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Creature Stage abilities
Spore 2011-04-11 20-06-03

A creature spitting at an epic.

SporeSpit Spit is the only biological projectile weapon available in the Creature stage (throwing things are not biological). The attack involves two or more purple balls of poison with purple trails being launched at the enemy. They are homing, like all attacks, and inflict damage over time. Spitting at a charging creature will stun it and bring it to a halt, and spitting at an airborne creature will ground it. Spitting is also a component of the most effective epic killing technique, known as kiting.


Spore 2011-04-11 20-07-35

The "spitball" with trail

Creature stageEdit

Spit 1Edit

  • Spit poison $15
    Spit 1
  • Cannot buy in Creature stage
  • Gobstalker $25
    Spit 1 Health 1

Spit 2Edit

  • Hockitlaucher $25
  • Spit 2
  • Pleghmthrower $75
  • Spit 2 Health 2

Spit 3Edit

  • Spraybuchet $75
  • Spit 3
  • Problem-Solvent $150
  • Spit 3 Health 3

Spit 4Edit

  • Ziggurhat $150
  • Spit 4
  • Spraypalm $250
  • Spit 4 Health 4

Spit 5Edit

  • Porcupain $250
  • Spit 5

As with all weapons, it is more cost-effective to chose the dual function damage/health parts. Also as with all weapons, only the part with the highest spit ability counts; e.g. a level 4 spit combined with a level 3 spit remains a level 4.

Cell stageEdit

A manual poison projectile is unavailable in the cell stage; instead, a poison weapon is available that generates a passive cloud of toxins. This is ineffective against other cells with the same part.

Spore Galactic Adventures Edit

Plasma Pulser and Swarm Magnet will replace Spit if a Captain equips one of the weapons.

StatsEdit

Spitting is a ranged attack which can only damage 1 target per use. Regardless of level, the poison effect will always last for 6 seconds, during which the poison damage is dealt. Also, all levels of spit attacks have a 4 second cooldown between each use. As level is increased, impact damage and total poison damage increase.

  • Level 1
    • Impact Damage: 0
    • Poison Damage: 1.3
  • Level 2
    • Impact Damage: 1
    • Poison Damage: 1.6
  • Level 3
    • Impact Damage: 1.5
    • Poison Damage: 2.1
  • Level 4
    • Impact Damage: 2
    • Poison Damage: 2.4
  • Level 5
    • Impact Damage: 2.5
    • Poison Damage: 3.1

In Galactic Adventures, when spit is used against vehicles and buildings, it will deal 1 damage on impact and deal no poison damage, regardless of level. Also note that a creature's armor will not affect damage due to poison. For example, attacking a foe wearing a Power Shield with level 5 spit will do 0 impact damage (because that's how Powered Armor works), but will still deal the 3.1 poison damage over the 6 second poison period.

Notes Edit

  • Level one spit fires a single purple pulse with a trail behind it. Each successive level of spit adds an additional pulse, and from level 2 onward the streams rotate about a single point as they fly.
  • A creature afflicted with spit, be it a captain or an animal, will slouch and appear noticeably unhealthy. Interestingly, this also happens with the Hologram Scout.
  • In Spore hero, the "mace" line of weapons also function as spit parts
  • All attacks make the target attempt to retaliate. Creatures with spit can take advantage of this by targeting enemies standing on the outskirts of their nests. This way, they will walk far away from the nest to chase the player down, allowing them to be killed with ease since they have no backup. Alphas are often found standing at the edge of their nest, which often makes this strategy allow the player to make the most out of a hunt, as alphas are very valuable kills. However, be warned that it is less effective against territorial or hostile nests, since they are naturally aggressive and therefore more likely to send multiple creatures out of the nest to confront the player.
Creature Stage abilities

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