The criteria the game uses to select a rogue creature are as follows: All rogue creatures must have all four combat and all four social abilities, and they must have a combined total of at least 12 levels in each type, with minimum level 3 in every stat except bite and sing. Other skills (e.g. Glide or Sneak) doesn't even matter, but because of the high criteria, a rogue creature often has many such skills.
Spore appearances Edit
Creature Stage EditRogue creatures are mostly uncommon, appearing late in the stage. They are powerful creatures with high stats and over 250 health. They are mostly aggressive towards to any creatures even with rogues, especially with player's creature (in hard difficulty), but certainly not (in easy difficulty). They can be befriended or killed instead. Unlike other creatures, they are not part of a nest, they are only ever encountered alone. Some of them are skittish and may flee away from player's creature, and some of them are curious. Fewer of rogues like herbivorous ones may be scared of the hostile creatures. If the player's creature befriends a rogue equals as Epic's appearance, Epic may become allies with the player's creature.
There are several pre-made Maxis creatures that can commonly seen and spawn as Rogues. They include:
Other stages Edit
Rogue creatures only appear in the Tribal Stage as pets once the player had been befriended them in the Creature Stage as pack member before advancing to the Tribal Stage. They will no longer appear in later stages like in Civilization Stage or Space Stage.
Rogues also appear in Spore Hero, less vicious and more civilized than Spore versions.
- Beast is a tough creature made cute and flightless by Zarkhator.
- Goglu is a medium-sized rogue made fat, flightless, lumpy, and four-eyed by Zarkhator.
- Yeti is a rogue that was encased in crystal with a moonfruit somehow.
- Yacque is the king of the Mushroom Grove and was evolved into a cute, brown, fat creature with the Mollratt mouth by Zarkhator.