War
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War is an essential part of evolution, and so is in Spore.
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[edit] Pre-Space Phase
Until the Tribal phase you have to rely on your creatures natural abilities. In both tide pool phase and creature stage your creature can attack other creatures to gain DNA points. It is possible for your creatures to attack, unarmed, other creatures. However, they must have been evolved with some form of weapon, such as sharp teeth. In creature stage, you are able to recruit help from your own or other species.
[edit] tribal stage
Weapons available during the tribal stage are: the throwing spear, which is the only ranged weapon (though it can also be used in hand-to-hand combat), and has moderate effectiveness; the stone axe, which is very good against other creatures, but slightly worse when used against buildings; and the torch, which is best used against buildings.
In the 2005 GDC Presentation, Will Wright mentioned that in the Tribal phase, players would send individuals from their tribe to conduct raids against other tribes, as opposed to the Tide pool phase, where you are on your own, and the Creature phase, where you are once again on your own, however you are able to request assistance from other creatures of your species. As a side note, Will stated that he’s always been “fascinated by the idea of monkeys with guns”. Whether or not this will be worked in is unknown.
In the Tribal phase, your creatures are able to gain access to all the tools we would commonly associate with a caveman-like environment, including spears. With these weapons firmly grasped in your creatures ‘hands’ your creatures will be able to more effectively defend themselves and the rest of the tribe from attack, or the reverse.
[edit] Civilization Stage
In the Civilization phase, Will mentioned that war between civilizations would be conducted through Vehicles. Although it is possible to ‘conquer’ your home planet without resorting to violence, there is no guarantee that the other creatures on your planet feel the same way.
In the Civilization phase you may construct different types of vehicles, including (and again, not necessarily limited to) tank-like, hovering, floating, and flying vehicles. They can be modified or upgraded, limited by the parts available and budget. There are overall limitation on mobility, stamina and firepower. Vehicles are the main (possibly only) way of waging planetary war with other cities. They are not the only means of defending your own city. Many have been seen in the various demonstrations, including land, sea and air. They are a lot like your creature in that as the game progresses you can make changes (or upgrades) to them, unlock other vehicle types, unlock new weapons for them, etc., etc.
In early build of the game, cities have what appears to be a wide range of defensive (and possibly offensive) weaponry to choose from. Amongst these we have seen many forms (i.e., colors) of lasers being shot from what can only be assumed to be defensive structures. It might also be possible that creatures were firing as well. The image in the Wired 14.04 Spore article shows what appears to be building defenses in the 4th "slice".
Like everything else in Spore, the game modifies things depending on the way you play. For those who create mindless killing machine creatures in the Tide pool phase and Creature phase you will have a violent planet on which you must survive. If, on the other hand, you create a creature that seems more diplomatically inclined you may pass through phases with relatively no hostile conflict.
One of the main goals of the Civilisation phase has been said to be unifying the planet you are on, by whatever means you choose (it is worth noting that there appears to be a great deal of people out there who wish to dedicate their lives to genocide in spore).
Having your creature/tribe/civilization wiped out will not completely end your game, you will simply go back to the previous phase to make changes to your creature and your style of play to prevent your demise.
[edit] Missiles
Missiles are used in the Civilization stage as Superweapons for Military nations, and are also used by UFOs in two different weapons - Anti-Matter Missiles and Proton Missiles
[edit] Lasers
Lasers are used in both the Civilization and Space phases. Military air vehicles will use them against opponents, and more controllable ones can be used by Spaceships. Lasers are the first weapon spaceships obtain, and have 2 extra upgrades.
[edit] Robotics/Cybernetics
There are a few robotic parts in the Space outfitter and the Grox are cyborgs.
[edit] Galactic / Interstellar War
This type of conflict is of course, only in the Space Phase. When an empire has a very low relationship with another, a war will begin. Wars automatically initiate another large drop in relationship and the player cannot contact an empire they are at war with. They may stop a war by donating money, although a large amount is required - usually a few million. During wars the AI empires attack the player whenever they go near and will occasionally attack the player's planets, conquering them when the player fails to protect them.
