Trader (philosophy)
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"Traders are in it for the profit. Their only allegiance is to the almighty Sporebuck."
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[edit] Trader Unique Power
The Traders acquire the Cash Infusion unique ability. Cash Infusion can be used to instantly fill the economic takeover bar for any system you have a trade route to, when you are in their star system.
[edit] Gaining The Trader Archetype
[edit] Through Evolution
The Trader archetype is awarded to species that gain a majority of blue cards, or reach Space from creature with one of each finishing on blue.
| Behavior in the cell stage | Behavior in the creature stage | Behavior in the tribal stage | Behavior in the civilization stage | Resulting archetype |
|---|---|---|---|---|
| Herbivore | Adaptable | Industrious | Economic | Trader |
| Omnivore | Social | Industrious | Economic | Trader |
| Omnivore | Adaptable | Friendly | Economic | Trader |
| Omnivore | Adaptable | Industrious | Religious | Trader |
| Omnivore | Adaptable | Industrious | Economic | Trader |
| Omnivore | Adaptable | Industrious | Military | Trader |
| Omnivore | Adaptable | Aggressive | Economic | Trader |
| Omnivore | Predator | Industrious | Economic | Trader |
| Carnivore | Adaptable | Industrious | Economic | Trader |
| Skipped | Social | Aggressive | Economic | Trader |
| Skipped | Adaptable | Industrious | Economic | Trader |
| Skipped | Predator | Friendly | Economic | Trader |
| Skipped | Skipped | Industrious | Economic | Trader |
| Skipped | Skipped | Skipped | Economic | Trader |
[edit] Through Mission
First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §2,500,000, the mission given is to sell 5,000 items. Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Trader's Cash Infusion power.
Note that you may not sell 5000 items and then automatically complete the mission upon its acceptance. You must accept and pay for the mission first, THEN sell 5000 items.
[edit] Trader's Philosophy
"As members of the Trader Empire, we strongly believe in the Philosophy of Prosperity. It teaches us to mind our own business, and to mind it very well. There's no other Empire in the Universe that can compete with our levels of operational efficiency!
"Although I must say, you look like a clever species, and I'll bet you're doing a heck of a job running your Empire, aren't you? Don't be modest, of course you are, or you wouldn't be here talking to me!
"Only the smartest species in the Universe know to seek out the Trader Empire for all their financial advisory needs. And only the smartest species in the Universe sign up for our training courses on the Philosophy of Prosperity. We also offer group discounts if you know any other Empires who want to learn the secrets of the Tablet of Prosperity. Sorry, no refunds."
[edit] Trade
Traders offer a wide variety of items, though they don't have the best prices.
- Energy Pack: §5,000
- Crop Circles: §60,000
- Colony Incredi-Pak: §97,500
- Creature Tweaker: §325,000
- AOE Repair: §30,000
- Fireworks: §18,000
- Monolith: §300,000
- Mind Erase
- Spice Storage
- Interstellar Drive 2
- Laser
- Mini Bomb
- Mini Auto Blaster
- Mini Pulse
- Proton Missile: §260,000
[edit] Trivia
- Trader Empires could be based on the Ferengi from the Sci-Fi series Star Trek, as all they are interested in is profit.
- Sometimes after completing a mission for them, they will say they did it for The Grox.
[edit] Voice
- Traders have a high-pitched, slightly mechanical voice that sounds very joyful. This may reflect the fact that they always want to be on your good side.
[edit] Galactic Adventures Campaign
The Trader campaign adventure is Ruins of Doom, where the player is searching for The Golden Llama.

