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Statusbars

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Please note that portions of this article contain some speculation. You can help SporeWiki by expanding it with confirmation or some more ideas.

The statusbars show important in-game data, such as health, happiness, and presumably some sort of measurement of one's creature's physical and cultural evolution.

As these statusbars refer to the screenshots of the demo, it cannot be ruled out that newer versions of the game feature different statusbars altogether.

Contents

[edit] Game phases

[edit] Tide pool phase

The statusbar during the Tide Pool phase of the game.
The statusbar during the Tide Pool phase of the game.

The Tide Pool phase statusbar is the simplest of the lot: we see a Heart icon indicating Health, and a Chicken Leg icon that ostensibly stands for Food, which in the early stages of Spore stands for advance towards the next evolutionary step. These are in percentages.

[edit] Creature phase

The statusbar during the Creature phase of the game.
The statusbar during the Creature phase of the game.
New Version
New Version

The Creature phase introduces a new bar on top of the established Health and Food ones. Unfortunately, it is hard to make out in the screenshot. When looking at another Creature Phase screenshot, it is like either a Ball Lightning, or a Power Plug, hence a stand-in for Energy.

Will Wright in his interview with Gaming Steve acknowledged that the three bars in the creature stage are as listed above. However, they are stand-ins and may yet be subject to change.

One the new statusbar, the icons from left to right are:

  • Stage Icon(?) - Also appears to double as a brain meter that shows the intelligence of your creature
  • Pause/Options Buttons - Standard buttons from all sims games.
  • "DNA Points" - Counter that apparently shows how many DNA points you've earned.
  • Mate Timer(?)
  • Hunger Level - It is a bitten chicken leg.
  • HP - It is a plus sign.
  • The Remaining symbols represent the creature's abilities, in this case the lighning bolt allowing the player to 'sprint'. Adding different parts unlocks different and improved abilities.

[edit] Tribal phase

The statusbar during the Tribal phase of the game.
The statusbar during the Tribal phase of the game.
The new statusbar during the Tribal phase of the game.
The new statusbar during the Tribal phase of the game.

In the Tribal phase, Health gives way to the Simoleon character ยง, established by The Sims as the fictional stand-in for the dollar sign or other indicators of money. This is no longer given as a percentage, but as an absolute number.

The top bar also changes into an absolute indicator of the player tribe's size.

The new tribal phase bar is shown and many changes have been made:

  • Pause/Options Buttons - Pause the game/Brings up the options menu
  • Stage Icon - Some creatures together
  • Region Map - Shows a map of the surrounding area, most likely shows the location of your hut and creatures
  • Green/Red Bar - No indication as to what this does
  • Top Counter - Most likely shows the number of creatures in your tribe
  • Buttom Counter - Appears to show the amount of food your tribe has gathered

[edit] City phase

The statusbar during the City phase of the game.
The statusbar during the City phase of the game.
The new statusbar during the City phase of the game.
The new statusbar during the City phase of the game.

The City phase eventually substitutes a Smiley for the Chicken Leg, presumably since the onset of civilization eradicates the Food factor from daily life and instead introduces Happiness as a defining vector.

The new statusbar from E3 is shown to the right. The parts of this new status bar are:

  • Pause/Option Buttons - The usual suspects for a sim game
  • Phase Icon - Shaped like a city
  • Map - Map of the world, shows your home city and apparently other cities you've encountered, and the direction you're facing
  • Music Note Icon - Most likely shows the culture score of your city, Civilization games generally represent culture with a musical note
  • Crossed Spears Icon - Most likely shows the military size/score of your city
  • Building Icon - No indication as to what this represents. It might be a score of your political influence or number of special structures you've built
  • World Icon - No indiciation as to what this number means, but is probably the available currency.

[edit] Civilization phase

The statusbar during the Civilization phase of the game.
The statusbar during the Civilization phase of the game.
The new statusbar during the Civilization phase of the game.
The new statusbar during the Civilization phase of the game.

Once your species reaches the Civilization phase of the game, Happiness and Population Count are replaced by a Tower and a Car icon, presumably indicating City Count and Vehicle Count respectively.

The new status bar from the E3 2006 video is shown to the right.

[edit] Space phase

The statusbar during the Space phase of the game
The statusbar during the Space phase of the game

On the statusbar/toolbar the icons are as such, from left to right:

  • Stage Icon(?)
  • Health/Repair level - It is a wrench icon.
  • Transportation(?) - Looks like a space ship.
  • Weapons(?) - Looks like a crosshairs.
  • Teraform Tools(?) - Looks like a grid of a planet.
  • Collection Tools/Beams - Looks like a cardboard box.
  • Find(?) - Looks like a pair of binoculars.
  • Toolbox(?) - Looks like a toolbox.
  • Sporepedia - Looks like a black galaxy on a white paper.
  • Communications(?) - Looks like a satelite dish. Could represent the tool used to listen for radio static to locate solar sytems with sapient life forms, as shown in the 36 min demo.

Also, above and to the left of the Stage Icon is the standard Maxis option menu button with the three dots. (...)

[edit] Editors

[edit] Creature Editor

The statusbar in the creature editor.  Image 2
The statusbar in the creature editor. Image 2
New Version.
New Version.

The status bar for the creature editor displays the stats of the creature you're making. Everything you do to your creature effects these stats in the creature editor, and as such there is a status bar to show this and help players plan their creatures evolution.

The newer version is roughly the same as the one seen in the original GDC 2005 video, but measured in circles. It also seems that more stats are unlocked as the brain is upgraded. They are:

  • Strength - Related to fighting ability, determined by the limbs/weapons given to a creature
  • Speed - Running/Swimming ability, determined by the type of feet and legs
  • Stealth - Ability to sneak, most likely determined by the type of feet
  • Herbivore - Possibly determines how much energy a creature gets from eating fruits and vegetables
  • Carnivore - Possibly determines how much energy a creature gets from eating other creatures or eggs

[edit] Vehicle Editor

The statusbar in the vehicle editor.
The statusbar in the vehicle editor.

The status bars in the Vehicle Editor simply mark the vehicle as belonging to one of the four categories:

  • Land
  • Sea
  • Air
  • Underwater

There could possibly be a second set of status bars using the small circles to the right of the vehicle icon as seperate tabs.

[edit] Building Editor

The statusbar in the building editor.
The statusbar in the building editor.

The categories in the top left in the Building Editor list the category the building belongs to. These are:

  • Factory
  • Farm
  • Entertainment
  • Housing

Whether there are other categories (to be unlocked by research) is unknown.

There could possibly be a second set of status bars using the small circles to the right of the building icon as seperate tabs.

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