SporeWiki:Questions Department
From SporeWiki
- This is for questions regarding Spore itself, if you have questions on using SporeWiki see the Help Desk
All Questions concerning Spore can be asked and answered here. Either the answer will be a direction
[edit] Hardware
[edit] Which creature editor?
I've seen 2 different editors:
1. It's where you see the different body part palettes on the TOP, eg. when you go into the limbs you see that they already have feet/hands on the legs/arms but you can switch them around.
2. It's where you see the different body part palettes on the LEFT, eg. when you go into the limbs there is'nt much but there are no feet/hands on the legs/arms.--Crozion 20:34, 13 May 2008 (UTC)
The first editor you described is the most recent, and is probably what it will be like in the game.Introi Leader 18:05, 2 June 2008 (UTC)
- Confirmed that the First one is what the Leaked Creature editor has, so that is what the game will have. 24.185.237.31 00:40, 15 June 2008 (UTC)
[edit] Will the controls be difficult?
Asked by Trex
- This is a question that can't really be answered yet, seeing as we don't really yet know what the controls will be like bar what we've seen from the demos. Controls are always subject to change, but it appears that controls will be mostly mouse based. --Daxx (T C) 05:11, 16 May 2006 (PDT)
- At E3, Robin Williams came up onstage and designed a creature, apparently without any training. --Anonymous, 13:00, 15 May 2006 (PDT)
They have said that the cell stage will be a kind of tutorial stage. It will probably introduce you to the interface of the game, and the interface of the editor.--Jik ff 14:19, 24 August 2006 (PDT)
In my experience the more visible interface buttons the more complex the control scheme is. from the screen shots we see there are few buttons, so to me that means the basics will be simple. I could be wrong however... Volatar 20:43, 21 November 2006 (PST)
Well each phase is a tutorial for the next phase until the space phase where you supposedly have access to every editor, so the controls will most likely become more complex with each phase.
-R.H.Phillips 05:17 pm, 02 December 2007
[edit] Sporepedia Download?
It's allready been established that the Sporepedia can be printed off and shared as real trading cards (possibly played online), but can we download them and post them here on Spore Wiki, or generaly share Illustrated information online? --Navenfaux 19:34, 17 May 2006 (PDT)
- It's pretty certain that you'll be able to share the cards with others in some form, whether that's through a screenshot or some other method is as yet uncertain. Our best guess is that they may be available in some form (though possibly not animated); at the very least you have the Print Screen button. --Daxx (T C) 05:38, 18 May 2006 (PDT)
- One of the spore producers told GamingSteve that each creation is actually stored as a png file. This means that those png files can be embedded as images on any website, printed out, modified using an image editing program, etc. Interestingly, embedded within the png file will be all the information Spore could possibly need for rendering the creation in-game, so you'll also just be able to drop a png file into your game folder and it will start appearing in your game. --GrahamDo 14:17, 12 March 2008 (UTC)
[edit] 3D creature printer?
Which video did will mention this in? If you know. -- Mason11987 (Talk - Contributions) 06:34, 23 May 2006 (PDT) a few interviews (gaming steve) and the E3 i'm not sure which year. --Trex1117 14:47, 23 May 2006 (PDT)
- This is confirmed, and a page is in the works at 3D Printer service. -- Mason11987 (T - C - E) 07:57, 31 July 2006 (PDT)
[edit] Logitech G15 keyboard
Just a quick question, does anybody know if Spore will be at all compatible with the Logitech G15 keyboard and if so what type of functionality will it have?
- There hasn't been any kind of info like that, sorry. -- Mason11987 (Talk - Contributions - E-mail) 07:26, 25 May 2006 (PDT)
- Even if it is not supported at launch, there is always the ingenious kid who figures out how to mod the game to do such things. Volatar 20:44, 21 November 2006 (PST)
- All keyboards that can type in a word processer should be able to work in Spore. No info to support this. -Smallfry 7:43PM, April 5, 2007 (MST)
[edit] Price?
How much will Spore cost at launch?
- It's likely going to launch at the standard new pc game price of US$50. It would be amazing if they hit anything less and while development cost might be less due to not making animations and the like, they have spent a lot of time making this game, so I'm sure it won't be anything but normal for price. -- Mason11987 (Talk - Contributions - E-mail) 12:56, 25 May 2006 (PDT)
- 68.229.111.11 sez: "30 million $ and 5 years" re: Mason11987's comment. Samog
There was a poll over at the Gamespot forums for how much you would pay and many viwers said $80 U.S.D. Many would probably pay more. Maxis could charge alot for this game, but probably wont. -Little0
Interestingly enough, Game Stop says the pre-release is 6/1/07. --Navenfaux 21:43, 30 August 2006 (PDT)
So what is the definate release date for spore? Is it really going to be March 2008?
- No, it's not. March 2008 has happened and it's not out. The creature creator is due to be (definitly!) released on its own (you still get it when you buy the full game, don't worry. It also is included with the Sim City Box.) on 17/March/2008. You can download it from [1] or buy it for $9.99. The game's release is scheduled to be 5/September/2008 in Europe and 7/September/2008 everywhere else (why not the other way round, when EA is American-based? I don't know). This is "definite", but so were all the other dates....
Anyone know the Australian price? -mjihde
It is highly likely that it will be standard new release price (AU$90), possibly more. It would be unlikely to cost over AU$110--Soldant 19:50, 13 November 2006 (PST)
How about the Canadian Price? SimGameFan 1:47, 22 January 2008 (PST)
fifty bucks, same as the states. i know, I've pre-ordered it.
It has been announced that Spore will cost between €50 and €60.
Will there be an ongoing (monthly, say) fee to use the on-line components of Spore? And can one opt-out of that fee to play only the offline version of the game? This will be a MAJOR factor in whether or not I decide to purchase and play Spore. BionicDance 30 March 2008
Anybody know approximately what the price would be in Singapore? I've only just moved here so I don't have much experience with the pricing here.
I've preordered it on amazon.com: Its fifty bucks.Introi Leader 18:07, 2 June 2008 (UTC)
[edit] Multi-platform
Question: I read on Wikipedia that Spore was going to be for PC, Xbox 360, PS3, PSP, Wii and Nintendo DS. Is this true or just a rumor?
- PC, PSP, Ds, and cell phones are confirmed, however xbox 360 , ps3, and wii are very likely. --Trex1117 15:51, 16 June 2006 (PDT)
I saw in a forum somewhere that it may NOT be likely for XBox 360. The controls would be difficult I guess. Personaly, I'd love to see it on the 360. --Navenfaux 13:11, 29 June 2006 (PDT)
- It seems as likely to be on 360 as on PS3, and that liklihood, in my opinion, isn't as good as the Wii (for the controller obviously). But then again, where a game ports doesn't necessarily have to make any logical sense, it's just a money thing. -- Mason11987 (T - C - E) ∞ 21:57, 29 June 2006 (PDT)
In a recent interview with IGN, WW has stated that no work (maybe only concept work) is being done on any ports of Spore until the game is released. He has talked about difficulties if it was ported to consoles since the game's main interface is a mouse. Control issues are one factor in porting, but controllers are generally the same, with the exception of the Wii. He did say they are looking into it, but the ports may not be the same as the PC version (especally in the case of the smaller handheld systems). He does have some interest in using the new Wii interface.--Jik ff 13:55, 24 August 2006 (PDT)
in dutch it will be 55€
If anything, it will be easier for the wii as apposed to the PS# or 360 because of it's mouse like controller and always on connectivity.
[edit] Rating
what will spore be rated, I am worried because just because it has mild ALIEN sexual themes, doesn't mean it should have a mature rating.
- I sincerly doubt it'll be rated "M", maxis wouldn't let that go. -- Mason11987 (T - C - E)
- If you look at past sim games, mainly The Sims, it was rated T for Teen dispite the obvious human sexual themes as well as nude sims in the shower/bath (even if blurred out). I think that with this in mind as well as Spore only having those kinds of themes in one stage of the game, it will have no trouble getting a rating of Teen. --Maniacmatt88 09:27, 25 July 2006 (PDT)
- I'm guessing that Spore will be rated at most T for Teen, and has no chance of being rater M for Mature.
- If you look at past sim games, mainly The Sims, it was rated T for Teen dispite the obvious human sexual themes as well as nude sims in the shower/bath (even if blurred out). I think that with this in mind as well as Spore only having those kinds of themes in one stage of the game, it will have no trouble getting a rating of Teen. --Maniacmatt88 09:27, 25 July 2006 (PDT)
Blood(very little) light-mild violence
It isn't actually "sexual", just unusual creatures dancing (or in the willosaur's case, walking in cirles) and eggs appearing on the ground. Personally- I doubt it will be above 10+. Brandonrc 18:53, 27 April 2007 (PDT)
Yeah, the only people who would find SP0RE offensive would be closet beastialitists. Creator 03:01, 4 May 2007 (PDT)
It can't be higher than Teen.Think of Sonic Adventure 2:Battle. The Chao in that game had babies in the same manner this game does. There are hearts above their heads and they kiss in a circle of flowers. I think teen will be the highest rating this game will get
The violence/blood thing has, I think, dissapeared. If you watch the spore videos on the main EA website, the fights end when one of the animals falls over and goes "poof". I preferred the blood, because it was more realistic.
THIS IS IMPORTANT(ish)!!! GO TO www.spore.com! The english rating is 7+ (I don't know what that is in american, I think it's still RP - Rating Pending). But, HEY!! 7+! (if the site looks different it's because it's been updated. it was down completeley from about 5:00 pm GMT to 7:30 ish.)
Well that's a let down. I would much rather have a little blood than poofs... 7+? Sounds like the game is being downgraded... Locknah 20:45, 9 June 2008 (UTC)
With regard to the "poofs" (put that in, and the bit about the 7+ rating, but i'm not registered) don't count on that, even though it's what i saw on a very recent video. Surely they would have taken quite a while to get the blood to work, so wouldn't take it out too lightly.
[edit] Offline
Does anyone know if you can play Spore without the internet? mjihde
Yes you can. The game itself will be shiped with enough game data to still be able to play off line. One can even speculate that the data could even be diffrent for each game being shiped. --Navenfaux 01:39, 8 September 2006 (PDT)
Yes it can, if you aren't online it'll just take the creatures and content right off the disk, but the variety of these (while large) isn't nearly as great as the other user created stuff that you'd get if you ran it online, and you can sign your messages by using four tidles (~~~~) -- Mason11987 (T - C - E) 05:34, 8 September 2006 (PDT)
Indeed, also A screenshot I've seen showed a creature that was randomely generated. Possibly could happen for AI creatures too to fill up your universe. Of course it didn't look anything that could possibly come out of nature but that's whats spore all about, eh? -- Metnik 11:50, 8 September 2006 (PDT)
Thanks, our internet active computer is really bad for games. -mjihde
Will it be possible to download other content off the net and put it on my other computer? -mjihde
- As far as I understand it, it will be possible, and SporeWiki is preparing for such content distribution through this site. I sincerely HOPE so, although I really don't know how it will work. There is no definite answer yet though, as with a lot of things related to spore. Also, you can sign your messages with four tildes (~~~~) -- Mason11987 (T - C - E) 19:34, 16 October 2006 (PDT)
- I thank you sincerly. PS. do you have to make a signature for the tildes thing to work? -Mjihde
- It is quite probable that Maxis will have Spore content on their site. Apparently each item is only a few kilobytes in size - meaning that to get a large number of creatures, it wouldn't take too space either. Assuming that each item is around 5kb, then a 50mb file could hold 10240 item. If they can query the Spore database from their site, they could let you alter your own packs, for example, you choose the size of the pack, choose whether you want human-created creatures, or randomly generated ones, and even use your Spore bookmarks to favour some items over others.
- However, I should warn you that this is only my opinion of what may happen, there has been little (if any) word to support or rebutt these statements. Megalomania 21:34, 27 December 2006 (PST)
- The rumours I've heard suggest that this game will be bundled with DRM that requires phoning home every 10 days. Wikipedia cites [2] as the source. Betsumei 21:51, 8 May 2008 (UTC)
[edit] Multiplayer, and update questions
I have wondered this for some time. Would it be possible to play this game simultaneously with another person? Or share a solar system with a human player? - JMFricks
- There doesn't seem to be any intentions to add a feature like this. -- Mason11987 (T - C - E) 20:50, 9 October 2006 (PDT)
- There might be an expansion pack that allows this. No info to support this conclusion. Smallfry 18:52, 5 April 2007 (PDT)
I really hope that they allow you to play with other people. They could make it so you actually had to KNOW the person and exchange codes or something. They would also have to put you in the same solar system if you EVER wanted to contact eachother. =P Mattimeo 20:58, 19 April 2007 (PDT)
I would hate it if this game was a MMO. because you know there you be a whole bunch of people who would get a spaceship and go around blasting the crap out of people who are in lower stages like the tribal stage Billy McBong 13:25, 23 May 2007 (PDT)
Will Wright tells you his view on the multiplayer perspective in this video (time 5:50):
http://www.youtube.com/watch?v=d7hsp7XQHKs
-I feel like its a territory that has been explored...
-Were trying to get the beast aspects of multiplayer...the collaborative, everybody building this huge world together without all the downsides; you have to be on the same timeline and everybody have to be nerfed and nobody can be the hero.
-At the same time i dont want to be comming to all these planets and they are basicall offline...95% of the planets will be closed.
So, dont hold your breath for simultaneous multiplayer. (Anonymous, Jan 2008)
Or if possible send like mail and messages through it. (If it isn't Multi-Player capable, I am sure someone would script a program for it to make it so, like they did with Oblivion)Would it be possible to ADD mods, programs, etc. to the game? - JMFricks
- I don't believe there will be any direct chatting, although I wouldn't be surprised if you could leave messages. If someone made a script of mod to run it multi-player then I would love them but there doesn't seem to be any intention to do anything like that, or to allow mods to be able to do it.
- Will Wright has said in a recent video that you will be able to see what others have done to your creations in their galaxy. Smallfry 18:52, 5 April 2007 (PDT)
If another player destroys another planet, will that planet not be there when the information updates the universe? Or if guilds went around and left their marks on planets by placing craters which spells the guild's name and you ended up seeing it, what about free advertising this way? - JMFricks
- You have a version of the galaxy, once you see all the planets, then that's your galaxy and I don't believe the actions of another user will change that galaxy. Of course the AI (which plays as if a user was controlling it) can still go to war against each other and do stuff like that. I don't know if planets will be constantly "replaced" by new versions and that doesn't seem to flow well with what spore does (which is fill in the world with other peoples stuff so that it works). To be short, we don't REALLY know, but I don't expect "guilds" will be supported and I don't think this kind of stuff will be possible (or at least easy), but I could be wrong. It's one of those details we may not know until we hold the game ourselves. -- Mason11987 (T - No, ww has said that it would not work, and it would suck to lose a planet.C - E) 20:50, 9 October 2006 (PDT)
Hope you don't mind me separating this into separate sections. Oh, and you can use ~~~~ to sign your messages. -- Mason11987 (T - C - E) 20:50, 9 October 2006 (PDT)
The game is set up in a Multiple Realities sense. So you can see a friends creatures, and even destroy them, but when your friend plays his creatures will be fine, but he will get a message form what WW called a "Metaverse" telling your friend that you killed his creatures. The sense is that every player can be the Hero or Villian.
Say for instance that a player is incapable of connecting to the central server due to no internet connection, or the use of dial-up. Will there be pre-loaded content/creatures to interact with?
Yes, Wright said their would be plenty of preloaded creatures so players don't need to be connected to the internet all the time. However, you must connect at least once before you're able to play so that your game can be verified. Locknah 20:08, 3 June 2008 (UTC)
Going with the theme of object interaction as menus, you could create an object for the multi player function, either an artifact or technology (for your UFO which could work as a sort of universe portal) or a black hole-white hole pair (some suggest all black holes are part of one of these pairs). i.e the user clicks on the black hole, options come up ("use to go to...", "beam specimen to" (could be considered an act of war if it is sapient, as the gravitational effects would tear anything, besides your UFO, apart), etc), selects "enter multi player session with..." (a window pops up with a list of users (maybe people you know to narrow it down)and you choose a person (and their universe)), a request is sent, the person accepts (or doesn't), and your UFO is shown flying into the black hole while the new universe is loading (or alternatively, while the computers create a new universe for the both of you to save wear and tear on the other player's universe), neatly covering the inevitable long (a minute would be good) load time. As someone said before, some ingenious kid would probably create the mod for it; or, since will wright has confirmed that there are plans to release expansion packs, EA could do it. What I mean to say (since this is the questions section) is: Would it be worth Maxis' while enough to do what I suggest?, can you suggest it to them in the first place (and by which route)? and finally, if Maxis does not do it, how would a modder do it?
[edit] Wireless?
I don't know if this has been mentioned anywhere, and it's probably an obvious answer, but will Spore work with a wireless internet connection?
Will the game play exactly the same as with wired internet? Thanks - Mattyboymr
- Spore will work in the same manner as any other internet-accessible application. Wireless or wired should be a non-issue. As long as you know how to open ports on your router, Spore should be able to access the online database and upload and download in the background as usual. -Yossitaru (Talk - Contributions) 18:38, 23 January 2007 (PST)
Thankyou! What exactly do you mean by "opening ports" on my router? Is that just connecting it to my PC?
- You should not have to worry about opening the ports, as most games already have open ports. You don't need to know what this is, but if you really want to know a port is basically a connection to an online service. If the port was closed then you could not access this specific service. If open, then you are open to accessing the service. Most routers should have ports for games open. Smallfry 19:00, 5 April 2007 (PDT)
- I'd be very surprised if Spore used anything other than port 80 (The standard http port) [Oh, and imho anyone who uses the Internet should know what a port is. If you don't, you shouldn't be online. It should be required reading, like DNS and NAT] :P -GrahamDo 14:24, 12 March 2008 (UTC)
[edit] System Requirements?
Any word on the projected system requirements/recommendations? The reason why I ask is that my computer is getting kinda jumpy and I'm thinking about building a new one and thus I'd like to use Spore as the basis for the design of it. (Djungelurban 06:55, 24 January 2007 (PST))
- If past Maxis titles are any indication, Spore will require a decent processor (at least 2 Ghz) and a really good video card to process all that 3D information. I would recommend a video card that has at least 128mb of memory. (TheFriendlyOtter 11:22, 31 January 2007 (PST))
- Additionally I'd probably aim for a minimum of 1GB of RAM, especially if you're thinking of installing Vista later on. CPU will likely be important as well, and I'd expect some advantage would be gained by having a multi-core CPU.--Soldant 01:06, 21 February 2007 (PST)
So we have no guess as to a 2.13GHz comp would lag or what not? --StealthBlue 07:02, 4 April 2007 (PDT)
- It is widely rumored that if you can run Sims 2, you can run Spore. Otherwise, there is no info. Also, I think 1.5Ghz would do it. I have 3.2 Ghz Hyper-Threading and maybe dual-core too. Smallfry 19:04, 5 April 2007 (PDT)
if you have a weaker graphics card, you have to have a stronger processor to make up for it. Also, even if you have a dual-core processor, only one 'core' can be used per process; i.e spore.
I personally think that you just need a seveny-five dollar graphic card, just make it good enough to see slightly reflected water or something. I think spore aimed ot be cartoony and make it so that everyone to play so why would they make it so that you'd need 1 GB of RAM, I can run a 3-D modeling type of program on my computer (Maya 7) and I only have about four-hundred Megabytes of RAM and 75 dollar graphic card and I didn't add anything else or mess with anything else on my 2005 computer. Owlperson August 14 2007 (PDT)
On the subject of processor speeds, do not get taken up by the whole fiasco of clockspeed (the GHz) rating, as processors vary in a lot more ways than that. The processor speed on the system requirements i believe, still base the minimum speeds on the good old Intel Pentium 4 Processors. Which i'm sure is what the user with the 3.2GHz processor has. However a newer Core 2 Duo processor, which is likely the 2.13GHz processor you are referring to is equivelent in performance to a much faster (GHz wise) Pentium 4, e.g. you're 2.13GHz Core 2 Duo would roughly be equal to the 3.2GHz Pentium 4 (this is an incredibly broad statement and greatly depends on the environment and task). So take system requirements with a pinch of salt, and ask people like me :p.
The system requirements are not know YET, but that is because the game developers are still busy optimizing Spore. They hope that Spore will even be able to be played on laptops! (wich don't have a very powerfull system compared to desktops)
Will Wright has said, that Spores system requirements will be somewhat the same as The Sims 2:s ones.
How likely is it that a computer with these specs be able to run Spore?:
System Information
Time of this report: 4/26/2008, 17:12:12
Machine name: D2Q8X42J
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell DV051
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz
Memory: 502MB RAM
Page File: 521MB used, 1447MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
Display Devices
Card name: Intel(R) 82915G/GV/910GL Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Intel(R) 82915G/GV/910GL Express Chipset
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_2582&SUBSYS_01C41028&REV_04
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: igxprd32.dll
Driver Version: 6.14.0010.4764 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 1/13/2007 11:33:00, 57344 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: igxpmp32.sys
Mini VDD Date: 1/13/2007 11:33:18, 5672032 bytes
Device Identifier: {D7B78E66-66C2-11CF-0461-CE21A5C2CB35}
Vendor ID: 0x8086
Device ID: 0x2582
SubSys ID: 0x01C41028
Revision ID: 0x0004
Revision ID: 0x0004
Video Accel:
Deinterlace Caps: n/a
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Not Available
DDraw Test Result: Not run
D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run
I know that you need 512 MB of ram on Xp and 768 on Vista.
- These are the requirements as defined by the preordering page on the EA website ( click here to see for yourself ), so they should be trustworthy.
System Req CREATE Your Universe from Microscopic to Macrocosmic - From tide pool amoebas to thriving civilizations to intergalactic starships, everything is in your hands.
EVOLVE Your Creature through Five Phases - It's survival of the funnest as your choices reverberate through generations and ultimately decide the fate of your civilization. EXPLORE Other Players' Galaxies - Will your creature rule the universe, or will your beloved planet be blasted to smithereens by a superior alien race? SHARE with the World - Everything you make is shared with other players and vice versa, providing tons of cool creatures to meet and cool places to visit. FOR WINDOWS XP 2.0 GHz P4 processor or equivalent 512 MB RAM A 128 MB Video Card, with support for Pixel Shader 2.0 At least 6 GB of hard drive space FOR WINDOWS VISTA 2.0 GHz P4 processor or equivalent 768 MB RAM A 128 MB Video Card, with support for Pixel Shader 2.0 At least 6 GB of hard drive space When launching the game, some Microsoft Vista users may receive a warning about running out of address space along with a link to the Microsoft Knowledge Base. If you see this message, it is recommended that you follow the instructions and go to the website listed in the message to update your system.
For computers using built-in graphics chipsets, the game requires at least: Intel Integrated Chipset, 945GM or above. 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent. 768 MB RAM Supported Video Cards
ATI Radeon(TM) series 9500, 9600, 9800 X300, X600, X700, X800, X850 X1300, X1600, X1800, X1900, X1950 2400, 2600, 2900, 3650, 3850 NVIDIA GeForce series FX 5900, FX 5950 6200, 6500, 6600, 6800, 7200, 7300, 7600, 7800, 7900, 7950 8400, 8500, 8600, 8800 Intel(R) Extreme Graphics GMA 950, GMA X3000, GMA X3100 Laptop versions of these chipsets may work, but may run comparatively slowly. Standalone cards that are installed in vanilla PCI slots (not PCIe or PCIx or AGP), such as some GeForce FX variants, will perform poorly. Intel integrated chipsets featuring underclocked parts, such as the 945GU, GML, and GMS, will not perform adequately.
Integrated chipsets such as the ATI Xpress and the NVIDIA TurboCache variants will have low settings selected, but should run satisfactorily.
Please note that attempting to play the game using video hardware that isn’t listed above may result in reduced performance, graphical issues or cause the game to not run at all.
The NVIDIA GeForce FX series is unsupported under Vista.
PS: I'm a user called Pilchard really, just my computer crashes when i try to log in... :( put a message on my user page if you want anything else. I'll try to get it.
[edit] Saving parts in the editors?
Will it be possible to save designs and parts in the editor that you created? Microgta 07:52:50, 1 May 2007
[edit] Creating parts in the editors
Will it be possible to create completely new parts in the editors? Microgta 07:54:33, 1 May 2007
With the range of parts in the editor I don't think there is a need to create new ones
[edit] Linux compability
I understand that the last thing Maxis thinks of, is making native Linux binaries for the game, but might they at least check for general compability with WINE? Their last big project Sims 2 failed miserably at it. I'd hate to miss that title because of something as silly as that. Yogiz 22:40 GMT+2 30 May 2007
- Go to the amazon.com pre-order page for Spore. If the discussion called "Linux?" had more participants than any other amazon discussion. EA/Maxis would probably see it.
On the Spore web site there is a small video explaining how to make new limbs and extended body parts. Hold the Alt key to break existing parts and to duplicate existing parts and i think Ctrl/Alt to join together limbs.
[edit] Spore:U.F.O.s
This idea just struck me: what if the reason that they're calling the DS version of spore Spore:Creatures is that they are planning to make other games which will only reflect one stage of the game: Spore:Cells, Spore:Tribes, Spore:Cities, and maybe even Spore:U.F.O.s?Introi Leader 00:47, 18 May 2008 (UTC)
[edit] General Gameplay
[edit] Distinction Among Species??
asked by Nick
Will there be distinction, or any uniquness at all, BETWEEN creatures? I mean, like a runt creature, or a creature that lives in the cold part of the planet has grown white, shaggy fur, while the same creature in the southern desert has brownish fur. Any chance of this happening you think?
[edit] Apparent style change?
Asked by Joe
I just saw photos posted today, Feb 13th, and Spore looks like it's changed quite a little bit. The editor has been changed to a purple blocky type thing, which looks worse compared to the sleek green style. The solar system appears to be a net work of lines rather then the photo realistic galaxy other wise seen, and a few things looked much more cartoony. While I can deal with the editor (as long as it functions the same way), why does the galaxy looks much worse rather then that huge expanding one we once saw (or is that a different mode?). What's with these changes and what has been made?
[edit] Lack of apparent updates
Not sure if this belongs in this specific area, but:
It seems that the spore site has fallen behind a bit. The images they show in the "closer look" thing (with the eye icon) are from 2006 and before. It doesnt include any of the new images from spore, including the new creature editor (which I don't think is as good as the previous one), and any new pictures of the phases and creatures. I know the site itself is being updated, as they have a link to a new video and interview in the updates page that was put up only about five days ago.
--Alpha dilophosaur 10:02, 15 July 2007 (PDT)
if you go to www.xspore.com they have more up to date videos and creatures along with the releace date among other topics --Wolfdog1dmn 06:39, 25 February 2008 (UTC)
[edit] Copyright for Creatures
I have two questions. First of all, since Maxis is considering making a TCG of player-created creatures, does that mean that any creature players make on Spore are automatically legally the property of Maxis? Like if someone was writing a short story about monsters or something and they created the character in Spore, Maxis would own all the rights to that character automatically? Or would they have to ask permission?
Secondly, what's to stop people from downloading creatures from other people based on cartoon characters or something? Is there a risk you could be playing Spore and suddenly run into wild Pikachu or a race comprised of Wolverine from X-men? Because that would kind of ruin the immersion of the game.
These two questions have really bothered me, and I'd appreciate some answers.
-- Zeta 13:56, 8 April 2007 (PDT) Well, as for the content in the game, I don't think there will be any issues. There are tons of creations on The Sims 2 that could be considered "unoriginal" or copyrighted material. However since it's only a game, I think it falls under the category of either personal material or spoof. In either case, as long as you're not making money off of it (i.e. the Maxis site doesn't support selling of player creations), it doesn't really matter all that much. It's been a while since I've read the user license agreement for past Maxis titles, but I know I've read that user-created objects are legally theirs, and the only power Maxis will use is to remove it from the downloadable content if it thinks it violates another part of the user license agreement (e.g. profanity). The figurines and collector cards may work a bit differently. If it was an issue, I doubt Maxis would print them for you. I don't see Maxis as the kind of company to use the figurines as a profit. As far as I know, all of the figurines printed so far have been gifts. However Maxis is owned by EA, and this would be the first time, if Maxis chose to follow this path, that there's been physical content associated with one of their games. Good question, but I can only speculate so much. -- TheFriendlyOtter 22:11, 9 April 2007 (PDT)
I agree with Otter, Maxis will let players make anything the player wants, if George Lucas tracks you down an sues you because you made a Yoda creature, Maxis wont help you. I'd think they'd block copyright creatures. -- Plank of Wood 13:51, 10 April 2007 (PDT)
But Yoda could be concidered as fan art. And there is no legal ground i can think of that forbids me from creating non profit art for home use. Dr Nick
The issue of downgraded quality (different races of human characters (Wolverines, Hulks, Lara Crofts, etc) and cartoon characters (Pikachu, smurfs, Homer Simpson, Futurama characters, etc)) is a really small issue. It is safe to assume that you have control over what content is downloaded into your world. Even if you don't, if you really don't want them in your game, then you can get rid of them (create a federation of anti-Pikachuists (motto: we will bury them in taxes and tarriffs!) or head a vast empire determined to exterminate the unoriginal Pikachu creature (or, if you're really vindictive, go back and domesticate them or, even worse, kill off the species as a creature)). Either they have no effect on you and you lose none of the enjoyment or you hate the things and make the game much more interesting by having a really strong goal which would drive you to start a galaxy wide war against them (my personal favorite) or surreptitiously eat their vulnerable starting individual. human based characters will allegedly be unfeasible because of a deliberate setting of proportions (humans would look really weird, you could never get the eyes, nose, mouth, hair, feet, etc to fit). Unfortunately, due to more variation (or perceived variation, as humans are really good at identifying humans, but not animals. i.e a human does not need to judge whether or not the big furry thing chasing it is a lion or not, it just needs to run as fast as possible away from it, as what species it is doesn't change the fact that its hungry) in animals (and cartoons), its impossible to rule out a Pikachu species popping up. EA could build a database of configurations which could result in well known characters, but it would take far too long.
[edit] Direct control after Creature-phase
My question is, once anything above the creature phase (tribal, city, civ, space) is reached and accomplished, is it possible for the player to simply walk around on foot in the world like the creature phase, even though his or her creature is sapient? I really want to be able to, once having obtained RTS-style gameplay (tribal and up), to zoom back down and play a GTA-style sandbox mode, allowing me to walk around in the world, walk in and out of and around in my cities etc, while still retaining control over business. Think of it just as changing the camera angle. If this is possible, what would a single individual sapient creature play like, beyond the creature phase? This is one thing I'm really looking forward to, if it's do-able. Torvik 20:58, 16 July 2006 (PDT)
- I think it is a possibility. Will and Maxis did make the recent SimCity games afterall which included the ability to drive around your city. This would make you think that you SHOULD be able to have some kind of lower-end control while you wield awesome power. The impact of this, or how it would work is questionable, but I would think something to this regard is possible. -- Mason11987 (T - C - E) ∞ 22:05, 16 July 2006 (PDT)
- That would be so cool. Torvik 15:25, 17 July 2006 (PDT)
- yes. it is shown in some of the recent videos.09:41, 28 March 2007 (PDT)
- In the SXSW demostration, Will got out of his UFO and started walking around with one creature just like the creature phase. Smallfry 19:11, 5 April 2007 (PDT)
yes it is, but your actions are limited to movement and rudimentary communication (Will Wright demonstrated this in his 2007 TED conference talk by beaming down one of his species (maybe a holographic representation of one, which makes more sense) to a tribal village. There is no reason why this would not work on a more technologically advanced planet or even your own planet.
[edit] Controlling Pollination
I heard that the UFO could be used to scan anything throughout the Spore universe, to collect 'trading cards'. Among other things, these cards contain the screen name of the object's creator, and that you can tell Spore to use more objects created by a player whose objects you like. Any more details on this? Can you tell Spore not to use objects created by a particular player (for example, to avoid filling my galaxy with creatures from a player who makes care bears and ninja turtles)?
- That's pretty much what we know. There aren't too many details about this yet. However, we do know that you can tell Spore not to use a particular player (indeed, if enough people do this, they will be banned from uploading content). --Daxx (T C) 09:11, 1 June 2006 (PDT)
- Sounds like a good idea from me. I've seen at least 1 YouTube video of a creature that conveniently evolved to have a huge upright third leg with a striking weapon on the end of it, right between his other 2 legs. What is to stop some idiot perv from making a race of giant wangs with 2 balls for feet and a spitting attack? I don't want to censor anyone's right to do that on their own PC if they want, but I'd rather avoid landing on the planet of the Vulvanoids, for example, because my client downloaded it from the metaverse.
- I think some caution might be in oder, because there is a penchant for abuse of this feature. For instance if several dozen loyal yes-men/women of a particular player gang up and each do a "Deny Content Download" from a specific player, they can red-flag this player for no legitimate reason. I like this system but due to likelihood of abuse, is there anyway that will be addressed as well?
To be fair I think (I hope) most people won't make stupid creatures so you're not very likely to come across them.
- If you check wikipedia it says on the final space phase that the game will have 2 axis, 1 exploring the meta-verse and 2 being able to replay different phases of the game. On would believe you could plant the seed of lfe on a habitable world and play through the game again or taking it so far and coming back and see what has evolved. - Jevans
[edit] Creature filter?
Will there be a filter to keep any wang creatures from being uploaded? I really don't want to see that kind of crap in the game, and it would also probably bring the rating up. Can anyone confirm if there will be a filter or not?
- Yeah, Maxis isn't gonna let a "wang" creature appear in your game. Also, you can flag another user as being inappropriate because of his or her creations, and their creations will never again show up in your game. You can also bookmark users you like so that their content will appear more often. Torvik 15:02, 18 July 2006 (PDT)
Latest interviews have Will talking about a player flag system for content. If content gets enough bad flags, it is removed. To my knowledage, this is the only info posted by someone from EA/Maxis on this topic (I think it was in the discovery article in Aug.) --Jik ff 11:15, 23 August 2006 (PDT)
What if i create a big hairy disgusting spider with fangs and all that and 100+ people with Arachnophobia ( http://en.wikipedia.org/wiki/Arachnophobia ) consider it undesirable, will my creation be banned for the same reason as if it was a "dildo" or "vagina" creature? (G, 2007 Jan 07 23:48 CET)
[edit] Biome's effect on evolution
When I first heard that a player couldn't choose his home planet, I began to get worried. Would that mean if the world was mostly water that my idea of a slow, powerful land creature wouldn't work? Would my green, leafy buildings look out of place on an arid planet? How much, if at all, does the planet's biome actually affect the evolution of your creature? TheFriendlyOtter 11:23, 6 February 2007 (PST)
No, the "unable to choose your home planet" thing is about how your creature evolves and acts. If you make a creature that was really aggressive and was really strong, your home planet would (when you left the water) be fairly hostile and perhaps hard to survive on. Think of it as another way of balancing your ecosystem, like the way it adds new creatures if there is a need, but it affects your planet instead. - An unregistered user
Even if it doesn't directly affect the creature, then I would still have to worry about it. Let's say I assume that my creature is going to large and lumbering by the tribal stage. That assumption would certainly have some effect on what parts I added earlier in the game. It seems to me that if you can't choose the planet, perhaps it could have a zoom-in feature at the beginning of the game that would at least give you some idea of what kind of planet you're evolving on. I haven't been able to find many details on this idea. Anyone have other ideas or answers? TheFriendlyOtter 11:22, 6 February 2007 (PST)
You can see the biome of your planet as soon as you step out of the water, or at least the area around where you are. You don't really need to see the whole planet.Timfee 11:02, 22 March 2007 (PDT)
On a recent video on the new yorker website at the begining of the tide pool stage it zooms in on the planet you start on. Also it shows an ice comet colliding with your planet which is neat. wertyi33 7:29, 11 march 2007
I just watched that video from The New Yorker, and actually, going by what he said at the start there "We pick a little spot in the galaxy" you may well get to choose you start planet. Speculation of course, but that is what it looked like. Greeno
[edit] Would there be any integration of fantasy elements?
First of all, I'm new here, so I don't even know if I'm asking this question the right way, and second of all, I am thinking that this will not likely happen in the original game (might happen in a mod or expansion), but I am wondering if there would only be science fiction elements in this game, and not fantasy elements, for example. Perhaps something along the lines of magic, or gods, or anything else like that? I mean, Spore sounds pretty good as it is, but I think that it would be even better with this stuff. If not in the original game, would it possibly occur in a mod, or an expansion?
Well, there's the fact that you play "god"... that good enough? Because I don't think there'll be actual magic... You could, however, design your characters to look fantasy-ish, live in fantasy-style houses, etc. But the impression I get is that there won't be any actual magic (unless you count sudden evolution from a bipedal frog into a onelegged bird as magic. Or spears/fire/whatever falling down from the sky. Or... you know. Stuff.)Then again, I guess you never know with Will Wright - there were all those crazy things going on in the Sims, after all. :-) Gaya 03:01, 25 April 2007 (PDT)
It could work if you were allowed to create weapons (very unlikely for the first release, but could be included in a future expansion pack) because the two concepts have a similar effect. Most things that you would get from a magic feature would also come from the weapons feature. There are some things that are so outlandish that one would have to resort to magic, though. But I get the feeling that Will Wright really wants to break away from his other games (he has mused on the educational value of the game and teaching children science through fun and discovery, which works excellently in a virtual world with millions of stars, nebulae (classified too), planets and other phenomenon). He seems ardent on the use of the game to teach science.
[edit] Saving parts in the editors?
Will it be possible to save designs and parts in the editor that you created? Microgta 07:52:50, 1 May 2007
- More than likely, yes i should think so :) Kaiser 00:04, 21 August 2007
[edit] Creating parts in the editors
Will it be possible to create completely new parts in the editors? Microgta 07:54:33, 1 May 2007
I'm pretty sure you can, in a way. You could probably add spikes to the fingertips of a hand/foot. You could also just stretch the skeleton out for minor parts, like bony growths on the body (like the horns of a girafe).Brandonrc 15:18, 5 May 2007 (PDT)
[edit] How Does Sporepedia Work?
I've heard a lot about this card game, Sporepedia. But, how do you play it? Is it playable like a TCG, or just simple Trading Cards? ~Zenzpore
I'm pretty sure, that you have to make up your own rules. And I'm pretty sure that one month after release of Spore, someone fan will make a rulebook.
- Will Sporepedia have a history book as well as current, up-to-date files on creatures? You know, so you can see the progression from each generation to the next? BionicDance 17 March 2008
this is no trading card game :S uitham 1 april 2008
[edit] Creature Powers
I've heard only a small bit about creature powers, like skunk stink, or spiky limbs. Are these simply powerful body parts, or what? ~Zenzpore
Yh. Powerful bodyparts
[edit] Skipping Phases
On almost all of the previews I've seen, the people using Spore have 'skipped phases'. I'm guessing this is mainly revolved around the un-finishedness of the game, but just wondering, will it actually be possible to skip phases in the game? Or is this just some sort of special developers ability?
Propably not possible. [Without cheats, of course ;-)]
- You can start in any phase you like. You can decide to start at the cell stage and play all the way to space, or you could skip all that and start directly in space (By selecting a pre-made creature/species to play). -GrahamDo 14:31, 12 March 2008 (UTC)
[edit] Restarting
If you decide you want to start over with a new species, can you tell the game to keep the galaxy and even the creature(s) you've already made and just start over on a completely different planet? Or will you have to restart the universe to start a new species? And if you can start a new creature, but in the same galaxy, can you interact with the creatures you've already made as NPCs? -BionicDance 23:41, 16 March 2008
That'd be a really good feature for the game. If you were playing it over a period of, say, five years (which is reasonable considering how complex and engrossing the game will be), you would get an interesting snapshot of your personality over the years, especially if you were a teen, and even how the yous of various time periods would conflict (13 year old you makes his species very aggressive and forces your 17 year old peaceful species into extinction). And there would never be any risk of boring the player with his/her own creations because of the vast number of planets (which you could always spread out to if you're feeling crowded by all of your previous creations (or if you really see them as flawed, turn on them with a planet buster and a space fleet)). This isn't an answer to your question, but what you've said is a great idea. Will Wright hasn't mentioned or been asked this question because all the demonstrations are focused on showing the audience all the creative and general game play features (which by themselves can exhaust a 20 minute talk), so I think the only way you're going to find out for certain is to wait for the game to come out. And I don't think there will be any restarting of universes, because its hard enough as it is to dominate (liberate, whichever you prefer) one set of millions of planets (heaven forbid an expansion pack that includes all the other galaxies) without starting over with another batch of planets.
[edit] Multiple Users
Okay I have two little brothers who really want to play on my pre-ordered copy of Spore once it gets here. Can I have my species on one user while they have theirs on another? Like at the main menu it would have a list of the species: Introi, space phase. Destrian, creature phase. -Introi Leader
I'm going to assume that they will use the same user-switching thing as they did in the sims, so one user account on the computer will have a different profile than another.Tamuru 23:01, 26 April 2008 (UTC)
[edit] Pre-Release Editor vs Editor included in the full game??
In June you can buy the creature editor (or get a free version if you prefer)... how will this differ from the editor which is included in the full game? i.e. Does the game come included with the $10 version or the free version, or a completely different editor? Thanks.
As far as info goes, the $10 creature editor is the full editor implemented in the full version of spore. The free one is just a cut of a few necessary for your creature factory to start up. I would recommend the $10 one, its worth it. Trust me... --->m0nk3yb01
[edit] Cities, spaceships and infantry?
Will cities be limited in size for each planet? I'm hoping to make multiple cities or huge planet sized ones.
What about spaceships? Will you be able to make multiple ones. I for one have heard you only have your UFO, which is kind of disappointing.
And can you use infantry after the tribal stage. Wright himself said he is obsessed with the idea of monkeys with guns, which hints they may be available at the civilization stage too. If they aren't it would be a let down. A RTS without infantry kind of...doesn't sound right.
My final question is, when you are invading other planets, can you use vehicles or infantry to take them over, or is it all about using your UFO?
[edit] Creatures
[edit] so called super powers?
well a few times (mainly on the new vids creature phase and tribal phase) thers been a mention of gaining superppowers depending on how you play as a cell and how you play as a creature is there any more infomation out there on these such as what the powers actully are how to use them ect.?
[edit] Fur or Hair?
Can your creatures have fur or hair?
Yes i do think its possible but im not really sure. At last there is some textures that could look like fur.
Yes. You can choose a short fur texture and use hair parts.
[edit] Epic-ing a Creature
I recently watch the video on gamevideos.com and the female (can't remember here name) stated that someone can epic your creature what exactly does that mean?
[edit] Parasites?
Is it possible to make a parastic creature? For example, like a leech or a flea?
- Not at all, the smallest creature size is 'hamster'
- Not the size, but maybe the same features as them, such as blood sucking? Kaiser, August 21 - 2007
[edit] Living in Vacuum Creatures
Will it be possible to create creatures that can survive/travel at the vacuum of the space themselves, or don't explode when abducted and taken to a asteroid/planet withouth an atmosphere?
As cool as that would be, I really doubt it. Spore pretty much follows actual science (asides from the extremely drastic mutations) and since you would be able to go to other planets without a UFO, it would really lessen the significance of the space phase. Locknah 01:15, 3 June 2008 (UTC)
[edit] Flying and Swimming, I need answers darn it!
So whats the deal on Swimming and flying creatures? Are they in or out?- Creator -
I think that yes, you can have underwater creature. Just don't give them legs. Also, if you do have land creatures and you want to return to the water, the UFO can make bubble cities under water, I think. (I saw this in the GDC 2005 film)
There is a slight chance of swimming creatures and underwater civilizations. Also on the Spore website in the flash movie intro it shows a sea creature. Also on a preview movie I saw it shows a sea creature. I'm not sure about flying creature but that would be great. ~ LlamaSprinter ~
I feel that there is no hope for underwater civilizations now. Flying creatures seem more likely. I really liked how the underwater phase looked though, sigh. Is there any strong evidence to say it will make it into finished game? Creator 00:55, 25 April 2007 (PDT)
I think you might after you become a slug be able to go back into the water. wertyi33
Super cool, do you have evidence for that? Creator 02:51, 19 May 2007 (PDT)
I'm pretty sure i saw a brief glimpse of an underwater civilisation under attack by sort-of submarines...I'm not sure if that might boost the chances...i suppose they wouldnt put something in a preview then take it out of the main game...
After watching videos and interviews, I don't know about having a permanitly underwater creature. I do know that right after the cellular phase you are a water creature and that once you have a UFO you can deposit "glass bubble" civilizations on other planets. It has been hinted that this technology can be used to populate the sea. I also heard, from a video, that you could make dragons and other flying creatures but they aren't talking too much on the subject.
Actually i've heard in an interview (don't remember wich it was): "You can stay in water if you want". Dunno if it's about evolving in water and then coming out or if it's to stay permanetly in water. I think you can make a flying creature, but would only move like a walking creature with a flying animation.
Flying creatures have been confirmed in this[3] article. About two thirds the way down the page the writer claims that a creature with wings can actually take flight, rather then just flap their wings while running as seen in previous videos. ni'VaG
[edit] Armour
Is it possible to thicken the skin of a creature into armour and confer a defensive advantage against attack? Running away from every predator surely limits herbivore design. The idea of a 5 metre-long millipede or a gigantic ankylosaurus is pretty cool. - Lystraeus - 17:09, 30 March 2007 (GMT)
- I totally agree, having ankylosaurids in the game would be cool. If you look in the creature weapons page, on the fourth row down, it shows clubs, one with bony knobs and then the rest with spikes. Armor is something I'm not sure about;It should be in there, but you never know... One thing though, what are you going to do about opposable hands, so your creature can use tool
I read somewhere on the internet that it is possible to have fur, scales, fins, feathers, amfibious skin and etcetera. I thought armour was also named, but i am not sure if there is a difference between organic armour like ankylosaurid plates and clothing armour like robes or a platemail. Anyway, i am sure you can make a perfect ankylosaur-look-alike.
Organic armour is possible, watch this clip http://www.youtube.com/watch?v=EFsR6yv7Tdg&feature=related and at 1.45-1.50 minutes there is a funny looking guy with undoubtedly organic armour with spikes on top of it.
Yes, In the spore creature creator game that has recently come out there is armour! +2 health, I have already used it on some of the creatures I have made. Sporia - 1 July 2008.
[edit] Symmetry
Will the creature editor allow you to make creatures that are NOT bilaterally symmetrical? Every example I have seen so far (even WW's tripod guy) shows bilateral symmetry. Also, the action in the creature editor seems to show limbs, organs, etc. being mirrored on the opposite side when a player tries to place them on the creature. The only exception being items that are placed in the exact center -- which of course still makes them bilaterally symmetrical.
I would like to try out some radial or "lopsided" body plans. Will this be possible, or is the procedual movement generation code limited?
- hydro actually used it himself and pointed out that the "s" key turned on or off symmetry, I'll take his word on that. :) -- Mason11987 (Talk - Contributions - E-mail) 21:25, 29 May 2006 (PDT)
- The latest batch of screenshots (the creature called Big Foot specifically) confirm the ability to create non-symmetrical creatures.
- Hmm.. But the leacked creature editor does not seem to provide any way to create asymmetrical creatures. The 's' key seems to do nothing. 24.185.237.31 00:27, 15 June 2008 (UTC)
- you also cannot create buttface anymore, his leg configuration isnt recreatble in the CC,
- Actally it IS POSSIBLE look at the Look at the Help 'Adavanced part'
[edit] self-evolving
will the computer evolve a creature for you like if you are in the UFo stage and design a microbe will the computer evolve it into a creature later? that would be kinda cool. -- Trex1117 08:54, 9 July 2006 (PDT)
I don't think anyone is quite sure if there will be any AI evolution. It would be cool, but for that to work there would have to be specific patterns the AI would have to follow. The editors, though easy to use, seem to be quite complex.-- Jik ff 11:24, 23 August 2006 (PDT) There are so many features for the UFO that your suggestion could definitly be a chance. I have seen a UFO that could speed up different speices from creature to tribal. Smallfry 19:32, 5 April 2007 (PDT)
...You are thinking of a monolith. When you place it, the first species to find it becomes sentient very, very quickly.
(
No, not a monolith. What if you dont want any intelligent life? As I understand it, no, no self-evolving. Going from creature to tribal to civilization, yes. Going from microbe to creature... probably not. You could probably just design a creature yourself - with the help of the UFO - and drop it off somewhere, though... but that's not quite the same thing, is it? But, yes. Like others have said before: the editor seems a bit complex and random (as in, no fixed rules for what you can/should do) for the computer to be able to evolve things on its own. Gaya 13:05, 27 April 2007 (PDT)
THAT SUCKS. I have lost incentive to anticipate SPORE. I imagined leaving a little frog guy on a planet then coming back bizzilions of years later and find he was a huge TRex thing. Creator 01:46, 29 April 2007 (PDT)
I don't think self-evolution will be possible due to its complexity...every possible new feature added to the creature will have to be given a success rating against its environment, which is evolving itself. Also, if a whole planet were left alone to evolve, something resembling Earth might appear. After all, animals are very efficient at what they do, and the hammer of natural selection is powerful stuff - Lystraeus - 25 June 2007
Ohhhh, OK. HOWEVER, Will Wright has said that the player can never be top of the ecosystem. What if you were stronger than the top predator. It would have to evolve.
Actually in one of recent videos that can be found on gamespot, (the last on I beleive.) While you are playing "Event Icons" appear to the right of the screen, its a little blurry but says "so and so creature evolves into so and so." I dont know about creatures you plant, however it seems creatures evolve along with you. 70.128.112.228 Nashk
If the computer evolved things against your will, it may become unfair. Your creature may have it's teeth taken away, and the teeth could be the basis for the whole creature. It would be very annoying, and the game avoids anything like that. ~Zenzpore
Zenzpore, it means other civilizations evole automatically..not your own- Sam
The creature data you send out may also include its evolutionary stages... perhaps you could recieve an early version of a creature and it will gradually evolve the way the player of that creature modified it?
It has been confirmed that the ENTIRE universe will evolve on its own. So you could be visited by an UFO in the tribal phase!!!
No, Wright confirmed that you will absolutely NOT see a species above your phase, he feels it would make things far to difficult to have to worry about things such as space invasions while your still trying to evolve. Locknah 23:30, 4 June 2008 (UTC)
[edit] Can you alter your scope of gameplay as you proceed?
After you enter the RTS gameplay, can you ever zoom down and take control of single creatures again? Can I, for example, ever land my UFO and have a group or a single astronaut skip around on an alien world? Anything like that? -- Quantazmo 10:50, 29 July 2006 (EST)
- That's unknown at the moment. We know during the UFO phase that you can still manage cities and buildings and such, as well as other vehicles besides your UFO, but earlier then that is unknown. -- Mason11987 (T - C - E) 21:22, 29 July 2006 (PDT)
- Yes this has recently been shown to be possible 09:44, 28 March 2007 (PDT)
- Ya, Once you get to the space phase, you can get out of your UFO and walk around on planets.
[edit] No living-space
Has anyone else heard anything about the possibility of deciding to stay amphibious on a desert planet with only 10% water, or becoming a land creature on one with only a few islands?
- I know that when you leave your planet the other planets will be skewed towards your living type (you will see more water planets if you are a water species). but I have no idea about your initial planet. They can't be all almost half and half (or where would those skewed planets come from), but I have no idea really. -- Mason11987 (T - C - E) ∞ 20:17, 16 July 2006 (PDT)
I don't know if you will be able to say you are amphibious/landdweller/waterdweller in game. It seems that the only showing of this was in GDC and to go from water to land, Will just put feet in place of fins. This may be stripped as they seem to be having problems with underwater civs. Might be cut all together...--Jik ff 11:40, 23 August 2006 (PDT)
You could if you Want, but It would be incredibly stupid --Plank of Wood 10:26, 30 March 2007 (PDT)
It has been stated that the computer will create a planet that fits what it thinks your creatures style is. Creator 02:16, 7 May 2007 (PDT)
If you notice both the starting planet for the willosaur and screeble are similar. Most starting planets may be similar to them.
I've seen it indicated that there is a set of seed planets set aside for the first phases, and that some of the more hostile planets will only be encountered in the space phase, as they wouldn't be fun to start on.
[edit] Two heads/Stalks
Has anyone heard/seen anything about making a creature with two heads? I know that the creature editor is designed for unlimited creating and molding but so far I have seen big heads, two heads on each side (e.g. "Dilema") but never a split into two heads. Maybe there's a video I haven't seen? Also I wanted to know about making stalks on the head/body of your creature like a giraffe has. Anyone heard anything. I would assume so, but you know what they say about assuming. Let me know. --Maniacmatt88
- I'm entirely confident that you will be able to have two heads, I know for a fact that the backbone can be more complex then simply one line, so having two "heads" is entirely possible, although how and if they will function as they should is questionable for now (and will be til we get more confirmation). Girrafe-like stalks are definitly possible, just stretch the bone as has been done in every video. -- Mason11987 (T - C - E) 22:56, 26 July 2006 (PDT)
- In the GDC video (the one with the Willosaurus), one of the creatures that they upload to show people was a two-headed scythe-armed beast, although I can't recall its name and can't be bothered looking for it right this second. Although one head was on each side of the body (one on the anterior and one on the posterior, much like Dr. Dolittle's Pushmipullyu, although I'm fairly certain you could make multiple heads on one end of the body. --User:Somarinoa (T - C - E) 19:19, 29 August 2006 (AST)
- In one interview Will said you could have a six legged two headed slug like thing. I think you can have two heads, weather they do the same things or not is up to maxis. -mjihde
- I don't know about this, there haven't been any creatures with anything more complex than a single line for their spine in any demos, or in the example creatures. We could be stuck with one head and one tail at this rate :/ --Tehwalrus 01:33, 25 September 2006 (PDT)
- Okay, how did they make the debug squid. It has a backbone going down and branching off into about 6 backbones. You could also make a limb a head and whatever. Smallfry 19:39, 5 April 2007 (PDT)
- I'm curious about that too. The debug squid definitely has a spit backbone, but the leaked creature editor seems to lack that ability, or require undocumented cheat codes for it. I'm fearing that the feature was cut. All too many features have been cut. 24.185.237.31 00:30, 15 June 2008 (UTC)
- You can make two heads by using two limbs at the front and put mouths and eyes on them. WW put mouths on limbs in the SXSW thing. sa8 12:38, 3 May 2007
Many times before mouths have been used as heads. Put more than 1 mouth, turn them into heads and waalaaa! wertyi33
- Yeah, you are thinking too short sighted.. What do you define as a head? Is it an apendage that has eyes, nose and a mouth? We've seen creatures with eyes noses and mouths all over its body, or on many different extended limbs. So yes, by your simple definition, I think we could have an unlimited number of "heads" on our creatures.
From what I saw of the two-headed scythe beast mentioned above, although it had two heads only one of them seemed to be used. For example, if the creature was told to move in a certain direction the same head would face that direction each time. Sorry if I wasn't very clear.
I have been playing creature creator for the last week, YOU CANNOT SPLIT A SPINE. But you can have two heads on either side of the body, Or you could just have more than one face. Sporia - 1 july 2008.
[edit] NPC Creature
Is it possible to make many, many creatures, but to use them as a creature that your creature eats. As an alternative to downloading? Or as another civilization on another planet, etc?
- It should be entirely possible to use any creature you make in the UFO or have in the Sporepedia, provided you have the technology and funds, for anything you want. - Yossitaru (Talk - Contributions) 07:44, 27 July 2006 (PDT)
- Whether it is possible to play through all the phases on a planet of creatures just you made is unknown right now. -- Mason11987 (T - C - E) 08:34, 27 July 2006 (PDT)
book mark yourself and you should get more creature that you made.
- That's right, Will has mentioned that you be able to prioritize content from certain people - just prioritize yourself very high
[edit] Bottom Dwellers
Any idea if it will be possible to make creatures that wander around on legs yet still live underwater? or will the game force you to leave the water as soon as your creature learns to walk? --Triu 16:23, 24 August 2006
- IF underwater creatures are allowed, I would think that bottom dwellers would be easier to configure then swimming creatu