SporeWiki
Advertisement

Outdated Info[]

This is a list of things I've noticed need to be fixed on this page. I'll try to do some of this myself, but it helps to organize one's thoughts. Please add to this list if necessary, and sign off on items as you complete them.

  • Screen shots need updating. They hardly look like the current Creature Creator at all.
  • Added updated screen shots of the CC to Creature editor images. They could probably do with some cropping for specific purposes, but there they are. Shardsofblue 22:50, 1 July 2008 (UTC)
  • Many of the "unanswered questions" can be answered now and should be:
    • Will hands and/or weapons act like feet if placed on legs?
    • If a creature has no hands, will they still be able to become sapient? (Still unknown)
    • Will a creature without any kind of sensory organs still be able to move around?
    • Can a creature still move with legs even if they have no feet?
    • If a creature has no feet but just wings, will they stay in the air by continuously flapping their wings? (still unknown)
    • Will feet, hands, or weapons placed directly on the torso be functional?
    • Can a creature slither like a snake? (GodComplex: this footage from a recent demo may help answer the question: http://www.youtube.com/watch?v=d75qNOlFjaY)
    • Will the creation of a humanoid creature be possible?
    • Can a creature with no mouth be made?
    • Can a creature have multiple/branching spines (ie, multiple heads and tails)?

Shardsofblue 20:04, 1 July 2008 (UTC)

I have moved all the now answerable questions to the "Answered questions" section. It turns out all of those "unanswered questions" could be answered! I had to update some of the answers, so sorry if one of your guys' explanations got deleted! As of this post, there are no questions in the "unanswered questions" section. Gondor2222 01:51, 21 March 2009 (UTC)

Uploading Pictures[]

The info on this page is ommiting so much! How do I upload pictures?—This unsigned comment is by 80.3.64.9 (talkcontribs) . Please sign your posts with ~~~~!

You'd use the Upload Files icon on the left, but we've been having problems with thumbnails recently. So if a picture is uploaded, and the thumbnail doesn't work, there is a possibility that it will have to be reuploaded. I'll probably do that myself if it comes to it. But if you don't have the upload option, then that means it's been turned off for regular users for just that reason. You wanted to put up the textures image right? If so just write about it as if it were there, or provide a link to it, and I'll upload it when I get a chance. Sorry for the trouble, we've just been having some complications. Mason11987 (Talk - Contributions) 15:27, 8 February 2006 (PST)

Obsolete[]

There is no "Texture Editor" that I know of (textures are generated by algorithms that will most likely not be available to the end-user in the game interface). There is, however, texture sub-sections to most, if not all, the editors (Creature editor, vehicle editor, building editor, and so on). So wouldn't this be more at home as a section of, for example, an Editor article which holds information relevant to all the editors. That same article would also have a short description of each editor with a {{main|article}} template linking to the main article for each one.

-- Andreas Blixt 07:50, 13 May 2006 (PDT)

Perhaps it should be moved to Texture palette? --Bastardman 09:43, 13 May 2006 (PDT)
Well, we've only recently gotten this information, so it will take some time before everything is updated to match the information we currently have. Just give it time and things will get into the right places. If you want to help out, we'd appreciate it. - Yossitaru 09:55, 13 May 2006 (PDT)
I think that's a good idea. An "Editor" article would be a good place to make something like that, so I'm moving this page to "Editor". We don't have that main template yet, so someone will need to make it. Good idea though! -- Mason11987 (Talk - Contributions) 13:37, 13 May 2006 (PDT)

Microbe + Creature Editor[]

They are the same? I thought there was a distinct seperation? Where'd you hear they were one in the same Andreas? -- Mason11987 (Talk - Contributions) 08:47, 14 May 2006 (PDT)

Other than the fact that there is no "microbe editor" in the E3 2006 revision of Spore (Will Wright hovers each of the seven available editors), it makes sense that the editors are the same, with the 3D creature editor having a lot more tabs and columns available. All the parts used on 2D creatures have a respective 3D part (as shown by Will Wright in the GDC 2005 demonstration when he goes from tide pool to water).
-- Andreas Blixt 08:52, 14 May 2006 (PDT)
I must have missed that part where he hovers over them, which video was that? And the gdc 2005 video was spliced together, so it's hard to discern much about that from that video. -- Mason11987 (Talk - Contributions) 09:04, 14 May 2006 (PDT)
Only about 10-15 seconds into this video.
-- Andreas Blixt 09:07, 14 May 2006 (PDT)
Ah, very cool then, more changes! lol -- Mason11987 (Talk - Contributions) 09:24, 14 May 2006 (PDT)
While you're at it, why not mark the tide pool phase for deletion? 24.111.132.197 21:48, 29 May 2006 (PDT)
Because the tide pool phase actually exists and is a seperate part of the game.
-- Andreas Blixt 05:14, 30 May 2006 (PDT)
Yup, if you view the E3 presentation, it's listed seperatly, but there is no microbe editor. Although since they DO have their own parts, wouldn't a Category:Microbe parts cat be worthwhile? -- Mason11987 (Talk - Contributions - E-mail) 09:30, 30 May 2006 (PDT)
Depends on how different the editors are. Because most of the parts of the creature editor in the tide pool phase can be put in the categories in the creature editor in later phases. We've seen limbs and weapons for sure, and the feet category would probably be for parts that move the microbe forward, mouths for determining what other organisms can be eaten etc. (and each part in the tide pool phase has to translate to a part in the creature phase or we'd have to redesign the creature from scratch making the tide pool phase useless).
-- Andreas Blixt 10:11, 30 May 2006 (PDT)
Yeah, we haven't seen much of the tide pool phase since gdc '05, but I'd imagine the microbe parts would have different stats and wouldn't be available choices for a creature, unlike the early creature parts which are still available after you unlocked the previous ones. -- Mason11987 (Talk - Contributions - E-mail) 10:25, 30 May 2006 (PDT)
I was of the belief that there was a difference, but that you couldn't go back to the microbe editor once you'd come out of it. --Daxx (T C) 04:21, 30 May 2006 (PDT)
I'm fairly certain that you'll be able to go back to the tide pool phase if you want to, though not with the same barriers you had the first time around. But I can't see any real practical use for the tide pool phase (once you're in the space phase), since the creature has to evolve into a large, multi-cellular organism before it can interact properly with the world.
-- Andreas Blixt 05:14, 30 May 2006 (PDT)

Couldnt the reason we dont see the microbe editor in the menu be because its a single celled organism? Untill your in the game it might be that there IS nothing you can edit, rahter you start out with one microbe regardless and modify it as you go along? The only microbes I have seen all look the same/evolved from the same, but this IS just a guess...although its how I always thought it would be. If this is the case, then showing the microbe editor on the menu would be useless, cause you have to start the game first anyway. It would be like saying, well you COULD play the game from scratch, OR you could start halfway through the microbe process. Again, just me guessing -- Jmaci 05:41, 17 July 2006 (PDT)

Well the menu at the E3 conference was simply a display of the editors and game phases in spore, which is what will said. That would seem to imply that there were no editors or phases that weren't on that menu. The menu clearly wasn't something that we will get when we play the game, it was just for demonstration purposes, but it outlined the editors and the phases in the game. -- Mason11987 (T - C - E) 08:22, 17 July 2006 (PDT)
This page says that the microbe stage will be little more that a tutorial. That means that it must have an editor because that's one of the most important parts of the game to learn to use. And the lack of a microbe editor at the E3 demo could be because of the lack of importance the microbe stage has in the game. And if that main menu was in the final game, with the editors and phases locked in some way until we have reached the stage necessary to unlock it, there would be no need for them to include a microbe editor in it because it wouldn't be needed at any point later than the microbe stage. —This unsigned comment is by Lualmoba (talkcontribs) . Please sign your posts with ~~~~!
Awesome link, very good read. Some new info so I'll have to fix some pages, but I think you are about right in your ideas. -- Mason11987 (T - C - E) 12:06, 19 July 2006 (PDT)

Terrain editor[]

Just a thought, but isnt the main purpose of pulling down the asteroids/meteors to generate bodies of water? Thats the only thing I've seen them used for. It might be that BOTH water on the surface and volcanic heat/steam are a requirement for atmosphere -- Jmaci 05:45, 17 July 2006 (PDT)

The generate bodies of water and blow stuff up, yes. It's most likely that it requires both of them. -- Mason11987 (T - C - E) 08:22, 17 July 2006 (PDT)
Advertisement