adamantine, Old, and New –– each separated by major events.

Prehistoric Age (Beginning - 30,000 BNA)

The exact date of Koldenwelt's creation is unknown to all, and the exact means of how the world came to be is often subject of legends in multiple civilizations. Some myths say the world was molded by Isiris and then had its oceans and landmasses shaped by the Colossi Tritonomarth and Venertimanoth respectively, while the Orichalcum Elves believed the world came to be after Caligaduro Provectus, the supreme god of Nothing, separated the planes of existence in thirteen realms, with Koldenwelt being molded by the actions of the three Celestial Deities Soldalatel, Aethereus and Akhemazdrís. Regardless of how Koldenwelt was created, its very first inhabitants are believed to have been the first Colossi and the entities known as Elementals, who were followed by the first of the True Dragon races such as the Storm Drakes, the Fire Drakes and the Sun Drakes.

At some point, Koldenwelt was visited and colonized by the Echdrarothrayu, a race of extraplanar entities created by Soldalatel and Aethereus, who are responsible for introducing speech and agriculture to some Drake races and early Deiwos cultures, including the Orichalcum Elves and the Néva, and ancient civilizations of beastmen also became known with the rise of the Ondarei Mharinis, the Sohet and the Cobalt Kingdom. At this point in history, Caligaduro Provectus's presence in the world became more and more active until the Simulacrum launched an all-out invasion in the world alongside his two other Simulacrum creations Vargash and Kaicaiusarin, leading to Koldenwelt being infested by Void Denizens and resulting in the destruction of entire civilizations and landmasses, including the Storm Drakes, Sun Drakes and the Echdrarothrayu alongside the islands they called home.

The following thousands of years had Koldenwelt being a battlefield between gods and armies of mortals against demons of various sources. Other Simulacra such as Mortium, Nalashtannylor, Zran Kar and the Crux all became active around this era, as well as Colossi who were born as time passed and unique deities such as Pheonas. Some ancient civilizations such as the Sea Giants and the Sohet, found themselves being slowly destroyed by the forces of the Void alongside other dark entities who had risen such as the Lympharians and the Idkin, while other civilizations such as the Orichalcum Elves, the Aithrena Elves and the Kormacvarah managed to rise to power and survive the onslaught commanded by Caligaduro. This era also saw the creation of the dreaded locations known as Void Fortresses, which became the home of the Void Denizens who plagued Koldenwelt.

Orichalcum Age (29,999 BNA - 13,500 BNA)

The beginning of the Orichalcum Age is determined by the date of the oldest records of the Orichalcum Elf Imperium, though other civilizations had records before then which have since been lost. Very little is known about this era, but it is known the Colossi and Soldalatel had allied in order to combat Caligaduro Provectus' presence, waging war against his servants. The Orichalcum Elf Imperium itself was at one point nearly destroyed by the efforts of the demon known as Lord Akharav, and civilizations such as the Sea Giants, the Sohet and the Kormacvarah found themselves close to extinction. It is believed that this era was also when the Sea Giant-Sohet-Ordnung-Kormacvarah alliance created the first Machine Drakes in order to combat the denizens of the Void. The era's end is marked by the end of the reign of the last Orichalcum Elf tyrants.

Adamantine Age (13,499 BNA - 5,000 BNA)

The Adamantine Age marked the end of the war between immortalkind and the Colossi against the denizens of the Void through a mutual defeat of both sides. The Ondarei Mharinis, the Sohet and the Kormacvarah were completely extincted during this era, while the Cobalt Kingdom was defeated and forced into hiding. Around the age of 6,000 BNA, the organization known as the Dawn Wardens was founded in an attempt to fight off the forces of the Void, and while they achieved success for about sixty years, they were eventually destroyed and razed off the face of the world, becoming little more than legend. The last of the Colossi would also die out around this era, many of them dying to either Caligaduro or his servants.

The forces of the Void would also find themselves defeated after Vargash and Kaicaiusarin were imprisoned deep in the earth, and several hundred years later were followed by Caligaduro Provectus himself, who was imprisoned beneath the islands known as the Archipelago. To keep the Simulacrum trapped, Isiris and the other Simulacra would create an extremely powerful artifact known as the Eye, created by a combination of the supreme entity's powers, the powers of Caligaduro's enemy Simulacra and the souls of the dead Colossi, creating an item of enough power to act as a counter-measure against Caligaduro Provectus' powers, keeping him buried beneath the Archipelago with seemingly no way of getting out without external help. The denizens of the Void were either trapped with him, destroyed, returned to their realm or went into hibernation, causing the war to finally end. Caligaduro's defeat caused a great flood which hit the Tropical Lands and destroyed what remained of the Orichalcum Elf Imperium, with survivors of the race leading an exodus to the region of Abyssus, pushing out the native Klaxxa of the region and settling in it. These Orichalcum Elves would come to worship Caligaduro Provectus as a god and be corrupted by the powers of the Void, leading to them being turned into the Shiarchon.

Despite the great destruction in this era, it also marked the rising of a new generation of great powers such as the Throne of Qliphoth and the Sovereignty of Dryada, which would eventually replace the Orichalcum Elves as the largest and most influential elven empire in Koldenwelt's surface.

Old Age (4,999 BNA - 1 BNA)

The Old Age is marked by the rise of hundreds upon hundreds of new civilizations after the denizens of the Void were defeated, alongside the birth of a new generation of Colossi known in the current days as the New Colossi. The early stages of the Old Age were also marked by the founding of the dreaded Legion of Shiarchon by the now disfigurated survivors of the Orichalcum Elf Imperium and the creation of vampirism after the Simulacrum Zran Kar created the first generation of Pureblood Vampires. The Dweorg, a slave race of the Cobalt Kingdom, would also rebel against their masters and achieve independence, eventually giving birth to several races of dwarves across Koldenwelt.

More recent and eventually influential nations were born in the Old Age such as the Merovar Dynasty in the deserts, the Dalmiric Kingdom in the northwest, the Honsaru Domain and Min Lagosi in the west, the Undine Sphere in the south seas and the Ar-Klith Sky Empire of the eastern mountains. The Sovereignty of Dryada would find itself in a civil war once its human population rebelled against elvenkind, eventually leading to the birth of the Empire of Man and to humankind becoming widespread across Koldenwelt's eastern continent, primarily in its east. While wars most certainly existed in this era, none of them were as bad or caused as many casualties as the wars against the denizens of the Void, though one particular event is considered to be the closest in these terms.

The largest war in recent history is known as the War for the Eye, which was marked by the Legion of Shiarchon waging war against the world and launching an attack at the Archipelago for the purpose of obtaining the Eye and freeing Caligaduro Provectus from his prison. Many of Koldenwelt's most powerful nations united forces to combat the Shiarchon threat, and the war eventually ended in their defeat, with the Legion being forced to retreat to Abyssus and enter a state of seclusion. The war was not one-sided though for many lives were lost, including the complete destruction of the Archipelago Elves.

New Age (1 NA - Today)

The end of the War for the Eye marked the end of the Old Age and the beginning of the New Age, which lasts to this day. This era is currently marked by the surviving allies of the War for the Eye rebuilding the damage caused by it and so that they may prepare themselves for a future conflict, while more new races join international affairs after being so far unaffected by such conflicts. Technological, military and magical advancements have been made through the world unlike any seen in thousands of years.

By the year 31 NA, the Legion of Shiarchon has rebuilt from its losses and now prepares to wage war against the world once again, thanks to recent events which have not only boosted their power but also granted it allies against the other races of the continent. Caligaduro Protectus' influence is growing once more, and at the same time granting his servants the power of affecting the world once again, with activities from factions such as the Lympharian Collective, the Insomnolence and the Merkan Underrealm becoming more common and visible. It is only a matter of time before a new world war is declared, and whether the world is prepared for it or not is yet to be seen.

Geography

Koldenwelt is divided in two main continents surrounded by a very large number of islands and an immense, seemingly infinite sea. They are referred to as the Eastern and Western continents, with each possessing their own division of areas determined by their characteristics such as climate, geography, wildlife and location.

The Eastern Continent

Polar Lands

PolarLandsMap

The Polar Lands highlighted in the world map

Main article: Polar Lands

The Polar Lands are a very large extension of land which makes up the entire north of the eastern continent of Koldenwelt, going from the seas bordering Talmyr to the Great Eastern Wall. Neighbouring the Western Forests, the Sea of Sand and the Eastern Plains make the lower regions of the Polar Lands greatly varied in terrain, but the climate is predominantly taiga and tundra, possessing low numbers of trees the deeper one ventures into it and an average temperature of 13ºC to -28ºC depending of the seas. The region has a high number of mountains, most of them being considered alpine tundra or possessing no vegetation at all due to being covered in snow, and the deeper regions of the Lands possess powerful, sometimes constant snowstorms.

The extremely cold climate of the Polar Lands make it one of the most inhospitable parts of the eastern continent, and temperatures going down to -75ºC have been reported at the deepest parts of the region, making it arguably the coldest landscape of Koldenwelt. Lakes and rivers commonly freeze during the winter except for the ones which neighbour other regions of the continent.

Notable inhabitants include:

Eastern Plains

EasternPlainsMap

The Eastern Plains highlighted in the world map

Main article: Eastern Plains

The Eastern Plains are a large region composed mostly by grasslands located at the east of Koldenwelt's eastern continent. As they name imply, are primarily composed of plain landscapes, though the region is also well noted for its great mountain ranges which include active volcanoes. Plateus can also be found across the land, primarily in the far east, with one notable feature of the region being the Great Eastern Wall: a massive mountain range predominating in the Eastern Plains which then extends all the way north and south of the continent, with such imposing and hostile environments that no one has ever explored too far into it. Because of it, what lies beyond the Great Eastern Wall, or if anything exists beyond it at all, is unknown and unlikely to ever be confirmed.

The climate of the Plains is compared to that of the west in that it is predominantly temperate at an average of 15ºC to 26ºC, being neither too hot or too cold all-year round. However, due to the region's neighbouring of both the Sea of Sand and the Polar Lands, its west and north tend to have very hot summers and very cold winters respectively.

Notable inhabitants include:

Sea of Sand

SeaOfSandMap

The Sea of Sand highlighted in the world map

Main article: Sea of Sand

The Great Sea of Sand, also known as Koldenwelt Desert is a large desert located at the center of Koldenwelt's eastern continent. It is located at north of the Tropical Lands, south of the Northern Region, east of the Western Forest and west of the Eastern Plains. The desert's landforms are shaped by wind or by occasional rains and include sand dunes, stone plateaus and valleys. Mountains and mountain ranges exist in the Sea of Sand at various locations, some of them possibly volcanic in nature. The center of the desert is hyper-arid and has very little vegetation, which only becomes more prominent on the borders with other regions. The average temperature on the sea of sand is 45ºC during the day and -10ºC during the night, although regional extremes may exceed 60ºC during the day and -25ºC at night.

Despite the temperature, the Sea of Sand does have rivers, some permanent but most being seasonal or intermittent. Underground aquifers reaching the surface allow the existence of oases at various points of the desert. The largest river is the Snake's River, which crosses the desert from the Eastern Plains to the Tropical Lands. It was given this name for its shape which is described as looking like a snake when looking at it from above.

Notable inhabitants include:

Western Forests

WesternForestsMap

The Western Forests highlighted in the world map

Main article: Western Forests

The Western Forests is a large, forested region in the western area of Koldenwelt's eastern continent. The Western Forests range from thick conifer forest where it borders the Northern Region, to sparse deciduous woodland further south, where it eventually turns into subtropical forest. This region is considered to be where the Western Forests end and the Tropical Lands begin. Near the Central Deserts, the forest opens out into a small region of heavy scrubland. While some areas of the Western Forests have been cleared by systematic deforestation by surrounding civilizations, dense regions of trees of every kind remain completely untouched. In the southern areas of the Western Forests, the Everwinter Highlands stand as a beacon that helps guide travelers as a mark of their location.

Regarding its climate, the Western Forests are predominantly temperate, keeping around 12ºC to 28ºC through the entire year depending of the season. The sheer density of the region's woods make a large part of it still unexplored by outsiders, but the region is well known for its beauty, ranging from great waterfalls, groves and immense old trees which have endured the wars which once ravaged the land.

Notable inhabitants include:

Tropical Lands

TropicalLandsMap

The Tropical Lands highlighted in the world map

Main article: Tropical Lands

The Tropical Lands is a large region composed mostly by tropical rainforests, located at the south of Koldenwelt's eastern continent. They are located at south of the Sea of Sand, east of the Western Forest and southwest of the Eastern Plains. They possess long extensions of rainforests, jungles, mangroves and swamps, and at the shore, long extensions of sand-covered beaches can be found, which continue from those along the Western Forests. At the far east lies the dark region of Abyssus, the dominion of the servants of the Void.

The climate of the Tropical Lands is usually tropical, with long periods of rain during the entire year. The average of the temperature is around 18°C to 30°C, but those may change depending of the current season. The Lands are composed of plains, rivers, plateaus, cliffs and mountain ranges, with the largest mountain of the region being Abyssus' Sangua Mons, at 6,637 meters tall.

Notable inhabitants include:

  • Legion of Shiarchon
  • Khargrim Realm
  • Red-Axe Tribe
  • Throne of Qliphoth
  • Vulcanus Horde

The Western Continent

Talmyr

TalmyrMap

Talmyr highlighted in the world map

Main article: Talmyr

Talmyr, also known as the Far Northwest is a large yet sparsely populated region of northwestern Koldenwelt. Talmyr's extent on Koldenwelt is often at discussion - whilst some believe that the Talmyr region is the area that only the Dalmiric Kingdom control, the Dalmiric Kingdom themselves assert that the entire northwestern region was their ancient definition that they called Tálmyr in itself. Talmyr is one of the coldest regions of Koldenwelt, exhibiting multiple arctic biomes such as boreal forests, tundras, cold steppes (in the south), and polar climate in the extreme north. A majority of the centre of Talmyr is considered a cold steppe whilst the boreal forests populate mainly the west of the region. The further north Talmyr goes, it eventually becomes a tundra region and then polar as it reaches the coasts.

The arctic climate of Talmyr varies in weather during the seasons. Much of the year is dry, though the winter period often sees snowfall. Thus, temperature in the more hospitable region of Talmyr ranges between the extremes of -30ºC in the winter and 12ºC at its peak in summer. The polar regions of Talmyr are rarely ventured into apart from the thinly populated tribal cultures, and sees temperatures lower than -52ºC at times.

Notable inhabitants include:

  • Dalmiric Kingdom
  • Bay of Orayu

Silver Steppe

SilverSteppeMap

The Silver Steppe highlighted in the world map

Main article: Silver Steppe

TBA

Notable inhabitants include:

  • Insomnolence

Highmoors

HighmoorsMap

The Highmoors highlighted in the world map

Main article: Highmoors

TBA

Notable inhabitants include:

  • N/A

Sunset Isles

SunsetIslesMap

The Sunset Isles highlighted in the world map

Main article: Sunset Isles

TBA

Notable inhabitants include:

Society and Culture

The world of Koldenwelt is not a unified society, being composed of various tribes, cities, and nations. However, it can be roughly divided into two regions based on cultural and trade links, separated by the deserts of the Eastern Plains. These areas of influence resulted in several languages, the "common tongues", becoming widely-used across the planet in diplomacy and trade. These first of these was the Old Tongue, an ancient Elvish language which fell into disuse at the end of the Adamantine Age. It is still sometimes used for ceremonial names, and its descendants make up the majority of languages on the planet. The modern-day common tongues are the pidgins Kolden (in the west) and New Common (in the east).

Other beings, the Colossi of Koldenwelt, are beings who live outside of society and are considered to be above it, or too different from it. The Colossi have been called 'too dangerous' by the people of Koldenwelt, who often choose to avoid them.

Notes

Gallery

  • Land area - 22,300,000 sq.km
  • Highest mountain - Mount Tethale, 7,895 m above sea level (23,000 ft)
  • Largest lake - Lake Dynamis, 125.000 sq. km
  • Longest river - The Grand River, 8900 km

Quotes

This world and all those who live in it are fascinating. I can only hope it will last for an eternity to come.

- Vectrom

The mortal plane is diverse, unique, and gives me so much work to do. It's marvelous.

- Mortium

Koldenwelt will be consumed by the void. The spread of our abyss cannot be stopped!

- Tibias Merrow
The fantasy collaborative universe of SporeWiki
Important topics