Shaman
From SporeWiki, the knowledge base dedicated to Spore
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"Shamans understand that all life shares a common bond. The entire galaxy exists within us all."
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[edit] Shaman Unique Power
The Shaman acquire the Return Ticket unique ability. Return Ticket can be used to instantly return to your home system from anywhere in the galaxy.
[edit] Gaining The Shaman Archetype
[edit] Through Evolution
The Shaman archetype is awarded to species that gain a majority of green cards, or reach Space from creature with at least one stage finishing on green.
| Behavior in the cell stage | Behavior in the creature stage | Behavior in the tribal stage | Behavior in the civilization stage | Resulting archetype |
|---|---|---|---|---|
| Herbivore | Social | Friendly | Religious | Shaman |
| Herbivore | Social | Friendly | Economic | Shaman |
| Herbivore | Social | Friendly | Military | Shaman |
| Herbivore | Social | Industrious | Religious | Shaman |
| Herbivore | Social | Aggressive | Religious | Shaman |
| Herbivore | Adaptable | Friendly | Religious | Shaman |
| Herbivore | Predator | Friendly | Religious | Shaman |
| Omnivore | Social | Friendly | Religious | Shaman |
| Carnivore | Social | Friendly | Religious | Shaman |
| Skipped | Social | Friendly | Religious | Shaman |
| Skipped | Adaptable | Aggressive | Religious | Shaman |
| Skipped | Predator | Industrious | Religious | Shaman |
| Skipped | Skipped | Friendly | Religious | Shaman |
| Skipped | Skipped | Skipped | Religious | Shaman |
[edit] Through Mission
First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §2,500,000, the mission given is to paint or sculpt 150 planets (Note: the in-game text just says to use the tools 150 times, but multiple uses on the same planet don't count). Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Shaman's Return Ticket power.
Note also that you may not use planet sculpting or painting tools 150 times and then automatically complete the mission upon its acceptance. You must accept and pay for the mission first, THEN use planet sculpting or painting tools 150 times.
An easy way to do this is not all at once, but when you go on a new planet, just use a sculpt tool
[edit] Shaman's Philosophy
"We, the Shaman Empire are Philosophers of Harmony. Those who Harmonize with us have found inner stillness where it begins: At home.
In addition to discovering our inner beauty, practicing Harmony grants the universal power of the Return Ticket. From all points in the Universe, those in Harmony can instantly teleport back home."
[edit] Trade
Shaman empires tend to sell peaceful, terraforming tools for cheaper than can be purchased at your own empire.
- Lower Terrain
- Small: §37,500
- Medium: §50,000
- Large: §100,000
- Level Terrain
- Small: §37,500
- Medium: §50,000
- Large: §100,000
- Raise Terrain
- Small: §37,500
- Medium: §50,000
- Large: §100,000
- Terra Hills: §75,000
- Terra Craters: §75,000
- Terra River
- Terra Canyon
- Repair Pack: §5,000
- Repair Mega Pack: §10,000
- Atmosphere Generator: §90,000
- Drought Generator: §90,000
- Ice Storm: §90,000
- Meteor Shower: §90,000
- Bio Protector: §150,000
- Bio Stabilizer: §150,000
- Colony Incredi-Pak: §75,000
- Spice Storage: §300,000
- Creature Tweaker: §250,000
- Embassy: §250,000
- Mind Erase
- Global Mind Erase: §30,000
- Monolith: §250,000
- Wildlife Sanctuary: §300,000
- Mini Happy Ray
- Cloud Vacuum
- Cloud Accumulator
- Refrigeration Ray
- Cold Cloud Vacuum
- Hot Cloud Vacuum
[edit] Voice
When encountered, shamans speak with an distorted, somewhat eerie and high-pitched voice, including squeaks at points. Their voice sounds more like strings of very long syllables than words, or like ghostly singing.
[edit] Accessories in Galactic Adventures
- Toxic Crystal - Similar to the Bladed Knuckles, but don't require energy to use and cannot be upgraded. The initial attack is quite weak, but targets may lose a great deal of health from the poison effect it causes. Replaces bite, and goes inactive if Bladed Knuckles are equipped.
- Swarm Magnet - Summons a swarm of insects to chase the target away. The insects also do damage over time. Similar to the Bee animation in the Creepy and Cute test drive, another Spore Expansion pack. Replaces spit (like the Plasma Pulser) but requires no energy to use and has a long start-up animation. Goes inactive if Plasma Pulser is equipped
- Icy Band - Freezes the target for a period of time. Requires no energy and cannot be upgraded. Replaces Strike, and goes inactive if Lightning Strike is equipped
- Mind Meld - Temporarily brainwashes an enemy and makes them your ally. Requires no energy and cannot be upgraded. Replaces charge, and goes inactive if Missile Flinger is equipped
[edit] Galactic Adventures Campaigns
The Shaman campaign adventure is The Spirits are Restless, where the player has to restore harmony on a planet by destroying an ancient horror.

