Wild animals are animals in spore that lack sapience, and have not been domesticated. There are a variety of uses for them throughout each stage, such as using them as food sources, weapons, and Terra-forming tools. Wild animals are combustible, and will explode on contact with lava planets.
Cell Stage Edit
Wild animals are your cell and other cells they are always maxis made and are always the same. They include prey cells, peer cells, predator cells and epic cells but shrink as you grow. These creatures don't appear in later stages just like animals in later stages don't appear in the cell stage( However your creature, villagers, citizens and colonists in the creature, tribal, civ and space stage may talk about cells, which is identified as a shape possibly goldy).
Creature Stage Edit
Wild animals are all around the player's avatar, and the player's avatar itself is wild. Finding wild animals is easy in this stage. They include babies, alphas, Rogue creature and Epic creature Epics are 1000 health and hostile and rogues are 250 health and neutral or aggressive on hard mode. Normal creatures first appear neutral except for carnivores and some omnivores which are aggressive. On hard difficulty hostile creatures naturally appear. Also a nestless species with around 15 Heath appear as hostile creatures, even if they should be around 6, 25 or 40 health.
Tribal Stage Edit
Wild animals appear in the Tribal stage. They come and steal your food. The creature will be an alpha with 15 HP, and it is always an omnivore. Wild animals are easy to kill, but come usually when no one is around. The wild animals will eat a lot of food, so be careful. If you are a carnivore or an omnivore, once you kill the wild animal, you can get 5-10 pieces of food. It is possible to domesticate the wild animals, but since they often run away as soon as they catch sight of you it is very difficult, and other members of the species will still steal your food. If any babies were recently hatched and have not entered adulthood, a wild animal may come to steal your food, but then attack the baby. Babies are defenseless, so make sure someone is always at the hut or you have tough pets. Unless you manage to domesticate one, the animals will always have the orange shocked face seen in creature stage when you kill one member of a tribe. If you domesticate a creature, its pack will have the green happy face. The wild creature is similar to the hostile nestlest creature in the creature stage as they always have around 15 health even if they should have around 6, 25, or 40 health. However they are always omnivores and fear your species. Other nests appear around and begin neutral or aggressive. these creatures are normally 6-40 health and turn into tribes. They include Babies, alphas and epics. Epics have 1000 health and are hostile. The nests are smaller than the creature stage ones.
Civilization Stage Edit
Wild animals are not as common in the civilization stage as they are in other stages. They also play little to no role in advancement and are merely decorations. Just like in the previous stages they include several variations, including baby, adult, and epic. Epics are 3000 Heath and unlike the other variations, poses a threat to both your cities and units. It is suggested that you deal with epics as soon as possible in order to prevent them from slowing advancement. Epics can be weaponized if lured near an enemy city, or army.
Space Stage Edit
They include babies, alphas and epics. Epics have 3000 Heath except for super sized epics which have 3500 health. They have no nest, but if you use Wildlife sanctuary they have nest the same size as the tribal stage nests. They need to be eradicated in Eco disasters or eradication missions. Empires may ask you to give them a creature. Wild animals are a crucial part of the space stage, being necessary to Terra-form planets, and complete certain missions.
- Wild animals in the Tribal stage can be considered a reference to rogue animals in creature stage.