Sneak is an ability available to creatures in the Creature Stage and Adventures in Spore Galactic Adventures, and is granted by certain feet and detail parts, or by the Stealth Helmet captain accessory.
Sneak allows the user to become camouflaged, indicated by the user going translucent while sneak is active. If sneaking creatures approach too close to another unaware entity, they will alert them and it will attempt to find the player (indicated by an orange "!" mark), if they believe they have found the player, the "!" mark will turn red and the target will make a direct path towards the player, if they get too close, it will reveal the sneaking creature (although, this function doesn't appear in adventures of Spore Galactic Adventures). Sneaking will also end if the user attacks or socialises with another entity.
Higher levels of sneak allow the player to get closer without being spotted. Sneaking will also add a damage bonus to the player's next attack on a completely unaware target.
Parts that provide the sneak ability are listed below:
|Part||Category||Sneak Level Granted||Part Cost (DNA)||Notes|
|Flagella||Cell||1||15||Animated, Only available from the Cell Stage|
|Grasstachio, Coverleaf, Branch Deco, Florsage||Detail||1 / 2 / 3 / 4||25 / 75 / 150 / 250||Also grants Charm|
|Palmwalker, Underhanded, Hombrenid, Sassyquatch||Foot||2 / 3 / 4 / 5||25 / 75 / 150 / 250||Also grants Dance|
|Pool-Party Foul||Detail||1||250||Also grants Sprint|
|Marshcara||Detail||1||75||Also grants Charm|
|Stealth Helmet||Captain Accessory||Stealth Field||0||Only available to Captains, has a constant energy cost|
- (Possibly due to a glitch or oversight) In Galactic Adventures, sneaking is far more powerful, with even level 1 Sneak creatures are undetectable unless attacked or if the player uses an attack, similar to Cloaking Device. (There is one exception: creatures with AI set to 'follow the player' are still able to do so even if the player is sneaking.)
- Sneaking can be used to approach Epic creatures without instantly alerting them, giving you easier access to the high level parts they hoard in their territories. It is recommended to have Sprint available if you need to make a quick getaway.
- Although sneak seems like it would be the perfect escape ability, it is not foolproof. Attempting to sneak away while surrounded by enemies will usually cause sneak to break almost instantly, because you're likely to be hit by an attack that's still winding up or to be close enough to be spotted. The attackers may be thrown off guard for about a second, but they will quickly resume attacking. However, if the player is far enough away from the fight, sneak will work normally, which makes sprint particularly useful for escaping fights when used in conjunction with sneak.
- It is recommended to add any part that grants sneak to a creature advancing through the story mode, as it provides the same effect without the required captain level investment or high energy cost that the Stealth Helmet requires.