This ability allows the creature to move faster (by about +1 to the user's speed rating) for a short duration, indicated by a depleting energy bar. The sprint energy bar has a separate recharge rate to the that of the ability itself, therefore repeated uses of sprint over a short period of time will result in diminishing returns in terms of duration.
Higher levels of sprint will extend its duration and improve the sprint bar's recharge rate.
Parts that grant the sprint ability are listed below:
|Part||Category||Sprint Level Granted||Part Cost (DNA)||Notes|
|Jet||Detail / Cell||1||25||Animated, Only available from the Cell Stage|
|Stubbtoe, Scareclaw, The Clawman, Dirtchargers||Feet||2 / 3 / 4 / 5||25 / 75 / 150 / 250||Also grants Dance|
|Twopaw, Threepaw, Fourpaw, Morepaw||Feet||1 / 2 / 3 / 4||25 / 75 / 150 / 250||Also grants Dance|
|Clippity, Cloppity, Hoppity, Hippoty||Feet||1 / 2 / 3 / 4||25 / 75 / 150 / 250||Also grants Charge|
|Peacrock||Detail||1||150||Also grants Charm|
|Sporsalfin, Icky-osaur, Finneas, Pool Party-Foul||Detail||1 / 2 / 3 / 4||25 / 75 / 150 / 250||Also grants Charm (Sporsalfin), 1 Speed (Icky-osaur), Jump (Finneas) or Sneak (Pool Party-Foul)|
|Flare, Adoravizor, Manestay, Jeweled Rampart||Detail||2 / 3 / 4 / 5||25 / 75 / 150 / 250||Only available from the Creepy & Cute Parts Pack|
|Sprint Pack||Captain Accessory||1* (Sprint Burst)||0||Only available to Captains,* While listed as 1, the Sprint burst provides indefinite sprint as long as the player has energy.|
- If you are trying to create a creature based on attack in the tribal stage, sprint becomes a very useful tool. For instance: If an opposing tribe manages to steal food from your food pile, sprint allows you to catch up and stop the thief. It also helps in the stealing process.
- Sprint helps while chasing prey as well as running away from enemies.
- Using sprint with a jump of some sort will almost double the distance traveled through the air.