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Sneak

A Spoffit sneaking

SporeSneak
"Sneak up on unsuspecting creatures or evade attackers. Attacking a creature while sneaking gives a bonus to the attack." Edit

Sneak is an ability available to creatures in the Creature Stage and Adventures in Spore Galactic Adventures, and is granted by certain feet and detail parts, or by the Stealth Helmet captain accessory.

Sneak allows creatures to stealthily walk by other creatures undetected, indicated by the user going transparent while sneak is active. If sneaking creatures approach too close to another unaware entity, they will alert them and it will attempt to find the player (indicated by an orange "!" mark), if they believe they have found the player, the "!" mark will turn red and the target will make a direct path towards the player, if they get too close, the sneaking will be broken.

Higher levels of sneak allow the player to get closer without being spotted. sneaking will also add a damage bonus to the player's next attack on a completely unaware target.

Parts that provide the sneak ability are listed below:

Part Category Sneak Level Granted Part Cost (DNA) Notes
Flagella Detail / Cell 1 15 Animated, Only available from the Cell Stage
Grasstachio, Coverleaf, Branch Deco, Florsage Detail 1 / 2 / 3 / 4 25 / 75 / 150 / 250 Also grants Charm
Palmwalker, Underhanded, Hombrenid, Sassyquatch Foot 2 / 3 / 4 / 5 25 / 75 / 150 / 250 Also grants Dance
Pool-Party Foul Detail 1 250 Also grants Sprint
Marshcara Detail 1 75 Also grants Charm
Stealth Helmet Captain Accessory Stealth Field 0 Only available to Captains, has a constant energy cost

Tips Edit

  • (Possibly due to a glitch or oversight) In Galactic Adventures, sneaking is far more powerful, with even level 1 Sneak creatures are undetectable unless attacked or if the player uses an attack, similar to Cloaking Device. (There is one exception: creatures with AI set to 'follow the player' are still able to do so even if the player is sneaking.)
  • Sneaking can be used to approach Epic creatures without instantly alerting them, giving you easier access to the high level parts they hoard in their territories. It is recommended to have Sprint available if you need to make a quick getaway.
  • Although sneak seems like it would be the perfect escape ability, it is not foolproof. Attempting to sneak away while surrounded by enemies will usually cause sneak to break almost instantly, because you're likely to be hit by an attack that's still winding up or to be close enough to be spotted. The attackers may be thrown off guard for about a second, but they will quickly resume attacking. However, if the player is far enough away from the fight, sneak will work normally, which makes sprint particularly useful for escaping fights when used in conjunction with sneak.
  • It is recommended to add any part that grants sneak to a creature advancing through the story mode, as it provides the same effect without the required captain level investment or high energy cost that the Stealth Helmet requires.
Creature Stage abilities

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