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HostileAnnoyedCurious NeutralFriendAlly

When interacting with other space-faring creatures or nations during the Space stage or Civilization stage, the player will have a dynamic relationship with them, indicated by various faces (pictured above). From a scale from Red (hostile, lower than -70) to Orange (annoyed, -69 to -30) to Yellow (neutral, -29 to 29) to Blue (friendly, 30 to 69) to Green (allied, above 70). The rating on this scale may be based on certain actions or even simply by the player's choices in previous stages.

You can get any of the following modifiers up to a given maximum, meaning when you are at the maximum modifier for it then the relation will not improve or worsen even if you continue repeating it.

Most relation modifiers will return to default over time, so the player will have to keep active for some of them to keep them up. Only a few are static and will remain over time, like the space-stage bonus for using a Monolith on a civilization.

All modifiers from the different groups are then added up and the resulting value is your total relation bonus to them. Note that Wanderers in space act like Diplomats, and Knights act like Warriors when talking to them, and when applying relation bonuses.

Creature Stage[]

Positive Relations Modifiers[]

  • You impressed us. Gained by using Sing, Dance, Charm, or Pose.
  • Your home nest(s). Technically, this isn't a modifier, because it's always green no matter what.

Negative Relations Modifiers[]

  • Epic. Sometimes the Epic is scared of you, neutral to you, or just on its regular rampage. You cannot change the Epic's feelings about you in any way, shape or form, besides killing it or, if there is a normal or rogue sized creature of the same kind as an epic, you can make friends with it and the epic will be friendly, but you cannot add it to your pack.
  • We just don't like you. Sometimes the face of a nest that you just encountered is of red or orange color. If you are in the "red zone", try avoiding that nest. If you are at the orange level, either kill them, ignore them, or try to make friends with them (before they try to kill you). Or use Siren Song if you have it to calm them down and befriend them.
  • You attacked us. If you kill a regular or Alpha member of a species' nest, it reverts to either the orange scared face or the orange angry face.
  • You killed a baby or destroyed enough members of our nest. This automatically reverts to red, and like any other way that a nest is unhappy with you, cannot be reversed. If you destroy an egg of the species they will also become permanently aggressive, unless you use Siren Song.

Note: There is a very rare glitch that can occur by befriending a regular or rogue version before you meet the epic version. The epic will not follow you and will be glued to the spot though if you meet the epic and then meet the sub-species normal or rogue that species will be irreversibly hostile.

Tribal Stage[]

Positive Relationship Bonuses[]

  • You gave us a gift. By giving another tribe a gift, it will automatically make that tribe neutral towards you (yellow face). This method is entirely safe and works on every tribe.
  • You played music for us. This can only be done when the tribe is at least neutral to your existence.
  • You used the Fireworks consequence ability. This will automatically revert to the blue face with the tribe that it is used on. This ability is only available if you had the "Social" trait in the Creature Stage. Note that this effect will wear off over time.

Negative Relationship Bonuses[]

  • You attacked a tribe member. Instantly brings down the relationship one face.
  • You attacked the main hut. Brings down the relations to a red, angry face until you destroy the main hut or give them a gift again.
  • You refused to visit/impress us. Brings down the neutral relations to an orange face, if you do not visit soon, the tribe may get a red face relation.
  • You stole from us. Stealing food from a tribe can lower your relationship with them. Do it enough, and they will get the red face. Gifts and fireworks can fix this.

Note: Unlike in the creature stage, you can easily bring your relations to an alliance from a red face in the space of minutes or vice versa. Also, note that you are able to ruin an alliance via firebombs.

Civilization stage[]

Positive Relation Modifiers[]

  • Our Trade Route: Up to +50. Earned by establishing trade routes with other nations and keeping it over time.
  • You're a Religious/Economic/Military Nation: Up to +30. Some nations inherently like your nation type, especially economic nations and all small military/religious nations. This applies to every nation on Easy difficulty.
  • You assisted us: Up to +60. Earned by agreeing to attack a nation or stopping a trade route. This is +20 if you have rejected their requests before and +10 if you ask for money.
  • You fought our enemy: Up to +70. A useful modifier. Gained when you attack an enemy of another nation and you're not at war with this nation. Note that this will diminish if you attack the nation with this relationship bonus.
  • You were generous: Up to +50. Earned by giving a great deal on a city when buying it.
  • Your compliments: +10. Earned by giving a compliment to a nation.
  • Your gifts: Up to +120. Earned by giving gifts to other nations.

Negative Relation Modifiers[]

  • Took over our spice derrick: Up to -50. Earned by taking over a spice derrick that belongs to another nation by bribing with economic vehicles.
  • Used Nuclear Weapons: -90 initially and caps at -100. Earned by using the Gadget Bomb or the ICBM.
  • You're an Economic/Religious/Military Nation: Depends on your nation's attribute and the target nation's attribute. -10/-20/-30 for Economic/Religious/Military if target nation is military and 0/-10/-20 for Economy/Religious/Military if target nation is religious. This only applies to aggressive nations on Normal and Hard difficulty.
  • You are a threat to us: Depends on your nation's attribute, -40/-60/-80 for Economic/Religious/Military. Gained when another considers you a threat, which only occurs if you have at least 2 cities and the relationship bonus to the said nation is lower than 70 (green face). Note that regardless of your actions, a nation still may consider your nation to be a threat to them unless you are in alliance with them, which requires the green face. This can also result from an enemy calling another nation to declare war on you. This modifier alone can cost you a Diplomatic Takeover, especially if the last remaining nation has this modifier.
  • You attacked us: Starts at -30 and caps at -90. Earned by attacking with military vehicles, using bomb-like superweapons, or charming an Epic creature to attack.
  • You broke a deal: Up to -40. Earned by stopping a trade route and it depends on how many trade routes you have stopped.
  • You declared war: -70. Earned when you agree to declare war on a nation when another nation asks you to.
  • You denied us: -20 for the first time and -10 for later denial, up to -50. Gained by denying other nations' requests.
  • You were cheap: Up to -50. Earned by giving a bad deal on a city when buying it.
  • Your borders are too close: Up to -100. Earned if the complaining nation is not allied and your borders are touching theirs.
  • Your insults: -10 each time you insult a nation, up to -30.
  • Your nation is too big: Up to -100. Earned by having at least 2 cities.
  • Your religion: Starts at -20 and caps at -60. Earned by attacking with religious vehicles or superpower.

Space stage[]

Positive Relation Modifiers[]

  • A generous peace offering: Up to +50. Gained by offering more than you would have to, to sign a peace treaty with other empires.
  • Gracious Greeting Superpower: +10. Gained for choosing the friendly path in Tribal Stage.
  • Helping our planet: +45 (+90 for Ecologist empires, occasionally +33 for Diplomat empires) for raising the T-Score of a planet that belongs to other empires by 1, up to +100.
  • Our Trade Route: Up to +30 (+40 for Trader empires). Gained by signing a trade route and keeping it up over time.
  • Using friendly tools: Up to +50. Gained for using the Happy Ray or Fireworks on a city of other empires.
  • We created an alliance: Up to +50. Gained by signing an alliance.
  • We like new acquaintances: +30. Gained if the empire you meet follows Prosperity or Order (Trader and Diplomat/Wanderer, respectively).
  • We think alike: +10. Gained when you and the target empire share the same belief. This does not apply to the Warrior archetype.
  • We value your friendship: Up to +100. Gained when another empire gives you a gift.
  • You agreed to help Us: Up to +10. Gained for accepting the first mission a creature offers.
  • You completed missions: Up to +100. Gained by completing missions for that empire.
  • You introduced yourself: +10. Gained for introducing yourself using the first two options upon the first contact. This bonus will diminish if choosing the second option.
  • You uplifted us: +50. Gained for uplifting a race to Space Stage via the use of a Monolith.
  • You were generous: Up to +50. Gained by buying star systems from other empires for more than they are worth.
  • Your embassy: Up to +50. Gained by placing an embassy on the planet.
  • Your gifts: Up to +50. Gained by giving gifts to that empire.
  • Your trading: Up to +15 (+20 with Traders). Gained for trading items in the trading window. you can sell, then re-buy the same items to max out this modifier quickly.

Negative Relation Modifiers[]

  • A cheap peace offering: Up to -50. Gained by offering way less money than you should, to sign a peace treaty. Doing this will not call off a war.
  • Abducted our citizens: Up to -50. Gained for abducting an empire's citizen.
  • Allied with Grox: Up to -200. Gained by creating an alliance with the Grox. This is instant and persistent, and it will affect all other races, including races already contacted, races that are contacted in the future, and races you uplift after allying with the Grox. This modifier will not disappear after breaking the alliance, or even after declaring war on the Grox, but on some extremely rare occasions, it will disappear on its own.
  • Broke Galactic Code: Up to -200 (Up to -30 for saved games). Gained by breaking the Galactic Code (by using Planet Buster, Fanatical Frenzy, or Gravity Wave).
  • Captured one of our systems: Up to -100. Gained when you capture or destroy another empire's system by force.
  • Causing extinction: Up to -100. Gained for negative terraforming or failing to prevent an Eco Disaster.
  • Destroying our buildings: Up to -100. Gained by destroying other empire's buildings.
  • Destroying our spaceships: Up to -100. Gained for destroying other empire's spaceships.
  • Failed to protect allied ships: Varies. Gained when allied ships in your fleet are destroyed.
  • Flooded our cities: Up to -100. Gained for using a water-based terraforming tool inside an empire's city.
  • Hurting our planet: Up to -100. Gained for decreasing the T-score of a planet owned by other empires or for failing to prevent an Eco Disaster.
  • Scaring our citizens: Up to -100. Gained for shooting at citizens or placing crop circles near cities of other empires.
  • Stole our resources: Up to -30. Gained for taking objects like spice crates or artifacts from the other empire's planets (if you drop an artifact that was in your cargo hold prior to traveling to an empire's planet and pick said artifact back up, it will count).
  • Using harmful tools: Up to -100. Gained for using weapons or planet sculpting/coloring tools inside cities of other empires.
  • War: -50. Gained when another creature declares war on you. This penalty will persist until the war ends.
  • We distrust strangers: Up to -30 (based on difficulty). Gained if the empire you meet follows Force or Faith (Warrior/Knight, and Zealot respectively). This is -70 for the Grox and it's not related to difficulty.
  • We were at war: Up to -33. Gained when you accept an empire's peace treaty. Diminishes quickly.
  • You aborted missions: Varies. Gained for aborting missions the race offered you.
  • You avoided contact: -20. When you ignore the hails of the creature or pass over their territory without contacting them.
  • You broke our alliance: -125 every time you break an alliance, up to -200.
  • You failed missions: Up to -50. Gained for failing their missions, not helping them when they are attacked, or failing to prevent an Eco Disaster.
  • You introduced yourself: -10. Gained for introducing yourself using the third option upon the first contact.
  • You refused to pay us tribute: Up to -100. Gained for not paying tribute when the other empire demands it.
  • You rejected missions: Varies. Gained when you decline to do a mission when it is offered to you.
  • You were cheap: Varies. This occurs when you make too low of an offer for buying a system.
  • Your presence disturbs us: -10. Warrior empires inherently will have this bonus towards other warriors. Shamans will also have this bonus if they are hostile to you prior to the first contact. This bonus diminishes quickly.

Positive relation modifiers for the Grox[]

  • Broke Galactic Code: Up to +50.
  • Gracious Greeting superpower: +10.
  • Our trade routes: Up to +30.
  • Using friendly tools: Up to +30.
  • We created an alliance: Up to +30. Diminishes overtime.
  • You agreed to help us: Up to +5.
  • You completed missions: Up to +50.
  • Your embassy: Up to +10.
  • Your gifts: Up to +10.

Maximum positive relation: +225

Negative relation modifiers for the Grox[]

  • Abducted our citizens: Up to -30.
  • Captured one of our systems: Up to -200.
  • Destroying our buildings: Up to -100.
  • Destroying our spaceships: Up to -100.
  • Failed to protect allied ships: -30 for each allied Grox spaceship in your fleet destroyed, up to -100.
  • Helping our planet: Up to -200.
  • Hurting our planet: Up to -200 (Obtained by leaving the planet after applying several terraforming tools but before it reaches T1, then wait until it drops back to T0).
  • Scaring our citizens: Up to -100.
  • Stole our resources: -60 for each artifact/spice crate stolen, up to -100.
  • Using harmful tools: Up to -100.
  • We distrust strangers: -70.
  • You were cheap: Up to -60.
  • You broke our alliance: -50 every time you break an alliance, but can only be stacked up to -100 as after this point the Grox will no longer make another alliance (there will be at least -170 relations from this and "we distrust strangers", combined with a maximum of +225 from positive modifiers to make a total relationship no higher than +55).

Relation Bonus Reset[]

There are but a few ways to completely reset the Relation Bonus back to initial values.

  • Ending a war by signing a peace treaty and paying a good amount of Sporebucks.
  • Soothing Song, the unique ability of the Bard. This ability artificially changes a relationship score to zero for a short period of time. It does not remove relationship modifiers. After Soothing Song expires, the relationship score will change to what it was before plus whatever changes made by the player during the time Soothing Song was active.
  • Keep attacking a hostile empire until they offer to surrender.

Ending it by signing a peace treaty will remove any and all positive and negative bonuses apart from the ones that are natural for the race, like 'We distrust strangers'. Anything apart from those, like 'Allied with Grox' or 'Breaking the Galactic Code', can be completely forgiven.

Keeping the pressure on a hostile empire until they beg for a peace treaty will add the "We were at war" penalty into the relation bonus meter and remove all other positive and negative bonuses. It should be noted that, ending a war this way will not bring back the inherent relation bonuses/penalties of certain archetypes and the Gracious Greeting boost.

Effect[]

Based on your relation, you can have hostilities (orange face), wars (red face), trade routes (blue face), or alliances (green face). Also, the price to repair and recharge is based on relation. The trade prices for items are unaffected, however.

Notes[]

Relation with the Grox is different from all other races and you will receive lesser or even reversed relation bonuses with them, such as the reversed "Broke Galactic Code" and "Helping our Planet" Bonuses. If the Grox declares war on you, there is no way to stop other than destroying them, as they will never accept a peace treaty.

Trivia[]

  • The Cell Stage is the only stage in the game to not have an "official" relationship system, though some form of symbiosis is possible, with some species aiding each other, and in herbivore runs, it's possible to be friendly by pushing other herbivorous cells into plants.
  • When you use a Planet Buster, Fanatical Frenzy, or Gravitation Wave, any saved game empires will plummet their relation with you by -30 for Breaking the Galactic Code.
  • Most of the positive modifiers for the Grox are persistent, but for most other empires, they will diminish over time.

See Also[]

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