Zealot
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"Zealots are certain that their beliefs are the only truth that matters. Those who do not feel the same way are not worthy to exist in this galaxy."
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[edit] Zealot Unique Power
The Zealots acquire the Fanatical Frenzy unique ability. Fanatical Frenzy can be used to convert any planet to your empire without destroying the cities, but it breaks the Galactic Code.
[edit] Gaining The Zealot Archetype
[edit] Through Evolution
The Zealot archetype is awarded to species that have only Red and Green cards.
| Behavior in the cell stage | Behavior in the creature stage | Behavior in the tribal stage | Behavior in the civilization stage | Resulting archetype |
|---|---|---|---|---|
| Herbivore | Social | Aggressive | Military | Zealot |
| Herbivore | Predator | Friendly | Military | Zealot |
| Herbivore | Predator | Aggressive | Religious | Zealot |
| Carnivore | Social | Friendly | Military | Zealot |
| Carnivore | Social | Aggressive | Religious | Zealot |
| Carnivore | Predator | Friendly | Religious | Zealot |
| Skipped | Social | Friendly | Military | Zealot |
| Skipped | Social | Aggressive | Religious | Zealot |
| Skipped | Social | Aggressive | Military | Zealot |
| Skipped | Predator | Friendly | Religious | Zealot |
| Skipped | Predator | Friendly | Military | Zealot |
| Skipped | Predator | Aggressive | Religious | Zealot |
| Skipped | Skipped | Friendly | Military | Zealot |
| Skipped | Skipped | Aggressive | Religious | Zealot |
[edit] Through Mission
First you must ally with an empire following this philosophy with a strength factor of 4 or 5, then you may request to become 'like' them from the mission interface. After paying §5,000,000, the mission given is to create new colonies on 15 different planets. Upon completion return to claim your reward and you will change your philosophy and associated archetype, losing your old superpower and gaining the Zealot's Fanatical Frenzy power.
Note that you may not colonize 15 planets and then automatically complete the mission upon its acceptance. You must accept and pay for the mission first, THEN colonize 15 planets.
[edit] Zealot's Philosophy
"We the Zealot Empire follow the one, true Philosophy of Faith! Woe be to those who do not share our beliefs in the teachings of Spode, for they are wrong in the face of all that is right. If you were to repent now and admit your wrongness, we the Zealot Empire may take mercy upon you and help you to see the way of the Rightness!"
Zealot empires believe in the teachings of Spode, an as-yet unseen and unknown to exist omnipotent creature that, according to Zealot Philosophy, opposes the Grox and represents the ultimate power in the Galaxy. The exact nature of these teachings is unknown, but it can be gleaned from Zealot behaviour that they are told (or have been at least misinformed) to destroy non-believers. Because of this, players often find Zealots as the first enemy empires in the space stage, and they can attack you even if you are a Zealot yourself.
[edit] Trade
Zealots have basic ship enhancements available such as weapons and tools for interacting with primitives, as well as basic terraforming tools.
- Atmosphere Generator: §90,000
- Drought Generator: §90,000
- Ice Storm: §90,000
- Meteor Shower: §90,000
- Colony Incredi-Pak: §90,000
- Repair Pack: §5,000
- Crop Circles: §50,000
- Mind Erase: §150,000
- Global Mind Erase: §25,000
- Interstellar Drive 2: §75,000
- Interstellar Drive 5: §1,000,000
- Small Health: §75,000
- Laser: §375,000
- Mini Auto Blaster: §75,000
- Mini Bomb: §300,000
- Mini Happy Ray: §100,000
- Mini Pulse: §150,000
- Proton Missile: §300,000
[edit] Voice
When encountered, the Zealot empire will speak with a distorted, booming, echoing alien voice. Their voices greatly resemble the popular culture voice for demons or the Devil implying their true nature.
[edit] Galactic Adventure Campaign
The Zealot campaign adventure is Temple of Spode where the player has to escort the Priest of Spode to the titular location.

