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Terraforming

From SporeWiki, the knowledge base dedicated to Spore

Terraforming is the process of making an uninhabitable planet habitable, as well as changing the overall geographic structure of a planet. There are a variety of tools available for this, which are separated into single-use and energy using tools. When terraforming, there are four T-scores which represent the ability of the planet to sustain life. T0 planets cannot support life until at least T1 is reached, thereon more abilities are available when upgrading the TerraScore of each planet. The homeworld of each playable species is always T3.

Contents

[edit] Terraforming Scores

[edit] T Score

Each planet has a Score of T0, T1, T2 or T3. This affects how many cities you can build, and how many forms of life can reside here.

  • T0 - This is a barren world with no life and often no atmosphere.
    • All cities have atmospheric shields
    • Natural hazards, such as electric storms or fountains of lava
    • 1 city, cannot build beyond City Hall
  • T1 - Basically inhabited planet with:
    • 1 Species small, medium, and large plant
    • 2 Herbivores
    • 1 Carnivore/Omnivore
    • A balanced atmosphere
    • A reasonable Temperature
    • 1 city, minimal civilian structures
  • T2 - A moderately inhabited world
    • 2 species of each plant
    • 4 Species of herbivores
    • 2 species of carnivores/omnivores
    • A very nice temperature
    • A good balanced atmosphere
    • 2 cities, a moderate building space
  • T3 - A perfect world.
    • 3 or more species of each size of plant
    • 6 or more herbivores
    • 3 or more carnivores/omnivores
    • Perfect atmosphere density
    • Perfect Temperature
    • 3 cities (or up to 10 in the case of a home-system), with full building capabilities

[edit] Prior Inhabitation

T1 to T3 planets are often already inhabited (but not necessarily with a complete ecosystem). If a sapient lifeform inhabits any planet in a system then no planets in that system can be colonized by a different species.

Any creature at or above tribal stage blocks colonization of a system. Destroying every city or village of a planet in tribal or civilization stage makes it possible to colonize, but every single city must be destroyed, which is time-consuming in the Tribal stage where many villages dot the map. It's possible to "de-terraform" a planet to T0 and then re-terraform it, but this takes significantly more money and/or energy than just destroying cities.

Races in the Space stage will fight back if they are attacked as usual, and cities in the Civilization stage can fire at the player with their turrets (if they have them) and do some damage.

[edit] Spice

Although not really terraforming, it is one of the motivations for terraforming. See Spice.

Most planets put out a certain color of spice. Place efficient cities to get the most spice from a world.

Note that one can purchase single-use tools that can be placed on a planet to reduce the occurrence of biological disasters, as well as to protect abducted species. See Wildlife Sanctuary.

[edit] Relation Bonus

Terraforming a planet where a space age creature already is living will give the player a Relation bonus with the notable exception that the Grox consider this an act of war, as they can only live on T0 planets. This bonus can be positive or negative, depending on whether the T-score is being improved or degraded. The exact figure is dependent on the empire's archetype. Ecologists, for example, are more affected by terraforming than Warriors.

[edit] Tools

There are 2 main kinds of tools, single-use and re-usable. Re-usable tools consume energy and typically have a longer cast time. Further these tools can be divided into 3 more groups:

  • Life Affecting: Change atmosphere and heat for life to exist. These tools can be used as weapons, destroying the atmosphere to kill off an enemy.
  • Terrain Forming: Change land by adding mountains, lakes, craters etc.
  • Colouring: Change the colour of the oceans, land, and the sky.

Single Use:

Multi Use:

In addition, there is the Staff of Life, which rapidly turns a planet’s T0 score to T3 and even fills the ecosystem. However it is limited to 42 uses and is not easy to obtain.

[edit] Using Tools

This a 2 part process to terraforming a planet.

[edit] Obtaining Tools

The quickest way to obtain all terraforming tools is to collect the Empire 5 badge. However you can also collect the Missionista 4 badge to earn access to all single use tools. The multiuse tools can then be obtained by earning the Terra-Wrangler 5 badge.

[edit] Changing T-Score

Terraforming/Minimap
There are 2 factors that determine the T-Score of a planet. Atmospheric Density and Temperature. The levels of each can be found in the Terraforming/Minimap section on the bottom left of the screen while on a planet. The goal is to use your terraforming tools to bring the red dot to the center of the "bullseye." The T-Scores are represented by concentric rings, with the outer grey ring being TO, then T1, then 2, and at the center is T3. Vertical movement represents a change in atmospheric density, while horizontal movement is temperature change. It is also important to introduce plants and animals stabilize the T-Score. To de-terraform a planet, bring the red dot away from the center of the bullseye.

[edit] Planetary Creation

There is a prototyped set of tools designed to create planets and similar objects that did not make it into the final game. For more information, see Galactic editor. The Spore Galactic Adventures expansion pack includes a planet creator with the Adventure creator, to edit the terrain where the adventure will take place. However, there's no planet creation to normal planets.

[edit] External Links