Reproduction
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[edit] Mating
Mating in the Creature stage of Spore requires you to go back to your nest and look for the creature following you with hearts over their head. Click on this creature and you will mate. If you can not find your nest, use mating call and follow the arrow you will see on screen.
- See also: E3 2006 B-roll
[edit] Eggs
Eggs are laid by mating in the Creature stage and the Cell stage. They let you evolve your creature by improving or adding to it. The Tribal stage also has eggs, but they are apparently not made by mating.
When creatures mate or otherwise reproduce in order to enter the creature editor, they lay an egg. After mating, the egg is laid almost immediately. The creature editor screen then instantly opens.
[edit] Juveniles
Juveniles (or at least Willosaurs that are smaller than others) are briefly seen in the City stage of the GDC video. It can be surmised that these are a part of general individualization or randomization of one species' members, created by the computer manipulating certain parameters of the species' looks, such as size, length of limbs, and so forth. This is expressly referred to in the GDC '05 presentation, when Wright points out that the AI can manipulate the same "sliders" as the player.
In a recent presentation on Prototyping Spore by Maxis representative, Eric Todd, at the GDC '06, the latest version of the creature editor was shown. Clearly visible was a button labelled 'Baby'. When he pushed it, his creature turned into a differently proportioned, and smaller version of the creature he had designed. This option was changed a bit and was moved to the creature editors test drive mode,where there are three egg shaped buttons visible,and clicking one will,instead of turning the creature into a baby,will make a baby version of the original creature appear on the screen next to the fully grown creature. The adult creature is visibly pleased when the babies pop up,and often gushes at them when it's not doing anything else. If the user suddenly makes all the babies pop up quickly,one after another,the creature will appear stressed for some reason,but it promptly forgets about it.
In the E3 2006 demonstration, one of the creatures was surrounded by smaller versions of itself after the eggs in it's nest hatched. Will Wright said that it was the baby version of his creature. The smaller creature produced a call that alerted the elders of the species, cementing the fact that it was indeed a juvenile. It had different proportions. This part of the game was where they interacted socially to make herds.
You can, however, create baby creatures in the creature editor - they are generated by pressing an egg button in test drive, and up to three of them can exist in the test drive screen, in addition to the original, adult, user-created creature.
[edit] Time-binding
Time-binding is the process by which one generation of creatures pass knowledge to the next generation, often through language of some sort. It is considered to be a necessary element of civilization.
Creatures are definitely able to vocalize and sentient creatures speak various alien languages. In cities they can be seen forming groups and talking and interacting each other. Balloons with images over their heads indicate what they are talking about. There are eleven basic languages spoken throughout the galaxy.
