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The Tribal Stage is the third of Spore's game stages, and deals with the independence of species, forming simple societies, and outcompeting other tribes with cooperation or domination.

Overview[]

After the player's species has evolved sapience, the player gets a choice to advance to the Tribal stage. The player can no longer evolve into a new species, and is now in a real-time strategy style game, and must look after a whole tribe.

Tribes[]

Over time, five other tribes will form along with the player's, which can either be destroyed or befriended. Depending on the means the tribe used to overtake the neighboring tribe, by forming an alliance or invading the other, their actions will influence the archetype of the next stage.

Tribal Planner[]

The Tribal Planner can be accessed by moving the mouse cursor over the main tribe and then clicking on the big, blue button among other buttons.

Within the Tribal Planner, the player can customize their own tribe by purchasing and placing the variety of tool huts with required food. Both individual instrument and weapon huts are available depending on the species' diet, but others are inaccessible, and the player must conquer or ally with opposing tribes in order to acquire them. There are only 6 spots where huts can be placed on.

Tribe Outfitter[]

The Tribe Outfitter is the successor to the Creature Creator. Unlike in the Creature Creator, the player can no longer customize the creature's body, instead, they can be clothed with accessories. They are primarily used to augment the species' abilities (social, combat, health, or gathering) power to deal with circumstances easier, but others are entirely decorative. Similarly to the Tribal Planner, some outfits are unavailable unless the player has conquered or allied with other tribes.

Tools[]

Tools are certain hand-held items that give tribe members different abilities, different tools have different uses. They are divided into three types: Food and Healing, Instruments and Weapons. Which tools are available depends on your diet and how many tribes you have allied or destroyed so far. Whether a tribe is allied or destroyed does not matter for which tools are unlocked, only how many tribes have been dealt with so far. The order in which tools are unlocked depends on your diet. Although up to 9 tools can be unlocked (8 as carnivore, who don't get Gathering Canes), only 6 can be used at a time. Previously placed tool huts can be replaced if needed.

Level Herbivore Omnivore Carnivore
Start Flaming Torches, Maracas Throwing Spears, Wooden Horns Stone Axes, Digeridoos
1 Tribe Gathering Canes, Digeridoos Fishing Spears, Maracas Fishing Spears, Horns
2 Tribes Throwing Spears, Horns Gathering Canes, Healing Rods, Digeridoos Throwing Spears
3 Tribes Fishing Spears, Healing Rods Flaming Torches Flaming Torches, Maracas
4 Tribes Stone Axes Stone Axes Healing Rods

Trivia[]

  • Carnivores do not get access to Gathering Canes, as they cannot gather fruit.
  • Herbivores can get access to Fishing Spears, as they can fish for seaweed.
  • Even though the creature stage to tribal stage animation for any diet shows the creature discovering fire and holding a torch, only herbivores start with the Flaming Torches weapon unlocked, with the other diets only unlocking them after their third tribe.
  • When allying other tribes, they will only request instruments you have unlocked the tool for.

Tribe members[]

Tribe members are assigned roles such as fishing, gathering, or hunting. The creatures' behaviors are affected by the way the player utilizes them. If a player uses them aggressively, their autonomic behavior will reflect that; conversely, if the player uses them peacefully, allying other tribes, their behavior will show them being more kind and gentle.

Tribe members can equip tools by having them interact with the relevant tool hut. They will not do so on their own, only when directed to. A tribe member can only hold at most one tool at a time. All tasks except playing instruments or healing can be done while holding any tool or none at all, although tools vastly improve the efficiency of those tasks they are intended for.

Chieftain[]

The Chieftain leads the village and cannot acquire tools like normal tribal members. However, the Chieftain has the most complex tool in the game which is equally powerful as the other weapons, instruments, and other special tools that tribe members can wield. Their staff doubles as a gathering cane, and a fishing spear, and as a sort of club used for attacking other tribes' members. If killed, a new chieftain will soon appear at the hut.

Food[]

Main article: Food

Food is a new currency in this stage, preceded by DNA, and are necessary to feed the tribe members, purchase a new tool hut, breeding for the tribe member, gifting the opposing tribe to improve relationships, domesticating the creature, etc. There are 5 types of foods that can be acquired throughout the stage: meat, fruit, fish, seaweed, and eggs. Occasionally, wild animals and disliked tribe will steal the player's tribe's food.

Pets[]

Main article: Pets

A new method is to domesticate a wild species throughout the stage. Usually, pets are able to produce eggs for tribe members to collect and consume and defend the tribe against threats. They can be domesticated for 15 food.

Consequence Abilities[]

The following table lists the consequence abilities that can be gained by playing in the previous stages for use in the Tribal stage.

Color of card earned Cell stage Consequence ability for Tribal stage Creature stage consequence ability for Tribal stage
Green Refreshing Storm: Summons a storm that causes fruit to be replenished and fall from trees. Fireworks: Your chieftain sets off fireworks increasing relationships with neighbors. (Note: This will only work when they have yellow, orange, or red faces, it has no affect on blue faces)
Blue Flying Fish: Summon a serpent to scare fish from the sea. NOTE: You have to be near a large body of water for it to work. Beastmaster: Your chieftain enchants nearby animals who will help you socialize or fight.
Red Traps: Lay a trap to ensnare wild animals. Fire Bombs: Your chieftain will throw fire bombs that damage nearby opponents and structures.

The following table lists the consequence abilities given by the different types of victory in the Tribal stage.

Behaviour in Tribal stage Civilization stage consequence ability Space stage Consequence ability
Friendly Black Cloud: Shuts down entertainment buildings and turrets causing unhappiness Gracious Greeting: Boosts your initial relationship with alien races (+10)
Industrious Ad Blitz: Allows faster city buyout Colony Craze: Gives you a 20% discount on colonization tools from your own worlds.
Aggressive Gadget Bomb: Damages buildings and vehicles and can help capture cities Arms Dealer: Gives you a 20% discount on combat tools from your own worlds.

Tribal stage Achievements[]

Hidden achievements[]

  • Medic - Heal one of your tribal members back to full health 5x in a single game.

Strategies[]

Hard Difficulty[]

  • Before you go into the tribal stage, try to find a nest next to the sea so your village will usually be close to a fishing spot, not only is fishing near your own tribe the fastest way to obtain food, it is also beneficial for Civilization Stage.
  • Remember that your creatures will use their natural abilities to fight if they are not equipped with any sort of weapon, so attach the strongest fighting abilities you can when you're about to evolve, but don't get rid of social abilities completely -- any tribesmen that are not equipped with instruments will slightly boost the progress bar by acting as backup dancers/singers.
  • Any animals of another species a player has in his/her Pack at the time they evolve to the Tribal stage will automatically start out as domesticated animals. This might save a small amount of time at the start as the player doesn't need to domesticate animals if they take them from the Creature stage, eliminating the food use.
  • The easiest way to win is a purely social route. Gifts are cheap and safe to bring a hostile tribe to be neutral for a while but the effect will eventually wear off, so take the chance as quickly as possible.
  • Style Matters: Make sure you are wearing the best social clothes you can as they can boost the progress bar faster.
  • Domestic animals will lay eggs, which will appear in a bin next to their pens. This is a really great source of food - both Herbivores and Carnivores can eat eggs, and they will automatically build up without limit while you are doing anything else. Domestic animals will also protect your tribe from rival attacks, always try to domesticate alpha animals or, even better, rogues, as they have a higher HP and will survive longer if you do get attacked.
  • Don't be afraid to run out of food. Your tribesmen will automatically eat when gathering food if they are hungry.
  • If you're using a nearby nest of animals as a source of food, attack only the fully grown ones, as babies and eggs don't offer as much food, and killing them makes the species permanently hate you. You can never fully kill off any wild animal nest in Tribal stage, although it might take several minutes for a nest to repopulate.
  • When allying or attacking another tribe, if you happen to have babies at the village, make sure you leave someone behind, as the wild animals will sometimes attack the baby rather than stealing your food. Sometimes the babies can grow up fast enough to defend themselves instead of needing someone to do it for them. Pets may also attack wild animals attacking babies, if close enough. But for safety, it's better to leave someone at your village.
  • Your Chieftain is more powerful than the other tribesmen, not only does he have 1.5x health compared to all other tribesmen, but his staff also acts as both a devastating weapon against other creatures and an effective tool for food gathering, so use him when giving gifts to hostile Tribes or for stealing food. Also, he automatically re-spawns when killed after some time.
  • If playing as an aggressive tribe, do not attack without being provoked, or at least, do not attack an enemy tribe when it's on high population. Wait for an enemy tribe to attack you, wipe out their attacking force, which will lower their population (a tribe will never send all of its members to fight unless they are not at max population, but in either case, your tribe will always win for having more combatants), and send a counterattack to finish them off, which will be easy since they have a low population. It's advised to leave someone at the village to prevent wild animals from stealing food.
    • It's also advisable to attack an enemy during night, as most tribesmen from AI-controlled tribes sleep during night, which is identified by the continuous "Z"s coming out of their main hut. They will run out, scream in fear, and not fight back for a few while when you raid them at night, leaving them extremely vulnerable for a short while.
  • Never turn any battle into a mass fight. Instead, focus on your enemy one by one for minimum casualties. To avoid mass fights, the player must manually click on each individual enemy tribesman, avoid using the Fire Bombs in crowd, and leave their chieftain as the final target if they send them to attack.
  • Respond to an unexpected attack from another Tribe by offering them a gift. They will become "Neutral" with you, stop attacking, and won't expect you to attack back, giving you a chance to equip instruments and ally if you want to. You can also use the Fireworks power to instantly befriend (but not ally with) another tribe, useful if they're attacking your village.
    • Alternatively, one can have a single tribesman to flank their villages when the enemies' main attack force in on their way, as doing so will force them to fall back for a few moment before returning, although it can be micro-intense to do so.
  • When attacking, if you destroy the enemy tribe's weapon building, they won't have any weapons to attack with, making it much easier to attack their main hut. Kill the tribal Chieftain and whomever still stays in the tribe first (babies included), then you won't have to worry about a few "leftovers", so go ahead and attack the main hut. The remaining members will run around screaming and die soon after their main hut is razed to the ground.
  • Don't forget to steal another tribe's food when you attack their village, this prevents them from producing more babies. You can also take the remaining food after the tribe is destroyed.
  • At some point in-game, a UFO will come and become interested in abducting your domesticated animals. It tends to wander around where your Chieftain is, so it's a good idea to get him out of your village if you don't want to lose your domesticated animals.
    • On rare occasions, the UFO might abduct your tribesmen or even the Chieftain. This can mess up the game permanently, so it's always recommended to save when there's a UFO visiting your village.
    • Tribesmen from AI-controlled tribes fear the UFO and will either run around or cower when one is nearby, so the player can use this opportunity to attack them unharmed.
  • Take as many tribe members as possible when socializing (the recommended amount for each instrument is 3 tribesmen). Tribe members without instruments will become backup dancers in your band and add their own little bonus to the social meter. (They don't work as well as musicians, but they add their small bonus during all 5 requests).
    • You also need to avoid unlocking all 3 instruments before your village can hold a total of 12 tribesmen. One instrument will lack power if you unlock the third instrument with up to only 8 tribesmen available.
  • If you want to win the Tribe Stage quickly, try to get the fireworks ability in Creature Stage. Then, go to the tribe you wish to kill, with weapons. Begin killing their tribe members, and when they begin to hate you, use fireworks. they will become your friend, so they won't fight back. Kill their remaining tribe members and destroy their main hut. There is no effect on your personality chart either, as they were befriended before they were killed. This can help you easily beat Tribal Stage and get the consequence ability of your choice with ease.
  • Send gifts to every tribe on the map with an orange face or less. Quickly socialize the one with instrument you already unlocked, then get back and hunker down for a possible fight.
  • The Fireworks ability is valuable while socializing, instantly raising the relation face of the tribe you are trying to socialize with to blue. This makes it easier and faster to ally with them and get back earlier for defense. This effect will wear off over time with "The (tribe color) tribe is ambivalent to your existence" showing up, so be quick before you need to send gifts.
  • If you have sufficient weaponry and numbers, it would be wise to kill the epic creature in the game if it happens to be in the way if you want to socialize or attack.
  • If you have the Traps ability, use them against epics. Traps will kill epics in a single blow, providing plenty of food for Carnivores and Omnivores. You still need to be cautious if you don't want to kill other species by accident.
  • Focus on red face tribes first; the worst orange face tribes will do is steal food occasionally. However, make sure none of your tribe attacks the thief, as that will bring the orange face tribe to a red face.
    • Note that after the second theft the orange face will change to a red face, so don't leave them ignored for too long.
  • Gifts don't placate the tribes for long in this mode. To get around this, send your Chieftain to an angry tribe with a gift, then send your musicians to follow him so you can befriend the tribe as soon as they receive the gift. However, make sure the musicians stop little ways before the tribe so no-one there notices them, as odd are the enemy tribe will attack them if they get too close, and once the battle begins the gift will fail.
    • If you're attempting this and the tribe you're trying to befriend sends a team to attack your tribe, ignore the raiders. Once you give them the gift, they'll call off the raid. However, you need to befriend them quickly as the relationship will drop very fast. It is actually possible to gift and befriend all the enemy tribes before they attack you, if you distribute the instruments properly and act as soon as the tribes spawn.
  • If a tribe is brought to a blue face through music (as opposed to fireworks, which will eventually wear off), it will never go down unless they are attacked or stolen from. As such, it might be a good idea to bring every tribe to a blue face before destroying/fully allying them so none of them attack you in the meantime.
  • Do not let your tribe members leave food plates on the ground since animals nearby will come to wolf the food.
  • In early game, you should avoid gathering too much food. The 3 tribes of 9 will always appear if your food stock reaches or surpass 70, regardless of the status of the initial tribe of 6. However, this can also be used to your advantage; since you still only have one instrument unlocked at this point, that's all other tribes will request when performing. So if all 5 tribe members have that instrument equipped when these new tribes spawn and you act immediately, you can befriend all of these these new tribes in quick succession before any of them do anything to you.

Difficulties[]

Easy[]

  • Other tribe progression is one tribe of 6, followed by three tribes of 9, and one tribe of 12. Only one tribe is a sworn enemy and won't attack often, sending only 3 of their tribe members to raid the tribe. One of the tribes of 9 and the final tribe of 12 will dislike the player's tribe, but they hardly ever attempt to steal their food (only when they first spawn or first start to dislike them after relations are improved). Only one enemy tribe will attack the player's tribe at a time if more than one tribe hates them.
  • There are no carnivorous wild animals that naturally dislike the tribe.
  • Rival tribes can spawn one member for free, as long as their tribe remains empty. However the interval is very long and the player will usually need to kill all of their men multiple times to make it happen.

Normal[]

  • Other tribe progression is one tribe of 6, followed by three tribes of 9 and then one tribe of 12. Two of the tribes of 9 will dislike you, and the final tribe of 12 will hate you. Enemies send 4 - 6 of their tribe members to attack your tribe (the final tribe of 12 sometimes sends more to attack as well, up to 7 or 8). Only one enemy tribe will attack you at a time.
  • There is the occasional carnivorous nest that attacks your tribe and the surrounding animals.
  • Rival tribes can spawn one member for free but with a shorter interval.

Hard[]

  • Other tribe progression is one tribe of 6, followed by three tribes of 9 and then one tribe of 12. The first tribe of 6 and one of the tribes of 9 will dislike you and often attempt to steal your food, and the rest will hate you, attacking frequently and sending 5 - 8 of their tribe members to attack your tribe (the final tribe of 12 can send up to 10 members as well, they also send their chieftains sometimes). If more than one tribe hates you, they will commonly raid you at the same time, and tribes that dislike you seize the opportunity to steal your food, which they seem to do more often outside of raids, too.
  • Rival tribes can spawn 2 new tribe members for free but with an even shorter interval.
  • Carnivorous nests are quite common and can spawn near your tribes.

Glitches[]

  • Sometimes the player's tribe will attack their pets or vice-versa for no apparent reason. This usually happens if some tribesmen from an AI-controlled tribe attack your pets.
  • Sometimes, the chieftain proves a chronic fidget and is unable to conduct the band, thus making the friendly route seem impossible. However, you can fix this by clicking for him to go elsewhere then attempting to socialize again (having your band also selected seems to help). If that fails, you can solve the problem by killing your chieftain. If you have an enemy, this is easy, just let them kill him. Otherwise, you can let creatures kill him. While this glitch is active you can still give gifts.
  • Sometimes, your chieftain is holding two staffs. This usually happens after finishing with a creature that has multiple hands (more than two).
  • There is a way to keep the domestication staff held when domesticating wild animals. If you start domesticating, then you try collecting some food, the staff will move to the left hand and you will keep it there no matter what until you re-domesticate or die.
  • Sometimes in the game, one of your tribe members will go into space. It is possible to view your solar system by clicking on this tribe member and moving the camera. Let them starve to death and then get a new tribe member. If this is your chieftain then you can't socialize or use consequence abilities for the rest of the game because when the chieftain is reborn he will be in space again. The best way to deal with this is to quit the game and go back to it. The chieftain should be back on your planet.
  • If someone is carrying a food basket or a stolen bag of food in your tribal grounds and you progress he'll drop the basket/bag and it will stay there throughout the civilization stage.
  • Sometimes if you order a tribesman with an instrument equipped to use a weapon, the instrument he carries does not disappear.
  • If you killed a baby in a wild nest and you want to give a gift to a tribe and the route goes through the aggressive nest, you might get attacked. If one member gets attacked the other members' attack including the chieftain, the gift basket that the chieftain carries will be dropped and unpickable for the rest of the game
  • Right-clicking a tribe's food pile to send a gift lots of times wastes your food very quickly (no limit on how many gifts you can send at one time).
  • Rarely, a tribe will not be able to eat, no matter how many times you click on their food pile. They will all stand in line and do nothing. They may eat when they are just about to starve, or just stand there and die. This is usually caused by their hitboxes bumping into each other and bugging, it can be solved by moving the bugged tribesman (usually with a question mark over his head) to a new position before letting him eat.
  • Occasionally, a tribe will not be able to collect food from a tree.
  • When you play the instruments exactly what the selected tribe requested, sometimes the tribe can't accept what you played, perhaps inviting more tribe members over or commanding them to get instruments could solve this problem.
  • Sometimes (especially on hard mode), when you try to send a hostile tribe a gift, the tribe members will ignore the gift and attack your tribesmen. Fortunately, when this happens, the gift basket can be picked up and brought back to your food stock.
  • Sometimes one of your tribe members might get stuck in the ground and cannot move at all unless you move the camera away, but if you move the camera back he will be stuck again, meaning they will not be able to eat or in general do anything, therefore leaving the member no choice but to starve to death.
  • There is an occasional glitch where a tribe member will hold two different tools at once, however they can only use the tool that was last equipped.
  • If you "buy" babies, and if you instantly change your graphic settings as soon as the egg hatches, it will result in a re-animation resulting in a free baby. (egg rolling out of tent) saving you 30 food in the beginning.

Trivia[]

  • The beginning of the Tribal Stage is your last chance to physically upgrade your creature. After that, you can no longer add or remove body parts, though you can still add clothing and change your creature's color scheme throughout this stage, as well as throughout the Civilization and Space stages.
    • This becomes obvious when you look at the History of your species and think about it. The first 2 stages had time spans roughly equivalent to hundreds of millions to billions of years and time passes slower and slower with each stage (which the timeline will now be moving at only tens to hundreds of thousands of years once you start Tribal Stage). At this point in the game, time will be moving too slowly to justify any major evolutionary change in your species aside the change of skin and hair color.
  • Even if the player befriends every tribe, all the other sentient races disappear when going into Civilization Stage, leaving only the one the player controls. This might be because the different tribes are meant to remain on the planet when the players' species reaches the Civilization Stage, but the remaining tribes on the planet are the players' own species.
    • If the Tribal Stage is put into a human context, the conflict between tribes of different species could represent how early Homo Sapiens coexisted with several other species of the Homo genus during the Paleolithic Era, such as Homo Neanderthalensis. It should be noted that this period of Earth's history ended with either Homo Sapiens wiping out all their "cousin" species through fighting and out-competing them for food, or them interbreeding and having Homo Neanderthalensis become integrated into Homo Sapiens, a fact which may help explain the lack of the other tribal species after the Tribal Stage in Spore.
      • Alternatively, the various tribal species encountered in the Tribal stage may not possess the mental capacity to organize a civilization; or they simply have taken a backseat in global affairs, with the player species assuming the role as the "face" of civilization on their home planet.
  • Tribal Stage could be compared with the Neolithic Era on Earth.
  • With monkey mouths (2nd row of omnivorous mouths in Creature Editor), many tribal shouts are spelled exactly the same way as in Populous: The Beginning.
  • It is notable that Tribal and Civilization stages bear a remarkable gameplay similarity to The Lord of the Rings: The Battle for Middle-earth
  • The "at least one alive" rule (you must have either one Regular or Chieftain alive) is the same as in Populous: The Beginning. Overall, Tribal Stage plays very much like that game.
  • Your chieftain is always left-handed whereas regular members of the tribe may be either left- or right-handed. The chieftains in AI-controlled tribes, however, can be either left- or right-handed.
    • If you don't make any changes in the last creator mode you get before Tribal begins, there's a small chance the Chieftain will be right-handed. It's possible this is a bug.
  • Domesticated species will greet your tribe members if they're near their nest.
  • The game controls are also similar to the game "Age of Mythology."
  • For your tribe, you have to have at least one member alive to stay in the game. However, for NPC tribes, all of their members can be killed, yet if they have enough food, they can make babies and grow back to life after their population reaches zero. And their Chieftain will also respawn after a few minutes after being killed.
    • Rarely, you can see the chieftain's body in the main hut after the chieftain is killed.
  • Strangely, animals in Tribal Stage appear to be larger than they are in Creature Stage.
  • AI-controlled tribes are usually neutral to other tribes (except yours). However, it's possible to make AI-controlled tribes fighting each other as nearby allied tribesmen will help if your tribesmen are in combat. Once two AI-controlled tribes become hostile to each other, the player can see something normally doesn't happen.
    • Their tribesmen will swear at each other upon coming close. If their chieftains are nearby or if they are close to their enemy's proximity, it will usually result in a fight.
    • If 2 chieftains from AI-controlled tribes are somehow on a 1v1 duel, all tribesmen from both sides will come to where the battle takes place but won't do anything until either chieftain is slain. Tribesmen from the winning side will then resume their normal behavior and start attacking the losing side while the tribesmen from the losing side retreat back to their own village. This behavior does not apply if your chieftain/tribesmen are involved.
  • AI-controlled tribesmen usually sleep at night (identified by the continuous "z" marks popping out from their main hut), this does not apply to your tribesmen.
  • Despite seemingly wrong, AI-controlled tribesmen can pick up any dropped food sources as food regardless of their diets. Fruit and seaweed are automatically converted to meat if they are carnivorous, while meat and fish are automatically converted to fruit if they are herbivorous.
  • On rare occasions, an AI-controlled tribe will keep sending their chieftain to attack your tribe. And even if he dies, he will eventually come back after respawn. You will not receive any warning if the chieftain is the only attacker.
  • Tribe members will mourn their fellows' death if their corpses are still nearby after combat. They will first shake their heads in sadness, then kneel down praying for them. Your tribesmen will also do this if their domesticated animals die.
  • Tribe members will do various events when idling in their tribe, such as throwing a party, chit-chatting with another tribe member, dancing, toasting a marshmallow near the campfire, babies also dance, spinning, playing a leatherball while some tribe respect them, etc.
  • Babies in AI-controlled tribes can eat food from their food stock, this does not apply to babies in your own tribe and does not seem to make babies grow up faster.
  • Healing Rods are not identified as a weapon, but wielders will still use it if they are somehow engaged in battle. They only do 4-5 damage per hit, which is usually lower than using nature abilities.
  • When your tribe member is starving (by having the hunger bar empty), not only will he slowly lose health, he will also look unhealthy and make a weak voice when selected.
  • When attempting to socialize with another tribe, it is possible that your Chieftain will suddenly wield a staff on each hand, but it is exceedingly rare.

Easter Eggs[]

Main article: Easter eggs
  • When two tribe members engage in conversation, occasionally above one's head will be a speech bubble with the galaxy/Spore icon. The other one will begin to laugh. Eventually, the first one will hit the second one on the head and tackle him. Also sometimes one will dance and they'll laugh after that.
  • When your creatures go on to the Tribal Stage (only if you were in at least Creature stage), a scene will play with your (future) Chieftain discovering fire. This is a reference to the scene in 2001: A Space Odyssey, in which the primitive humans discovered tools in a similar scene. The same music from the movie is also heard. By rare, random luck, you'll see a moon or another planet in the background in the sky during this scene. This could open for another easter egg, as the player could see this as a foreshadowing of the fact that your creature's newly-evolved sentience will eventually lead to the exploration of the cosmos.
  • When your tribe is about to enter the Civilization Stage, your tribe engages in a discussion of what to do. One of them suggests pie, but the other creatures have no idea what he is talking about.
  • Depending on if you are Social or Aggressive your tribe members will either play rough or play nice. For example, if your tribe is aggressive, tribe members may push one another down or engage in roughhousing.
  • If you select a tribe member and right-click on the fire that is in the middle of the tribe, he will start to dance. You can also select multiple villagers and follow these steps to have them perform a celebratory salsa.
  • Sometimes if two tribesmen talk to each other, one tribe member's speech bubble will have Will Wright's head in it.

Videos[]

See also[]

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